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    WW2 Oil and Snow (1st ed.) NEW MAP RELEASE

    Scheduled Pinned Locked Moved Maps & Mods
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    • wc_sumptonW Offline
      wc_sumpton
      last edited by

      @ebbe said in WW2 Oil and Snow (1st ed.) NEW MAP RELEASE:

      -Some AI player only triggers and bonus placement

      There are some workarounds. The AI does not answer Player Action questions, etc... (There is a isAI method as part of the GamePlayer Class, but it is not used for testing conditions.)

      @ebbe said in WW2 Oil and Snow (1st ed.) NEW MAP RELEASE:

      -No air landing zones

      Besides the Snow effect way, I don't see this happening soon. Sorry :sad_but_relieved_face:

      Cheers...

      ebbeE 1 Reply Last reply Reply Quote 1
      • ebbeE Offline
        ebbe @wc_sumpton
        last edited by ebbe

        @wc_sumpton @General_Zod for some AI influence?... I got tipped by General_Zod about the Feudal Japan-map that might have a way to have little control.. but still haven't got time to understand "the trick" :

        
            <attachment name="conditionAttachmentMoriHumanCheck" attachTo="GameSetup" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
              <option name="directPresenceTerritories" value="SZ2" count="1"/>
              <option name="unitPresence" value="HumanMori" count="1"/>
            </attachment>
            
                <attachment name="triggerAttachmentMoriHumanSet1" attachTo="Mori" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
              <option name="conditions" value="conditionAttachmentMoriHumanCheck"/>
              <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentMoriHuman"/>
              <option name="playerProperty" value="switch" count="true"/>
              <option name="players" value="Mori"/>
              <option name="uses" value="1"/>
              <option name="when" value="after:gameSetupBidPlace"/>
            </attachment>
            <attachment name="triggerAttachmentMoriHumanSet2" attachTo="Mori" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
              <option name="conditions" value="conditionAttachmentMoriHumanCheck"/>
              <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentMoriNonHuman"/>
              <option name="playerProperty" value="switch" count="false"/>
              <option name="players" value="Mori"/>
              <option name="uses" value="1"/>
              <option name="when" value="after:gameSetupBidPlace"/>
            </attachment>
        
        ebbeE 1 Reply Last reply Reply Quote 0
        • ebbeE Offline
          ebbe @ebbe
          last edited by ebbe

          @TheDog @TorpedoA

          talking about avoiding mass stacks... a subject I am interested in...
          (see my previous posts of other attempts on my quest to counter this feature πŸ˜‰ )

          anyway: you both are delighted by fixing this issue with
          UPKEEP/MAINTENANCE... I am interested in that solution:

          Just few questions:
          -Does A.I. handle upkeep well?
          -What happens when a unit runs out of upkeep?
          ( is it like out of fuel : no movement ? As I like to combine it with fuel usage))
          -Do you know an example Map here on TripA where it is used
          so I can see how it works out?

          and what is the actual difference between
          <option name="upkeepCost" value="1"/> or
          <option name="upkeepCost" value="flat" count="1"/>

          thanks !

          I

          TheDogT 1 Reply Last reply Reply Quote 0
          • TheDogT Online
            TheDog @ebbe
            last edited by TheDog

            @ebbe
            There are a few ways to enable "Upkeep"

            • upkeepCost used in relationshipTypeAttachment
            • createsResourcesList used in unitAttachment

            I can only advise on the last one.
            As its used by each unit, you put this line in say armour
            <option name="createsResourcesList" value="-2:PUs"/>
            It will deduct 2pu every turn for every unit that is armour.
            If you have it positive as opposed to negative it can give PU to your nation for every unit that you have. You could think of this as a form of a manufacturing plant or mining resources.

            So in my games I have used 1, 0, -1, -2 and -3 for an aircraft carrier.

            See my futurewar game, that is the closest to your WW2 game here.
            https://forums.triplea-game.org/topic/2779/future-wars-fallen-empire-official-thread

            If you dont attack and just defend, you will reach a point where you cannot buy anything using PU, because your income will = your upkeep costs.

