Need Relief Tiles
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@Schulz not sure what that font is but its fairly similar to times could be century. the transparency is just done in the relief tiles like any other graphic effect using photoshop or something like that.

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@Schulz The Transparent Names and Territory values are not part of the reliefmap, the images of the Territory values are stored in the folder PUs and if you name them 1.png, 2.png etc they should work automatically.
The files for the names are stored in the folder misc and you have to reference them in the decorations.txt file.
For examples look at the structure of the ww2v3 game (AA50) where the image name and location are in the decorations.txt file:
Western_United_States.png (3529,406)
Yakut_S.S.R..png (2209,232)
Yunnan.png (2182,860)
etc...
So you would have to create seperate image files for the territory names and values or otherwise triplea will fill that in automatically
Greetings, Chickenman -
@The-Chicken Thanks I have already knew that. I was looking to learn that how to generate these non-transparent territory names and transparent numbers.
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@Schulz i don't see why not.

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@Schulz I am writing to you, let me know.
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The game has now relief tiles.
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@Schulz I am studying other maps, while yours is one piece only, common maps are made by tiles of the size 256X256 Pixels. I don't know why is that, but there must be a reason, ask fellow developers, at the moment I am re-designing the map of Global.
Regards,
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@MirkoBruner The map creator engine always divide tiles of 256X256 pixels regardless of the map size or default zoom rate as far as I know.
Also I am thinking that @ebbe 's project has really good shore reliefs which maybe you could consider to do it for global.

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@Schulz Nice, I have added to shades of "shores" so far but I still don't know exactly what it would be the best approach. Thanks!
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