TOTAL GLOBAL WORLD WAR II- fusion & clean-up PROJECT
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@ebbe Let me know which of these you prefer...
Option 1


Option 2

Or if there is some other variation you'd prefer.
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@ebbe said in TOTAL GLOBAL WORLD WAR II- fusion & clean-up PROJECT:
offensive/defensive LEADERSHIP BONUS ...your opion on function, and naming pleazzz..

Of the many battles you will have there are one or two sticking out in importance: game changers.... ( like in warfare there were also offensive e& defensive setups which were much better prepared in planning, reconnaissance , supplies and so....
To implement this into TripA gameplay I have been testing before with this feature: A Offensive Bonus and a Defensive bonus that you can use in every turn ... to give extra power... +1 bonus seems litttle but makes a good difference .

You can drag the bonus all the way around the globe from your capital.. ( long distance air function) in a battle of choice. It is auto-removed after battle. The defensive bonus can be moved in the noncombat movement and placed inside one of your territories to brace for suspected enemy action...
I give all players a slighly historical ration of Bonuses...
The AXIS germany and japan get 2 offensive and 1 defensive bonus each turn, as there experience and spirits where high. The Soviets where crippled by Stalins purgues in leadership and overwhelmed and they start receiving their bonus after 3 turns, though they receive a double offensive bonus each winter to reflect their Winter offensive "tradition". The USA starts up slow after 2 turns too and some minor players like Vichy have 1 defense bonus only .... anyway...I would recommend making these a purchasable unit rather than preset quantities. The issue with having these auto populate is that you have to decide how the game will progress and what you decide may not reflect the situation in the game. I would recommend that you create a second resource... which is earned via specific strategically important territories... ie. Capitals, large urban centers, etc. Then let the player choose the leadership units that best suit their strategy or situation. You already have the gold star markers on most of the territories this would encompass... adding a few more to the map would likely make this system work perfectly.

looks like AI can handle this bonus well.... sometimes a bit timid in defensive bonus action but not tooo crazy things.....
Personally I like the result: choosing every battle-round some of your more precious cases and support them ... I used a very Nice Medal Image found in Total War Resources as symbol ( @Hepps: is it yours? Permission to use it ? ) .. Green for defensive and red for offensive bonus... Black striped for Axis players and White striped for Allies.looks better and easier to distinguish than my previous HQ or general units.... what you think about the namen giving: Leadership bonus? does it cover the content?
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@Hepps ... Although option 2 would be more consistent with regular units flag-display I would prefer option 1! IT looks better and more distinguishable? (Is that a word
) could you move the medals a few pixals over the medal to the left? To make the gap dissappear that occurs at the star medal ... -
@ebbe Consider it done. Should have it done by the end of the weekend.
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@Hepps great!
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@Hepps Yes that was also a plan to receive extra bonus by conquering an enemies' urban/victory city... giving moral boost and experience.... i like the idea then to be purchasable... Maybe sometimes i might be stuck too much to a historical approach indeed... games should have freedom if scenario's.... just wonder if AI understands its importante to purchase ...
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@ebbe Given that the AI weighs support units have it should.
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@ebbe Here you go ... I'm sure you have the colouration codes you used for each nation. So you can colour to suit all your factions.

As well as adding your roundels as I don't have any of the ones you used
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I think its way too much complexity for a turn based game.
More complexity doesn't also mean necessarily always enhancing games. For example no matter how many different kind of features or unit types are present in a WWII scenario, Germany will always prefer throwing everything to East as much as possible before Western Allies could invade mainland Europe as default. Its very repetitive/predictable thing which I do believe should be prevented by the least amount of complexity.
The another major issue is lack of irreversibility which mean its almost impossible to recover from major mistakes due to cumulative nature.
There is a really good videa about that:
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@Schulz said in TOTAL GLOBAL WORLD WAR II- fusion & clean-up PROJECT:
I think its way too much complexity for a turn based game.
What exactly are you referring to?
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@Frostion and @Michael-Hoover Thanks to your forum item on Sound files connected to Notifications..... I managed to solve some sound issues and have a lot of fun with creating some new ones to triggers! Finally I can have SLAYER on a war declaration ( if I wanted to
) Great! -
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Hej Coding wizards: a Question here: I use trigger rolls for partisan activity.... its Notification pops up for both failed and succesful rolls... as partisans get more and more active during (mostly) Axis conquests the amount I like to use No Notifications for the FAILED TRIGGER ROLLS only...
I am aware that this can be done through the game menu : selecting setting : no failed trigger notifications !But I like to have it hardcoded in the game xml... I assume this is possible? anyone knows how? I failed so far ;).
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@ebbe repost: Hej Coding wizards: a Question here: I use trigger rolls for partisan activity.... its Notification pops up for both failed and succesful rolls... as partisans get more and more active during (mostly) Axis conquests the amount I like to use No Notifications for the FAILED TRIGGER ROLLS only...
I am aware that this can be done through the game menu : selecting setting : no failed trigger notifications !But I like to have it hardcoded in the game xml... I assume this is possible? anyone knows how? I failed so far ;).
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More unit images

Various Chinese units

Free French units -
@JOSEPH-PRINCE Thanks man.... especially the Renault light french tank is really Nice ... what kind of tank us the Chinese light one? By the way chat me if you want latest update of the game
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Yes I would like the latest update.
The Chinese light tank is a T-26B from World at War
I'm going to make a new light-armour unit image for every nation -
@JOSEPH-PRINCE Okej Thanks.... hepps gave me allready a Nice ones for germans and british... that i use allready... see earlier Posts...
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@ebbe Just doing some testing and I noticed some design stuff that you may want to take a look at after the game bug/balance stuff is polished off...
Many of the territories the final placement for the territories is on the left hand side... meaning that once the territory reaches the max number of placements any excess units start to appear on top of the other ones...

The engine now allows you to make the extension bar go left or right of the final placement... might be something you want to consider for certain territories to relieve unit congestion.
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@ebbe Looking at the Vichy I just wanted to mention 2 things...
Not sure if it was intentional that the Foreign Legion unit is only meant to be buildable in South France... but it feels strange that you cannot produce it out of North Algeria.
Also the star seems like a weird insignia as it looks like the Leader unit. Why not the legions actual insignia to identify it?

Then use this for the free french (which is the insignia for the units formed in 1940)

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