            The AI does not appear to take createsResourcesList into account, when purchasing units. But it does do the maths every turn, so it sort of handles it.

            https://forums.triplea-game.org/tags/thedog
            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

            1 Reply Last reply Reply Quote 0
            • B Online
              beelee
              last edited by

              @ebbe I still cant get your map to play in the lobby. Makes it hard for those that want to try it.
              You might want ask a lobby/dev controller how to make it available, so people can actually play it.

              You spent a year on it, seems it should be available.

              SchulzS 1 Reply Last reply Reply Quote 0
              • SchulzS Offline
                Schulz @beelee
                last edited by

                @beelee Probably because maps are not frequently updated in lobby.

                B 1 Reply Last reply Reply Quote 1
                • B Online
                  beelee @Schulz
                  last edited by

                  @schulz yea it's just kind of a bummer it's not even an option after him spending all that time. Can't really promote it.

                  ebbeE 1 Reply Last reply Reply Quote 0
                  • ebbeE Offline
                    ebbe @beelee
                    last edited by ebbe

                    Oh yes, summer is ending but still working on 3,0...
                    Yes I planned to start on other project allready but still stuck to a major upgrade.... on the oil and snow map:

                    as I personally find the concept of urban strongholds interesting I am adding some more essential Key Cities in the map...
                    to do so I have to upsize the map... takes a while πŸ˜‰

                    For now Cities will have supply... once totally surrounded they run slowly out of it , depending on the seize of the army inside.
                    Once out of supply they get a battle penalty... worked fine.. a lot of code but worth it for me...

                    As in ww2-history cities often were surrounded, besieged, and proved to be good natural strongholds to hang on to...
                    leningrad, stalingrad, so on....

                    Every city has a URBAN terrain feature...I will also divide this into MAJOR URBAN AREA and MINOR... as fighting in MOSCOW should be a bit more tough than f.e. in BATAVIA

                    Also I am considering giving the cities extra hitpoints in the form of "Buildings" that take in the first hits and then turn into rubble...
                    besides I have a 6 unit placement spots for each city , instead of 1, before dropping units into the top City boxes...

                    So for all players and their minors I selected and added essential key cities:
                    There is never enough space to add all main cities so I had to make choice:

                    I checked a list of the 100 most populated cities in 1940,
                    with cities that were key production hubs and cities that became famous for long sieges and battles
                    .... so even some smaller cities got on the map due to this ( like Helsinki f.e.)

                    anyway: this is the list so far:
                    66 KEY CITIES -->

                    GERMANY: (6)
                    BERLIN-HAMBURG-VIENNA-
                    KΓΆNIGSBURG ( strategic fortress city)
                    WARSZAWA-PARIS ( occupied)

                    GERMAN MINORS:(3)
                    HELSINKI-BUDAPEST-BUCHAREST

                    ITALY:(3)
                    ROME-MILAN-
                    TRIPOLI ( "colonial capital")

                    VICHY FRENCH:(2)
                    MARSEILLE-DAKAR ( key harbours)
                    (I decided not to add Vichy as city due to size and lack of space)

                    JAPAN:(7)
                    TOKYO-NAGASAKI-(key production)
                    OSAKA ( big town )

                    occupied from China:
                    BEJING-SHANGHAI-NANKING

                    MUKDEN (big city and capital minor Mandsjoekwo puppets state)

                    CHINA:(2)
                    CHONGQING (improv. capital)
                    KUNMING

                    USSR:
                    MOSCOW-LENINGRAD-STALINGRAD
                    MINSK-KIEV
                    RIGA (occupied)
                    CHELYABINSK ( future key production center)

                    UK:(9)
                    LONDON - LIVERPOOL -GLASGOW
                    BOMBAY-MOMBASA-(essentiel harbour)
                    DELHI-CALCUTTA ( population)
                    HONGKONG-SINGAPORE (harbour-economical)

                    USA(9)
                    WASHINGTON-NEW YORK ( other main east coast cities like Boston not possible , would be too many too close )
                    DETROIT (incl chicago: production)
                    ST LOUIS (big city in 1940)
                    NEW ORLEANS
                    LOS ANGELES
                    SAN FRANCISCO-SAN DIEGO ( key w-coast harbours)
                    MANILLA ( colonial capital)

