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    Map Making Q&A

    Map Making
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    • F
      ff03k64 last edited by ff03k64

      How do I allow any territory produce units? Looking in POS xml is not super simple.

      C RogerCooper 2 Replies Last reply Reply Quote 0
      • C
        Cernel Moderators @ff03k64 last edited by

        @ff03k64 You know you have to look at pos2 not pos right? Anyways, you can also look at the Chinese player for any games of the wwiiv3 map.

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        • F
          ff03k64 @Cernel last edited by

          @Cernel Oops, POS2 is what i meant. I was actually looking at a wwiiv3 map for their movement restrictions. It looks like it is the same place then. I assume that is limited to territory value or unitproduction value then? Will unitproduction work by itself, or will i need the setting that i found by looking at china?

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          • C
            Cernel Moderators @ff03k64 last edited by

            No, territories producing units are not limited by the unit production value of the territories. They may have limits of various kind, but the same for every territory. The way you allow normal production everywhere is having factories everywhere. You can avoid all those factories displaying, with a map.properties setting.

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            • C
              Cernel Moderators @Hepps last edited by

              @Hepps said in Map Making Q&A:

              @ff03k64 Maybe just remame the thread to General Map Making Questions

              That's practically inconsistent with what we have seen so far, though. We could make a stickied "Map Making Q&A", but so far the usual process have been opening a thread for each question, or group of questions. Even if we go the way of having an eventually massive single "Q&A" topic, we'll still have people opening new threads, instead, and currently I cannot see a way to move the first posts of threads, or consolidanting entire threads into other ones (it was possible in the old WarClub forum, instead).

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              • F
                ff03k64 @Cernel last edited by

                @Cernel @Hepps IMO, what we would really need is a proper wiki, or the POS2 xml in a format that allows linking. Or if anyone actually gets around to making a tutorial xml, make it in a format that allows linking.

                For now, I am editing my first post with my questions that I think get useful answers.

                @Cernel said in Map Making Q&A:

                @Hepps said in Map Making Q&A:

                @ff03k64 Maybe just remame the thread to General Map Making Questions

                That's practically inconsistent with what we have seen so far, though. We could make a stickied "Map Making Q&A", but so far the usual process have been opening a thread for each question, or group of questions. Even if we go the way of having an eventually massive single "Q&A" topic, we'll still have people opening new threads, instead, and currently I cannot see a way to move the first posts of threads, or consolidanting entire threads into other ones (it was possible in the old WarClub forum, instead).

                LaFayette redrum 2 Replies Last reply Reply Quote 1
                • LaFayette
                  LaFayette Admin @ff03k64 last edited by LaFayette

                  @ff03k64 FWIW, the current wiki really is not well put together. There is an important google doc that goes through all the steps for hosting a map, though when it comes to building one, it's a bit of a scatter/hodge. Also FWIW the current map making wiki is an amalgam of the various documentation we had in many locations, so at least it is unified. It would be great to get help improving it, I think it is globally editable, so contributions to it are welcome.

                  https://github.com/triplea-game/triplea/wiki

                  1 Reply Last reply Reply Quote 1
                  • RogerCooper
                    RogerCooper @ff03k64 last edited by

                    @ff03k64 You put an invisible factory in each territory. Look at Domination to see a scenario which does that.

                    Personally, I don't like producing in any territory, I think it is unrealistic and makes the game less interesting. Taking factories and the decision to build a factory are an important part of the game.

                    1 Reply Last reply Reply Quote 1
                    • redrum
                      redrum Admin @ff03k64 last edited by

                      @ff03k64 There is an XML wiki tool here: http://www.starlords3k.com/XOB.html. That combined with the POS2 XML comments are generally the best XML resources.

                      1 Reply Last reply Reply Quote 1
                      • F
                        ff03k64 last edited by

                        <!-- defaultType: optional, default is "Human"; options are "Human", "AI", "DoesNothing"; sets player to this type by default in the player selection window -->

                        Can you pick a specific AI for them?

