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    2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6

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    • PantherP Offline
      Panther Admin Moderators Lobby Moderators @Alexei Svitkine
      last edited by Panther

      @alexei-svitkine said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

      If you were working on improvements to a map, would you like other people to tell you "no, there's no reason to release a new version" or would you rather the improvements make it into the hands of players?

      Second alternative for sure. That is why I was asking for information about the improvements!
      I explained before that I at an unspecific point failed to keep track, as there were so many merges - cryptic at least to me.

      Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

      1 Reply Last reply Reply Quote 1
      • LaFayetteL Offline
        LaFayette Admin @wc_sumpton
        last edited by

        @wc_sumpton said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

        Adding such features, when requested by map makers, would allow that release to be tested. Not adding anything, means there is no reason to test future releases. Thus no "push" for that release.

        Respectfully it may be a more complex picture regarding testing. The issue with code is that the complexity of updates grows combinatorically. Think of code as a puzzle where the puzzle pieces are super complex shapes and can connect to 30 some other pieces. Moving one piece around means you need to take care of the 30 other pieces that it connected to, and in turn each of the 30 pieces that those connect to. A good code base will try to minimize the puzzle piece connections. TripleA is not that.

        Hence, there is a concept of "regression" testing, where very easily the existing puzzle pieces might have been disturbed and no longer working. This is in part what makes it so difficult to update code compared to the ease of creating new code. A great example is where we discovered that the bots were broken in 2.6 very far after the fact. Absolutely no new features there, an existing thing being broken, and we did not know about it until we tried to do a production launch.

        In sum, there are many kinds of testing, "feature" or "user" testing I think is what is being thought of here. "Regression" testing is the biggest burden for TripleA and is a giant task that repeats when there are updates. Overall, regression testing properly takes several days; feature testing can take a dozen minutes to accomplish. The 'feature' testing is useful, what we really needed help with here was regression testing. The bot compatibility issue was harder to find of course because it required players to connect to a 2.6 lobby, and nobody really did that (it was a miss).

        1 Reply Last reply Reply Quote 1
        • LaFayetteL Offline
          LaFayette Admin
          last edited by

          To keep this thread on track, the big 2.6 blocker is the network compatibility issue that makes bots unplayable. The issues with maps not working are generally known problems that can be fixed. Those fixes are inconsequential until we get that network compatibility problem figured out.

          Alexei SvitkineA 1 Reply Last reply Reply Quote 1
          • Alexei SvitkineA Offline
            Alexei Svitkine @LaFayette
            last edited by

            @lafayette said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

            To keep this thread on track, the big 2.6 blocker is the network compatibility issue that makes bots unplayable. The issues with maps not working are generally known problems that can be fixed. Those fixes are inconsequential until we get that network compatibility problem figured out.

            If you're talking about the bot issue, then I believe it should be fixed now. See: https://github.com/triplea-game/triplea/issues/11751

            wc_sumptonW 1 Reply Last reply Reply Quote 2
            • wc_sumptonW Offline
              wc_sumpton @Alexei Svitkine
              last edited by

              @alexei-svitkine

              First off, thank you for all the work you've done. Refactoring, given the current state of TripleA, is not an easy task. @LaFayette is correct, testing such changes can be time consuming. And @Panther is also correct stating that there seems to be very little reason for the community to migrate to a new release. And you, also, have a right to see all your efforts enjoyed by the community.

              TripleA has be in "Feature Lock" mode since prior to 2.5 release. As of now I know of 4 different maps being developed. And just recently @ebbe here asked about something, which if done would help with his project. Providing such functionality would require him to continue using and testing a pre-release version. isAI() is already a method. Creating a condition that checks this has been requested many times.

              All I'm saying is 2.6 needs testing. Give map makers something to test, and then the community will follow. Staying "Feature Locked" for almost 2 years doesn't help the community grow.

              Cheers...

