🏯 The Shogun - Official Thread
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@ebbe It looks rad!!!
Beautiful work!!!

Of course Ran is the better movie hehe, but I'm going to go 1990s style Takeda march - for the battle magic and the Heaven and Earth high score!
https://www.youtube.com/watch?v=ex-h3f2peqE
I'll play it this week when I get a few hours!

heheh Aces!
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Hey, I'm playing this now, with 2 humans and a lot of AI, free for all. I'm enjoying it. Just a couple of quick initial queries:
- Iwami has 2 circles after its name. Some other territories have one. What do these mean?
- Higo has a ship after its name, as do some other territories. What do these mean?
My only dislike of the game so far is the separate Politics Phase. It sits logically in the turn sequence but for a Play By Email it makes for a very short and unsatisfying activity before returning to the other player. Any ideas about this?
Also some suggestions to add to Game Notes:
- Your webpage has a tip, to use Cntl+Wheel to zoom. There may be other good tips on the site. Would be good to see every useful tip in the Game Notes.
- The Blockade rules are probably inherited from other Maps but I can't remember them. Could you add to the Game Notes?
- Korea appears to be unreachable. Could add that to Game Notes.
- AI seems to use Ninja poorly. They get attached to armies or left on defence. Often killed by Guards, or they damage a Castle the AI Army is trying to capture. The Ninja are a nice feature but if they cannot be used well then it would be better to remove. I think you also recommended to me in a different Thread that it's best for Humans to agree not to use Ninja themselves, given they can disbalance against AI?
- In another Thread you suggested the best nations for Humans to choose for a balanced game. You could include this in Notes.
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@mattbarnes said in
The Shogun - Official Thread:Are you playing
- The Shogun or
- The Shogun Advanced
As it depends on who should address your suggestions?
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@thedog The Shogun
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Thats me, so I will take a look.
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@mattbarnes
Iwami has 2 circles after its name. Some other territories have one. What do these mean?
Higo has a ship after its name, as do some other territories. What do these mean?- In this version nothing in game terms, it means extra gold/pu (so I guess confusion)
- Korea is unreachable in this version
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The blockade rules are made up, they are;- All land territories bordering Sea Zones can be blockaded. There are no convoy centres or convoy route/zones.
- Each ship causes 1 Blockade loss (-1pu) to an adjacent enemy Territory
- Enemy Sea units can only Blockade up to the value of the PUs of an adjacent enemy Territory
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I have a fix for the politics, that is to change the xml so the politics phase is part of the player turn. In your case it would mean re-starting your game from the beginning. Do you want me to do that now? As in for tomorrow?The notes update will take awhile, but you can cope without them, for now.
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@thedog Thanks. I'll stick to the game as it is for now. Pls update when you like.
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Hi. Seems like my 2 movement cavalry refuses to actually move 2 spaces. For one space it says "1/2" so it knows it has the capacity, but it won't go one space further. Is there maybe a movement penalty for mountain pass that isn't mentioned in the Notes?

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@mattbarnes
Yes, so another one for the Notes. -
Hey, sorry, me again!
- How is that a Yari-Ashigaru can travel in one move from North Omi to Kyoto? (see image)

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How can Amago, being my ally, and not at war, take Kyoto from me?
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Why does the map retain a green border inside Kyoto, despite the territory being marked as Amago's in the territory info and thumbnail map? (see image2)

- Did you intend that the Ninjas could perform boarding actions, leaping from land onto passing ships? This being possible because they are "Air" units. (see image3)

PS still enjoying the game, despite all the queries!
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Castles & Palaces are Well Supplied +1 move to 1 move units, check the tool tips at the bottom
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I think Kyoto is still yours the Mon/Flag I think is yours?
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Kyoto sometimes has a bleed through from the Yamashiro territory colour
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Yes it is intended for Ninja to do their water thing
Glad your still enjoying it

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@thedog ok, thanks for those answers. On #2 though, no, you can see I lost Kyoto in the right hand panel as it names my ally as territory owner. They captured it while not at war.
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@mattbarnes
#2 Could this of happened?- You are Shimazu and own Yamashiro
- You did not take Kyoto, but it looked like you did because the Yamashiro green bled through to Kyoto
- Allowing your ally to take it.
If not could you send me a saved game?
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@thedog darn, you’re right! I thought it was mine because the green bled around it. But now I see it was never mine.
Here’s another thing: the standard rules have an alliance winning with 11+ VPs. I have 3 allies and together we have 12 VPs, so the victory was triggered. But it said Amago won! They are one of the alliance but contribute 4 of the VPs whereas I had 5 VPs. How does it decide who wins in that case?
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@thedog darn, you’re right! I thought it was mine because the green bled around it. But now I see it was never mine.
Here’s another thing: the standard rules have an alliance winning with 11+ VPs. I have 3 allies and together we have 12 VPs, so the victory was triggered. But it said Amago won! They are one of the alliance but contribute 4 of the VPs whereas I had 5 VPs. How does it decide who wins in that case?
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@mattbarnes
Hopefully it said
Amago and their allies have won!
But who will be Shogun?This is because its a shared victory and the way it calculates is a bit of a mystery to me.
I think its something like this, if 11+ VC after one whole turn then the first in the allied nation list gets the mention, in this case Amago.
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hmmm that is indeed a bit sour, maybe allied victory is something to look at again?
or let go the concept of allies in the game but keep the victory for one player only, better deal? -
Im OK with it, it could be displayed better by listing all the allies that won in the notification panel header, like it displays for alliances.
But there is only one Dev working on 2.6 so I guess this is a low priority.
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Here is an example of a fixed alliance victory
Notice the header attempts to display all those in the alliance

A political alliance victory could/should look something similar.
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Latest version 1.4 ready for download
In TripleA 2.6 (currently there is no UPDATE map tab/version control, so ...)
Click Download Maps Button
Click Installed tab
Find & Click The Shogun
Click Remove Button
Click Yes button to remove
Click Ok button (Successfully removed)
Click Close (To force the map list to refresh)
Click Download Maps Button
Find & Click The Shogun
Click Install button (be patient dont double click it)
Enjoy!.
MAJOR CHANGES
Fixed Rebels error Purchase screen by doing all the faction production_tabs.XXX.properties
https://github.com/triplea-game/triplea/issues/12615
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