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    Need Relief Tiles

    Scheduled Pinned Locked Moved Maps & Mods
    39 Posts 6 Posters 8.7k Views 4 Watching
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    • ubernautU Offline
      ubernaut Moderators @Schulz
      last edited by

      @Schulz not sure what that font is but its fairly similar to times could be century. the transparency is just done in the relief tiles like any other graphic effect using photoshop or something like that. 🙂

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      SchulzS 1 Reply Last reply Reply Quote 0
      • SchulzS Offline
        Schulz @ubernaut
        last edited by Schulz


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        • The ChickenT Offline
          The Chicken @Schulz
          last edited by

          @Schulz The Transparent Names and Territory values are not part of the reliefmap, the images of the Territory values are stored in the folder PUs and if you name them 1.png, 2.png etc they should work automatically.
          The files for the names are stored in the folder misc and you have to reference them in the decorations.txt file.
          For examples look at the structure of the ww2v3 game (AA50) where the image name and location are in the decorations.txt file:
          Western_United_States.png (3529,406)
          Yakut_S.S.R..png (2209,232)
          Yunnan.png (2182,860)
          etc...
          So you would have to create seperate image files for the territory names and values or otherwise triplea will fill that in automatically
          Greetings, Chickenman

          SchulzS 1 Reply Last reply Reply Quote 0
          • SchulzS Offline
            Schulz @The Chicken
            last edited by

            @The-Chicken Thanks I have already knew that. I was looking to learn that how to generate these non-transparent territory names and transparent numbers.

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            • ubernautU Offline
              ubernaut Moderators @Schulz
              last edited by

              @Schulz i don't see why not. 🙂

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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              • MirkoBrunerM Offline
                MirkoBruner @Schulz
                last edited by

                @Schulz I am writing to you, let me know.

                ++Mi®koBruner

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                • SchulzS Offline
                  Schulz
                  last edited by

                  The game has now relief tiles.

                  MirkoBrunerM 1 Reply Last reply Reply Quote 1
                  • MirkoBrunerM Offline
                    MirkoBruner @Schulz
                    last edited by

                    @Schulz I am studying other maps, while yours is one piece only, common maps are made by tiles of the size 256X256 Pixels. I don't know why is that, but there must be a reason, ask fellow developers, at the moment I am re-designing the map of Global.
                    Regards,

                    Screenshot 2020-11-16 at 11.16.54.png

                    ++Mi®koBruner

                    SchulzS 1 Reply Last reply Reply Quote 0
                    • SchulzS Offline
                      Schulz @MirkoBruner
                      last edited by

                      @MirkoBruner The map creator engine always divide tiles of 256X256 pixels regardless of the map size or default zoom rate as far as I know.

                      Also I am thinking that @ebbe 's project has really good shore reliefs which maybe you could consider to do it for global.

                      ebbe.png

                      MirkoBrunerM 1 Reply Last reply Reply Quote 0
                      • MirkoBrunerM Offline
                        MirkoBruner @Schulz
                        last edited by

                        @Schulz Nice, I have added to shades of "shores" so far but I still don't know exactly what it would be the best approach. Thanks!

                        ++Mi®koBruner

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