              1 Reply Last reply Reply Quote 1
              • Alexei SvitkineA Offline
                Alexei Svitkine @RogerCooper
                last edited by

                @rogercooper said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                @alexei-svitkine said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                @rogercooper said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                @alexei-svitkine New mods are not appearing. I updated TripleA this morning.

                Do you mind giving an example of something that's missing from 2.6?

                Here is a list of recent mods, none of which I can download. I posted most of these myself but not all.

                Election_Usa Public
                HTML 0 0 0 0 Updated yesterday
                World_War_II_Halifax Public
                HTML 0 0 0 0 Updated last week
                pacific_1942 Public
                HTML 0 0 0 0 Updated last week
                uhd_world_war_ii_global Public
                HTML 0 0 0 0 Updated 2 weeks ago
                CCLXXbc Public
                HTML 0 0 0 0 Updated 2 weeks ago
                NSP_v4 Public
                HTML 0 0 0 0 Updated 3 weeks ago
                wwiinazithreat Public
                HTML 0 0 0 0 Updated last month
                churchills_1939 Public
                HTML 0 0 0 0 Updated on Jun 8
                The_World_at_War Public
                HTML 0 0 0 0 Updated on May 31
                world_war_ii_v6_1941 Public
                HTML 0 1 0 0 Updated on May 27

                There is also mod that I can download called "Test Map" that causes an error if it is downloaded. It should be fixed or removed.

                I tried looking for these with 2.5 and also didn't see them. Are you sure they're posted correctly?
                If they can be downloaded with 2.5, can you give me the category and map name in the download list one of these shows up as and I can investigate?

                Alexei SvitkineA RogerCooperR 2 Replies Last reply Reply Quote 2
                • Alexei SvitkineA Offline
                  Alexei Svitkine @Alexei Svitkine
                  last edited by

                  However, looks like downloads are just broken on 2.6 right now due to a server issue? I'll file a bug on github.

                  TheDogT 1 Reply Last reply Reply Quote 2
                  • TheDogT Offline
                    TheDog @Alexei Svitkine
                    last edited by

                    If we want to entice players to migrate from 2.5 to 2.6 there is a one feature request that affects about 1/4 of the maps in the map downloads so about 50 of the 200+ maps.

                    It would make the purchasing of these units less frustrating as getting it wrong cancels all your purchases.

                    It is this
                    797a5e22-8da2-486b-b5b6-59e954186a41-image.png

                    • maxbuiltperplayer has ≤ on the purchase panel for each unit
                    • the aaGun doesn't have a maxBuilt rule and hence no limit is displayed in the label
                    • current unit count has been appended to the end of the Production tooltip (which makes the info easy to scan). It has been suggested this info can be useful to plan production count 2
                    • infantry was maxed out using the max button.
                    • production capacity is displayed on the panel at the bottom left 5/8 = 5 units currently purchased out of the 8 maximum production/placed allowed (if applicable)

                    See here;
                    https://forums.triplea-game.org/topic/2752/maxbuiltperplayer-error-resets-purchase-ui-was-how-to-limit-the-number-of-units-purchased/11

                    https://github.com/triplea-game/triplea/issues/9231

                    https://forums.triplea-game.org/tags/thedog
                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                    Alexei SvitkineA 2 Replies Last reply Reply Quote 2
                    • Alexei SvitkineA Offline
                      Alexei Svitkine @TheDog
                      last edited by

                      @thedog said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                      If we want to entice players to migrate from 2.5 to 2.6 there is a one feature request that affects about 1/4 of the maps in the map downloads so about 50 of the 200+ maps.

                      It would make the purchasing of these units less frustrating as getting it wrong cancels all your purchases.

