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    2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6

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    • PantherP Offline
      Panther Admin Moderators
      last edited by Panther

      Talking about the "map-server":

      @Alexei-Svitkine
      @LaFayette

      In order to be able to download maps with a pre-release I needed to do this:

      • Hit “Engine Preferences”
      • Select “Testing”
      • Find “Lobby URI Override” and set it (from "Other" = prod.triplea-game.org) to “Latest Stable”
      • Hit "Save"

      Is that the desired behaviour?

      Or should the pre-release be able to download maps from prod.triplea-game.org (what resulted in an error message at the time of testing)?

      Also I noticed that I cannot switch back the setting to "Other" ...

      Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

      TheDogT 1 Reply Last reply Reply Quote 1
      • TheDogT Offline
        TheDog @Panther
        last edited by

        @Alexei-Svitkine
        Done some testing on this
        https://github.com/triplea-game/triplea/releases/tag/2.6.14415

        Fix another cause of "Could not find step name" (2.6 bug). (#11780)
        https://github.com/triplea-game/triplea/issues/11617

        It almost fixing the above issue as the number of times this occurs has been dramatically reduced, sometimes it does not happen in my AI v AI test games.

        This is just a heads up, as there are other issues with canNotTarget it might be worth looking at these other issues as it might solve these outstanding issues.

        Meantime I will try and find the reasons for the outstanding occurrences.

        https://forums.triplea-game.org/tags/thedog
        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

        Alexei SvitkineA 1 Reply Last reply Reply Quote 0
        • Alexei SvitkineA Offline
          Alexei Svitkine @TheDog
          last edited by

          @thedog thanks! When it happens, could you post the save right before the combat phase when it happened?

          TheDogT 1 Reply Last reply Reply Quote 0
          • TheDogT Offline
            TheDog @Alexei Svitkine
            last edited by

            @alexei-svitkine
            Here is a save set, but annoyingly its not 100% reproducible, its random, it occurs in Italy's Combat phase.
            Save of USSR just before Italy's turn, if you need it?
            1941-T7-autosaveAfterUSSRNonCombatMove.tsvg

            Save of Italy just before the combat phase, where randomly the error occurs
            1941-T7-autosaveAfterItalyCombatMove.tsvg

            I think it might be the Flag (infrastructure non combat) in Moscow, but I cannot be sure.

            If you need the map, hopefully this version v120 works
            https://drive.google.com/file/d/1Q5XcTxMNdUZVAjjTWbz4mw0gL-Bjlw6r/view?usp=sharing

            My testing is now on v121 and the saves come from that.

            https://forums.triplea-game.org/tags/thedog
            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

            TheDogT Alexei SvitkineA 2 Replies Last reply Reply Quote 0
            • TheDogT Offline
              TheDog @TheDog
              last edited by

              @alexei-svitkine
              Just noticed I have given the Flag

              <option name="tuv" value="10"/>
              

              This might confuse things. I use infrastructure tuv to guide the AI to make it important like Oil-Field and Lend-Lease-Depot

              FYI, I also tested
              https://github.com/triplea-game/triplea/issues/10647
              it still errors occasionally, but Forest & Mountain (again infrastructure) dont have tuv

              https://forums.triplea-game.org/tags/thedog
              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

              1 Reply Last reply Reply Quote 0
              • Alexei SvitkineA Offline
                Alexei Svitkine @TheDog
                last edited by

                @thedog I can't load those saves with 120. Got a link to 121?

                TheDogT 1 Reply Last reply Reply Quote 0
                • TheDogT Offline
                  TheDog @Alexei Svitkine
                  last edited by

                  @alexei-svitkine
                  Ah yes, a SZ got added, try this one v121
                  https://drive.google.com/file/d/1dWCWMTy6L9zBItGXw3RHEoOxUMbdVaVf/view?usp=sharing

                  https://forums.triplea-game.org/tags/thedog
                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                  1 Reply Last reply Reply Quote 1
                  • Alexei SvitkineA Offline
                    Alexei Svitkine @TheDog
                    last edited by

                    @thedog said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                    If we want to entice players to migrate from 2.5 to 2.6 there is a one feature request that affects about 1/4 of the maps in the map downloads so about 50 of the 200+ maps.

                    It would make the purchasing of these units less frustrating as getting it wrong cancels all your purchases.

