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    Drop: Substance UI "Look and Feel"?

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • HeppsH Offline
      Hepps Moderators @redrum
      last edited by

      @redrum I've tried all of them over the years.... gray seemed to be the one I came back to every time.

      I'm not saying that if there were a sexier option I wouldn't go for it... but really there only needs to be one or two options,

      "A joyous heart sours with the burden of expectation"
      Hepster

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      • FrostionF Offline
        Frostion Admin
        last edited by

        @Cernel I'm sure it is just a matter of and habit. But not sure. At least we should try it out. 😊
        One thing I could imagine that would impact gameplay is the bright/light grey color. I have always appreciated frames around stuff, so that ones eyes and mind very quickly, without even looking or thinking precisely about it, can figure out when something "ends". Like when looking at a picture, paint or a computer window popup screen, you don't need to use more than 0.0001 second to determine what is inside, what is outside and where the border/frame. What I am saying is probably that borders around stuff should be very clear, in contrast and help the viewer navigate. I think most games I have played involving a minimap and a top down view over landscape have had very contrasted and mostly dark UI that contrasted the lighter landscape and some pictures and buttons in the UI.
        I think this feature is maybe more important that one would think. And usability / gameplay most weigh 100% over style, looks and fancyness.
        I will try it out soon. 😊

        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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        • C Offline
          Cernel Moderators @redrum
          last edited by

          @redrum Is the white the only choice now or can't you drop that thing and keeping the grey default, that has been so for so many years, while maybe opening a topic or a poll for the community to pick what seems to be the preference, if anything else?
          It sounds like dropping customisation and changing the default are two different matters, that should be addressed separately.
          I'm not really understanding why to both drop customisation and change the default at the same time?
          And ditto @Hepps.

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          • C Offline
            Cernel Moderators
            last edited by

            If you don't like the dark grey or want to have black text, I would suggest to go for a silver colour, but not whiter than that.
            https://en.wikipedia.org/wiki/Silver_(color)
            #C0C0C0

            redrumR 1 Reply Last reply Reply Quote 0
            • RavilleR Offline
              Raville
              last edited by

              Maybe a kind of Green soldier color (Dark Olive) or Green gray color could be more appropriated for war games: https://www.google.com.mx/search?q=green+soldier+color&tbm=isch&imgil=w8-cNrsmD8jqFM%253A%253B0F0KK7QoqofF2M%253Bhttps%25253A%25252F%25252Fwww.pinterest.jp%25252Fvesnavesna17%25252Fzeleno-maslina-olive-army-woodbine-avocado-green%25252F&source=iu&pf=m&fir=w8-cNrsmD8jqFM%253A%252C0F0KK7QoqofF2M%252C_&usg=__C27IQ3LdyDIC-2n5OM82LMUsYWA%3D&biw=1920&bih=934&ved=0ahUKEwjToL-39MrVAhWCORQKHTllBzwQyjcIMw&ei=l2WLWZP5MYLzULnKneAD#imgrc=SAOf0CitWoKk_M:&spf=1502307814783 it’s just a proposal!

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              • redrumR Offline
                redrum Admin @Cernel
                last edited by

                @Cernel There are still lots of options. This thread is primarily about removing a portion of the themes (including what is now the default) as from a technology standpoint they are somewhat outdated and can cause issues from different users. So input on the 'new' default in the pre-release or other themes in the pre-release would be beneficial.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                C 3 Replies Last reply Reply Quote 0
                • C Offline
                  Cernel Moderators @redrum
                  last edited by

                  @redrum Ok got it. It is because the default is one of those that are obsolescent. Was not very clear, at least to me. I'll take a look relatively soon.

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                  • FrostionF Offline
                    Frostion Admin
                    last edited by Frostion

                    I have testes out the new default theme that was chosen automatically by TripleA_1.9.0.0.6112. First impression is that I don’t like it. I noticed some stuff maybe related to the themes, and I would like to show them here. Here is what I see:

                    1. Maybe the light grey is OK for the menus, but it is definitely not fitting for ingame. I find the bright new color very distracting. When looking around, when shuffling menus and especially when looking at battle screens. Dark frames, screens and popup are much more to my liking and more pleasant to look at and work with. If it would be kept dark in game, then I would recommend that also menus were dark, for consistency and to keep that classic TripleA engine look that maybe makes this game distinct from every other program we all might work with.

                    2. I don’t know what the default theme I show here is named, but it was the one chosen when I started up the game for the first time. If Substance UI is removed, I would recommend a dark (as current default) version of “Metal Look and Feel”. It seems to be the theme with the least issues. Some of the other themes have strange scroll bars, tiny fonts, horrible looking buttons or are just archaic looking.

                    3. Overall I would recommend TripleA to only have one theme, with maybe a few color variations of this theme. Like just a dark, medium and bright version. Most other games do not have and do not need themes or menu color options, but as this is a multiplatform and kind of geeky game, it is maybe OK to have some customization. I would still recommend ONLY one theme as the devil is in the detail, and if there could be some visual improvement to menus, the changes would look good on everybody’s screens as everybody saw the same thing, maybe with just some dark, medium og bright variation.

                    4. Maybe this new theme(s) could be accompanied with an option for tiny, small, medium, large and extra large fonts? Like an option that changed ALL fonts sizes in the game via one option, and not demanding that one should type in font sizes. As it is possible to have an “Edit Map Font And Color” in game, I hope it could be possible to have a general option to adjust UI font sizes. I could imagne this usfull as some might play with 1024px screens and some maybe 4K.

                    Here is some of the stuff I would like to see altered. I guess most is not related to themes. I would like to see added graphics to menus, and these PNG files are easy to make, like at cooltext.com:

                    NOTE: I am aware that not everyone sees the same things on screen, as we have different windows / OS versions and settings, so the below might look differently on other systems.

