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    Screen centering/cycling around map UI idea

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • LaFayetteL Offline
      LaFayette Admin
      last edited by

      @Cernel I think it's between an X and the current moon. Stop and pause do not quite make sense as it implies motion. When scrolling between units, the idea is the units have not moved yet and are not in motion, so those two suggestions do not make as much as sense.

      If you can help someone to line up to make a good 'X' icon, I'd be happy to use it. The image is 40x40.

      C 1 Reply Last reply Reply Quote 0
      • LaFayetteL Offline
        LaFayette Admin
        last edited by

        Some additional notable behaviors:

        • The 'f' key which highlights all moveable units is being updated to not highlight skipped units.

        I also think it makes sense to print the territory name in the scroller to add more context of where the units are. Here is a latest example:
        Screenshot from 2019-08-10 19-29-11

        1 Reply Last reply Reply Quote 2
        • C Offline
          Cernel Moderators @LaFayette
          last edited by

          @LaFayette Well, that is very easy to do, though I can do it with the bars more horizontal or more vertical, if preferred.
          skip.png
          skip(black).png

          LaFayetteL 2 Replies Last reply Reply Quote 0
          • LaFayetteL Offline
            LaFayette Admin @Cernel
            last edited by

            @Cernel Thanks, though the image should match the existing buttons, background color and foreground.

            I'm thinking, not for right now, but as a follow up, it may be really good to classify the look and feels as "dark" or "light" and switch to a "dark" button image when using a "light" L&F. The white button text can be a bit difficult to make out. For now though the buttons should just match.

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            • LaFayetteL Offline
              LaFayette Admin @Cernel
              last edited by

              @Cernel said in Screen centering/cycling around map UI idea:

              While looking/thinking about the image, the padding from the edge of the image to the icon is probably the last ingredient for the image to match the existing set.

              I uploaded the current button images here: https://github.com/triplea-game/assets/tree/master/images/unit_scroller

              If it's of any help, I can get you @Cernel the existing image files in 'xcf' format.

              Of note, the vertical bar in the right hand arrow image should be removed too.

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              • C Offline
                Cernel Moderators
                last edited by

                The file in xcf format I can't see how it can help. If those images where shrunk from bigger raster ones, it would help some getting closer having the original dimensions. Unless this is already good enough:
                unit_skip.png
                And for the vertical bar removal (I was wondering about that), I just flipped the left arrow (that, btw, it is not 40x40 pixels, but 25x39):
                right_arrow.png

                1 Reply Last reply Reply Quote 0
                • HeppsH Offline
                  Hepps Moderators
                  last edited by

                  There are any number of options...

                  I can't fathom how anybody could misinterpret a crescent moon as anything other than rest or skip... but either way... the X is far less clear as an icon.

                  Here are some others just to muddy up the water further.

                  Stop.png

                  Rest.png

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  C 1 Reply Last reply Reply Quote 1
                  • C Offline
                    Cernel Moderators @Hepps
                    last edited by

                    @Hepps I like the "zzz" even less than the moon. I like the stop about as much as the X.

                    HeppsH 1 Reply Last reply Reply Quote 0
                    • HeppsH Offline
                      Hepps Moderators @Cernel
                      last edited by

                      @Cernel Well the idea here is just to make suggestions...

                      And since an "X" button is pretty much universally accepted as a "close" button it is really the least appealing option of anything.

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      C 1 Reply Last reply Reply Quote 0
                      • C Offline
                        Cernel Moderators @Hepps
                        last edited by Cernel

                        @Hepps Well, as I said, if not the "X", my preference would, then, go to the open hand symbol meaning alt (that has this meaning since at least ancient Roman times).

                        I would also like just a "OK" or "Skip" writing (or, as said, a check mark).

                        1 Reply Last reply Reply Quote 0
                        • C Offline
                          Cernel Moderators
                          last edited by

                          How about the standby symbol?
                          https://it.m.wikipedia.org/wiki/File:IEC5009_Standby_Symbol.svg

                          1 Reply Last reply Reply Quote 1
                          • Black_ElkB Offline
                            Black_Elk
                            last edited by Black_Elk

                            Oh nice just saw this!

                            Gotta say I also find that the crescent moon doesn't make me think immediately of sleep. Perhaps if going for that might try something like this... Its the spell symbol for Sleep from the old Baldur's Gate D&D games.

                            sleep.png

                            Basically like a closed eye. Not sure if that reads in the way you were thinking?

                            I'd take just the word "SKIP" if need be, since that would be very hard to confuse and only 4 letters.

                            C FrostionF 3 Replies Last reply Reply Quote 1
                            • C Offline
                              Cernel Moderators @Black_Elk
                              last edited by

                              @Black_Elk Ahah, I thought about it too but didn't dare propose it. I surely like it, but doubt it will be clear to non nerds.

                              1 Reply Last reply Reply Quote 0
                              • C Offline
                                Cernel Moderators @Black_Elk
                                last edited by

                                @Black_Elk That is generally the "sleep" symbol in Baldur's Gate. Also when you rest your party.

                                1 Reply Last reply Reply Quote 0
                                • FrostionF Offline
                                  Frostion Admin @Black_Elk
                                  last edited by Frostion

                                  This is great! 🙂 I love the idea about unit stacks.

                                  The term "Sleep" and it's moon symbol are already well know to gamers and therefore a good choice. (Didn't we have this discussion years ago?) Anyway, if it is OK for game like Civilization, it will be OK for TripleA.
                                  https://i0.wp.com/ladiesgamers.com/wp-content/uploads/2019/01/Civ-6-builders-icons.jpeg

                                  PS: It is just a "term". No matter if the map/game intends the unit to go dormant for I hour or 100 years, Sleep just means go inactive until woken up.

                                  Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                  1 Reply Last reply Reply Quote 1
                                  • C Offline
                                    Cernel Moderators
                                    last edited by

                                    Ok. I personally hate relating the night to sleep, but since it seems that everyone else likes it I guess go for it. What can I say?

                                    1 Reply Last reply Reply Quote 0
                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      The insomniac icon, just all hella bloodshot beady eyeball hehe. I'm with you I suppose, but yeah I guess it's whatever, MOON, 'that spells moon' and all. Having the feature in any form is killer. Great work

                                      1 Reply Last reply Reply Quote 2
                                      • LaFayetteL Offline
                                        LaFayette Admin
                                        last edited by

                                        Code update is submitted: https://github.com/triplea-game/triplea/pull/4960, once that is merged then the feature will be included with the next prerelease and live on the next release.

                                        C 1 Reply Last reply Reply Quote 1
                                        • C Offline
                                          Cernel Moderators @LaFayette
                                          last edited by

                                          @LaFayette That's probably going a nice boost of playability. The cycling didn't works so well, as sometimes it is hard to spot what's being highlighted.

                                          LaFayetteL 1 Reply Last reply Reply Quote 1
                                          • LaFayetteL Offline
                                            LaFayette Admin @Cernel
                                            last edited by

                                            @Cernel There are still some issues, see the new bug reports opened. Though, now 'm' will select previous and 'c' will center on current. Hopefully that should help. I hope also the listing of 'units left to move', having a count of unmoved units will be of use.

                                            I've had a lot of problems personally of forgetting to move the random sub or AA gun, with luck the 'space bar' to skip and then trying to zero out the units left to move will greatly reduce the forgotten units. If things go really right, it'll help make TripleA about who makes the fewest mistakes vs who played the better game.

                                            FrostionF 1 Reply Last reply Reply Quote 0

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