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    TOTAL GLOBAL WORLD WAR II- fusion & clean-up PROJECT

    Scheduled Pinned Locked Moved Map Making
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    • B Online
      beelee @ebbe
      last edited by

      @ebbe yea dicked with this some more and I can't get -reset- to work with territoryEffects either. Which is too bad because that'd be an easy way to do it.

      Guess can try a unitAttachment. That's gonna be kinda sloppy but i think you can get it to work. Make a Winter player allied to everybody and skip as many steps as you can. Give it the Winter Unit and the unit and supportAttachments. Then you gotta trigger it's removal and placement for whenever it's supposed to be active. Just start small until you can get it to work. Then add the bells and whistles.

      I'll f with it some more after bit.

      1 Reply Last reply Reply Quote 0
      • wc_sumptonW Offline
        wc_sumpton
        last edited by

        @ebbe @beelee

        Sorry been very busy lately. I just tried a winter territoryEffect and it seemed to work very well for me. What I did was create the effect:

        <territoryEffectList>
           <territoryEffect name="winter"/>
        </territoryEffectList>
        ...
        <attachment name="territoryEffectAttachment" attachTo="winter" javaClass="games.strategy.triplea.attachments.TerritoryEffectAttachment" type="territoryEffect">
           <option name="combatOffenseEffect" value="infantry" count="1"/>
           <option name="combatOffenseEffect" value="armour" count="-1"/>
           <option name="combatDefenseEffect" value="infantry:armour" count="2"/>
           <option name="noBlitz" value="armour"/>
           <option name="movementCostModifier" value="armour:fighter:bomber:" count="2"/>			
        </attachment>
        

        I added the fighter and bomber to my test. Then my conditions and triggers:

        <attachment name="conditionAttachmentAlwaysTrue" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
           <option name="switch" value="true"/>
        </attachment>
        <attachment name="triggerAttachmentClearWinter" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
           <option name="conditions" value="conditionAttachmentAlwaysTrue"/>
           <!-- You will need your own list of territories here -->
           <option name="territories" value="Fall:S. Fall:Ironspikes:Gallgorlad"/>
           <option name="territoryAttachmentName" value="TerritoryAttachment" count="territoryAttachment"/>
           <option name="territoryProperty" value="territoryEffect" count="-reset-"/>
           <option name="when" value="before:russiansCombatMove"/>
           <option name="uses" value="3"/>
        </attachment>
        <attachment name="triggerAttachmentMakeWinter" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
           <option name="conditions" value="conditionAttachmentAlwaysTrue"/>
           <!-- You will need your own list of territories here -->
           <option name="territories" value="Fall:S. Fall:Ironspikes:Gallgorlad"/>
           <option name="territoryAttachmentName" value="TerritoryAttachment" count="territoryAttachment"/>
           <option name="territoryProperty" value="territoryEffect" count="-reset-winter"/>
           <option name="when" value="after:russiansNonCombatMove"/>
           <option name="uses" value="2"/>
        </attachment>
        

        I also created a territoryEffects directory under map and added a winter.png. When I hover the mouse over the marked territories during the 'Winter' the icon showed in the status bar and unit movement was restricted. When 'Winter' was over the icon in the status bar was gone and unit movement was no longer restricted.

        Will try to help more time allowing.

        Cheers...

        ebbeE B 2 Replies Last reply Reply Quote 1
        • ebbeE Offline
          ebbe @wc_sumpton
          last edited by ebbe

          Hej belee ( and wc sumption ) thnxs a lot for your efforts.... That looks very hopeful..... I am busy myself today but can't wait to implement it tomorrow... great !

          1 Reply Last reply Reply Quote 1
          • B Online
            beelee @wc_sumpton
            last edited by

            @wc_sumpton right on Thanks. I'll take another crack at it. I might as well add it as a house rule now, unless copyright shuts the mod down : ).

            I couldn't get the image to show up though. I made a territory effects folder and put it in map. The effect would show up when on Territory and worked correctly but no image.

            Well one thing at a time. Try and get it working first.

            1 Reply Last reply Reply Quote 0
            • wc_sumptonW Offline
              wc_sumpton
              last edited by

              @beelee
              The folder should be called 'territoryEffects'. The image will not show up on the map, but in the status bar that gives quick information about the territory.

              Cheers...

              B 1 Reply Last reply Reply Quote 1
              • B Online
                beelee @wc_sumpton
                last edited by

                @wc_sumpton yea that's what I have. I'm thinking a unit for an all allied player that doesn't do much except place and remove the image and the territory effects doing the rest will be the way to go.

