TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Need Relief Tiles

    Scheduled Pinned Locked Moved Maps & Mods
    39 Posts 6 Posters 8.7k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • SchulzS Offline
      Schulz @ubernaut
      last edited by

      @ubernaut canada.png

      Yes, wondering how do I get the same decorations with "Eastern Canada" and transparent "3" ipc.

      ubernautU 1 Reply Last reply Reply Quote 0
      • ubernautU Offline
        ubernaut Moderators @Schulz
        last edited by

        @Schulz not sure what that font is but its fairly similar to times could be century. the transparency is just done in the relief tiles like any other graphic effect using photoshop or something like that. 🙂

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        SchulzS 1 Reply Last reply Reply Quote 0
        • SchulzS Offline
          Schulz @ubernaut
          last edited by Schulz


          ubernautU 1 Reply Last reply Reply Quote 0
          • The ChickenT Offline
            The Chicken @Schulz
            last edited by

            @Schulz The Transparent Names and Territory values are not part of the reliefmap, the images of the Territory values are stored in the folder PUs and if you name them 1.png, 2.png etc they should work automatically.
            The files for the names are stored in the folder misc and you have to reference them in the decorations.txt file.
            For examples look at the structure of the ww2v3 game (AA50) where the image name and location are in the decorations.txt file:
            Western_United_States.png (3529,406)
            Yakut_S.S.R..png (2209,232)
            Yunnan.png (2182,860)
            etc...
            So you would have to create seperate image files for the territory names and values or otherwise triplea will fill that in automatically
            Greetings, Chickenman

            SchulzS 1 Reply Last reply Reply Quote 0
            • SchulzS Offline
              Schulz @The Chicken
              last edited by

              @The-Chicken Thanks I have already knew that. I was looking to learn that how to generate these non-transparent territory names and transparent numbers.

              1 Reply Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators @Schulz
                last edited by

                @Schulz i don't see why not. 🙂

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                1 Reply Last reply Reply Quote 0
                • MirkoBrunerM Offline
                  MirkoBruner @Schulz
                  last edited by

                  @Schulz I am writing to you, let me know.

                  ++Mi®koBruner

                  1 Reply Last reply Reply Quote 0
                  • SchulzS Offline
                    Schulz
                    last edited by

                    The game has now relief tiles.

                    MirkoBrunerM 1 Reply Last reply Reply Quote 1
                    • MirkoBrunerM Offline
                      MirkoBruner @Schulz
                      last edited by

                      @Schulz I am studying other maps, while yours is one piece only, common maps are made by tiles of the size 256X256 Pixels. I don't know why is that, but there must be a reason, ask fellow developers, at the moment I am re-designing the map of Global.
                      Regards,

                      Screenshot 2020-11-16 at 11.16.54.png

                      ++Mi®koBruner

                      SchulzS 1 Reply Last reply Reply Quote 0
                      • SchulzS Offline
                        Schulz @MirkoBruner
                        last edited by

                        @MirkoBruner The map creator engine always divide tiles of 256X256 pixels regardless of the map size or default zoom rate as far as I know.

                        Also I am thinking that @ebbe 's project has really good shore reliefs which maybe you could consider to do it for global.

                        ebbe.png

                        MirkoBrunerM 1 Reply Last reply Reply Quote 0
                        • MirkoBrunerM Offline
                          MirkoBruner @Schulz
                          last edited by

                          @Schulz Nice, I have added to shades of "shores" so far but I still don't know exactly what it would be the best approach. Thanks!

                          ++Mi®koBruner

                          1 Reply Last reply Reply Quote 0

                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                          With your input, this post could be even better 💗

                          Register Login
                          • 1
                          • 2
                          • 2 / 2
                          • First post
                            Last post
                          Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums