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    Map Making Q&A

    Scheduled Pinned Locked Moved Map Making
    87 Posts 12 Posters 47.2k Views 11 Watching
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    • LaFayetteL Offline
      LaFayette Admin @ff03k64
      last edited by LaFayette

      @ff03k64 FWIW, the current wiki really is not well put together. There is an important google doc that goes through all the steps for hosting a map, though when it comes to building one, it's a bit of a scatter/hodge. Also FWIW the current map making wiki is an amalgam of the various documentation we had in many locations, so at least it is unified. It would be great to get help improving it, I think it is globally editable, so contributions to it are welcome.

      https://github.com/triplea-game/triplea/wiki

      1 Reply Last reply Reply Quote 1
      • RogerCooperR Offline
        RogerCooper @ff03k64
        last edited by

        @ff03k64 You put an invisible factory in each territory. Look at Domination to see a scenario which does that.

        Personally, I don't like producing in any territory, I think it is unrealistic and makes the game less interesting. Taking factories and the decision to build a factory are an important part of the game.

        1 Reply Last reply Reply Quote 1
        • redrumR Offline
          redrum Admin @ff03k64
          last edited by

          @ff03k64 There is an XML wiki tool here: http://www.starlords3k.com/XOB.html. That combined with the POS2 XML comments are generally the best XML resources.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          1 Reply Last reply Reply Quote 1
          • F Offline
            ff03k64
            last edited by

            <!-- defaultType: optional, default is "Human"; options are "Human", "AI", "DoesNothing"; sets player to this type by default in the player selection window -->

            Can you pick a specific AI for them?

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @ff03k64
              last edited by

              @ff03k64 No, it defaults to whats considered the best AI so Hard AI right now.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • RyansPlaceR Offline
                RyansPlace
                last edited by

                How do you create a new unit option? I haven't found the file that defines them.

                I'm attempting to add an option similar to "CanBombard" to Forts so they can fire in support of land and sea battles in an adjacent tile.

                RogerCooperR 1 Reply Last reply Reply Quote 0
                • RogerCooperR Offline
                  RogerCooper @RyansPlace
                  last edited by

                  @ryansplace You can look at the xml object browser. Also the Pact of Steel 2 mod has extensive comments documenting a great deal.

                  canBombard allows ships to support amphibious invasions, nothing else.

                  U 1 Reply Last reply Reply Quote 1
                  • U Offline
                    unit332 @RogerCooper
                    last edited by

                    Hey folks, help a feller out.

                    Trying to create a Trigger that changes a relationship value between two factions from Allied to War with a 20% chance between rounds 20 and 30.

                    What am I doing wrong? I know $Player$ doesn't work but I don't grasp the triggers as much as I do the rest of the coding stuff.

                    <attachment name="conditionAttachment_Covenant_Civil_War" attachTo="Sangheili" javaClass="RulesAttachment" type="player">
                    	<option name="rounds" value="20-30"/>
                    </attachment>
                    <attachment foreach="$Player$" name="triggerAttachment_Covenant_Civil_War" attachTo="Sangheili" javaClass="TriggerAttachment" type="player">
                    	<option name="conditions" value="conditionAttachment_Covenant_Civil_War"/>
                    	<option name="relationshipChange" value="Sangheili:Jiralhanae:War"/>
                    	<option name="relationshipChange" value="Sangheili:UNSC_Core:Allied"/>
                    	<option name="relationshipChange" value="Sangheili:UNSC_Colonial:Allied"/>
                    	<option name="chance" value="1:5"/>
                    	<option name="uses" value="1"/>
                    	<option name="when" value="before:jiralhanaePurchase"/>
                    </attachment>
                    
                    RogerCooperR 1 Reply Last reply Reply Quote 0
                    • RogerCooperR Offline
                      RogerCooper @unit332
                      last edited by

                      @unit332 Try removing the foreach loop and check the capitalization on everything.

                      Also for debugging purposes set the round to 1+ and the chacne to 1:1 to see if you can get the trigger to fire.

                      U 1 Reply Last reply Reply Quote 0
                      • U Offline
                        unit332 @RogerCooper
                        last edited by

                        @rogercooper Thanks!

                        1 Reply Last reply Reply Quote 0
                        • S Offline
                          simon33
                          last edited by

                          So I've updated World_War_ii_Global and the version number has been bumped but I have noticed that the bots online have not been updated. Is there another step I need to take to achieve this?

                          B 1 Reply Last reply Reply Quote 3
                          • B Offline
                            beelee @simon33
                            last edited by

                            @simon33

                            yea the bots need to be updated. I don't think anyone around to do it right now. There's some documentation out there, but I can't find it.

                            Basically you have to drop your firewalls to be able to do it and I didn't understand the safe way to do that.

                            @prastle and or @Panther probably know more about it. Or maybe @Cernel

                            You should be able to make a save of the latest map update and load that to a bot and play it that way though.

                            1 Reply Last reply Reply Quote 2
                            • S Offline
                              simon33
                              last edited by

                              Nice workaround! The objective panel wouldn't work though.

                              1 Reply Last reply Reply Quote 0
                              • B Offline
                                beelee
                                last edited by beelee

                                @simon33 said in Map Making Q&A:

                                The objective panel wouldn't work though

                                Oh well that's no good. The panel doesn't work but it'll still show up at end of turn game report ?

                                Not ideal if so but at least one can play on the lobby that way.

                                Edit
                                It works locally though ? The Objectives ?

                                S 1 Reply Last reply Reply Quote 0
                                • S Offline
                                  simon33 @beelee
                                  last edited by

                                  @beelee said in Map Making Q&A:

                                  The panel doesn't work but it'll still show up at end of turn game report ?

                                  Correct.

                                  S 1 Reply Last reply Reply Quote 0
                                  • S Offline
                                    simon33 @simon33
                                    last edited by

                                    Oh maybe if you've updated your local map package it will look there for the objectives rather than on the bots. Not 100% sure now.

                                    B 1 Reply Last reply Reply Quote 0
                                    • B Offline
                                      beelee @simon33
                                      last edited by

                                      @simon33

                                      yea Idk. Not perfect but people can at least play it on the lobby.

                                      1 Reply Last reply Reply Quote 0
                                      • S Offline
                                        simon33
                                        last edited by

                                        Actually, it seems that it stops you from loading a save game, because I have changed the name of the game from the previous version. If it was an upgrade to the previous version with the same name, it would be possible.

                                        B 1 Reply Last reply Reply Quote 0
                                        • B Offline
                                          beelee @simon33
                                          last edited by

                                          @simon33

                                          oh yea different name that's not already available won't work.

                                          bummer

                                          Yea until Dan gets back, I don't think anybody updates them, maybe roiex can idk

                                          S 1 Reply Last reply Reply Quote 0
                                          • S Offline
                                            simon33 @beelee
                                            last edited by

                                            @beelee said in Map Making Q&A:

                                            oh yea different name that's not already available won't work.

                                            Would this list be in the triplea-game repository? Not sure where else it would be.

                                            B 1 Reply Last reply Reply Quote 0

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