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    2.6 Testing (Report 2.6 problems here)

    Scheduled Pinned Locked Moved Development
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    • ubernautU Offline
      ubernaut Moderators @wc_sumpton
      last edited by

      @wc_sumpton ah i see u have mentioned that the removal was in error surprised @LaFayette wasn't aware of that, fingers crossed!

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      wc_sumptonW 1 Reply Last reply Reply Quote 2
      • wc_sumptonW Offline
        wc_sumpton @ubernaut
        last edited by

        @ubernaut

        @TheDog beat me to the punch. Icon/Overlays fixed.

        Cheers...

        ubernautU 1 Reply Last reply Reply Quote 3
        • ubernautU Offline
          ubernaut Moderators @wc_sumpton
          last edited by

          @wc_sumpton was noticing these errors in lobby play with the new prerelease Screenshot 2024-02-24 at 9.19.35 AM.png

          i reported as bug as well

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          B 1 Reply Last reply Reply Quote 1
          • B Offline
            beelee @ubernaut
            last edited by

            @ubernaut looks as if Myrd fixed it.
            https://github.com/triplea-game/triplea/pull/12363

            ubernautU 1 Reply Last reply Reply Quote 2
            • ubernautU Offline
              ubernaut Moderators @beelee
              last edited by

              @beelee thanks @Nothingtoseehere

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              TheDogT 1 Reply Last reply Reply Quote 1
              • TheDogT Offline
                TheDog @ubernaut
                last edited by

                Myrd/asvitkine has been working this past week to fix TripleA 2.6 Bid & Bid Placement, you can now;

                • buy units upto the maxBuiltPerPlayer limit
                • place infinite or stacking/placementLimit units per territory or sea zone
                • place land units in any territory you own (no 'factory' required)
                • place ship units in any friendly sea zone with ship(s) of the same owner already in it
                • Construction/immobile units placed obeys upgrade rules and canOnlyBePlacedInTerritoryValuedAtX
                • Units can only be placed if territoryEffect unitsNotAllowed allows them

                Note this is probably different to the way that 2.5 Bid & Bid Placement works and the 2.6 manual should reflect the above.

                https://forums.triplea-game.org/tags/thedog
                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                1 Reply Last reply Reply Quote 3
                • Z Offline
                  zlefin Moderators
                  last edited by

                  I don't think this issue occurred in 2.5, though I don't recall for sure;

                  using 2.6.14762
                  The casualty selection validation has an error with certain damage distributions.

                  This uses the current version of the Battle for Arda map (that was recently updated)

                  The default casualty selection is generating an error for 3hp units when you try to take them damage as one to each unit rather than putting as many units as possible down to 1hp remaining.

                  To see: load attached save, advance through phases to get to combat then to casualty selection. It's generating an error for "wrong number of casualties selected" even though the correct number is selected. If you change it from 2 getting 1 wound and 1 getting 2 wounds (total 4) TO 2 getting 2 wounds (total 4) then it works.

                  bug1.tsvg

                  wc_sumptonW 1 Reply Last reply Reply Quote 0
                  • wc_sumptonW Offline
                    wc_sumpton @zlefin
                    last edited by wc_sumpton

                    @zlefin

                    This seems to happen in 2.5 as well. The casualty selection is showing dragon x 3, dragon x 1 and dragon x 0. It does not matter how the 4 hits are divided, the system removes one dragon, sets one dragon as damaged, and 1 is unharmed.

                    I think that you are changing dragon, because I see the commented-out line about dragon_hit2.

                    Still, you are right this display of multi-hit units is very confusing and should be looked at.

                    Cheers...

                    P.S. After further checking, this does not happen in 2.5, as it takes 3 hits from non-hit units, and another from a 1 hit unit. As 2.6 will not take the 3 hits from the non-hit units. This will need a bug report with the regression label.

                    Cheers...

                    N 1 Reply Last reply Reply Quote 2
                    • N Offline
                      Nothingtoseehere @wc_sumpton
                      last edited by

                      Lately I get the error:
                      Connection Lobby Closed:
                      !Connection closed: Connection Idle timeout

                      Is this newly implemented intended behaviour or is it a bug?
                      If intended it seems to come pretty fast. Not even after 1 minute or so.

                      PantherP B 2 Replies Last reply Reply Quote 1
                      • PantherP Offline
                        Panther Admin Moderators @Nothingtoseehere
                        last edited by

                        @nothingtoseehere
                        IIRC the 2.6 lobby is deprecated and shut down.
                        Use a current 2.7 prerelease instead.

                        Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                        ubernautU 1 Reply Last reply Reply Quote 1
                        • ubernautU Offline
                          ubernaut Moderators @Panther
                          last edited by

                          @panther strange there is no stable lobby

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          1 Reply Last reply Reply Quote 1
                          • B Offline
                            beelee @Nothingtoseehere
                            last edited by

                            @nothingtoseehere

                            yea i think it happens after 30 seconds. If you get the game launched before that, it works.

                            It is known about but probably won't get fixed till Dan is back

                            1 Reply Last reply Reply Quote 1
                            • PantherP Offline
                              Panther Admin Moderators
                              last edited by

                              2.7 related reports go to
                              https://forums.triplea-game.org/topic/3864/2-7-release-testing-megathread
                              please.

                              Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                              B 1 Reply Last reply Reply Quote 2
                              • B Offline
                                beelee @Panther
                                last edited by

                                @panther

                                then this should be locked

                                please

                                1 Reply Last reply Reply Quote 3

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