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    Mixed Questions

    Scheduled Pinned Locked Moved Map Making
    130 Posts 12 Posters 68.6k Views 10 Watching
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    • HeppsH Offline
      Hepps Moderators @Schulz
      last edited by

      @Schulz said in Mixed Questions:

      Thank you for answers. But after checking I've noticed there are capitals in Game of Thrones.

      I know that it is possible to customize techs but I've asked different thing. For example China has 6 techs and it can unlock all of them. But assuming I want to limit China up to max 4 tech out of total 6 techs. If China researchs 4 of 6 techs China becomes unable to research other techs in this point.

      Sorry my mistake. Take a look through the available games... I am sure there is at least one that has it set up where there are no capitals.

      "A joyous heart sours with the burden of expectation"
      Hepster

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      • HeppsH Offline
        Hepps Moderators
        last edited by

        @Schulz The easiest way is to simply make a "fake" capital Territory hidden somewhere on the map that is worth 0 PU and has no territory connections leading to it.

        "A joyous heart sours with the burden of expectation"
        Hepster

        1 Reply Last reply Reply Quote 2
        • HeppsH Offline
          Hepps Moderators
          last edited by

          In WAW 1940 Russia is set up to still collect income when all of its Capitals are lost... you should find an example there of how to do it for yourself.

          "A joyous heart sours with the burden of expectation"
          Hepster

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          • HeppsH Offline
            Hepps Moderators
            last edited by

            @Schulz If you look here there is already a conversation discussing this topic...

            https://forums.triplea-game.org/topic/741/capital-resolved

            "A joyous heart sours with the burden of expectation"
            Hepster

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            • SchulzS Offline
              Schulz
              last edited by

              What would be the best income distribution of nations? Been working on another ww1 attemp including Communists and USA on Ancient Times map; I've concluded these results as starting incomes.

              Germany 48
              Austria 35
              Ottoman 25
              Communists 12
              Bulgaria (Part of Germany) 4

              Britain 47
              Russia 47
              France 30
              Italy 21
              USA 35
              Belgium (Part of UK) 7
              Serbia (Part of Russia)5
              Greece (Part of France) 8

              Another question in Ottomans and Russia have more incomes than their production powers empty Ottoman/Russian teritories are unavoidable with such a low incomes. Would you set up them separate national objectives for opposite alliances or better leaving them pointless territories?

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              • SchulzS Offline
                Schulz
                last edited by

                Currently is there any easier way allowing placements without factories besides adding hidden factories to every territories?

                B redrumR 2 Replies Last reply Reply Quote 0
                • B Online
                  beelee @Schulz
                  last edited by

                  @Schulz

                  Idk but would suggest a reread of POS2. redrum has updated it a lot in the last year or so as a lot more things have become possible.

                  I reread it all the time and still don't understand it all :grinning_face_with_smiling_eyes:

                  1 Reply Last reply Reply Quote 3
                  • redrumR Offline
                    redrum Admin @Schulz
                    last edited by redrum

                    @Schulz Yes. You can do things like China in Global 40:

                        <attachment name="rulesAttachment" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                          <option name="movementRestrictionTerritories" value="Shantung:Kwangsi:Kiangsi:Kiangsu:Jehol:Manchuria:Shensi:Yunnan:Suiyuyan:Kweichow:Hunan:Kansu:Hopei:Tsinghai:Szechwan:Chahar:Sikang:Anhwe:Kwangtung:Burma"/>
                          <option name="movementRestrictionType" value="allowed"/>
                          <!--<option name="productionPerXTerritories" value="1"/>-->
                          <option name="placementAnyTerritory" value="true"/>
                          <option name="placementCapturedTerritory" value="true"/>
                          <option name="placementPerTerritory" value="9999999"/>
                          <option name="unlimitedProduction" value="true"/>
                        </attachment>
                    

                    Here are the POS2 player options: https://github.com/triplea-maps/the_pact_of_steel/blob/master/map/games/pact_of_steel_2.xml#L3927

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    C 1 Reply Last reply Reply Quote 0
                    • C Offline
                      Cernel Moderators @redrum
                      last edited by

                      @redrum If he is asking about an alternative to placing factory anywhere, that doesn't cover, as the v2 Chinese rules don't allow for limiting placement by territory values, but only by a same number for each territory.

                      However now that you can hide units, placing factories everywhere has no real drawbacks (look at Red Sun Over China).