                    It is this
                    797a5e22-8da2-486b-b5b6-59e954186a41-image.png

                    • maxbuiltperplayer has ≤ on the purchase panel for each unit
                    • the aaGun doesn't have a maxBuilt rule and hence no limit is displayed in the label
                    • current unit count has been appended to the end of the Production tooltip (which makes the info easy to scan). It has been suggested this info can be useful to plan production count 2
                    • infantry was maxed out using the max button.
                    • production capacity is displayed on the panel at the bottom left 5/8 = 5 units currently purchased out of the 8 maximum production/placed allowed (if applicable)

                    See here;
                    https://forums.triplea-game.org/topic/2752/maxbuiltperplayer-error-resets-purchase-ui-was-how-to-limit-the-number-of-units-purchased/11

                    https://github.com/triplea-game/triplea/issues/9231

                    Although I didn't re-implement the above, I just landed https://github.com/triplea-game/triplea/pull/11818, which makes it so that if you get an error about your purchase, it won't clear your selections. So it's actually a pretty reasonable experience - if you select something incorrect, you will get a message box with the details when trying to end the purchase phase, which will tell you what's wrong, and then the purchase screen will be shown again with your previous selections which you can correct.

                    I think this should be a good improvement (and the UI stuff can still be done later if someone is interested to pursue it).

                    TheDogT ebbeE 2 Replies Last reply Reply Quote 4
                    • TheDogT Offline
                      TheDog @Alexei Svitkine
                      last edited by

                      @alexei-svitkine
                      Tried it and it does reduce the frustration!

                      If people want to download it and try it
                      https://github.com/triplea-game/triplea/releases/tag/2.6.14441

                      https://forums.triplea-game.org/tags/thedog
                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                      1 Reply Last reply Reply Quote 3
                      • C Offline
                        Cernel Moderators
                        last edited by

                        @Alexei-Svitkine It seems you are working a lot on pushing this release, which is great.

                        Do you have an idea in months from now of when 2.6 shall be released?

                        M 1 Reply Last reply Reply Quote 2
                        • M Offline
                          Myrd @Cernel
                          last edited by

                          @cernel said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                          @Alexei-Svitkine It seems you are working a lot on pushing this release, which is great.

                          Do you have an idea in months from now of when 2.6 shall be released?

                          Well, my hope would be in the next couple of months, but it also depends on other team members. I think there's some map download and lobby server related stuff that I think @LaFayette would need to resolve, since I'm not really familiar with any of the server-side infra.

                          And I think @redrum wanted to look at fixing play-by-forum functionality.

                          On my side, I've just been focusing on fixing client / gameplay bugs - particularly, ones that are regressions from 2.5. I have a few more I plan to look at and of course, if new stuff is discovered, I can look at those too.

                          C 2 Replies Last reply Reply Quote 5
                          • C Offline
                            Cernel Moderators @Myrd
                            last edited by

                            @myrd Thanks for letting us have some hope. This 2.6 was quite the development purgatory.

                            1 Reply Last reply Reply Quote 2
                            • ebbeE Offline
                              ebbe @Alexei Svitkine
                              last edited by

                              @alexei-svitkine

                              Yessss! that is a great improvement!!!
                              thanks for your contribution, I really appreciate!

                              as maxBuiltPerPlayer is a nice ballancing tool,
                              and by taking away the "having to order all over again in the
                              purchasing phase" it can be used without frustrations!

                              1 Reply Last reply Reply Quote 2
                              • C Offline
                                Cernel Moderators
                                last edited by

                                About fixing PbF.

                                Is @redrum or @Myrd (Are @Myrd and @Alexei-Svitkine the same user?) going to fix PbEM too?

                                Unless I'm missing something, I believe that PbEM is broken since a long time, specifically the "Post Turn Summary" button is broken: I understand that users are reduced to get themselves a game-save at that point and upload and send it via E-Mail manually.

                                Or is this the same culprit as the PbF issue, so both are going to be fixed if any one of them is?

                                This is what you (or at least I) get when trying to use the "Post Turn Summary" button:
                                https://github.com/triplea-game/triplea/issues/11445

                                Here it is a video of back then when this button used to work:
                                https://youtu.be/c9cfHsoWQoI?t=870

                                The problem is that now it does not: if you click that button, you get the error reported where I linked.

                                (A disclaimer: I've never played PbEM, just tested it.)

                                PantherP 1 Reply Last reply Reply Quote 1
                                • PantherP Offline
                                  Panther Admin Moderators @Cernel
                                  last edited by Panther

                                  @cernel
                                  PBF is meanwhile an about two years old issue, communicated and discussed various times. Recently I have been in contact with @redrum on A&A .org. He said he is ready to look into the PBF issues once the forum software (NodeBB) will be updated. This affects posting turn summaries in PBEM, too.

