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    Mixed Questions

    Scheduled Pinned Locked Moved Map Making
    130 Posts 12 Posters 68.7k Views 10 Watching
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    • SchulzS Offline
      Schulz
      last edited by

      attachment.png

      1 Reply Last reply Reply Quote 0
      • C Offline
        Cernel Moderators @Hepps
        last edited by

        @Hepps Actually, the problem can be anywhere from the start to the end of the "attachmentlist".

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        • SchulzS Offline
          Schulz
          last edited by

          Is there any way to set up two combat phrases for one round for a nation like;

          <step name="germanyCombatMove" delegate="move" player="Germany"/>
          <step name="germanyBattle" delegate="battle" player="Germany"/>
          <step name="germanyCombatMove" delegate="move" player="Germany"/>
          <step name="germanyBattle" delegate="battle" player="Germany"/>
          <step name="germanyPurchase" delegate="purchase" player="Germany"/>

          Also what would you guys think about it?

          HeppsH redrumR 2 Replies Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators @Schulz
            last edited by

            @Schulz Have you tried it yet?

            "A joyous heart sours with the burden of expectation"
            Hepster

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            • redrumR Offline
              redrum Admin @Schulz
              last edited by

              @Schulz Yes, I believe you should be able to have 2 combat phases in the same turn.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              B 1 Reply Last reply Reply Quote 2
              • B Offline
                beelee @redrum
                last edited by

                @redrum said in Mixed Questions:

                @Schulz Yes, I believe you should be able to have 2 combat phases in the same turn.

                🙂

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                • SchulzS Offline
                  Schulz
                  last edited by

                  I've tried but didn't work.

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                  • SchulzS Offline
                    Schulz
                    last edited by Schulz

                    <step name="germany0CombatMove" delegate="move" player="Germany"/>
                    <step name="germanyBattle" delegate="battle" player="Germany"/>
                    <step name="germanyCombatMove" delegate="move" player="Germany"/>
                    <step name="germany2Battle" delegate="battle" player="Germany"/>
                    <step name="germanyPurchase" delegate="purchase" player="Germany"/>
                    <step name="germanyNonCombatMove" delegate="move" player="Germany" display="Non Combat Move"/>
                    <step name="germanyPlace" delegate="place" player="Germany"/>
                    <step name="germanyEndTurn" delegate="endTurn" player="Germany"/>

                    These setups work without error message but units don't fight in the second combat if they already fought in the first combat.

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @Schulz
                      last edited by

                      @Schulz My guess is units are being marked as already in combat for the round. You could try adding another EndTurn phase after the first battle phase.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • SchulzS Offline
                        Schulz
                        last edited by

                        It says "not all units have enough movement" for units that engaged battle. Somethings still prevent them engaging second time.

                        B 1 Reply Last reply Reply Quote 0
                        • B Offline
                          beelee @Schulz
                          last edited by

                          @Schulz
                          idk if it matters but did u try the second combat phase being named as the first ? without the 2 ?

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                          • SchulzS Offline
                            Schulz
                            last edited by

                            Yes, didn't work either.

                            B redrumR 2 Replies Last reply Reply Quote 0
                            • B Offline
                              beelee @Schulz
                              last edited by

                              @Schulz
                              yea seems the stepName probably can be w/e and the "delegate" is what matters.

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                              • redrumR Offline
                                redrum Admin @Schulz
                                last edited by

                                @Schulz You need to use the reset property at the start of the second combat move phase (https://github.com/triplea-maps/the_pact_of_steel/blob/master/map/games/pact_of_steel_2.xml#L759)

                                resetUnitStateAtStart 		= true/false at start of phase will resets movement points and other unit states such as submerged, amphibious, unload/load, wasInCombat, etc. (default is false)							
                                

                                So something like this:

                                <step name="germany0CombatMove" delegate="move" player="Germany"/>
                                <step name="germanyBattle" delegate="battle" player="Germany"/>
                                <step name="germanyCombatMove" delegate="move" player="Germany">
                                  <stepProperty name="resetUnitStateAtStart" value="true"/>
                                </step>
                                <step name="germany2Battle" delegate="battle" player="Germany"/>
                                <step name="germanyPurchase" delegate="purchase" player="Germany"/>
                                <step name="germanyNonCombatMove" delegate="move" player="Germany" display="Non Combat Move"/>
                                <step name="germanyPlace" delegate="place" player="Germany"/>
                                <step name="germanyEndTurn" delegate="endTurn" player="Germany"/>
                                

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                1 Reply Last reply Reply Quote 2
                                • SchulzS Offline
                                  Schulz
                                  last edited by

                                  They can attack then move friendly territories right now but still can't attack twice. It says "cannot blitz out of a battle into enemy territory" though their blitz ability is enabled.

                                  redrumR 1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @Schulz
                                    last edited by

                                    @Schulz Is the unit in an enemy territory already? Can you show a screenshot?

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                    • SchulzS Offline
                                      Schulz
                                      last edited by

                                      screen.png

                                      These German units took Belgium but can't into Lille.

                                      redrumR 1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @Schulz
                                        last edited by

                                        @Schulz Can you try adding an end turn delegate before the second move phase.

                                        <step name="germany0CombatMove" delegate="move" player="Germany"/>
                                        <step name="germanyBattle" delegate="battle" player="Germany"/>
                                        <step name="germany0EndTurn" delegate="endTurn" player="Germany"/>
                                        <step name="germanyCombatMove" delegate="move" player="Germany">
                                          <stepProperty name="resetUnitStateAtStart" value="true"/>
                                        </step>
                                        <step name="germany2Battle" delegate="battle" player="Germany"/>
                                        <step name="germanyPurchase" delegate="purchase" player="Germany"/>
                                        <step name="germanyNonCombatMove" delegate="move" player="Germany" display="Non Combat Move"/>
                                        <step name="germanyPlace" delegate="place" player="Germany"/>
                                        <step name="germanyEndTurn" delegate="endTurn" player="Germany"/>
                                        

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 1
                                        • SchulzS Offline
                                          Schulz
                                          last edited by

                                          It works right now but the only issue is Germany collected double income.

                                          HeppsH 1 Reply Last reply Reply Quote 0
                                          • HeppsH Offline
                                            Hepps Moderators @Schulz
                                            last edited by

                                            @Schulz Look at the opening turn of TWW. It does the same thing you are looking at.

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

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