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    Proposed Map: Domination 1941

    Scheduled Pinned Locked Moved Maps & Mods
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    • B Offline
      beelee @Black_Elk
      last edited by

      @black_elk yea that Finn has a "You don't wanna Fuck with me " look lol

      Black_ElkB 1 Reply Last reply Reply Quote 1
      • Black_ElkB Offline
        Black_Elk @beelee
        last edited by Black_Elk

        For me a good Soviet Japan NAP would be something like this...

        If the treaty is maintained both sides get an income bonus. The scale of the bonus would depend on the overall scale of the economy, but basically enough to give both sides some skin in the game. If the treaty is broken, the aggressor should lose this bonus while the defender retains it. Or perhaps the nation that breaks the NAP awards a larger lump sum instantly to the opponent, which could serve as the main malus/disincentive to break the treaty. This is a bit gamey, but it could be seen as like an abstract casus belli type bonus ,as the nation rallies in response to the unprovoked and dastardly aggression! lol That could work maybe right?

        The reason why the Mongolia thing isn't great in G40, is because the Mongolian troops just aren't valuable enough units and they're pretty out of position. Like it's not a terribly useful place to have a few inf hitpoints spawning for team Allies. If that same 18 ipcs in units was just awarded directly to the Russian purse, such that they could spend it on whatever units they wanted, wherever they chose to mobilize them, that'd be a somewhat more potent malus. At least done that way, Japan attacking Russia would be less attractive, since it would mean potentially screwing Germany in the fight to control the Eastern Front, at least in the short term. Something like that I think is what's needed, so that the incentive for Japan to attack and overrun Soviet land has something to counterbalance it on the other side of the board. Otherwise it's just too good to pass up chipping away at the center.

        In G40 OOB the consequence of attacking Japan as the USSR is even lighter. Sure you lose the chance at those 6 inf in Mongolia, but they don't go to the other side unless attacked directly, so overall it's just too weak of a NAP to hold much water. To me it would be more interesting if some option for Japan and Russia to go to war was retained, but to have it be more of a question mark in terms of the outcome I guess. If the right sort of dynamic can be achieved with stuff like bonuses, then the same could be applied for other factions in other start dates, though the Japan situation seems the most straightforward. Basically what you need is a way for the consequence to be more worldwide instead of all super localized to just the one spot the way it was handled out the box hehe. Mongolia to me would just be pro-Soviet Allies anyway right? So I don't know that it needs to hinge on any particular territory or region the way it does in G40, instead it could just be an automatic type thing. Japan attacks Russia, Russia rallies like 25 PUs or whatever, that would probably be enough to give players pause and opt for a more historically thematic playpattern, while still allowing the possibility for alt directions if the player really wants to go down that road.

        Another option that might be even more consequential might be something like...

        If the NAP is broken, then the No Soviet-Western Allies co-location rule is abrogated.

        That would be a pretty major deal and lot to consider for Japan. You could do the same thing the other way, with Japan-Germany co-location if the NAP is broken by the Soviets. Just so it plays to both sides that way. Just a thought. In general I don't much like objective type cash awards, but in the case of a one time make or break treaty situation, I think it could maybe be useful.

        TheDogT B 2 Replies Last reply Reply Quote 2
        • TheDogT Offline
          TheDog @Black_Elk
          last edited by

          @black_elk said in Proposed Map: Domination 1941:

          In general I don't much like objective type cash awards

          Nods in agreement.

          The Soviet Japan NAP is on my TODO list.

          https://forums.triplea-game.org/tags/thedog
          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

          1 Reply Last reply Reply Quote 2
          • B Offline
            beelee @Black_Elk
            last edited by

            @black_elk yea the way the Expansion guys do it, is the first two turns are oob, then starting turn 3, it cost 8 PUs to attack and that 8 PUs is given to the Defender and they can either bank it or place units anywhere they want after CM as long as it's not directly in a battle.

            The Mongolians are deactivated and are just another Neutral. Turn 4 it cost 7 bucks and keeps dropping a buck every turn.

            When Germany or Italy attack Russia, Russia gets an immediate 10 bucks to place the same way. Doesn't cost the Axis 10 bucks to attack though. Doesn't matter what turn either.

            A little different anyway

            1 Reply Last reply Reply Quote 2
            • L Offline
              luhhlz @KurtGodel7
              last edited by luhhlz

              @kurtgodel7 said

              You make good points. Let's do some math.

