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    TOTAL GLOBAL WORLD WAR II- fusion & clean-up PROJECT

    Scheduled Pinned Locked Moved Map Making
    155 Posts 10 Posters 85.2k Views 10 Watching
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    • ebbeE Offline
      ebbe @ebbe
      last edited by ebbe

      about partisans: okej I have filtered out the following main partisan territories:

      West: Yugoslavia, Greece, Albania, East France, North Italy, Bulgaria 5 Russian territories,(main: Bryansk/Novgorod/Orel/Belarus regions) East Poland & Ukraine (both anti Rus as anti Axis) Baltic states (anti soviet)
      East: (anti japanese) Phillipines, Timor, Burma, New Guinea)
      and Iwo Jima (anti allies )

      OKEJ, I AM LOOKING FOR 3 DEVOTED PRE-BETA-TEST-PLAY-VOLUNTEERS, πŸ˜‰
      that have some time these X-MESS DAYS to test play OIL & SNOW GAME *
      and can mail me a decent list of feedback, bug report, suggestions and comments*
      ( give me your mail address in chat and I send you we tranfer files )|

      @ Hepps: et oui: le Partisan Francais: partisanFA.png thanks πŸ˜‰

      HeppsH ebbeE 2 Replies Last reply Reply Quote 1
      • HeppsH Offline
        Hepps Moderators @ebbe
        last edited by

        @ebbe Vive la libertΓ©

        "A joyous heart sours with the burden of expectation"
        Hepster

        1 Reply Last reply Reply Quote 0
        • ebbeE Offline
          ebbe @ebbe
          last edited by ebbe

          @ebbe just another question: I like to add more sound effects.... mostly attached to notifications in triggers...does anybody know if it would be possible ? to "hardcode" links to mp3 files from within a trigger in the game.xml? Or knows examples of that in other games? Yes i searched the forum and right now i manage to manage a bit by replacing existing sounds in the games' soundmap.... Thnxs

          SchulzS 1 Reply Last reply Reply Quote 0
          • SchulzS Offline
            Schulz @ebbe
            last edited by

            @ebbe Just wondering did you find any solution to prevent sound overlapping issue?

            ebbeE 1 Reply Last reply Reply Quote 0
            • ebbeE Offline
              ebbe @Schulz
              last edited by

              @Schulz no other than to keep the file as short as possible....

              1 Reply Last reply Reply Quote 1
              • ebbeE Offline
                ebbe
                last edited by

                @hepps: International.png enjoy the days... and still Beta-testers welcome!

                1 Reply Last reply Reply Quote 3
                • SchulzS Offline
                  Schulz
                  last edited by

                  I would like to take a look before I could estimate how much can I help.

                  1 Reply Last reply Reply Quote 0
                  • jkprinceJ Offline
                    jkprince
                    last edited by jkprince

                    made some new unit images and working on more:
                    artillery.png
                    American artillery
                    lightArmour.png
                    American light armour
                    armour.png
                    British armour (custom)
                    armour.png
                    Canadian armour (custom)
                    armour.png
                    Free French armour
                    mech_infantry.png
                    Free French mech infantry
                    armour.png
                    Vichy French armour (custom made)
                    artillery.png
                    Vichy French artillery
                    armourLight.png
                    Vichy French light armour (also custom)

                    ebbeE 1 Reply Last reply Reply Quote 2
                    • ebbeE Offline
                      ebbe @jkprince
                      last edited by

                      @JOSEPH-PRINCE : nice... thanks... the game is running for me fine till victory in >30 turns... hope yours does as well...

                      @Schulz : you mean about sound issues? I dive back into it after 1st january... first I take a big break ... remind me . enjoy the days

                      jkprinceJ 1 Reply Last reply Reply Quote 1
                      • jkprinceJ Offline
                        jkprince @ebbe
                        last edited by

                        @ebbe only thing that needs to be done, game needs images for refinery, as it is missing for some nations

                        1 Reply Last reply Reply Quote 0
                        • jkprinceJ Offline
                          jkprince
                          last edited by jkprince

                          also some players don't have intro screens, or are missing information on their intro notifications.
                          Firstly the Vichy French intro notification is broken
                          Extra wartime objectives for Canada:

                          1. Use the Royal Canadian Navy to patrol the Atlantic for submarines
                          2. Send your transports to convoy units to the greater conflict in Europe and Africa
                          3. Build up Canadian war industry and protect the homeland
                          ebbeE 1 Reply Last reply Reply Quote 1
                          • ebbeE Offline
                            ebbe @jkprince
                            last edited by ebbe

                            @JOSEPH-PRINCE Hej Thanks for your input and ideas: can you send me one complete list of All your remarks on my email? And if you find bugs please let me know which Player you play Human (or which are AI ) .... Thanks and happy xmess

                            1 Reply Last reply Reply Quote 0
                            • ebbeE Offline
                              ebbe
                              last edited by ebbe

                              offensive/defensive LEADERSHIP BONUS ...your opion on function, and naming pleazzz.. πŸ˜‰

                              Of the many battles you will have there are one or two sticking out in importance: game changers.... ( like in warfare there were also offensive e& defensive setups which were much better prepared in planning, reconnaissance , supplies and so....
                              To implement this into TripA gameplay I have been testing before with this feature: A Offensive Bonus and a Defensive bonus that you can use in every turn ... to give extra power... +1 bonus seems litttle but makes a good difference .
                              LeadershipDefensive.jpg

                              You can drag the bonus all the way around the globe from your capital.. ( long distance air function) in a battle of choice. It is auto-removed after battle. The defensive bonus can be moved in the noncombat movement and placed inside one of your territories to brace for suspected enemy action...