                                  Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                                  C 1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    Cernel Moderators @Panther
                                    last edited by Cernel

                                    @panther said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                                    @cernel
                                    PBF is meanwhile an about two years old issue, communicated and discussed various times. Recently I have been in contact with @redrum on A&A .org. He said he is ready to look into the PBF issues once the forum software (NodeBB) will be updated. This affects posting turn summaries in PBEM, too.

                                    If it is the same problem (with the "Post Turn Summary" not working) for PbEM and PbF, then it has nothing to do with any forum software (because PbEM does not use any forums), so I'm not sure if waiting for the next forum software update has any value at all.

                                    PantherP M 2 Replies Last reply Reply Quote 0
                                    • PantherP Offline
                                      Panther Admin Moderators @Cernel
                                      last edited by Panther

                                      @cernel
                                      NodeBB updates sometimes lead to incompatibility between TripleA and forum login- as well as posting to forum procedures. This is what @redrum will take care about.

                                      However it cannot be excluded that the issue you experience in PBEM might affect PBF (additionally) too.

                                      It is of course only PBF that is affected by the forum software. So I'm sorry for the confusion I added.

                                      Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                                      1 Reply Last reply Reply Quote 0
                                      • M Offline
                                        Myrd @Cernel
                                        last edited by

                                        @cernel said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                                        @panther said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                                        @cernel
                                        PBF is meanwhile an about two years old issue, communicated and discussed various times. Recently I have been in contact with @redrum on A&A .org. He said he is ready to look into the PBF issues once the forum software (NodeBB) will be updated. This affects posting turn summaries in PBEM, too.

                                        If it is the same problem (with the "Post Turn Summary" not working) for PbEM and PbF, then it has nothing to do with any forum software (because PbEM does not use any forums), so I'm not sure if waiting for the next forum software update has any value at all.

                                        What's the "Post Turn Summary" issue? I thought the email problems was about sending emails themselves not working (e.g. due to auth problems with different email providers).

                                        C PantherP 3 Replies Last reply Reply Quote 0
                                        • C Offline
                                          Cernel Moderators @Myrd
                                          last edited by

                                          @myrd said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                                          @cernel said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                                          @panther said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                                          @cernel
                                          PBF is meanwhile an about two years old issue, communicated and discussed various times. Recently I have been in contact with @redrum on A&A .org. He said he is ready to look into the PBF issues once the forum software (NodeBB) will be updated. This affects posting turn summaries in PBEM, too.

                                          If it is the same problem (with the "Post Turn Summary" not working) for PbEM and PbF, then it has nothing to do with any forum software (because PbEM does not use any forums), so I'm not sure if waiting for the next forum software update has any value at all.

                                          What's the "Post Turn Summary" issue? I thought the email problems was about sending emails themselves not working (e.g. due to auth problems with different email providers).

                                          @cernel said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                                          This is what you (or at least I) get when trying to use the "Post Turn Summary" button:
                                          https://github.com/triplea-game/triplea/issues/11445

                                          Here it is a video of back then when this button used to work:
                                          https://youtu.be/c9cfHsoWQoI?t=870

                                          The problem is that now it does not: if you click that button, you get the error reported where I linked.

                                          (A disclaimer: I've never played PbEM, just tested it.)

                                          1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            Cernel Moderators @Myrd
                                            last edited by Cernel

                                            @myrd said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                                            @cernel said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                                            @panther said in 2.6 Release Getting Close - Need Volunteers to Help Beta Test 2.6:

                                            @cernel
                                            PBF is meanwhile an about two years old issue, communicated and discussed various times. Recently I have been in contact with @redrum on A&A .org. He said he is ready to look into the PBF issues once the forum software (NodeBB) will be updated. This affects posting turn summaries in PBEM, too.

                                            If it is the same problem (with the "Post Turn Summary" not working) for PbEM and PbF, then it has nothing to do with any forum software (because PbEM does not use any forums), so I'm not sure if waiting for the next forum software update has any value at all.

                                            What's the "Post Turn Summary" issue? I thought the email problems was about sending emails themselves not working (e.g. due to auth problems with different email providers).

                                            I'm not sure what you mean, but yes: the problem is only that no e-mail is sent to anyone. Isn't this all that the "Post Turn Summary" button is supposed to do when you are PbEM (not PbF)?

                                            1 Reply Last reply Reply Quote 0

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