No Mans Land 2
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@imbaked Flooding

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@prastle Hay Fever allergies.

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For Summer, I'd definitely think 'extreme heat' for Africa and Middle East.
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@cernel Thanks Cernel I will do my diplo last then in the hopes this is ready first.
Is there a way we could do something like tech for my randomized weather. I just need something to check a box someway that triggers can work off of
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@prastle what would you want flooding to do?
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@imbaked causes more mud or pu loss from damaged coastal / river areas loss of production would be another way
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@imbaked said in No Mans Land 2:
@cernel Thanks Cernel I will do my diplo last then in the hopes this is ready first.
Is there a way we could do something like tech for my randomized weather. I just need something to check a box someway that triggers can work off of
Yah, hopefully that will be done (being able to test the resources a player have). User actions can use only PUs, and that is exactly the kind of thing in which you may want to use other resources the most.
Chance rolls for triggers are supported; look at "War of the Relics". Just a warning that rolls are sent to both sides each time, so there is a huge lag for playing online if you have like tens of triggers testing chances at the same time (each one with cause about 1 second delay); "War of the Relics" is almost unplayable because of that.
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@imbaked If there are certain engine improvements/updates you'd like to see let me know. Having conditions with non-PU resources is on the list as mentioned by @Cernel: https://forums.triplea-game.org/topic/182/guidelines-and-feature-request-list
Upvoting and posting in the feature thread can help influence priorities: https://forums.triplea-game.org/topic/128/resource-system-assessment-and-improvements
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Now serving map... did you order a map for the main course sir?
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@hepps LOL

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