                      It is this
                      797a5e22-8da2-486b-b5b6-59e954186a41-image.png

                      • maxbuiltperplayer has ≤ on the purchase panel for each unit
                      • the aaGun doesn't have a maxBuilt rule and hence no limit is displayed in the label
                      • current unit count has been appended to the end of the Production tooltip (which makes the info easy to scan). It has been suggested this info can be useful to plan production count 2
                      • infantry was maxed out using the max button.
                      • production capacity is displayed on the panel at the bottom left 5/8 = 5 units currently purchased out of the 8 maximum production/placed allowed (if applicable)

                      See here;
                      https://forums.triplea-game.org/topic/2752/maxbuiltperplayer-error-resets-purchase-ui-was-how-to-limit-the-number-of-units-purchased/11

                      https://github.com/triplea-game/triplea/issues/9231

                      Thanks for the reminder about this. It's super frustrating because the author of that prototype actually coded a bunch of that functionality and had it working, but never actually shared the code I believe and them disappeared. So we have to redo it from scratch.

                      wc_sumptonW 1 Reply Last reply Reply Quote 4
                      • wc_sumptonW Offline
                        wc_sumpton @Alexei Svitkine
                        last edited by

                        @alexei-svitkine

                        All I could Find

                        Don't know how much this will help.

                        Cheers...

                        1 Reply Last reply Reply Quote 1
                        • RogerCooperR Offline
                          RogerCooper @Alexei Svitkine
                          last edited by

                          If they can be downloaded with 2.5, can you give me the category and map name in the download list one of these shows up as and I can investigate?
                          I don't even 2.5 installed and the mods I have uploaded are being done in 2.6 style.

                          Before downloads failed entirely, all mods were listed without categorization.

                          Black_ElkB 1 Reply Last reply Reply Quote 1
                          • Black_ElkB Offline
                            Black_Elk @RogerCooper
                            last edited by

                            I've been playing 2.6 for a couple months now and from the SP perspective it seems like a pretty good upgrade.

                            To me the biggest selling point is the map zoom, AI/calc speed which seems pretty significant, and status bar (for that last current owner might also be nice in the list, in case the tile is contested for maps that use a battle round limit, or where multinational forces are in the same tile stuff like that, pretty much everything else is listed right there in the status for the quick glance). I've yet to encounter an error that crashed me out in 2.6 SP and I like how the folders are organized. It still seems more to me like 3.0 almost. So maybe if we want people to check it out we just skip ahead into the 3 territory? I mean what's in a name right haha.

                            But I agree with others that PBF would be key. Seems like promo-ing it before that and the bots and the git mod thing is resolved would be kinda premature, cause I think a lot of players are hoping for that out of a stable right?

                            1 Reply Last reply Reply Quote 2
                            • redrumR Offline
                              redrum Admin @Panther
                              last edited by

                              @panther said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                              As the new "stable" still will not allow for PBF with current NodeBB-versions I would really need some good arguments.

                              Are you saying the latest pre-release no longer works for PBF?

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              PantherP 1 Reply Last reply Reply Quote 2
                              • PantherP Offline
                                Panther Admin Moderators Lobby Moderators @redrum
                                last edited by Panther

                                @redrum said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                                @panther said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                                As the new "stable" still will not allow for PBF with current NodeBB-versions I would really need some good arguments.

                                Are you saying the latest pre-release no longer works for PBF?

                                You might have noticed it, as you are playing at A&A .org. Pre-releases used to work for a while - but there are issues - maybe related to current NodeBB versions of the forum software - that need to be fixed. Current pre-releases do not work, indeed.


                                An unexpected error occurred!
                                IllegalStateException: Error, bad server response: HTTP/1.1 500 Internal Server Error; JSON: {“path”:“/forums/api/v2/users/2494/tokens”,“error”:“Blob is not defined”,“bodyClass”:“page-forums page-forums-api page-forums-v2 page-status-500 theme-persona user-guest”}


                                https://github.com/triplea-game/triplea/issues/11739

                                Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                                Alexei SvitkineA redrumR 2 Replies Last reply Reply Quote 2
                                • Alexei SvitkineA Offline
                                  Alexei Svitkine @Panther
                                  last edited by

                                  @RogerCooper

                                  I filed https://github.com/triplea-game/triplea/issues/11768 for the missing downloads for new maps. It seems maybe there's some manual step required now to update the database when new maps are added? @LaFayette would know more.

