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    Total World War (TWW) 2.7.7.2

    Scheduled Pinned Locked Moved Maps & Mods
    96 Posts 16 Posters 50.1k Views 15 Watching
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    • prastleP Offline
      prastle Moderators Admin @prastle
      last edited by

      @RoiEX all good bro its just a mammoth image
      but yes we seem to have a prob

      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

      1 Reply Last reply Reply Quote 0
      • RoiEXR Offline
        RoiEX Admin
        last edited by

        @prastle what's the filesize of the image?

        General_ZodG 1 Reply Last reply Reply Quote 0
        • General_ZodG Offline
          General_Zod Moderators @RoiEX
          last edited by

          @roiex
          Regarding, the uploads to this forum.

          MS Edge stopped uploading about 2 months ago after it auto updated itself. MS Explorer still works though.

          prastleP 1 Reply Last reply Reply Quote 0
          • prastleP Offline
            prastle Moderators Admin @General_Zod
            last edited by

            @general_zod 0_1514984965833_th[1].jpg

            Yup you are correct @General_Zod firefox works as well. I hadn't switched back to it after the new hard drives and clean install.

            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

            1 Reply Last reply Reply Quote 1
            • ghostroninG Offline
              ghostronin
              last edited by

              @Hepps Rule question: Is it considered a legal move to self-destruct units? For example, if I'm Russia, isolated in Moscow with 5 capturable trucks and surrounded by Germans. Defeat is imminent. May I, as the Russian player, edit and remove the trucks on my turn so as to prevent capture by the Germans on my defeat on the subsequent turn?

              redrumR HeppsH 2 Replies Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @ghostronin
                last edited by

                @ghostronin I'm almost positive the answer to that is no.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                1 Reply Last reply Reply Quote 0
                • HeppsH Offline
                  Hepps Moderators @ghostronin
                  last edited by

                  @ghostronin Speaking strictly by the rules... no. We never made any provissions within the game for suicide.

                  That being said.... you can always pass the idea past your opponent. If you are in agreement... then nothing to stop you from making it part of your game. Whether someone who is about to inherit 5 trucks is going to agree to that? That remains to be seen.

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  1 Reply Last reply Reply Quote 0
                  • General_ZodG Offline
                    General_Zod Moderators
                    last edited by

                    @redrum
                    Here's that console error you asked for.

