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    • B
      beelee last edited by

      I thought it used to do that. Next to the units left to move thingy. I checked engine preferences but didn't see anything. On 2.5 stable. Maybe I'm just high and misremember it

      ubernaut 1 Reply Last reply Reply Quote 0
      • ubernaut
        ubernaut Moderators @beelee last edited by

        @beelee i'm still seeing that in my local current AI game

        1 Reply Last reply Reply Quote 1
        • B
          beelee last edited by

          Somehow I have deactivated "Units To Place" in the "Global 40 Expansion" mod I've been working on. It works in other games.

          Maybe it's xml related ? Idk but is a nice Feature. There are a lot of units but ... is there a limit maybe ?

          @wc_sumpton do you know how this works ?

          1 Reply Last reply Reply Quote 0
          • W
            wc_sumpton last edited by

            @beelee

            Nope sorry. 😕

            Cheers...

            1 Reply Last reply Reply Quote 1
            • B
              beelee last edited by

              @Trevan or @RoiEX do you know how this works ?

              LaFayette 1 Reply Last reply Reply Quote 0
              • LaFayette
                LaFayette Admin @beelee last edited by

                @beelee Did you minimize the 'units purchases' panel, or is it truly gone altogether?

                B 1 Reply Last reply Reply Quote 0
                • B
                  beelee @LaFayette last edited by

                  @lafayette yea so it's totally gone but I just thought of that I have 2 place phases. This seems a likely culprit but ...

                  1 Reply Last reply Reply Quote 0
                  • B
                    beelee last edited by beelee

                    I removed the first place phase and the units to place shows up again, so having the extra phase seems to be the problem.

                    TheDog 1 Reply Last reply Reply Quote 0
                    • TheDog
                      TheDog @beelee last edited by

                      @beelee
                      Checkout Frostions dragon_war it has
                      <delegate name="placeNoAirCheck" javaClass="games.strategy.triplea.delegate.NoAirCheckPlaceDelegate" display="Place Units"/>
                      <delegate name="place" javaClass="games.strategy.triplea.delegate.PlaceDelegate" display="Place Units"/>

                      So two place phases and it might give you what your after?

                      B 1 Reply Last reply Reply Quote 1
                      • B
                        beelee @TheDog last edited by

                        @thedog right on yea The 2 place phases work, it's just the units to place thingy doesn't show up then. Only works with 1 phase.

                        Kind of a nice feature, but seems some java code work will need to be done. Maybe it's something easy 🙂

                        TheDog 1 Reply Last reply Reply Quote 0
                        • TheDog
                          TheDog @beelee last edited by

                          @beelee
                          Maybe I pointed you to the wrong area.
                          Check these lines;
                          1665 <step name="MurlocsPlace" delegate="place" player="Murlocs" display="Place Units">
                          1768 <step name="Murlocs2Place" delegate="place" player="Murlocs" display="Place Units">

                          There is a lot more code around those two lines, but the Murlocs get 2 phases and 2 Place Units.

                          B 1 Reply Last reply Reply Quote 1
                          • B
                            beelee @TheDog last edited by

                            @thedog ah yea that looks worth a try. Thanks

                            1 Reply Last reply Reply Quote 0
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