2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6
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@lafayette said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:
I'm not a big fan of a single long running thread to cover everything related to 2.6; as it's too complex to capture is a single conversation thread
I need some time to reflect on this. It might be useful to have that single guiding thread to help give some direction. Though, the last thing I want to do right now is promise to do any more work beyond what is already a months long backlog. I think we might actually already have that very thread created some many months ago that summarized most of the changes that were going into 2.6 (it was a summary of the different things map makers had to be aware of). I suspect creating a new '2.6' thread is going to duplicate that.
Though to re-iterate for those skimming to the latest, the large-scale effort to do beta testing of 2.6 is mostly closed as a major regression was found and needs to be fixed before we can move forward.
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@beelee said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:
This goes to 2.5 Lobby https://github.com/triplea-game/triplea/releases/tag/2.6%2B14129
This goes to 2.6 https://github.com/triplea-game/triplea/releases/tag/2.6%2B14130
Hopefully this is of some use as Idk exactly what's required here

Put this in a git issue. https://github.com/triplea-game/triplea/issues/11499
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Me and @Schulz played 1 round of 270BC Wars using the latest 2.6, me hosting privately. All was fine.
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Just wanted to bump this.
I've been going through the bug tracker and fixing some remaining 2.6 issues. There's still a couple that I think we need to fix before 2.6 can be released, but in the meantime, I think it would be great if folks could give the latest prerelease a go and report any issues.
Thanks!
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I do want to mention that I see upthread that we have a bot incompatibility release blocker. For sure we'll need to get that fixed, but I want to make sure we give the rest a spin and find any other issues before release.
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@alexei-svitkine The inability to download new mods from GitHub is a big problem with 2.6. That needs to be fixed.
If have been posting all the mods created over the years to GitHub, and I will like to see someone else be able to play them.
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2.6 is significantly faster than 2.5 and so great for playing against the AI.
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@rogercooper map downloads should work. I just tried. Are you seeing problems?
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@alexei-svitkine New mods are not appearing. I updated TripleA this morning.
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@Alexei-Svitkine
Map Tags was meant to be a feature of 2.6 to aid with selecting a map file for download.I think it is ready for me to enter the Tags, is it? If so how do I do it?
Here is the link to the discussion, the last post is the most meaningful with prior posts by LaFayette describing what has been done already.
https://forums.triplea-game.org/topic/2801/map-tags-for-release-2-6/109?page=6
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@alexei-svitkine said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:
Just wanted to bump this.
I've been going through the bug tracker and fixing some remaining 2.6 issues. There's still a couple that I think we need to fix before 2.6 can be released, but in the meantime, I think it would be great if folks could give the latest prerelease a go and report any issues.
Thanks!
Play by Forum still is a huge issue. As long as the PBF logic doesn't keep track with the requirements of NodeBB it is a mess. 2.6 at any time introduced a fix to work with NodeBB 1.16, but with NodeBB 2.x and likely 3.x it is broken again.
One of the problems behind is that no one cares to update the forum software of this forum.
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PBF being broken is unfortunate, but it's not a 2.6 bug, right? i.e. it's broken on 2.5 too, I assume. If so, it shouldn't block releasing 2.6.
For map tags, I'm not sure anything was implemented to support them yet? If so, again it wouldn't be a 2.6 thing.
My goal is to try to get 2.6 to a level where there are no regressions over 2.5 so we can just release it, making the stable version benefit from all the improvements over the last few years.
Then, we could still follow it with something like 2.7 that could focus on e.g. fixing PBF and adding map tags...
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@alexei-svitkine said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:
PBF being broken is unfortunate, but it's not a 2.6 bug, right? i.e. it's broken on 2.5 too, I assume. If so, it shouldn't block releasing 2.6.
For map tags, I'm not sure anything was implemented to support them yet? If so, again it wouldn't be a 2.6 thing.
My goal is to try to get 2.6 to a level where there are no regressions over 2.5 so we can just release it, making the stable version benefit from all the improvements over the last few years.
Then, we could still follow it with something like 2.7 that could focus on e.g. fixing PBF and adding map tags...
While you are right, of course, the problem is that taking care about this issue has been postponed with exactly your arguments again and again and again ....
For the PBF-community this compatibility is the most awaited feature.
This is not to offend you, I am happy that you came back to move things on.