                Anyway back to working on my previous problem currently, which I was over confident in solving ๐Ÿ™‚

                Thanks for your help as always ๐Ÿ™‚

                1 Reply Last reply Reply Quote 0
                • ebbeE Offline
                  ebbe
                  last edited by ebbe

                  Hej there, it works fine but: It seems to reset / wipe out other effects in same territory: so if a territory has both mountain and winter effect is reset it results in no effect , and after reset only winter effect... not the combination... so it seems hmmm.......

                  1 Reply Last reply Reply Quote 0
                  • ebbeE Offline
                    ebbe
                    last edited by ebbe

                    WINTER EFFECT : SO: IT WORKS: but to avoid the -reset- clearing the other territory effect the Clear winter trigger need to recall the other Effects: like:
                    <option name="territoryProperty" value="territoryEffect" count="-reset-Mountain:Forest:Marshes:etc etc"/>

                    then it works fine! really great thank you so much for helping out !!!!! There is a seasonal winter as winter should be !!!!! Allthough the Axis might not appreciate it ๐Ÿ˜‰ anyway: a real key factor in ww2 warfare... forgive me the amount of cumunication on the forum.. but it lead to something

                    wc_sumptonW 1 Reply Last reply Reply Quote 2
                    • wc_sumptonW Offline
                      wc_sumpton @ebbe
                      last edited by

                      @ebbe ๐Ÿ‘

                      I am very glad to hear that you figured out '-reset-' and understand that after using it the other territoryEffect's would need to be set again.

                      Cheers...

                      ebbeE 1 Reply Last reply Reply Quote 1
                      • ebbeE Offline
                        ebbe @wc_sumpton
                        last edited by ebbe

                        @wc_sumpton LAST WINTER EFFECT small correction:
                        the reset of territories needs to be done for each specific Effect and its territory:
                        so if a terr. had Forest Effect and another had Mountain , after -reset- for Winter effect, they need to be reset seperately in their given territories....
                        amen..... . enough about snow .... time to move on.... ๐Ÿ˜‰

                        1 Reply Last reply Reply Quote 1
                        • ebbeE Offline
                          ebbe
                          last edited by ebbe

                          Okej.... fixing final minor things & some graphical stuff....

                          Credits.png

                          likely to share project around 15 dec.
                          testers, ballancers, improvers & fine tuners welcome! ๐Ÿ˜‰

                          B 1 Reply Last reply Reply Quote 2
                          • B Online
                            beelee @ebbe
                            last edited by

                            @ebbe Sweet ! Throw it up on git under experimental as soon as it's playable. I'd like to check it out. Sure others do as well.

                            1 Reply Last reply Reply Quote 0
                            • MirkoBrunerM Offline
                              MirkoBruner @ebbe
                              last edited by

                              @ebbe really Beautiful! What Kind of files do you have? Where are these downloadable? Cheers!

                              ++MiยฎkoBruner

                              ebbeE 1 Reply Last reply Reply Quote 0
                              • ebbeE Offline
                                ebbe @MirkoBruner
                                last edited by ebbe

                                @MirkoBruner I work on now and share them around 15th dec. Then it is basic still and needs more adjustment, good testing and ideas....

                                1 Reply Last reply Reply Quote 1
                                • ebbeE Offline
                                  ebbe
                                  last edited by ebbe

                                  Okej: anyone more suggestions for special units?
                                  heavyBomber.png jetFighter.png
                                  jetFighter.png heavyHouwitzer.png jetFighter.png armouredTrain.png katyushaArtillery.png armourT34.png

                                  I like to flavour the game with each player having some exclusive special units:

                                  right now I have: ( AA meaning: a pre strike before actual battle round )

                                  GERMANS:
                                  -Heavy Houwitzer ( Karl Gerร„t/Morser) : strong AA versus Entrenchment & fortifications
                                  -Jet Fighter: ME-262 Schwalbe: advanced fighter : good AA versus Bombers
                                  -Type XXI Submarine: advanced Submarine.... harder to beat by destroyers
                                  ( Flaktower: I am considering a Flaktower: fortified 3 hits AA gun: allthough only 3 were build , they seem fun for me to have )
                                  Working on V1-V2 rockets....

                                  ITALIANS:
                                  -Forgive me , but I cannot come up with something
                                  except the notorious human-manned torpedoes and diving teams ...

