AFTERMATH STATISTICS WITH GAME INFO/ACHIEVEMENTS
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Well all of you likely know Age of Empires... and so... Imagine that your game is over.. and after many battle rounds after get the ultimate message of winning or loosing .... you still would get a game pop up aftermath panel with some game statistics... of achievements....
like: timeline of nr of territories contained... PU total per rounds, units in control, units lost.. main battles, ect... is that a possibility or utopia? Are there more players that would appreciate that?
anyway... I was just dreaming away
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yeah i made a similar suggestion a while back but it hasn't gone further than that i think our basic problem is that our developer resources are stretched pretty thin at the moment do you have the ability to contribute a patch for this?
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There was recently some work done along these lines. Have you checked out the the "game > game statistics" menu?
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@LaFayette said in AFTERMATH STATISTICS WITH GAME INFO/ACHIEVEMENTS:
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No not yet.. I take a look at that ... thanks!
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@LaFayette i must be missing something…
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Which version are you running?
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@LaFayette 2.5.22294
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I wonder if it is still behind a feature flag, try going to settings and turn on beta features.
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@LaFayette that was it i was wondering why i never could find what people were talking about
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@ubernaut : okej, where can I find these settings? Surched but without result in latest version... so still don't know what people are talking about
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@ebbe check your engine prefrences
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@ubernaut said in AFTERMATH STATISTICS WITH GAME INFO/ACHIEVEMENTS:
check your engine prefrences
THNXS!
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@ebbe Looks like a good start, unfortunately I don't have the skills to
contribute to this features development, but I hope one day it can be possible to implement as popup in games end -
This is also closely related to this post about improving the message when victory conditions are met.
Thanks for the tip about enabling the beta features to see the stats. Here's what the current iteration looks like (I agree a great start!)
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I think we may have neglected to remove the feature flag for the statistics, looks like that could be done to make this generally available.
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I would like to compute the backing data off the UI thread b/c it does freeze the game when you load it. I would also like to use the faction's colors from the map .properties instead of assigning random colors. I'll take a peek and see if I can do it
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Alright I've made some progress and will open a PR soon. I also want to show % change in addition to absolute value and will try to add that. This is now using the faction's colors from the map, which is "auto assigning" a color for the Alliances, which isn't ideal... I was thinking about splitting aggregate alliance data up from individual factions into separate charts (or a toggle) anyway.
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I liked the idea. But still not sure which colours would represent best the alliances? Maybe mix of all alliance member's colours? Once time i had tried it which resulted very unique colours.
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There is a hash function for assigning player colors that are otherwise unspecified. The same function could potentially be used for alliances which would at least give a consistent color.
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I think this is a neat feature to develop. Maybe it should pop-up automatically after you accept the victory notification.
@djabwana said in AFTERMATH STATISTICS WITH GAME INFO/ACHIEVEMENTS:
"auto assigning" a color for the Alliances, which isn't ideal...
No idea if possible, but I would have it as a dashed line without spaces between the dashes, where each dash corresponds to the faction turn within the round shown by the X axis and is coloured as that faction (so, the alliance line would be a dashed sequence of all colours of the alliance factions).
By the way, the X axis should start as 0 and have value 1 at the end of the first round (not at the beginning), if it is continuous, or having the number 1 in the middle of the space representing the round, if it is discrete (Roman numerals would also strongly hint discreteness).
I also suggest fixing the bottom-left corner of the graphic always on the 0 (so you never have negative values and you don't cut any positive space, no matter if unused (as, eventually, some faction is likely to get killed, going to 0, anyway)).
Finally, you should apply the "Impassable" colour as background (on the assumption that the map-maker got it distinctive enough) or somehow determine a good colour based on the colours: you cannot assume maps not having the white (or next-to white) colour for at least one faction, as indeed some of them do. I realize that not every map has the impassable colour.
@djabwana said in AFTERMATH STATISTICS WITH GAME INFO/ACHIEVEMENTS:
I was thinking about splitting aggregate alliance data up from individual factions into separate charts (or a toggle) anyway.
I think best would be a toggle for having, on the same chart, only the factions, only the alliances or both at the same time (so not really a toggle, as there would be 3 options). In theory, I could make a game with 100 factions per alliance, where each faction line would be pushed so much on the bottom to become almost indistinguishable, so I think the default should be either factions-only or alliances-only.
Of course, you can have alliances having only one faction. In this case, they should figure in both the factions-only and the alliance-only displays, but they need to be shown only once, as faction/alliance, when showing both. This matter is also relevant for when you happen to have only one faction remaining on the map for the alliance (you will have to decide whether the alliance or the faction overlaps, so hides, the other).