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@All
While I agree that 2.6+ has sat around for a while. I disagree with the need to "Release 2.6". 2.6 may run faster as pointed out by @TheDog, but there are no "Feature Request" added. There is no difference between coding for 2.5 and 2.6. Things that could have been added to 2.6 like checking for an AI player, checking the amount of resources, adding "count" to "resource", to name a few.
Adding such features, when requested by map makers, would allow that release to be tested. Not adding anything, means there is no reason to test future releases. Thus no "push" for that release.
These are my thoughts--
Cheers...
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@alexei-svitkine said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:
My goal is to try to get 2.6 to a level where there are no regressions over 2.5 so we can just release it, making the stable version benefit from all the improvements over the last few years.
Maybe it is worth to point out what the improvements really are, that players profit from .
I mean there have been countless merges of PR that certainly mean something to developers but are only cryptic for players.
Have there been changes with impact on game rules? Is there something to playtest against rules compliance? Have there been noteable improvements of gameplay?
What actually needs to be tested?Apart from of course welcome specific detail interests of map makers - are there any improvements for the playing communities that come with 2.6?
Being one of the few persons who were or maybe still are interested in trying to follow development I unfortunately got lost at an unspecific point in the past, personally.
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@panther
Of note for 2.6, not an improvemen as such, but something to be aware of- map folders are now played unzipped
- new, use of a map.yml file for control
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@rogercooper said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:
@alexei-svitkine New mods are not appearing. I updated TripleA this morning.
Do you mind giving an example of something that's missing from 2.6?
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@thedog said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:
@panther
Of note for 2.6, not an improvemen as such, but something to be aware of- map folders are now played unzipped
- new, use of a map.yml file for control
Thank you, that is something that I am actually aware of.
I am thinking in the heads of players/users and I am searching for something that could encourage the community to update and what specifically might need to be tested before. It is usually me who encourages the players on the other forum to update TripleA when a new "stable" is released.
As the new "stable" still will not allow for PBF with current NodeBB-versions I would really need some good arguments.
Otherwise I would agree with @wc_sumpton . If there were no "big points" for the players there would be no need to release and 'officially' promote a new stable release.
It is important for me to point out that I am not complaining - I just need some informative input, please.
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If you were working on improvements to a map, would you like other people to tell you "no, there's no reason to release a new version" or would you rather the improvements make it into the hands of players?
(That's why I started looking at the state of 2.6 recently - as I'd like to get the stuff I've worked for in the hands of players.)In terms of what's in 2.6, I can't speak to all the other changes, but here are some of the big ticket items I've contributed:
- The unit status bar so when you mouse over a territory, you can quickly see what units are there (very useful on crowded maps)
- Much faster AI. Makes a huge difference on some maps, like Domination 1914. Just try 2.5 and 2.6 side by side with Hard AI and see how they progress.
- Much faster battle calc - for example, e.g. on some maps like 270BC it would take tens of seconds to just bring it up before.
- Lots of fixes for random errors and crashes that currently exist in in 2.5.
- Major improvements to memory use.
The other reason for releasing it is that it would provide a new "stable" checkpoint, so that any new work can be compared to that, instead of bundled with lots of other unreleased changes as it is the case in 2.6 right now. By sitting on a lot of unreleased changes, it increases risk for the project as without full vetting via a release, bugs can creep in that may be very hard (i.e. taking a lot of time) to resolve later.
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@alexei-svitkine said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:
@rogercooper said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:
@alexei-svitkine New mods are not appearing. I updated TripleA this morning.
Do you mind giving an example of something that's missing from 2.6?
Here is a list of recent mods, none of which I can download. I posted most of these myself but not all.
Election_Usa Public
HTML 0 0 0 0 Updated yesterday
World_War_II_Halifax Public
HTML 0 0 0 0 Updated last week
pacific_1942 Public
HTML 0 0 0 0 Updated last week
uhd_world_war_ii_global Public
HTML 0 0 0 0 Updated 2 weeks ago
CCLXXbc Public
HTML 0 0 0 0 Updated 2 weeks ago
NSP_v4 Public
HTML 0 0 0 0 Updated 3 weeks ago
wwiinazithreat Public
HTML 0 0 0 0 Updated last month
churchills_1939 Public
HTML 0 0 0 0 Updated on Jun 8
The_World_at_War Public
HTML 0 0 0 0 Updated on May 31
world_war_ii_v6_1941 Public
HTML 0 1 0 0 Updated on May 27There is also mod that I can download called "Test Map" that causes an error if it is downloaded. It should be fixed or removed.
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