                    ANZAC:(2)
                    SYDNEY-MELBOURNE

                    CANADA:(2)
                    OTTAWA -VANCOUVER

                    FRENCH:(1)
                    BRAZZAVILLE ( main center of Free french )

                    ALLIED MINORS:
                    CAPETOWN
                    CAIRO
                    BATAVIA (at java..dutch)
                    RIO DE JANEIRO
                    MEXICO CITY

                    AXIS MINORS:
                    BUENOS AIRES
                    TEHERAN
                    BANGKOK

                    INDEPENDED AT START:
                    MADRID
                    LISSABON
                    ISTANBUL ( prefered over capital ANKARA due to strategic location and size)
                    STOCKHOLM

                    europe.png
                    europe would look somehow like this then: (with basic graphics for the moment )
                    any feedback? πŸ˜‰

                    1 Reply Last reply Reply Quote 1
                    • Meow MeowM Offline
                      Meow Meow
                      last edited by

                      Not sure if this is because of the recent reply or not, but I'm unable to play this map mod as the only one in the experimental tab is the 2nd edition but the map refuses to launch because it's missing the 1st edition

                      alt text

                      alt text

                      ebbeE 1 Reply Last reply Reply Quote 1
                      • B Online
                        beelee
                        last edited by

                        @ebbe yea I'm getting a couple errors also

                        Screenshot from 2021-09-04 16-31-55.png

                        and then the polygon oneScreenshot from 2021-09-04 16-31-13.png

                        did you update your git repo recently with some new stuff ?

                        Ok it seems the Polygon one is the error. i uninstalled and reinstalled and got 2.0

                        I can never remember the fix though πŸ™‚

                        ebbeE 1 Reply Last reply Reply Quote 0
                        • ebbeE Offline
                          ebbe @Meow Meow
                          last edited by

                          @meow-meow

                          hej man, thanks for reporting and downloading my project..
                          yes it is a shame that the bug appears...
                          there is a workaround: rename the map you downloaded...
                          both the map name and the notepad file next to it should be named:
                          .....1st_edition.... instead of: .... 2nd_edition....

                          tell me if it works otherwise I send you the files simply by We transf.
                          and I appreciate feedback on the map a lot!

                          Meow MeowM 1 Reply Last reply Reply Quote 0
                          • ebbeE Offline
                            ebbe @beelee
                            last edited by ebbe

                            @beelee hej man , yes I am in deep Github versus Me relationship crisis again: so I must have made a mistake somewhere but can't find the source: I do know now it is a renaming issue:
                            if the map is downloaded it shows 2nd_edition in the name where it should be : 1st_edition

                            If I change the downloaded Zipfile 's name by hand .. it works... I wandered through all the files but can't find the source of the misstake... hmmmm... aaaaah!

                            For my next project I decide to finish all at once , upload and never change again πŸ˜‰ github stays toooooo complex for me , a simple map maker 😞

                            B 1 Reply Last reply Reply Quote 1
                            • B Online
                              beelee @ebbe
                              last edited by

                              @ebbe i'll look through your git stuff when I get a chance. Update sounds pretty cool

                              1 Reply Last reply Reply Quote 0
                              • Meow MeowM Offline
                                Meow Meow @ebbe
                                last edited by

                                @ebbe

                                I tried out your suggestion and have seen to run into an error; I assume the TripleA application wants the 2nd edition as that's the name of the map when it's downloaded through the map downloads.
                                b3880fee-c7f1-4553-ab17-35829cc3cad7-image.png

                                However I was able to solve this issue by making a copy of the renamed 2nd => 1st edition and renaming the copy back to 2nd edition
                                9cb7a56f-1626-49d7-9c08-30defb0f4342-image.png

                                1 Reply Last reply Reply Quote 1
                                • DenaliasD Offline
                                  Denalias
                                  last edited by

                                  @ebbe

                                  Fantastic map so far, a buddy and I just finished playing a comp stomp as the European Axis and we loved it. The Eastern front feels just right in terms of depth, with Germany getting right to the gates of Moscow before winter, and the logistics system required by only having home factory production is fantastically modeled and rarely seen in other maps.

