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    2.6 Testing (Report 2.6 problems here)

    Scheduled Pinned Locked Moved Development
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    • ubernautU Offline
      ubernaut Moderators @beelee
      last edited by

      @beelee thanks @Nothingtoseehere

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      TheDogT 1 Reply Last reply Reply Quote 1
      • TheDogT Offline
        TheDog @ubernaut
        last edited by

        Myrd/asvitkine has been working this past week to fix TripleA 2.6 Bid & Bid Placement, you can now;

        • buy units upto the maxBuiltPerPlayer limit
        • place infinite or stacking/placementLimit units per territory or sea zone
        • place land units in any territory you own (no 'factory' required)
        • place ship units in any friendly sea zone with ship(s) of the same owner already in it
        • Construction/immobile units placed obeys upgrade rules and canOnlyBePlacedInTerritoryValuedAtX
        • Units can only be placed if territoryEffect unitsNotAllowed allows them

        Note this is probably different to the way that 2.5 Bid & Bid Placement works and the 2.6 manual should reflect the above.

        https://forums.triplea-game.org/tags/thedog
        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

        1 Reply Last reply Reply Quote 3
        • Z Offline
          zlefin Moderators
          last edited by

          I don't think this issue occurred in 2.5, though I don't recall for sure;

          using 2.6.14762
          The casualty selection validation has an error with certain damage distributions.

          This uses the current version of the Battle for Arda map (that was recently updated)

          The default casualty selection is generating an error for 3hp units when you try to take them damage as one to each unit rather than putting as many units as possible down to 1hp remaining.

          To see: load attached save, advance through phases to get to combat then to casualty selection. It's generating an error for "wrong number of casualties selected" even though the correct number is selected. If you change it from 2 getting 1 wound and 1 getting 2 wounds (total 4) TO 2 getting 2 wounds (total 4) then it works.

          bug1.tsvg

          wc_sumptonW 1 Reply Last reply Reply Quote 0
          • wc_sumptonW Offline
            wc_sumpton @zlefin
            last edited by wc_sumpton

            @zlefin

            This seems to happen in 2.5 as well. The casualty selection is showing dragon x 3, dragon x 1 and dragon x 0. It does not matter how the 4 hits are divided, the system removes one dragon, sets one dragon as damaged, and 1 is unharmed.

            I think that you are changing dragon, because I see the commented-out line about dragon_hit2.

            Still, you are right this display of multi-hit units is very confusing and should be looked at.

            Cheers...

            P.S. After further checking, this does not happen in 2.5, as it takes 3 hits from non-hit units, and another from a 1 hit unit. As 2.6 will not take the 3 hits from the non-hit units. This will need a bug report with the regression label.

            Cheers...

            N 1 Reply Last reply Reply Quote 2
            • N Offline
              Nothingtoseehere @wc_sumpton
              last edited by

              Lately I get the error:
              Connection Lobby Closed:
              !Connection closed: Connection Idle timeout

              Is this newly implemented intended behaviour or is it a bug?
              If intended it seems to come pretty fast. Not even after 1 minute or so.

              PantherP B 2 Replies Last reply Reply Quote 1
              • PantherP Offline
                Panther Admin Moderators @Nothingtoseehere
                last edited by

                @nothingtoseehere
                IIRC the 2.6 lobby is deprecated and shut down.
                Use a current 2.7 prerelease instead.

                Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                ubernautU 1 Reply Last reply Reply Quote 1
                • ubernautU Offline
                  ubernaut Moderators @Panther
                  last edited by

                  @panther strange there is no stable lobby

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  1 Reply Last reply Reply Quote 1
                  • B Offline
                    beelee @Nothingtoseehere
                    last edited by

                    @nothingtoseehere

                    yea i think it happens after 30 seconds. If you get the game launched before that, it works.

                    It is known about but probably won't get fixed till Dan is back

                    1 Reply Last reply Reply Quote 1
                    • PantherP Offline
                      Panther Admin Moderators
                      last edited by

                      2.7 related reports go to
                      https://forums.triplea-game.org/topic/3864/2-7-release-testing-megathread
                      please.

                      Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                      B 1 Reply Last reply Reply Quote 2
                      • B Offline
                        beelee @Panther
                        last edited by

                        @panther

                        then this should be locked

                        please

                        1 Reply Last reply Reply Quote 3

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