                    0_1502353921474_Unavngivet.png

                    0_1502353931048_Unavngivet2.png

                    0_1502353956260_Unavngivet3.png

                    0_1502353966743_Unavngivet4.png

                    Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                    redrumR 1 Reply Last reply Reply Quote 1
                    • PantherP Offline
                      Panther Admin Moderators
                      last edited by

                      Sadly the new default theme is too bright for my eyes. I am used to work in a somehow dark environment, so this light grey is sort of painful.

                      In case you really want or need to get rid of the substance look and feel (personally I love the graphit scheme), please consider to offer a dark scheme as alternative.

                      Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

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                      • redrumR Offline
                        redrum Admin @Frostion
                        last edited by

                        @Frostion Lots of good feedback. And I definitely agree that the in-game panels are the biggest issue with the new light theme. They tend to draw attention from the map.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        HeppsH 1 Reply Last reply Reply Quote 0
                        • HeppsH Offline
                          Hepps Moderators @redrum
                          last edited by

                          @redrum Is there an issue with creating a darker or more neutral theme?

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          redrumR 1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @Hepps
                            last edited by

                            @Hepps Currently, all the themes available are default themes (we didn't make or design them). Not sure that I know the answer on how much effort it would be to either create our own custom theme or modify one of the existing ones. I think the hope here is we can use one of the available ones that is maybe similar to the old default one that we'd like to retire.

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            HeppsH 1 Reply Last reply Reply Quote 0
                            • HeppsH Offline
                              Hepps Moderators @redrum
                              last edited by

                              @redrum So then am I to understand the existing themes are all bright?

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              redrumR 1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin @Hepps
                                last edited by

                                @Hepps It does appear on the non-substance options are on the lighter side. I think the best solution here if we do want to move forward removing substance UI would be to customize the "Nimbus" theme to have darker colors as its probably the nicest looking (here is the default Nimbus that we could make darker):
                                0_1502379734894_df587910-f15a-4086-80b1-3a3722fd3d32-image.png

                                @Frostion Did you try out the "Nimbus" theme?

                                @LaFayette Thoughts on a darker version of "Nimbus" as the default? If we are looking to replace this anyways does it make more sense to just leave substance L&F for now?

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                HeppsH C 3 Replies Last reply Reply Quote 0
                                • HeppsH Offline
                                  Hepps Moderators @redrum
                                  last edited by

                                  @redrum That seems decent...if it could be darkened a little it seems like it would work.

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

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                                  • FrostionF Offline
                                    Frostion Admin
                                    last edited by Frostion

                                    @redrum The Nimbus theme would also look good if darkened (for the people wanting darkness 😉 I have no idea what kind of files the themes are made up of, but might it be as simple as to scan the files for hex colour codes? And then alter them? The light grey of this theme seems to be color #D6D9DF, if this is the right track.

                                    Anyway, the Nimbus theme has some strange looking scroll bars. You can see them if you go to the "select map" windows, and also in the bottom of the "view history" frame.

                                    I think the Nimbus theme has wider scroll bars than the standard theme has been using and maybe all other themes too. I have seen you devs fix the minimum sizes of frames, alter margins, spacings etc. So fixing scroll bar widths would hopefully be possible. I would guess the Nimbus scroll bars are made to need a fixed width available, so that the scrolling button are fully displayed, and currently Triplea is not set to follow that width. As a side effect, if it got fixed/adjusted, then other themes might look weird. And then I would again suggest to aim for 1 Triplea theme, with a few colour options/variations.

                                    Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                    HeppsH 1 Reply Last reply Reply Quote 0
                                    • HeppsH Offline
                                      Hepps Moderators @Frostion
                                      last edited by Hepps

                                      @Frostion Here you go. Just as a concept.... I know everyone is going to want my Avatar as the back drop. 😉

                                      0_1502391349808_Main screen joke.png

                                      This was really more just about examining a darker background colour and having a buttons the same width.

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      FrostionF prastleP 2 Replies Last reply Reply Quote 1
                                      • FrostionF Offline
                                        Frostion Admin @Hepps
                                        last edited by Frostion

                                        @Hepps Well, seems like most things are possible 😁 That's a great start.
                                        Tell me if you need me to make some PNG files with menu titles like in my mock up pictures in my previous post.

                                        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                                        • HeppsH Offline
                                          Hepps Moderators @Frostion
                                          last edited by

                                          @Frostion I don't know if a typewriter font is necessarily the way to go since we want to emulate buttons.... But if we are creating Headings... I like the typewriter font and then do it on a paper background.

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

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                                          • C Offline
                                            Cernel Moderators @redrum
                                            last edited by

                                            @Frostion said in Drop: Substance UI "Look and Feel"?:

                                            I have testes out the new default theme that was chosen automatically by TripleA_1.9.0.0.6112.

                                            What was that?

                                            I've installed and started .6115 and the default I have is still the same SubstanceGraphiteLookAndFeel for me (or at least I guess it is the same as old, as it looks the same).

                                            And if I click on Reset To Default, it goes to "SubstanceGraphiteLookAndFeel".

                                            ?

                                            @redrum said in Drop: Substance UI "Look and Feel"?:

                                            @Cernel There are still lots of options.

                                            The options no substance I have are:

                                            Metal
                                            Nimbus
                                            Motif
                                            Windows
                                            WindowsClassic

                                            So, total 5, which would mean the default and 4 alternatives, Is this all? Not saying that are too few; just wondering I'm missing something, since you said "lots". Are the two windows available for whatever other systems too?

                                            How can I know what is the new default if for me it is still the old?

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