TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    WW2 Oil and Snow (1st ed.) NEW MAP RELEASE

    Scheduled Pinned Locked Moved Maps & Mods
    205 Posts 17 Posters 145.8k Views 13 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • ebbeE Offline
      ebbe @wc_sumpton
      last edited by ebbe

      @wc_sumpton @General_Zod for some AI influence?... I got tipped by General_Zod about the Feudal Japan-map that might have a way to have little control.. but still haven't got time to understand "the trick" :

      
          <attachment name="conditionAttachmentMoriHumanCheck" attachTo="GameSetup" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
            <option name="directPresenceTerritories" value="SZ2" count="1"/>
            <option name="unitPresence" value="HumanMori" count="1"/>
          </attachment>
          
              <attachment name="triggerAttachmentMoriHumanSet1" attachTo="Mori" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
            <option name="conditions" value="conditionAttachmentMoriHumanCheck"/>
            <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentMoriHuman"/>
            <option name="playerProperty" value="switch" count="true"/>
            <option name="players" value="Mori"/>
            <option name="uses" value="1"/>
            <option name="when" value="after:gameSetupBidPlace"/>
          </attachment>
          <attachment name="triggerAttachmentMoriHumanSet2" attachTo="Mori" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
            <option name="conditions" value="conditionAttachmentMoriHumanCheck"/>
            <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentMoriNonHuman"/>
            <option name="playerProperty" value="switch" count="false"/>
            <option name="players" value="Mori"/>
            <option name="uses" value="1"/>
            <option name="when" value="after:gameSetupBidPlace"/>
          </attachment>
      
      ebbeE 1 Reply Last reply Reply Quote 0
      • ebbeE Offline
        ebbe @ebbe
        last edited by ebbe

        @TheDog @TorpedoA

        talking about avoiding mass stacks... a subject I am interested in...
        (see my previous posts of other attempts on my quest to counter this feature πŸ˜‰ )

        anyway: you both are delighted by fixing this issue with
        UPKEEP/MAINTENANCE... I am interested in that solution:

        Just few questions:
        -Does A.I. handle upkeep well?
        -What happens when a unit runs out of upkeep?
        ( is it like out of fuel : no movement ? As I like to combine it with fuel usage))
        -Do you know an example Map here on TripA where it is used
        so I can see how it works out?

        and what is the actual difference between
        <option name="upkeepCost" value="1"/> or
        <option name="upkeepCost" value="flat" count="1"/>

        thanks !

        I

        TheDogT 1 Reply Last reply Reply Quote 0
        • TheDogT Offline
          TheDog @ebbe
          last edited by TheDog

          @ebbe
          There are a few ways to enable "Upkeep"

          • upkeepCost used in relationshipTypeAttachment
          • createsResourcesList used in unitAttachment

          I can only advise on the last one.
          As its used by each unit, you put this line in say armour
          <option name="createsResourcesList" value="-2:PUs"/>
          It will deduct 2pu every turn for every unit that is armour.
          If you have it positive as opposed to negative it can give PU to your nation for every unit that you have. You could think of this as a form of a manufacturing plant or mining resources.

          So in my games I have used 1, 0, -1, -2 and -3 for an aircraft carrier.

          See my futurewar game, that is the closest to your WW2 game here.
          https://forums.triplea-game.org/topic/2779/future-wars-fallen-empire-official-thread

          If you dont attack and just defend, you will reach a point where you cannot buy anything using PU, because your income will = your upkeep costs.

          The AI does not appear to take createsResourcesList into account, when purchasing units. But it does do the maths every turn, so it sort of handles it.

          https://forums.triplea-game.org/tags/thedog
          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

          1 Reply Last reply Reply Quote 0
          • B Offline
            beelee
            last edited by

            @ebbe I still cant get your map to play in the lobby. Makes it hard for those that want to try it.
            You might want ask a lobby/dev controller how to make it available, so people can actually play it.

            You spent a year on it, seems it should be available.

            SchulzS 1 Reply Last reply Reply Quote 0
            • SchulzS Offline
              Schulz @beelee
              last edited by

              @beelee Probably because maps are not frequently updated in lobby.