                                  (It seems I had a custom URL set for my own pre-release, I had a custom URL set for "Lobby URI override" in prefs which is why I couldn't open the downloads screen at all - switching that to the stable URL fixed that, so I assume just user error on my side...)

                                  LaFayetteL 1 Reply Last reply Reply Quote 1
                                  • redrumR Offline
                                    redrum Admin @Panther
                                    last edited by

                                    @panther Ok, thanks for letting me know. I'll take a look and see if I can fix it. This time I think I'll just put out a release with just the PBF fixes on top of 2.5 as I should have last time.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    PantherP 1 Reply Last reply Reply Quote 2
                                    • PantherP Offline
                                      Panther Admin Moderators Lobby Moderators @redrum
                                      last edited by

                                      @redrum

                                      That sounds very, very good, Ron. Thanks a lot!

                                      Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                                      1 Reply Last reply Reply Quote 1
                                      • LaFayetteL Offline
                                        LaFayette Admin @Alexei Svitkine
                                        last edited by

                                        @alexei-svitkine said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                                        It seems maybe there's some manual step required now to update the database when new maps are added?

                                        There are no manual steps. The new 'maps server' will poll the entirety of the github maps organization for all repositories and it maintains the database entries for what it finds. Adding a new repository into the maps organization with a valid map.yml file is the only requirement for a map repository to be picked up. This eliminates the triplea_maps.yaml file entirely.

                                        Alexei SvitkineA 1 Reply Last reply Reply Quote 1
                                        • Alexei SvitkineA Offline
                                          Alexei Svitkine @LaFayette
                                          last edited by

                                          @lafayette said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                                          @alexei-svitkine said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                                          It seems maybe there's some manual step required now to update the database when new maps are added?

                                          There are no manual steps. The new 'maps server' will poll the entirety of the github maps organization for all repositories and it maintains the database entries for what it finds. Adding a new repository into the maps organization with a valid map.yml file is the only requirement for a map repository to be picked up. This eliminates the triplea_maps.yaml file entirely.

                                          Interesting, does that mean that any map that doesn't show up doesn't have a valid map.yml file? Is there a way for map authors to verify if their file is valid?

                                          How often does map server poll the github repos?

                                          Black_ElkB 1 Reply Last reply Reply Quote 1
                                          • Black_ElkB Offline
                                            Black_Elk @Alexei Svitkine
                                            last edited by

                                            Do you guys think we might be able to add a YML generating/translating step to the built-in Map Creator Tools?

                                            Seems like something that should go under Step 3 of the Tool.

                                            I'm a big code dunce so I didn't even know what yml was hehe, like xml and many things this is stuff I only really know about from playing tripleA and trying to make maps with the utilities.

                                            I don't know if anyone has tinkered with it in a while but there are 2 things that would be helpful for the Map Creator Tools QOL...

                                            First, having the default in the file navigator point to the "Downloaded Maps" folder rather than the main bin directory like the old days. This is minor, but since most of the Tools need you to point to the Tile folders or a baseline in the downloaded maps, I think this would make a little easier for the new user to figure out what's going on there in the step by step.

                                            Second a way to access the UI notes while within the Map Creator Tools, since right now they'll display before the tool/step is launched but are hard to access afterwards while actually using the tool. While trying to learn which things needed to be right/left or ctl/shift clicked etc I had to have 2 instances of tripleA up just to make sure I could keep those Tool notes open. The Placement picker and Polygon grabber especially have a lot of UI notes there for how to properly select/save out the stuff in that step, and sometimes it's easy to blank an entry like with a rogue right click.

                                            Anyhow just a quick thought. I think pushing out a 2.6-2.9 in kinda rapid succession to get to a 3.0 would cool. Just cause it feels like a lot has been added here, and cosmetically 2.6 has a vibe like it's been upgraded a fair bit. Pretty noticeable, like moreso than going from 1.9 to 2.5, I think, cause some of the stuff like the map zoom and toolbar type UI stuff are things the players will see immediately.

                                            1 Reply Last reply Reply Quote 2

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