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    Axis Ascension

    Scheduled Pinned Locked Moved Maps & Mods
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    • ubernautU
      ubernaut Moderators Lobby Moderators @Schulz
      last edited by

      @schulz keep me posted 🙂

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      SchulzS 1 Reply Last reply
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      • SchulzS
        Schulz @ubernaut
        last edited by

        https://github.com/triplea-maps/axis_ascension

        Balance suggestions are welcome.

        • I would like to re-integrate bombers but after figuring out the correct cost.

        • A more interesting set-up may be needed.

        wc_sumptonW 1 Reply Last reply
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        • wc_sumptonW
          wc_sumpton @Schulz
          last edited by wc_sumpton

          @schulz

          No Submarines? Germany starts out with 4 and more can be added, to Germany, through triggers, but no player can purchase them.

          The idea of not being able to use a captured factory is nice, and factories/harbors cannot be produced. But the axis starts out with 3 each and the allies have 10 factories and 11 harbors. So all the axis production comes for their capitals. Germany and Italy are well protected, but...

          Sea zones 140, 148 and 149 have no starting units, a lone infantry stands guard and there are only 2 transport, each costing half of Japan's starting PUs to replace, also The_United_States may receive free destroyers in the pacific.

          Advantage Allies!

          Cheers...

          SchulzS 1 Reply Last reply
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          • SchulzS
            Schulz @wc_sumpton
            last edited by

            @wc_sumpton

            • I've had a trouble to find the correct cost for submarines.

            • I'm considering giving Japan a harbour in Indochina, Malaya or Truk. Japan can be further buffed too if Axis looks like disadvantageous.

            1 Reply Last reply
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            • SchulzS
              Schulz
              last edited by

              Could anyone put the map into the repository?

              RogerCooperR 1 Reply Last reply
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              • RogerCooperR
                RogerCooper @Schulz
                last edited by

                @schulz It is in the repository. The problem is that the repository is not working correctly.

                I have been continuing to upload scenarios for months while waiting for the problem to be fixed.

                1 Reply Last reply
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                • Z
                  zlefin Lobby Moderators
                  last edited by zlefin

                  what's wrong with the repository? Not that I have the access or knowledge of that area to fix it, just curious what the problem is.

                  TheDogT 1 Reply Last reply
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                  • TheDogT
                    TheDog @zlefin
                    last edited by

                    Older maps can be downloaded within TripleA, but newer ones cannot.

                    Im only bothered about 2.6 map repository as it works differently to 2.5

                    https://forums.triplea-game.org/tags/thedog
                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                    SchulzS 1 Reply Last reply
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                    • SchulzS
                      Schulz @TheDog
                      last edited by Schulz

                      Hi everyone, it's been a while.

                      The scenario's preview image is incorrectly displaying the big world scenario, but I had already added the correct one.

                      https://raw.githubusercontent.com/triplea-maps/axis_ascension/refs/heads/master/preview.png

                      How to solve the issue?

                      Thanks.

                      RogerCooperR 1 Reply Last reply
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                      • RogerCooperR
                        RogerCooper @Schulz
                        last edited by

                        @schulz I put a change in that should fix it.

                        SchulzS 1 Reply Last reply
                        Reply Quote 1
                        • SchulzS
                          Schulz @RogerCooper
                          last edited by

                          @rogercooper Thank you.

                          1 Reply Last reply
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                          • SchulzS
                            Schulz
                            last edited by

                            Can someone help me readjust the relief tiles to match the new shape of Britain and Ireland?

                            Here is the old one:

                            old_uk.png

                            And here is the new one:

                            new uk.png

                            1 Reply Last reply
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                            • SchulzS
                              Schulz
                              last edited by

                              I'm working on a big update for this map, improving balance, game graphics, correcting the historical setup for May 1942, and placing more emphasis on air unit cost efficiencies against ships, as was historically true in World War II.

                              I would like to give a +1 attack bonus to fighters and bombers against ships (excluding subs and transports). How could I do that?

                              C 1 Reply Last reply
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                              • C
                                Cernel Moderators Lobby Moderators @Schulz
                                last edited by Cernel

                                @Schulz said:

                                I'm working on a big update for this map, improving balance, game graphics, correcting the historical setup for May 1942, and placing more emphasis on air unit cost efficiencies against ships, as was historically true in World War II.

                                I would like to give a +1 attack bonus to fighters and bombers against ships (excluding subs and transports). How could I do that?

                                You can do it two ways.

                                The first way is by having a territory effect in every sea zone giving the bonus to the air units. I strongly suggest against doing it this way because then you may have to add the territory effect in the battle-calculator.