              B 1 Reply Last reply Reply Quote 1
              • B Offline
                beelee @Schulz
                last edited by

                @schulz yea it's just kind of a bummer it's not even an option after him spending all that time. Can't really promote it.

                ebbeE 1 Reply Last reply Reply Quote 0
                • ebbeE Offline
                  ebbe @beelee
                  last edited by ebbe

                  Oh yes, summer is ending but still working on 3,0...
                  Yes I planned to start on other project allready but still stuck to a major upgrade.... on the oil and snow map:

                  as I personally find the concept of urban strongholds interesting I am adding some more essential Key Cities in the map...
                  to do so I have to upsize the map... takes a while πŸ˜‰

                  For now Cities will have supply... once totally surrounded they run slowly out of it , depending on the seize of the army inside.
                  Once out of supply they get a battle penalty... worked fine.. a lot of code but worth it for me...

                  As in ww2-history cities often were surrounded, besieged, and proved to be good natural strongholds to hang on to...
                  leningrad, stalingrad, so on....

                  Every city has a URBAN terrain feature...I will also divide this into MAJOR URBAN AREA and MINOR... as fighting in MOSCOW should be a bit more tough than f.e. in BATAVIA

                  Also I am considering giving the cities extra hitpoints in the form of "Buildings" that take in the first hits and then turn into rubble...
                  besides I have a 6 unit placement spots for each city , instead of 1, before dropping units into the top City boxes...

                  So for all players and their minors I selected and added essential key cities:
                  There is never enough space to add all main cities so I had to make choice:

                  I checked a list of the 100 most populated cities in 1940,
                  with cities that were key production hubs and cities that became famous for long sieges and battles
                  .... so even some smaller cities got on the map due to this ( like Helsinki f.e.)

                  anyway: this is the list so far:
                  66 KEY CITIES -->

                  GERMANY: (6)
                  BERLIN-HAMBURG-VIENNA-
                  KΓΆNIGSBURG ( strategic fortress city)
                  WARSZAWA-PARIS ( occupied)

                  GERMAN MINORS:(3)
                  HELSINKI-BUDAPEST-BUCHAREST

                  ITALY:(3)
                  ROME-MILAN-
                  TRIPOLI ( "colonial capital")

                  VICHY FRENCH:(2)
                  MARSEILLE-DAKAR ( key harbours)
                  (I decided not to add Vichy as city due to size and lack of space)

                  JAPAN:(7)
                  TOKYO-NAGASAKI-(key production)
                  OSAKA ( big town )

                  occupied from China:
                  BEJING-SHANGHAI-NANKING

                  MUKDEN (big city and capital minor Mandsjoekwo puppets state)

                  CHINA:(2)
                  CHONGQING (improv. capital)
                  KUNMING

                  USSR:
                  MOSCOW-LENINGRAD-STALINGRAD
                  MINSK-KIEV
                  RIGA (occupied)
                  CHELYABINSK ( future key production center)

                  UK:(9)
                  LONDON - LIVERPOOL -GLASGOW
                  BOMBAY-MOMBASA-(essentiel harbour)
                  DELHI-CALCUTTA ( population)
                  HONGKONG-SINGAPORE (harbour-economical)

                  USA(9)
                  WASHINGTON-NEW YORK ( other main east coast cities like Boston not possible , would be too many too close )
                  DETROIT (incl chicago: production)
                  ST LOUIS (big city in 1940)
                  NEW ORLEANS
                  LOS ANGELES
                  SAN FRANCISCO-SAN DIEGO ( key w-coast harbours)
                  MANILLA ( colonial capital)

                  ANZAC:(2)
                  SYDNEY-MELBOURNE

                  CANADA:(2)
                  OTTAWA -VANCOUVER

                  FRENCH:(1)
                  BRAZZAVILLE ( main center of Free french )

                  ALLIED MINORS:
                  CAPETOWN
                  CAIRO
                  BATAVIA (at java..dutch)
                  RIO DE JANEIRO
                  MEXICO CITY

                  AXIS MINORS:
                  BUENOS AIRES
                  TEHERAN
                  BANGKOK

                  INDEPENDED AT START:
                  MADRID
                  LISSABON
                  ISTANBUL ( prefered over capital ANKARA due to strategic location and size)
                  STOCKHOLM

                  europe.png
                  europe would look somehow like this then: (with basic graphics for the moment )
                  any feedback? πŸ˜‰

                  1 Reply Last reply Reply Quote 1
                  • Meow MeowM Offline
                    Meow Meow
                    last edited by

                    Not sure if this is because of the recent reply or not, but I'm unable to play this map mod as the only one in the experimental tab is the 2nd edition but the map refuses to launch because it's missing the 1st edition

                    alt text

                    alt text

                    ebbeE 1 Reply Last reply Reply Quote 1
                    • B Offline
                      beelee
                      last edited by

                      @ebbe yea I'm getting a couple errors also

                      Screenshot from 2021-09-04 16-31-55.png

                      and then the polygon oneScreenshot from 2021-09-04 16-31-13.png

                      did you update your git repo recently with some new stuff ?