                                  We just noticed a few issues our first play through that we wanted to point out and you likely already know about, but just wanted to point out:

                                  1. Factories only seem to sometimes shift back to operable when the original owner recaptures. When US landed on France to liberate it, the factory was repaired and returned to France the first time. However, any other time, especially with Germany in Russia, once a factory was captured, it was permanently damaged with no option to repair when the original owner recaptures. We weren't sure if this was a feature or a bug given that it was somewhat inconsistent, but it can help Germany quite a bit if they manage to sack Gorky behind Moscow for one turn to hurt Russian defense production.

                                  2. Winter terrain stuck around after winter. This only seemed to happen in areas previously without terrain, and usually in areas of Russia that were already German occupied when winter hit, like Ukraine.

                                  3. Ships did not automatically finish building consistently. The Japanese Yamato finished building on its own, however, whenever we tried to build ships, they seemed to stay forever in hull form, and not turn into their proper ship.

                                  4. Turkey is not connected to each other, you have to drop down to Syria in order to traverse from East to West turkey.

                                  5. Germany and Italy did not get volunteers when capturing Argentina. We mounted a daring para raid to capture South American oil, however the Argentine didn't bother rising up to greet us despite the volunteer symbol, ha ha.

                                  Again, great map, so many features we always dreamed of having in base game, we look forward to seeing it continue to be developed!

                                  ebbeE 1 Reply Last reply Reply Quote 1
                                  • ebbeE Offline
                                    ebbe @Denalias
                                    last edited by ebbe

                                    @denalias Hej there, thanks for you test play and detailed feedback! I appreciate that really and take it into the "to do list" .....

                                    you found some serious bugs that are solvable...
                                    yes the work still continues but at slow speed: as a newborn here gets all time now ... ` there are many more ideas , but the base code and my programming skills are the limit... and time!! πŸ˜‰

                                    were you able to download the game without problems? as that is my latest serious problem....

                                    thanks .... 3,0 is under way end of the year.... slightly bigger map... more urban areas and features..... all tips and suggestions welcome

                                    DenaliasD 1 Reply Last reply Reply Quote 1
                                    • DenaliasD Offline
                                      Denalias @ebbe
                                      last edited by

                                      @ebbe

                                      Yeah, we were able to download fine from the application. We did the same fix that you mentioned in a previous post by just renaming the folder from 2nd to 1st edition, and it worked just fine.

                                      One other thing we remembered, Germany's defense order/medal never seemed to be movable, we always had to edit it where it needed to go. Italy's defense medal and offense medal seemed to work just fine, as well as Germany's offense medal, it just seemed to be a problem with Germany's defense (Not all units have enough movement was the error it gave.)

                                      Just out of curiosity, are the medals intended to buff allied units as well? Like could Germany and Italy set a defense order to the same square and double the bonus essentially?

                                      ebbeE 1 Reply Last reply Reply Quote 0
                                      • C Offline
                                        Cernel Moderators
                                        last edited by Cernel

                                        @ebbe Since you have named the repository
                                        https://github.com/triplea-maps/ww2_oil_and_snow_1st_edition,
                                        I'd assume you were planning to have a new repository for the 2nd edition, and so on. If this was not the case, or you just changed your mind, I guess you should rename the repository to https://github.com/triplea-maps/ww2_oil_and_snow, if you are planning to keep using that repository no matter the edition, or https://github.com/triplea-maps/ww2_oil_and_snow_2nd_edition, if you intend now the repository to be only about the 2nd edition (so that you will make a new repository for it if you get the 3rd edition out).

                                        By the way, this inconsistency is also making the game unplayable on TripleA 2.5 and previous.

                                        ebbeE 2 Replies Last reply Reply Quote 1
                                        • ebbeE Offline
                                          ebbe @Cernel
                                          last edited by

                                          @cernel Thank a lot!!! that is the best clue so far... yes.. it is definately a mistake my side and lack of sleep and time to fix things with a clear head is a challenge at the moment πŸ™‚

                                          I try to solve it tomorrow.... and never rename again...

                                          1 Reply Last reply Reply Quote 1
                                          • ebbeE Offline
                                            ebbe @Denalias
                                            last edited by

                                            @denalias yes they could be combined allthough I cannot remember the bonus doubles then... and I am still looking for a way to keep the bonus only usable for own player and not Allies but not yet fixed.... thanks again for the input...

                                            1 Reply Last reply Reply Quote 0

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