                    Jan 07, 2018 5:05:05 PM games.strategy.triplea.ui.BattleStepsPanel setStep
                    WARNING: Could not find step name:Japan withdraw?
                    Jan 07, 2018 5:05:08 PM games.strategy.triplea.ui.BattleStepsPanel setStep
                    WARNING: Could not find step name:Japan withdraw?
                    java.lang.IllegalStateException: Not in an event, but trying to add change:CompositeChange <[CompositeChange <[ChangAttachmentChange attached to:PlayerID named:Germany name:triggerAttachmentgermanaTAAT new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Germany name:triggerAttachmentgermanaTAAT new value:false old value:true, ChangAttachmentChange attached to:PlayerID named:Germany name:triggerAttachmengermanImpAT new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Germany name:triggerAttachmengermanImpAT new value:false old value:true]>, CompositeChange <[ChangAttachmentChange attached to:PlayerID named:Russia name:triggerAttachmentrussianaTIL new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Russia name:triggerAttachmentrussianaTIL new value:false old value:true, ChangAttachmentChange attached to:PlayerID named:Russia name:triggerAttachmentrussianL1 new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Russia name:triggerAttachmentrussianL1 new value:false old value:true, ChangAttachmentChange attached to:PlayerID named:Russia name:triggerAttachmentrussianImpArt1 new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Russia name:triggerAttachmentrussianImpArt1 new value:false old value:true]>, CompositeChange <[ChangAttachmentChange attached to:PlayerID named:Japan name:triggerAttachmentjapaneseaTAD new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Japan name:triggerAttachmentjapaneseaTAD new value:false old value:true, ChangAttachmentChange attached to:PlayerID named:Japan name:triggerAttachmentjapaneseImpD new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Japan name:triggerAttachmentjapaneseImpD new value:false old value:true]>, CompositeChange <[ChangAttachmentChange attached to:PlayerID named:Britain name:triggerAttachmenbritishImpAA new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Britain name:triggerAttachmenbritishImpAA new value:false old value:true, ChangAttachmentChange attached to:PlayerID named:Britain name:triggerAttachmentbritishaTAAA new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Britain name:triggerAttachmentbritishaTAAA new value:false old value:true]>, CompositeChange <[ChangAttachmentChange attached to:PlayerID named:Italy name:triggerAttachmentitalianIH1 new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Italy name:triggerAttachmentitalianIH1 new value:false old value:true, ChangAttachmentChange attached to:PlayerID named:Italy name:triggerAttachmentitalianIH2 new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Italy name:triggerAttachmentitalianIH2 new value:false old value:true, ChangAttachmentChange attached to:PlayerID named:Italy name:triggerAttachmentitalianIH3 new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Italy name:triggerAttachmentitalianIH3 new value:false old value:true, ChangAttachmentChange attached to:PlayerID named:Italy name:triggerAttachmentitalianaTIC new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Italy name:triggerAttachmentitalianaTIC new value:false old value:true, ChangAttachmentChange attached to:PlayerID named:Italy name:triggerAttachmentitalianaTAH new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Italy name:triggerAttachmentitalianaTAH new value:false old value:true]>, CompositeChange <[ChangAttachmentChange attached to:PlayerID named:Usa name:triggerAttachmentamericanImpD new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Usa name:triggerAttachmentamericanImpD new value:false old value:true, ChangAttachmentChange attached to:PlayerID named:Usa name:triggerAttachmentamericanaTIP new value:0 old value:1, ChangAttachmentChange attached to:PlayerID named:Usa name:triggerAttachmentamericanaTIP new value:false old value:true]>]> current is:Round: 2
                    	at games.strategy.engine.history.HistoryWriter.addChange(HistoryWriter.java:151)
                    	at games.strategy.engine.framework.ClientGame$1.gameDataChanged(ClientGame.java:36)
                    	at sun.reflect.GeneratedMethodAccessor262.invoke(Unknown Source)
                    	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
                    	at java.lang.reflect.Method.invoke(Unknown Source)
                    	at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeSingle(EndPoint.java:158)
                    	at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeMultiple(EndPoint.java:140)
                    	at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeLocal(EndPoint.java:126)
                    	at games.strategy.engine.message.unifiedmessenger.UnifiedMessenger.lambda$messageReceived$2(UnifiedMessenger.java:279)
                    	at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
                    	at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
                    	at java.lang.Thread.run(Unknown Source)
                    1 Reply Last reply Reply Quote 0
                    • R Offline
                      rosw04 @Hepps
                      last edited by

                      Any chance AI will ever be adapted to TWW?

                      HeppsH 1 Reply Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators @rosw04
                        last edited by

                        @rosw04 while @redrum would be the best person to answer this... I feel I am pretty safe in saying that it is not very likely anytime soon.

                        Even if the AI could be made to understand consumables and units that construct other units.... I am just not confident it would offer any kind of a challenge verses a human player.

                        While steps could be taken to create an AI compatible version.... I have to be honest with you when I tell you I have absolutely 0% interest in taking on the kind of work that is necessary to make it happen. Sorry.

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        R 1 Reply Last reply Reply Quote 0
                        • R Offline
                          rosw04 @Hepps
                          last edited by

                          @hepps That's totally understandable. It looks beautiful and fun and I spent several hours last night reading the instructions and getting familiar with the map/terrain/units, ect.....and I want to play badly but I think it would be difficult PVP (I don't want to wait hours/days btw. turns....need freedom to play hours on end when I'm so inclined but also quit if I get bored or start losing too badly w/out any real chance at coming back....or reload prior save state and try new strategy, ect.).

                          Someone else had mentioned making a vanilla version....so the AI wouldn't struggle...the map alone w/ terrain features and some of the new units would be a fresh update from the 1941 Global Balanced edition I've been playing over and over. Wonder if that project ever happened...probably not. I have like zero computer skills or I would try it myself. At any rate, thanks for the quick response and thanks for all your (and others) hard work creating what appears to be an amazing game.

                          HeppsH redrumR 2 Replies Last reply Reply Quote 0
                          • HeppsH Offline
                            Hepps Moderators @rosw04
                            last edited by

                            @rosw04 Yes the suggestion of a Vanilla version has come up repeatedly. I have a hard time going backwards.... so I have really never considered doing it. But who knows.... someone else may decide to make a middle ground game. One can always hope. 😃

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @rosw04
                              last edited by

                              @rosw04 Yeah, I was one of those that mentioned a vanilla/simplified version that would strip some of the features that the AI doesn't handle well out and to provide a kind of stepping stone to the real TWW as most players get overwhelmed with the learning curve. Its a possibility but I doubt it comes to fruition any time soon unless someone steps up to make it happen.