                      Ok it seems the Polygon one is the error. i uninstalled and reinstalled and got 2.0

                      I can never remember the fix though πŸ™‚

                      ebbeE 1 Reply Last reply Reply Quote 0
                      • ebbeE Offline
                        ebbe @Meow Meow
                        last edited by

                        @meow-meow

                        hej man, thanks for reporting and downloading my project..
                        yes it is a shame that the bug appears...
                        there is a workaround: rename the map you downloaded...
                        both the map name and the notepad file next to it should be named:
                        .....1st_edition.... instead of: .... 2nd_edition....

                        tell me if it works otherwise I send you the files simply by We transf.
                        and I appreciate feedback on the map a lot!

                        Meow MeowM 1 Reply Last reply Reply Quote 0
                        • ebbeE Offline
                          ebbe @beelee
                          last edited by ebbe

                          @beelee hej man , yes I am in deep Github versus Me relationship crisis again: so I must have made a mistake somewhere but can't find the source: I do know now it is a renaming issue:
                          if the map is downloaded it shows 2nd_edition in the name where it should be : 1st_edition

                          If I change the downloaded Zipfile 's name by hand .. it works... I wandered through all the files but can't find the source of the misstake... hmmmm... aaaaah!

                          For my next project I decide to finish all at once , upload and never change again πŸ˜‰ github stays toooooo complex for me , a simple map maker 😞

                          B 1 Reply Last reply Reply Quote 1
                          • B Offline
                            beelee @ebbe
                            last edited by

                            @ebbe i'll look through your git stuff when I get a chance. Update sounds pretty cool

                            1 Reply Last reply Reply Quote 0
                            • Meow MeowM Offline
                              Meow Meow @ebbe
                              last edited by

                              @ebbe

                              I tried out your suggestion and have seen to run into an error; I assume the TripleA application wants the 2nd edition as that's the name of the map when it's downloaded through the map downloads.
                              b3880fee-c7f1-4553-ab17-35829cc3cad7-image.png

                              However I was able to solve this issue by making a copy of the renamed 2nd => 1st edition and renaming the copy back to 2nd edition
                              9cb7a56f-1626-49d7-9c08-30defb0f4342-image.png

                              1 Reply Last reply Reply Quote 1
                              • DenaliasD Offline
                                Denalias
                                last edited by

                                @ebbe

                                Fantastic map so far, a buddy and I just finished playing a comp stomp as the European Axis and we loved it. The Eastern front feels just right in terms of depth, with Germany getting right to the gates of Moscow before winter, and the logistics system required by only having home factory production is fantastically modeled and rarely seen in other maps.

                                We just noticed a few issues our first play through that we wanted to point out and you likely already know about, but just wanted to point out:

                                1. Factories only seem to sometimes shift back to operable when the original owner recaptures. When US landed on France to liberate it, the factory was repaired and returned to France the first time. However, any other time, especially with Germany in Russia, once a factory was captured, it was permanently damaged with no option to repair when the original owner recaptures. We weren't sure if this was a feature or a bug given that it was somewhat inconsistent, but it can help Germany quite a bit if they manage to sack Gorky behind Moscow for one turn to hurt Russian defense production.

                                2. Winter terrain stuck around after winter. This only seemed to happen in areas previously without terrain, and usually in areas of Russia that were already German occupied when winter hit, like Ukraine.

                                3. Ships did not automatically finish building consistently. The Japanese Yamato finished building on its own, however, whenever we tried to build ships, they seemed to stay forever in hull form, and not turn into their proper ship.

                                4. Turkey is not connected to each other, you have to drop down to Syria in order to traverse from East to West turkey.

                                5. Germany and Italy did not get volunteers when capturing Argentina. We mounted a daring para raid to capture South American oil, however the Argentine didn't bother rising up to greet us despite the volunteer symbol, ha ha.