                        redrum 1 Reply Last reply Reply Quote 0
                        • redrum
                          redrum Admin @ff03k64 last edited by

                          @ff03k64 No, it defaults to whats considered the best AI so Hard AI right now.

                          1 Reply Last reply Reply Quote 0
                          • RyansPlace
                            RyansPlace last edited by

                            How do you create a new unit option? I haven't found the file that defines them.

                            I'm attempting to add an option similar to "CanBombard" to Forts so they can fire in support of land and sea battles in an adjacent tile.

                            RogerCooper 1 Reply Last reply Reply Quote 0
                            • RogerCooper
                              RogerCooper @RyansPlace last edited by

                              @ryansplace You can look at the xml object browser. Also the Pact of Steel 2 mod has extensive comments documenting a great deal.

                              canBombard allows ships to support amphibious invasions, nothing else.

                              U 1 Reply Last reply Reply Quote 1
                              • U
                                unit332 @RogerCooper last edited by

                                Hey folks, help a feller out.

                                Trying to create a Trigger that changes a relationship value between two factions from Allied to War with a 20% chance between rounds 20 and 30.

                                What am I doing wrong? I know $Player$ doesn't work but I don't grasp the triggers as much as I do the rest of the coding stuff.

                                <attachment name="conditionAttachment_Covenant_Civil_War" attachTo="Sangheili" javaClass="RulesAttachment" type="player">
                                	<option name="rounds" value="20-30"/>
                                </attachment>
                                <attachment foreach="$Player$" name="triggerAttachment_Covenant_Civil_War" attachTo="Sangheili" javaClass="TriggerAttachment" type="player">
                                	<option name="conditions" value="conditionAttachment_Covenant_Civil_War"/>
                                	<option name="relationshipChange" value="Sangheili:Jiralhanae:War"/>
                                	<option name="relationshipChange" value="Sangheili:UNSC_Core:Allied"/>
                                	<option name="relationshipChange" value="Sangheili:UNSC_Colonial:Allied"/>
                                	<option name="chance" value="1:5"/>
                                	<option name="uses" value="1"/>
                                	<option name="when" value="before:jiralhanaePurchase"/>
                                </attachment>
                                
                                RogerCooper 1 Reply Last reply Reply Quote 0
                                • RogerCooper
                                  RogerCooper @unit332 last edited by

                                  @unit332 Try removing the foreach loop and check the capitalization on everything.

                                  Also for debugging purposes set the round to 1+ and the chacne to 1:1 to see if you can get the trigger to fire.

                                  U 1 Reply Last reply Reply Quote 0
                                  • U
                                    unit332 @RogerCooper last edited by

                                    @rogercooper Thanks!

                                    1 Reply Last reply Reply Quote 0
                                    • S
                                      simon33 last edited by

                                      So I've updated World_War_ii_Global and the version number has been bumped but I have noticed that the bots online have not been updated. Is there another step I need to take to achieve this?

                                      B 1 Reply Last reply Reply Quote 3
                                      • B
                                        beelee @simon33 last edited by

                                        @simon33

                                        yea the bots need to be updated. I don't think anyone around to do it right now. There's some documentation out there, but I can't find it.

                                        Basically you have to drop your firewalls to be able to do it and I didn't understand the safe way to do that.

                                        @prastle and or @Panther probably know more about it. Or maybe @Cernel

                                        You should be able to make a save of the latest map update and load that to a bot and play it that way though.

                                        1 Reply Last reply Reply Quote 2
                                        • S
                                          simon33 last edited by

                                          Nice workaround! The objective panel wouldn't work though.

                                          1 Reply Last reply Reply Quote 0
                                          • B
                                            beelee last edited by beelee

                                            @simon33 said in Map Making Q&A:

                                            The objective panel wouldn't work though

                                            Oh well that's no good. The panel doesn't work but it'll still show up at end of turn game report ?

                                            Not ideal if so but at least one can play on the lobby that way.

                                            Edit
                                            It works locally though ? The Objectives ?

                                            S 1 Reply Last reply Reply Quote 0
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