                              Regarding PvP, PBF/PBEM are great options for large, complex maps like TWW where you can play like a turn a day (or multiple turns per day if you get a couple games going). If you check out the PBF section you'll see some of my recent games (many which are pretty epic including a 21 round game!): https://forums.triplea-game.org/category/45/play-by-forum

                              On the AI, its possible to update the AI to handle TWW but there are a number of advanced features that the AI doesn't support today and would require significant effort. Probably the largest is the way materials work for building structures as that requires a lot of forward planning which is difficult to program into the AI.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 1
                              • B Offline
                                BlackFox
                                last edited by

                                I have some questions.

                                1. Fighters seem overall weak compared to naval fighters because fighters only get the +1 on the few purely inland regions. Is there something else they are better for?
                                2. In an attack with subs and naval fighters the fighter is automatically taken as a loss after a defending naval fighter rolls hit. Why does casualty choice not apply in that case?
                                HeppsH 1 Reply Last reply Reply Quote 0
                                • HeppsH Offline
                                  Hepps Moderators @BlackFox
                                  last edited by Hepps

                                  @blackfox Hi, as per your questions...

                                  1. Yes in 2.7.7.2 fighters were at a slight disadvantage to Naval Fighters if you were fighting on any kind of terrain other than purely land. In 2.8.0.5 changes were made to correct for these issues.

                                  2. I would have to see the situation to be sure... but my guess is because in situations where fighter aircraft cannot target subs, hits will be attributed to only the remaining units in a fight that are allowable as casualties. So I imagine that in the situation you are describing... the only available casualty left to be taken was the fighter. And since it was the only available target... the engine just does it normally as it would when there are no selection options available to the player.

                                  To be honest 2.7.7.2 is pretty much considered obsolete at this point. I would honestly recommend updating your game engine and playing with 2.8.0.5.

                                  Here is the link to the thread... https://forums.triplea-game.org/topic/493/total-world-war-december-1941-beta-2-8-0-5/422

                                  The first post gives you directions to what you need to do to get it up and running.

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  1 Reply Last reply Reply Quote 1
                                  • B Offline
                                    BlackFox
                                    last edited by

                                    Okay. I switched to the new one.
                                    The sub target was a destroyer and transport. I guess only advanced destroyer allows planes to hit subs.
                                    I see the difference in the manual shows less nav bonus on coast. How are "air attack" and "air defense" used?

                                    HeppsH 1 Reply Last reply Reply Quote 0
                                    • HeppsH Offline
                                      Hepps Moderators @BlackFox
                                      last edited by

                                      @blackfox Yes you need "Improved Destroyers" Tech in order for the Destroyers to enable fighter aircraft to target Subs.

                                      All air to air combat is limited to Bombing-intercepting- and escorting.

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      1 Reply Last reply Reply Quote 0
                                      • wirkeyW Offline
                                        wirkey Moderators @Hepps
                                        last edited by

                                        @hepps got a new bug

                                        In Rnd 1 when Japan attacks UK in SZ 148 both parties carrier have two hitpoints, although you can't see it when choosing casualties. Really weird.

                                        b844e4c3-a305-49c8-903a-52c6aafb5c52-image.png

                                        autosaveAfterJapanCombatMove.tsvg

                                        1 Reply Last reply Reply Quote 0
                                        • F Offline
                                          fredericktex
                                          last edited by fredericktex

                                          Hi guys, I know I am late to the party, but I really really really enjoyed playing TWW - I discovered it and TripleA about three weeks ago. I've played 3 separate games against the AI and as I got better, I realized the AI is absolute trash on this complex of a map.

                                          Is there a successor to TWW? I have both versions of TA and I don't see TWW on V 2.7, but that seems to be on purpose.

                                          I'd also love to play against another human if anyone has any interested. I'm a noob here, so excuse any breach or of protocol...but I would appreciate being pointed in the right direction...Cheers.

                                          1 Reply Last reply Reply Quote 2
                                          • B Offline
                                            beelee
                                            last edited by beelee

                                            @fredericktex

                                            Hi

                                            Welcome to the site 🙂

                                            I think @malmessi might be looking for a game

                                            Edit
                                            Ahh I see you are in contact with him 🙂

                                            F 1 Reply Last reply Reply Quote 1

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