                                The second way is to have as many of these supports as the number of combat (non-v3-transport) ships types which can be hit by the air units:

                                    <attachment name="supportAttachmentAAA" attachTo="BBB" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
                                      <option name="unitType" value="CCC"/>
                                      <option name="faction" value="enemy"/>
                                      <option name="side" value="defence"/>
                                      <option name="dice" value="strength"/>
                                      <option name="bonus" value="1"/>
                                      <option name="number" value="1000"/>
                                      <option name="bonusType" value="DDD"/>
                                      <option name="players" value="EEE"/>
                                    </attachment>
                                

                                AAA = a name of your choice, different amongst the attachments (You can just use the name of the ship.)
                                BBB = the name of the ship
                                CCC = the list of the air units each separated by :
                                DDD = a name of your choice, the same for all attachments
                                EEE = the list of all players in the game (comprising "Neutral" if relevant) each separated by :

                                Are you sure that defending fighters on carriers or scrambled aircraft should not have the bonus against ships? If they should too, use offence:defence instead of defence. I would use the former also for air units which can never actually defend against ships if that makes the most sense.

                                option name="number" value="1000" is just meant to be infinite if there is not a way to set infinite here (I don't know.). You may try to test if option name="number" value="-1" is accepted as infinite (I guess not.).

                                I have not tested this. I could have written or assumed something wrong: you need to test it.

                                Realistically, if by bombers you mean level bombers dropping bombs on ships from high or medium altitude (for example, B-17 bombing ships), these bombers proved very scarcely effective against underway ships (almost never hitting anything) (but fairly effective against ships in port or anyway not-moving ships).

                                SchulzS 1 Reply Last reply
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                                • SchulzS
                                  Schulz @Cernel
                                  last edited by

                                  @Cernel

                                  It works! Thank you so much.

                                  I'm not sure about giving this bonus to defending fighters on carriers as well. Fighters already have more defense than attack in the current game. But I'll think about it again if this would enhance the game.

                                  Yeah, bombers should probably be excluded from this feature.

                                  Here are the current unit stats that I'm still working on to find the most correct prices. The goal is making air units cheaper and more effective against ships while also not making ships useless. Subs look useless to me right now; they probably need a cost reduction.

                                  Fighters also scramble into all nearby sea zones. They also have 1 air attack and 2 air defense on escort/intercept missions, while bombers have just 1 air attack.

                                  chartbeta.png

                                  C 2 Replies Last reply
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                                  • C
                                    Cernel Moderators Lobby Moderators @Schulz
                                    last edited by

                                    @Schulz said:

                                    I'm not sure about giving this bonus to defending fighters on carriers as well.

                                    If you change defence to offence:defence in those attachments, both fighters on carriers and fighters scrambled to sea will have the +1 defence bonus.

                                    1 Reply Last reply
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                                    • C
                                      Cernel Moderators Lobby Moderators @Schulz
                                      last edited by

                                      @Schulz A warning, those attachments give the bonus to the air unit for its regular attacks so long as one or more enemy relevant ships are present, meaning that the added power may be used to hit other air units too if hits from fighters can be assigned to air as well as sea units. For example, 4 fighters attacking 1 carrier with 2 fighters will all have the +1 attack bonus, thus increasing their ability to hit not only the carrier but also the fighters.

                                      Practically, these are not bonus for attacking ships but bonus for attacking whatever force with at least 1 relevant ship.

                                      If you want, you can change option name="number" value="1000" to option name="number" value="1" if you want to restrict the bonus to the number of enemy relevant ships. For example, if it is 1, then 4 fighters attacking 1 carrier and 2 fighters will have only 1 attacking fighter having the bonus so long as the carrier is not removed from the battle.

                                      SchulzS 1 Reply Last reply
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                                      • SchulzS
                                        Schulz @Cernel
                                        last edited by

                                        @Cernel Thanks, I've fixed it too.

                                        1 Reply Last reply
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                                        • SchulzS
                                          Schulz
                                          last edited by

                                          I'm struggling to arrange the setup; anybody have good tips on how to make it work?

                                          Too many units slow down games.

                                          Too few units turn it into a purely luck-based game.

                                          Units should be placed to provide the most openings while also being part of the balance, which is the hardest thing.

                                          I was thinking about copying other maps' setups, but in none of them do both Italy and Japan play before the UK and the US. My map also lacks both China and the Soviet-Japanese front.

                                          tips.png

                                          RogerCooperR 1 Reply Last reply
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                                          • RogerCooperR
                                            RogerCooper @Schulz
                                            last edited by

                                            @Schulz Try with AI vs AI play for balance. You may need to give the Americans a bonus because the AI can have trouble dealing with wide ocean.

                                            Copying other maps can be a good starting point, if the map has a similar number of areas.

                                            TheDogT SchulzS 2 Replies Last reply
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