              Strategic bomber (dedicated to strategic bombing raids). Expected damage per raid: 3.5 PUs. Expected number of successful raids before being destroyed: 5. (Presumably it gets destroyed on the 6th raid before getting a chance to bomb.) Total expected value of bomber: 17.5 PUs. Cost of bomber: 16 PUs.

              I thought about this some more and comparing the total expected bombing damage vs cost of bomber doesn't take the likelihood of each outcome into account. A more precise calculation is:

              expected value of each raid = (5/6)*3.5 - (1/6)*16 = .25PU. As in, after completing 4 bombing runs, you will have made 1PU, net.

              Hypothetical example, you have 10 inf/tanks attacking 10 inf/tanks, and 23 bombers you can do an SBR with, or add to the battle. What increases your expected value more, doing an SBR, or sending a bomber into battle? Battlecalc says send all 23 into the battle.

              Even at a bomber cost of 12PU, you make less than 1PU per SBR. Even then, it's a poor use of resources 95% of the time.
              *Edit-I originally had 17 cost, corrected to 16 cost.

              Black_ElkB 1 Reply Last reply Reply Quote 1
              • Black_ElkB Offline
                Black_Elk @luhhlz
                last edited by Black_Elk

                To my way of thinking, if the strat bomber is a regular combat unit it's just always better to be using it in combat over SBR. Like whatever the cost or attack/defense value. A single hitpoint that can fly the distance could be the difference in any big stack contest. You know where the TUV at stake is probably a lot more than the cost of any individual unit purchase and where just being in the fight with that extra pip could tip the scales in the opening salvo. Pretty much any time you're given an instant edge over a delayed one (like influencing the opponent's repair/purchase phase in this case), it's better to go for the immediate gratification play hehe.

                In a simple game like A&A 1942, bombing can be more useful, because it can tilt the balance in the capital trade and force an earlier resolution like on Berlin or Moscow, but that just feels a lot more situational. Like the time to bomb is when you can break their back reliably, and don't have any alternative attack to run that turn.

                It's kind of curious that they gave transports and subs and aaguns and facilities such an overhaul in G40, but didn't really give the strat bomber much attention, even though they included a new tactical bomber too. Just seems like some of the issues could have been resolved if that unit was reimagined.

                I'm still working on the labels txt. I took a day off for that cause it's not the most thrilling for me lol. I tried to include a double designation where I thought it'd fit for midsize tiles or to highlight a spot where battles or bases where located, like for the many Pacific islands. Feel free to change whatever if it makes sense, when I get it wrapped up. I didn't use any diacritical marks cause I wasn't how well tripleA handles those. I think periods and spaces are fine though right? If not we can substitute underscores or whatever. Anyway, I'm only like a third of the way through the list, in the middle of the med right now, just floating hehe. Catch you in a few

                L 1 Reply Last reply Reply Quote 2
                • L Offline
                  luhhlz @Black_Elk
                  last edited by luhhlz

                  @black_elk
                  Yeah we think the same. Also, if you lose a bomber to AA, now you are unexpectedly down a bomber for all big/small battles in that theatre, for at least 2 turns, the opportunity cost of which is probably 2-3PU/turn. And not all "PU" are equal, it is MUCH more beneficial to destroy 1PU of units on a battlefront (that had to be purchased, and then marched to the front) than to destroy a PU from a piggy bank, that has no immediate effect on the field. I think maybe that's what you were talking about with 'immediate gratification'.

                  If you gave each SBR roll +2 dmg, with 15PU bombers, so it became (5/6)*5.5 - (1/6)*15= 2.08PU per run, I would start considering doing an SBR, when I had nothing better to do with the bomber AND no prospect of effectively using the bomber in the next turn, which would still be an uncommon occurrence.

                  More interesting maps allow destruction of units (factories, etc) after a set amount of damage. This is the only way SBR becomes an interesting tactical decision

                  TheDogT 1 Reply Last reply Reply Quote 2
                  • TheDogT Offline
                    TheDog @luhhlz
                    last edited by

                    @Black_Elk

                    I think periods and spaces are fine though right?

                    Yes and underscores and hyphens are OK.

                    I'm only like a third of the way through the list

                    Its a third less to do, and only 2/3 to go 😁

                    Then its my turn to pick up the repetitive baton and to fit your work into the code.

                    https://forums.triplea-game.org/tags/thedog
                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                    B 1 Reply Last reply Reply Quote 2
                    • B Offline
                      beelee @TheDog
                      last edited by

                      @thedog said in Proposed Map: Domination 1941:

                      Its a third less to do, and only 2/3 to go
                      Then its my turn to pick up the repetitive baton and to fit your work into the code.