                                Again, great map, so many features we always dreamed of having in base game, we look forward to seeing it continue to be developed!

                                ebbeE 1 Reply Last reply Reply Quote 1
                                • ebbeE Offline
                                  ebbe @Denalias
                                  last edited by ebbe

                                  @denalias Hej there, thanks for you test play and detailed feedback! I appreciate that really and take it into the "to do list" .....

                                  you found some serious bugs that are solvable...
                                  yes the work still continues but at slow speed: as a newborn here gets all time now ... ` there are many more ideas , but the base code and my programming skills are the limit... and time!! πŸ˜‰

                                  were you able to download the game without problems? as that is my latest serious problem....

                                  thanks .... 3,0 is under way end of the year.... slightly bigger map... more urban areas and features..... all tips and suggestions welcome

                                  DenaliasD 1 Reply Last reply Reply Quote 1
                                  • DenaliasD Offline
                                    Denalias @ebbe
                                    last edited by

                                    @ebbe

                                    Yeah, we were able to download fine from the application. We did the same fix that you mentioned in a previous post by just renaming the folder from 2nd to 1st edition, and it worked just fine.

                                    One other thing we remembered, Germany's defense order/medal never seemed to be movable, we always had to edit it where it needed to go. Italy's defense medal and offense medal seemed to work just fine, as well as Germany's offense medal, it just seemed to be a problem with Germany's defense (Not all units have enough movement was the error it gave.)

                                    Just out of curiosity, are the medals intended to buff allied units as well? Like could Germany and Italy set a defense order to the same square and double the bonus essentially?

                                    ebbeE 1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      Cernel Moderators
                                      last edited by Cernel

                                      @ebbe Since you have named the repository
                                      https://github.com/triplea-maps/ww2_oil_and_snow_1st_edition,
                                      I'd assume you were planning to have a new repository for the 2nd edition, and so on. If this was not the case, or you just changed your mind, I guess you should rename the repository to https://github.com/triplea-maps/ww2_oil_and_snow, if you are planning to keep using that repository no matter the edition, or https://github.com/triplea-maps/ww2_oil_and_snow_2nd_edition, if you intend now the repository to be only about the 2nd edition (so that you will make a new repository for it if you get the 3rd edition out).

                                      By the way, this inconsistency is also making the game unplayable on TripleA 2.5 and previous.

                                      ebbeE 2 Replies Last reply Reply Quote 1
                                      • ebbeE Offline
                                        ebbe @Cernel
                                        last edited by

                                        @cernel Thank a lot!!! that is the best clue so far... yes.. it is definately a mistake my side and lack of sleep and time to fix things with a clear head is a challenge at the moment πŸ™‚

                                        I try to solve it tomorrow.... and never rename again...

                                        1 Reply Last reply Reply Quote 1
                                        • ebbeE Offline
                                          ebbe @Denalias
                                          last edited by

                                          @denalias yes they could be combined allthough I cannot remember the bonus doubles then... and I am still looking for a way to keep the bonus only usable for own player and not Allies but not yet fixed.... thanks again for the input...

                                          1 Reply Last reply Reply Quote 0
                                          • ebbeE Offline
                                            ebbe @Cernel
                                            last edited by

                                            @cernel Okej 2 hours into the jungle later πŸ™‚
                                            adapted the repositories names into 2nd edition, and the map.yml ..... and gamenotes but still error...

                                            it seems still looking for the 1st edition map...

                                            Could not find map: ww2_oil_and_snow_1st_edition Typically this will be because the map is not downloaded. If you are sure you have the map, double check that the game XML can be found under one of the locations listed below and the 'mapName' XML attribute in the XML file has the correct name. Searched these locations:

                                            oh man....

                                            I guess I 'll never understand:

                                            maybe I should just leave a email at the download menu so I can deliver the file by we transfer, saves me lot of time and frustration.... as Github is still too complex for me ... amen

                                            C TheDogT 2 Replies Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better πŸ’—

                                            Register Login
                                            • 1
                                            • 2
                                            • 7
                                            • 8
                                            • 9
                                            • 10
                                            • 11
                                            • 9 / 11
                                            • First post
                                              Last post
                                            Copyright Β© 2016-2018 TripleA-Devs | Powered by NodeBB Forums