Show Units Bought
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 I thought it used to do that. Next to the units left to move thingy. I checked engine preferences but didn't see anything. On 2.5 stable. Maybe I'm just high and misremember it 
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 @beelee i'm still seeing that in my local current AI game 
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 Somehow I have deactivated "Units To Place" in the "Global 40 Expansion" mod I've been working on. It works in other games. Maybe it's xml related ? Idk but is a nice Feature. There are a lot of units but ... is there a limit maybe ? @wc_sumpton do you know how this works ? 
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 @beelee Did you minimize the 'units purchases' panel, or is it truly gone altogether? 
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 @lafayette yea so it's totally gone but I just thought of that I have 2 place phases. This seems a likely culprit but ... 
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 I removed the first place phase and the units to place shows up again, so having the extra phase seems to be the problem. 
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 @beelee 
 Checkout Frostions dragon_war it has
 <delegate name="placeNoAirCheck" javaClass="games.strategy.triplea.delegate.NoAirCheckPlaceDelegate" display="Place Units"/>
 <delegate name="place" javaClass="games.strategy.triplea.delegate.PlaceDelegate" display="Place Units"/>So two place phases and it might give you what your after? 
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 @thedog right on yea The 2 place phases work, it's just the units to place thingy doesn't show up then. Only works with 1 phase. Kind of a nice feature, but seems some java code work will need to be done. Maybe it's something easy  
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 @beelee 
 Maybe I pointed you to the wrong area.
 Check these lines;
 1665 <step name="MurlocsPlace" delegate="place" player="Murlocs" display="Place Units">
 1768 <step name="Murlocs2Place" delegate="place" player="Murlocs" display="Place Units">There is a lot more code around those two lines, but the Murlocs get 2 phases and 2 Place Units. 
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 @thedog ah yea that looks worth a try. Thanks 

 
			
		