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                      • SchulzS Offline
                        Schulz
                        last edited by

                        China can place limitless units while I've found another way just adding construction properties to units kinda work.

                        1 Reply Last reply Reply Quote 0
                        • SchulzS Offline
                          Schulz
                          last edited by

                          Can anyone give me examples of this kind of units;

                          1. A land unit that perform pre-emptive strike like sub and roll 3 dice (ex: with 4 attack they instantly take on 2 enemy units in ll)

                          2. Sucide planes (Like gas but they attack enemy fighters only)

                          3. Ships that perfor shore bombard per combat round instead performing once per battle.

                          4. Functional sea mine codes if exist

                          5. Unit that can gain additional +1 or +2 defense power when used with another units (similar to supporting ability but defensive version)

                          C 1 Reply Last reply Reply Quote 0
                          • C Offline
                            Cernel Moderators
                            last edited by

                            Moved to Map Making.

                            1 Reply Last reply Reply Quote 0
                            • C Offline
                              Cernel Moderators @Schulz
                              last edited by

                              @Schulz said in Mixed Questions:

                              Can anyone give me examples of this kind of units;

                              PoS2 will at least give you information about everything that can be done; so I won't be detailing.

                              1. A land unit that perform pre-emptive strike like sub and roll 3 dice (ex: with 4 attack they instantly take on 2 enemy units in ll)

                              There in a unit option for setting multiple rolls per unit, for attack or defence, and a unit option for first striking. Both can be applied on any kind of units.

                              1. Sucide planes (Like gas but they attack enemy fighters only)

                              Currently attacking only specific units is not supported. You can only specify attacking anything but air units, with a unit option that is presented as making you unable to attack a list of unit (just input whatever list). More information on this incomplete feature at this topic:
                              https://forums.triplea-game.org/topic/328/unit-option-can-submerge-hide-for-land-units-partisan-guerrilla-spy-diplomat-munition

                              1. Ships that perfor shore bombard per combat round instead performing once per battle.

                              Not possible.

                              1. Functional sea mine codes if exist

                              Too vague request. I don't think sea mines can be very well represented, both as a matter as how they fight as well as how they are put in place, but this would need testing, especially regarding the behaviour of sea infrastructures.

                              1. Unit that can gain additional +1 or +2 defense power when used with another units (similar to supporting ability but defensive version)

                              Support attachments can be defined as defensive. There is no such option for the units, but unit support options are deprecated, anyways.

                              1 Reply Last reply Reply Quote 2
                              • SchulzS Offline
                                Schulz
                                last edited by

                                Thanks for the answers. Is it possible to set up suicide or submarine units preventing enemies to pick their casualties?

                                C 1 Reply Last reply Reply Quote 0
                                • C Offline
                                  Cernel Moderators @Schulz
                                  last edited by

                                  @Schulz No. However, you can hack such a behaviour by having those units suiciding at power 0 while also having an AA attack (defensive or offensive), and setting the relative AA properties so that AA casualties are randomized. However, the exact dynamic of this randomization is currently inconsistent, thus it may be liable to change in future, if any developers fix the problem. More information about this last issue here:
                                  https://forums.triplea-game.org/topic/989/open-aa-revised-bug-aa-fire-casualty-selection-issues

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                                  • SchulzS Offline
                                    Schulz
                                    last edited by

                                    Does anyone help me how to preperly create "Objectives file" and and objectives panel. Seems like there are hidden rules about that for example zip name is world_war_ii_v3 while objectives name is "World_War_II_v3_1941" XML one is "WW2v3-1941"

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                                    • B Online
                                      beelee
                                      last edited by

                                      The spelling needs to be the same as the map name at the top of the xml (not the bottom of xml )except you need to use underscores "_" instead of "spaces".

                                      So this "World War II v3 1941" is written like this in objectives.properties "World_War_II_v3_1941".

                                      StohrmS 1 Reply Last reply Reply Quote 1
                                      • SchulzS Offline
                                        Schulz
                                        last edited by

                                        Thanks, worked but seems still there is an issue

                                        pg.png

                                        redrumR 1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @Schulz
                                          last edited by

                                          @Schulz Can you post your objectives.properties?

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                          • SchulzS Offline
                                            Schulz
                                            last edited by

                                            objectives.properties

                                            C 2 Replies Last reply Reply Quote 0

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