                              I give all players a slighly historical ration of Bonuses...
                              The AXIS germany and japan get 2 offensive and 1 defensive bonus each turn, as there experience and spirits where high. The Soviets where crippled by Stalins purgues in leadership and overwhelmed and they start receiving their bonus after 3 turns, though they receive a double offensive bonus each winter to reflect their Winter offensive "tradition". The USA starts up slow after 2 turns too and some minor players like Vichy have 1 defense bonus only .... anyway...

                              LeadershipOffensive.jpg

                              looks like AI can handle this bonus well.... sometimes a bit timid in defensive bonus action but not tooo crazy things.....
                              Personally I like the result: choosing every battle-round some of your more precious cases and support them ... I used a very Nice Medal Image found in Total War Resources as symbol ( @Hepps: is it yours? Permission to use it ? ) .. Green for defensive and red for offensive bonus... Black striped for Axis players and White striped for Allies.

                              looks better and easier to distinguish than my previous HQ or general units.... what you think about the name giving: Leadership bonus? does it cover the content?

                              B HeppsH 3 Replies Last reply Reply Quote 0
                              • B Online
                                beelee @ebbe
                                last edited by

                                @ebbe Does it give +1 to all units in the territory it is in ?

                                ebbeE 1 Reply Last reply Reply Quote 0
                                • ebbeE Offline
                                  ebbe @beelee
                                  last edited by

                                  @beelee yes.... also navy ... in placed territory ...and at the moment also their allies but might limit that to own players units....

                                  B 1 Reply Last reply Reply Quote 0
                                  • HeppsH Offline
                                    Hepps Moderators @ebbe
                                    last edited by

                                    @ebbe Pretty sure its my design... and yes you can use.

                                    If you are going to go this route I probably make a set of units for every nation... something like this...

                                    US defence.png US offense.png

                                    And they should probably only support the specific nations troops as otherwise the defensive "leadership" would have a real bonus over the offensive one.

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    1 Reply Last reply Reply Quote 0
                                    • B Online
                                      beelee @ebbe
                                      last edited by

                                      @ebbe said in TOTAL GLOBAL WORLD WAR II- fusion & clean-up PROJECT:

                                      @beelee yes.... also navy ... in placed territory ...and at the moment also their allies but might limit that to own players units....

                                      My first impression is that it would be overpowered. A large stack of Infantry that can all attack at 2 seems a game changer.

                                      I haven't tried it though, so maybe it evens out.

                                      HeppsH 1 Reply Last reply Reply Quote 1
                                      • HeppsH Offline
                                        Hepps Moderators @beelee
                                        last edited by

                                        @beelee & @ebbe I would agree except that both the attacker and defender have the ability to put "leaders" or "commanders" where they need to be... so it would be a neat dynamic.

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        1 Reply Last reply Reply Quote 1
                                        • ebbeE Offline
                                          ebbe
                                          last edited by ebbe

                                          @Hepps: thanks again man! nice suggestion...and again smooth graphics!

                                          @beelee: I use a <diceSides value="10"/> so that ,means 10% more power,
                                          but I could limit its number of rounds ( like adding option name="isSuicide" .. so by which it likely becomes first round hit and is removed: problem though: the unit graphics look weird then (cut in half) when resetting their battle-powers ) anyway.. I test it more... but it is fun to play The Bonus Ace somehow... even if it would be only psychological....i_bonus.png

                                          @Hepps : Both Attacker and defender have the option: but for now: the attacker chooses its Offensive bonus to be used somewhere and it is removed directly after a battle-round, where the defensive bonus will only be movable from the capital in the Noncombat movement and will remain untill the final step (place units ) of the final player of the opponent team.. so stays out all enemies' players round....

                                          also solved an annoying hting with the partisans by placing them AFTER THE PLAYERS PLACE ...in their corresponding territories after trigger roll chance 1:10 , in this way avoiding messages like: this unit willl die here... which it actually often does... but hej, that is partisans jobs risk! I tried to use an escape feature with submerging element of subs.. but that went all too crazy πŸ˜‰ Escaping after surviving one battle round though would be nice....and realistic...

                                          B 1 Reply Last reply Reply Quote 1
                                          • ebbeE Offline
                                            ebbe
                                            last edited by ebbe

                                            @Hepps : us-defence copy.pnggerm-defence copy.png

                                            HeppsH 1 Reply Last reply Reply Quote 1

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