                      Rock On !!!.png

                      Black_ElkB 1 Reply Last reply Reply Quote 2
                      • Black_ElkB Offline
                        Black_Elk @beelee
                        last edited by

                        Right on! Coming down the home stretch now. I just gotta finish Africa and the islands on the Pacific side, so basically the last third. I'll try to knock it out this weekend.

                        I posted the key over at A&A org to see if anyone has suggestions or whatever, but I'll just keep charging ahead. See ya next round!

                        B 1 Reply Last reply Reply Quote 1
                        • B Offline
                          beelee @Black_Elk
                          last edited by

                          @black_elk Way Cool Brother This map gonna be a Huge Resource for many Very Impressed 👍

                          TheDogT 1 Reply Last reply Reply Quote 1
                          • TheDogT Offline
                            TheDog @beelee
                            last edited by

                            Ah, the light at the end of the tunnel is in sight.

                            @Black_Elk

                            I posted the key over at A&A org to see if anyone has suggestions

                            Good idea!

                            https://forums.triplea-game.org/tags/thedog
                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                            Black_ElkB 1 Reply Last reply Reply Quote 1
                            • Black_ElkB Offline
                              Black_Elk @TheDog
                              last edited by Black_Elk

                              No replies over there yet, guess it's just a bit quieter lately than the halcyon days that I recall lol. Probably just cause nothing has come out since Zombies and the Larry boards moved on to War Room stuff. Random aside, but Renegade said "A brand new site for Axis & Allies" was coming in 2023, so it'll be curious to see what kind of activity that drums up. They also said 'Fan involvement in selecting new themes to add to the line. New printings of staples for the line. The return of some long out of print editions' in their comic con press release. So that's kinda cool, if it pans out and doesn't get upended by recession-y woes. A 'return of some long out of print editions' makes me think they might just reissue the older map boards like for Classic or Revised. That'd be a cool one to do reversible, with front facing Classic reverse Revised for the mapboard or something similar. Maybe they will do the smaller tactical boards reissued as well. 1942, AA50, and G40 all seem like the staples to me. I'm guessing they also got 1914 as part of the deal, although that one didn't ever seem to catch on.

                              It's too bad cause WW1 is a cool theme. I thought 1914 had a cool box cover and cool sculpts, but the branding felt off. They should have just used the acronym "A&A" alone instead of writing out "Axis and Allies 1914-18 The War to End All Wars" cause it doesn't really fit to call the Central Powers the "Axis." But really I think it was the diamond shaped board that kinda tanked that game lol. Banging a knee or catching a hip to the corner of the table, I mean it just seems bad for business lol. Honestly if they just reissued that game with a more regular shaped board I bet it would do a lot better hehe. Anyhow, just a ramble cause I'm into the former Ottoman territories now. It'll be done by tomorrow I'd imagine.

                              I'm curious which blues you guys prefer for the oceans? I'm partial to a simple solid color myself. For me, if the oceans are too busy, it gets kind of distracting. Map blends allows for a more pastel look, so I prefer to have the base blue be somewhat darker/higher saturation, otherwise it tints pretty bright. Most of the visual effects I've seen for oceans end up looking more like clouds or wet paper, or else too busy with tiny waves that don't really do it for me. I think they look better as a solid shade of blue, but maybe just that's me. It'd be cool if the player could change the Sz color in the map properties by a HEX designation though, like they can with TT ownership colors. Just cause so much of the map is ocean blue, it really sets the vibe for the rest of the visual.

                              I generally use #6cccfe or #76cafd in the baselines I've made. For me Logan's Classic blue felt way too teal, and Bung's dark blue is a bit too midrange for me. Like with the map details/blends off I mean, cause when those are on the ocean just looks like clouds. As a player I'd like to be able to change that color on the fly, so it doesn't have to be such a one-size-fits-all situation. Right now the only way to adjust that stuff is to rework the baseline and re-chop the tiles, which is a lot of work just to change a shade of blue heheh. It'd be cooler if tripleA just painted the high seas color from the map properties the same way it paints the land tiles.

                              Black_ElkB 1 Reply Last reply Reply Quote 2
                              • Black_ElkB Offline
                                Black_Elk @Black_Elk
                                last edited by Black_Elk

                                Ok here's the txt

                                domination tiles list.txt

                                Feel free to add or make whatever adjustments to the labels.