                                  JAPANESE:
                                  -Heavy battleship: Yamamoto: extra powerful.....
                                  -Kamikaze planes.... AA attack on ships.... cannot be bought: limited & given
                                  when Japan is under pressure
                                  -Infantry +1 defense in jungle and mountains to resemble their persistence....

                                  RUSSIANS:
                                  -Armoured train: like artillery but then with huge 5 movement, may transport 1 infantry too
                                  -Katyusha rocket launchers: strong AA barrage against infantry
                                  -T34: cheaper massproduced / no movement penalty & better battle performance in Winter setting....

                                  AMERICANS:
                                  -Heavy Bomber: Flying fortess/B-17 : extra powerful bomber
                                  -TLS/Landing ships: transporter witch 1 extra loading capacity & a 2 bombard ability at amphibious landing.
                                  -P-38 Lightning: Fighter with +1 range....

                                  • Jetfighter: late arriving (after Germans and British ) but still: Lockheed P-80 Shooting Star

                                  UK:
                                  -Advanced destroyer: stronger AA-antisub depthbombs roll
                                  -Jet Fighter: Gloster Meteor

                                  ANZAC: I was thinking of some sturdy Jungle/desert unit
                                  CANADA: ?

                                  -All Players have the ability to develop Heavy Armour
                                  -I am working on partisans to incidentelly pop up in empty behind-the -front areas....

                                  Any more ideas of essential special units?

                                  I like to keep the total number of units limited to keep placement in order...
                                  but some players could have an extra option...

                                  HeppsH 1 Reply Last reply Reply Quote 0
                                  • SchulzS Offline
                                    Schulz
                                    last edited by

                                    Italians can have L3/35 tankette.

                                    1 Reply Last reply Reply Quote 0
                                    • ebbeE Offline
                                      ebbe
                                      last edited by ebbe

                                      @Schulz said in TOTAL GLOBAL WORLD WAR II- fusion & clean-up PROJECT:

                                      L3/35 tankette.

                                      Haha, that is indeed a game changer: okej.. in: armourLight.png

                                      What is this, a tank for ants? <BR>
                                      British trooper getting friendly with an abandoned L3/35 tankette ?
                                      tANKANETTE.jpg

                                      1 Reply Last reply Reply Quote 1
                                      • jkprinceJ Offline
                                        jkprince
                                        last edited by jkprince

                                        Germans: Super-Heavy represented by King Tiger (Tiger II), would be even more powerful than Heavy Armor

                                        ANZAC, UK, Canada: Commando, an elite Infantry unit which gets terrain bonuses and a bonus on original territory

                                        USA: Lend-Leased units, which are built by the USA but placed by the Allied power the lend-lease is being sent to. Is otherwise the same stats as a normal unit, but has the appearance of an American unit (A UK Lend Lease Medium Armour would look like a Sherman but would be the UK colour)

                                        Italy, Japan, some neutral nations: Tankette, a worse version of Light Armor which is slightly cheaper
                                        armourlight.png
                                        (A better CV-33 image, casually stolen from Iron War)

                                        1 Reply Last reply Reply Quote 0
                                        • HeppsH Offline
                                          Hepps Moderators @ebbe
                                          last edited by Hepps

                                          @ebbe said in TOTAL GLOBAL WORLD WAR II- fusion & clean-up PROJECT:

                                          Okej: anyone more suggestions for special units?

                                          If you are looking for some ideas for special units... I had come up with a bunch for my Global Dominance project...

                                          As an example...

                                          105b4724-37fb-4652-b3a9-8c93e9d0f809-image.png

                                          The reason I posted this example is simply because you said you were having trouble with an idea for an Italian special unit...

                                          The Alpini were considered some of the most elite units of the Italian army.

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

                                          1 Reply Last reply Reply Quote 1
                                          • ebbeE Offline
                                            ebbe
                                            last edited by ebbe

                                            @Hepps: Mountain bonus for Italians/ Alpini.. good idea... hej your units especially the sniper, sas & alpini look really really good ... I know by now it can be difficult to get such clear and smooth result in this small 48x48 pixels ! you make them yourself? you have my interest on Global Dominance... Total War was allready impressive... ( ps: Guerilla instead of Geurilla I suppose; coming from the Spanish: Guerra = war / Guerilla : little war ๐Ÿ˜‰ )

                                            @joseph price: thnxs for suggestions.... yes I am gonna give the ANZAC a commando style unit: rangers for in the jungle & desert...... and your CV-33 is better! thnxs

                                            SchulzS HeppsH 2 Replies Last reply Reply Quote 1

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