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    Development Discussion: Speeding up battle calculator (and thus Hard AI)

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • T Offline
      Trevan
      last edited by Trevan

      @RoiEX I'm not aware of the test flag. How do I use it?

      I can make a sibling of FastAI that uses this calculator. I also like the idea of having it automatically compare the actual odds vs the new odds. @Alexei-Svitkine when you say "send error reports", how would I do that? Is there existing classes in the code that I can just use to send the reports?

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      • LaFayetteL Offline
        LaFayette Admin
        last edited by

            if(ClientSetting.showBetaFeatures.isSet()) {
                // add experimental feature
            }
        
        T 1 Reply Last reply Reply Quote 2
        • T Offline
          Trevan @LaFayette
          last edited by

          @LaFayette I tried using that in the PlayerType enum

            BATTLE_TREE_AI("BattleTree (AI)", ClientSetting.showBetaFeatures.isSet()) {
              @Override
              public Player newPlayerWithName(final String name) {
                return new BattleTreeAi(name);
              }
            },
          

          But the player is still showing up in the list.

          I also tried:

            BATTLE_TREE_AI("BattleTree (AI)") {
              @Override
              public Player newPlayerWithName(final String name) {
                if (ClientSetting.showBetaFeatures.isSet()) {
                  return new BattleTreeAi(name);
                }
              }
            },
          
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          • RoiEXR Offline
            RoiEX Admin
            last edited by

            @Trevan
            Looks like @LaFayette trolled you a little bit there.
            Try

            BATTLE_TREE_AI("BattleTree (AI)", ClientSetting.showBetaFeatures.getValue().orElse(false)) {
              @Override
              public Player newPlayerWithName(final String name) {
                return new BattleTreeAi(name);
              }
            },
            

            instead

            T 1 Reply Last reply Reply Quote 0
            • T Offline
              Trevan @RoiEX
              last edited by

              @RoiEX That worked. I have to restart triplea for it to affect.

              I tried to play a game in the UI since everything I've done has been through the test framework. But when I try to start a game, I get the error

              Failed to start game
              IllegalArgumentExeption: File must exist at path: /.../game-headed/assets/unit_scroller/unit_sleep.png
              

              I've checked and that file definitely doesn't exist. I've also checked out master and tried to run it in case my changes broke it but master also throws that same error.

              Is there something I'm missing?

              And should I create a PR now?

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              • RoiEXR Offline
                RoiEX Admin
                last edited by

                @Trevan are you using a specific IDE?
                I think you have to run
                ./gradlew downloadAssets before running the game in order to download all the default assets

                T 2 Replies Last reply Reply Quote 0
                • T Offline
                  Trevan @RoiEX
                  last edited by

                  @RoiEX I'm using IntelliJ

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                  • RoiEXR Offline
                    RoiEX Admin
                    last edited by

                    And yes, you can create a PR whenever you like, it will take us a while to review it though

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                    • RoiEXR Offline
                      RoiEX Admin
                      last edited by

                      @Trevan If you're using intelliJ then it should automatically download the assets.
                      Try deleting the assets and .assets folder and it should force a re-download

                      T 1 Reply Last reply Reply Quote 0
                      • T Offline
                        Trevan @RoiEX
                        last edited by

                        @RoiEX It looks like IntelliJ is running that command but I ran it manually as well. I'm still getting that error. There are other files in game-headed/assets/unit_scroller so things have been downloaded.

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                        • T Offline
                          Trevan @RoiEX
                          last edited by

                          @RoiEX deleting the assets and .assets fixed the issue.

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                          • T Offline
                            Trevan
                            last edited by

                            I've created a PR - https://github.com/triplea-game/triplea/pull/6501

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