                                Base
                                https://www.dropbox.com/s/xnvwl23sf092dia/Domination_1941_baseline.png?dl=0

                                Relief with White Borders (25% opacity)
                                https://www.dropbox.com/s/k0g0vwg2vf14vxb/Domination 1941 relief 25 opacity.png?dl=0

                                HEX Colors used in the earlier key

                                Americans: 026400
                                ANZAC: 5ba399
                                British: 9e7035
                                Chinese: 533c69
                                Dutch: e77600
                                French: 0063a5
                                Germans: 656565
                                Italians: 6c4513
                                Japanese: e19521
                                Mongolians: a13030
                                Russians: 940000

                                Let me know if I get em all hehe
                                Catch ya in a few!

                                TheDogT 1 Reply Last reply Reply Quote 2
                                • TheDogT Offline
                                  TheDog @Black_Elk
                                  last edited by

                                  @black_elk
                                  Ooh out of the tunnel, and now Im blinded by the shiny light of the goodies!
                                  Thanks for all your hard work!

                                  Oh dear, now its my turn.

                                  Hopefully I will have something to test late January.

                                  https://forums.triplea-game.org/tags/thedog
                                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                  Black_ElkB 1 Reply Last reply Reply Quote 2
                                  • Black_ElkB Offline
                                    Black_Elk @TheDog
                                    last edited by Black_Elk

                                    Right on! Sounds good

                                    Also here is the World War II Global 1940

                                    Base
                                    https://www.dropbox.com/s/4740bj0l87sbb57/World_War_II_Global_1940_baseline.png?dl=0

                                    Relief
                                    https://www.dropbox.com/s/sdxpie0ku4526fh/World War II Global 1940 relief white line 25 opacity.png?dl=0

                                    Units
                                    https://www.dropbox.com/s/pqkn53r1vzjj467/units.7z?dl=0

                                    I never got around to doing the Dutch and whatnot, but I think most everything we'd need to get a basic WWII game going is in there. We can come back later to fill in the gaps or fix anything I missed or whatever hehe. Just let me know if there's anything else we need.

                                    Catch ya in a few! And Happy Holidays!

                                    TheDogT 1 Reply Last reply Reply Quote 2
                                    • TheDogT Offline
                                      TheDog @Black_Elk
                                      last edited by

                                      @black_elk
                                      Just realised Shetland is in SZ 112.

                                      Geographically Im thinking it should be in SZ 111 B, what do you think?

                                      Game wise I'm unsure, but Im thinking best in SZ 111 B ?

                                      https://forums.triplea-game.org/tags/thedog
                                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                      Black_ElkB 1 Reply Last reply Reply Quote 1
                                      • Black_ElkB Offline
                                        Black_Elk @TheDog
                                        last edited by

                                        Sounds good. Makes sense to me for the gameplay too.

                                        I updated the files in the links above for that adjustment just now.

                                        TheDogT 1 Reply Last reply Reply Quote 1
                                        • TheDogT Offline
                                          TheDog @Black_Elk
                                          last edited by TheDog

                                          @black_elk
                                          I have been a busy zombie these past 2 days, well it is cold outside 🙄 , centers.txt is populated, thanks again for your text file, it was invaluable and labour saving.

                                          On to the polygons.txt
                                          Bermuda is causing grief there is a split in the SZ line between 101 A and 101 C.

                                          Guatemala and Honduras both have something wrong in them, it could be

                                          • a stray pixel
                                          • not black pixels, so remove antialiasing
                                          • or a border that the Polygon Grabber does not like and needs smoothing out/straightening

                                          Its probably something on the border between the two?

                                          As above for these;
                                          St.Louis-Arkansas (probably not a border problem)
                                          Brittany, Normandy, Poitou
                                          Toulouse, Provence-Marseille
                                          Most of northern Spain
                                          3 areas of Portugal
                                          Savo-Ostrobothnia & Helsinki
                                          Netherlands & Belgium-Luxembourg
                                          Natal, Praetoria
                                          Aleppo-Deir ez Zor, Al Hasakah
                                          Kurdistan, Gilan

                                          There are more, hopefully there is a pattern?
                                          I will send the other half, when you post the updated baseline.

                                          https://forums.triplea-game.org/tags/thedog
                                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                          TheDogT 1 Reply Last reply Reply Quote 2
                                          • TheDogT Offline
                                            TheDog @TheDog
                                            last edited by

                                            @Black_Elk

                                            I'm curious which blues you guys prefer for the oceans?

                                            I like both #6cccfe or #76cafd, but if I have to pick one its #6cccfe. I too like simple backgrounds, the main event/eye candy are the units.

                                            https://forums.triplea-game.org/tags/thedog
                                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                            Black_ElkB 1 Reply Last reply Reply Quote 1

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