Map Making Q&A
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@prastle and I thought I was the drunk one
sorry I'll self ban for 12 hours probably more:)
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You can see what units come out of my home town...
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@Hepps Based on something one of these two said in another thread, I am hoping you can shed some light on using dice other than 6 sided. The POS xml says that using something other than 6-sided can have unusual results.
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@ff03k64 I can't exactly remember the specific situations... but one is covered in the AA attacks section of POS... where if you have units with different dice sides for AA results and they are not specified as separate types of AA fire... then it will yield strange results...
maxAAattacks values: sets how many times this unit may fire its AA guns. Defaults to -1, which means infinite. If not infinite, then aa guns can stack.
(If you have multiple aa of the same type-group in a territory, and they have different attack values or dicesides, and different maxAAattacks, then what happens is that the engine will roll for the best attack/diceSides and for the best maxAAattacks, even if that is two different units
For example, if you have an aa gun that has infinite attacks and rolls a 4/20, and you have another gun with only one attack and rolls 3/6, then you will end up rolling infinite times at 3/6. This might be fixed in the future.) -
@Hepps So if everything has the same dice sides, it shouldn't matter?
Thanks!
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@ff03k64 Yes. You should be fine. There was one other thing I remember being an issue... but I cannot remember what it was specifically.
Odds are if you run into it we will hear about it.
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@Hepps Sounds like a good way to find issues!
Mainly just wanted to make sure it wasn't a huge thing that would keep me from wanting to use anything besides d6. I want to do lots of upgrades, and it is hard to do upgrades with only d6. -
@ff03k64 Yep... a lot of the map making process is "bug hunting".
So (speaking from experience) it is important to build your basic XML and then work on additions an alterations one at a time. Then be saving them in individual folders so each time something breaks the game... you know exactly where the issue occurred.
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FWIW, the 'git clone' format is readable by the game engine. Probably a bit much to bite off, but git can help. Essentially first create a folder, use 'windows for git' and first command is 'git init' and check in the folder. Then clone 'pact of steel' somewhere, or download the git repo for it, and copy all of the folders into your new map folder. Check that in. Then modify, and check it in after each modification. Since git remembers each check in, you can go back to a previous state quite readily. It's probably a bit much in terms of the git-fu, but that workflow is available as an option and avoids making backups each time you modify anything.
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Based on this post by @LaFayette, I realized that I am going to have to make new icons for my units eventually.
Will i need a copy of each unit that I make in each color? Or will I be able to have default units that then have the color applied to them based on the color of the nation that they belong to?
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@ff03k64 You have to colour them
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I was toying around with a feature just yesterday to have the code apply colors to the units for you. It did not go too well though
JavaFx makes it feasible, it's a more modern UI technology for Java, but we're quite some way from being able to use it for unit drawing.
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@LaFayette @Hepps That's unfortunate, Seeing as how so far the game is automatically assigning colors to each nation, i was hoping it would do that for the units too.
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@ff03k64 You can use identical units for each country and remind the player to display unit flags.
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@ff03k64 Easiest thing to do is to find the units in an existing map you want to use... copy the unit folders from that game... then copy the country colours from that same map inside the 'Map Properties' folder. Ta Da!!! you should have country and unit colours that match.
If you are using other units from other games where the colours don't match up... I can walk you through how to adjust them to match.
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@RogerCooper said in General Map Making Questions!:
@ff03k64 You can use identical units for each country and remind the player to display unit flags.
Better using icons.
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@ff03k64 said in General Map Making Questions!:
Based on this post by @LaFayette, I realized that I am going to have to make new icons for my units eventually.
?
What I understand out of that, is that he is just removing the Puppet_States, the Australians and the Canadians (I only agree with the Puppet_States removal, tho I would rather rename them as Finns, as I believe this nation should figure in the basic assets).
So, I'm not sure what you mean and, on top of that, I understood you were making a contemporary scenario; so WW2 units would be quite off anyways.
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Next question. Can you have a shot down transport (air) drop its troops (or like half of them) instead of kill them?
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@ff03k64 I don't believe there is anyway to currently do that.