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    💥 1941 Global Command Decision - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    mapsthedog
    1.0k Posts 21 Posters 1.8m Views 17 Watching
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    • TheDogT Offline
      TheDog @TheDog
      last edited by

      @Black_Elk @beelee
      One step closer. Map is in TripleA, with some units.

      71f91888-3bfe-482c-9fe0-6800ae465247-image.png

      https://forums.triplea-game.org/tags/thedog
      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

      B Black_ElkB 2 Replies Last reply Reply Quote 2
      • B Offline
        beelee @TheDog
        last edited by

        @thedog :flexed_biceps:

        1 Reply Last reply Reply Quote 1
        • Black_ElkB Offline
          Black_Elk @TheDog
          last edited by

          Hell yeah! Nice work!!!

          TheDogT 1 Reply Last reply Reply Quote 0
          • TheDogT Offline
            TheDog @Black_Elk
            last edited by TheDog

            Currently doing boring testing, fortunately the Fast AI can do that for me, whilst I keep adding in units to balance the game.

            Turn 9, so that's late 43, the USA & Britain decided to do this

            fd3b3d1b-3dd5-44fa-8ab6-6ba1c82d629a-image.png

            Yes its missing Flags.

            There is also a lot of Destroyers in the Atlantic because of random appearing German subs.

            https://forums.triplea-game.org/tags/thedog
            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

            TheDogT 1 Reply Last reply Reply Quote 2
            • TheDogT Offline
              TheDog @TheDog
              last edited by TheDog

              I have a problem with the island of Shikoku, its invisible to placing units 😞

              However the island Kysuhu works as it should.

              e19be553-a07b-42ea-b8b2-91ce750771c3-image.png

              .
              Also, you can take units from Shikoku island, as below, but not place them.
              efd8bd3b-7c42-4137-9d0f-80094b4f274c-image.png

              So how can I fix this?

              https://forums.triplea-game.org/tags/thedog
              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

              B C 2 Replies Last reply Reply Quote 1
              • B Offline
                beelee @TheDog
                last edited by

                @thedog hmm ... those are the starting units then ? That can be moved from Shikoku ?

                Can you place with edit ?

                TheDogT 1 Reply Last reply Reply Quote 2
                • TheDogT Offline
                  TheDog @beelee
                  last edited by

                  @beelee

                  hmm ... those are the starting units then ? That can be moved from Shikoku ?

                  Yes starting units, Yes can be moved.

                  No cannot place with Edit.

                  Add units, wants to add to SZ 006 C when I click on the island, it says 006 C
                  😕

                  https://forums.triplea-game.org/tags/thedog
                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                  B 1 Reply Last reply Reply Quote 1
                  • B Offline
                    beelee @TheDog
                    last edited by

                    @thedog I guess some sorta connection problem ? maybe ? maybe try going through the xml SZ006 line by line and Shikoku too

                    TheDogT 1 Reply Last reply Reply Quote 2
                    • TheDogT Offline
                      TheDog @beelee
                      last edited by

                      The connections are there, as below.

                      <connection t1="006 C" t2="Kyushu"/>
                      <connection t1="006 C" t2="S.Korea-Chosen"/>
                      <connection t1="006 C" t2="Shikoku"/>
                      

                      https://forums.triplea-game.org/tags/thedog
                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                      B 1 Reply Last reply Reply Quote 1
                      • B Offline
                        beelee @TheDog
                        last edited by

                        @thedog hmm ... yea idk brother. Do you think it's anything with Elk's Map ?

                        Maybe ask @cernel or @wc_sumpton

                        1 Reply Last reply Reply Quote 2
                        • C Offline
                          Cernel Moderators @TheDog
                          last edited by

                          @thedog Use the latest pre-release.

                          TheDogT 1 Reply Last reply Reply Quote 3
                          • TheDogT Offline
                            TheDog @Cernel
                            last edited by

                            @cernel
                            Thanks I will try that tomorrow. I have been using 2.5

                            https://forums.triplea-game.org/tags/thedog
                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                            Black_ElkB 1 Reply Last reply Reply Quote 2
                            • Black_ElkB Offline
                              Black_Elk @TheDog
                              last edited by

                              Curious, I scanned Shikoku in the base just now and didn't see anything there, but I did notice a rogue pair of pixels on Awaji next door. It wasn't a floater or a line break, just extra pixels hanging jutting out on either side black border. Not sure if that might be the issue, or if the update to pre-release thing works? I updated the base just now to scrub the Awaji borders

                              https://www.dropbox.com/s/xnvwl23sf092dia/Domination_1941_baseline.png?dl=0

                              Anyhow, ace work thus far! Hope the holidays and end of year festivities are finding ya well!
                              Catch you in a few

                              TheDogT 1 Reply Last reply Reply Quote 2
                              • TheDogT Offline
                                TheDog @Black_Elk
                                last edited by TheDog

                                @black_elk
                                Thanks, as expected it made no difference.

                                @Cernel

                                Use the latest pre-release.

                                Well that was a surprise it works 😁 & 😕

                                .
                                @All
                                However with latest TripleA-2.6+14246 now I get this error;
                                f0d1659b-1c8b-4cda-bce9-e024f31eb186-image.png

                                My triplea.log file with a txt extension
                                triplea.log.txt

                                In the log it mentions
                                329975 08:39:44.852 [Thread-12] ERROR o.t.game.client.HeadedGameRunner - null

                                Is this related to a networked/lobby game?

                                https://forums.triplea-game.org/tags/thedog
                                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                B 1 Reply Last reply Reply Quote 1
                                • B Offline
                                  beelee @TheDog
                                  last edited by

                                  @thedog a little off topic but since you're on the latest prerelease, does the objectives tab disappear after you open History ?

                                  TheDogT 1 Reply Last reply Reply Quote 0
                                  • TheDogT Offline
                                    TheDog @beelee
                                    last edited by

                                    @beelee
                                    1941 Global Command Decision does not have Objectives, by design, as the AI does not understand them.

                                    However tested The Shogun, and yes they do disappear after you open History.

                                    https://forums.triplea-game.org/tags/thedog
                                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                    B 1 Reply Last reply Reply Quote 1
                                    • B Offline
                                      beelee @TheDog
                                      last edited by

                                      @thedog Thanks for checking. I made a git issue when i noticed it. Just thought I'd see if others had it and wasn't Map specific.

                                      Hopefully the Guys jump back in after the Hollidays 🙂

                                      TheDogT 1 Reply Last reply Reply Quote 1
                                      • TheDogT Offline
                                        TheDog @beelee
                                        last edited by TheDog

                                        I am working on stacking limitations, but it is getting in the way of game play, that is, when the Germans pile into Russia, the player has to faff about with adding and removing units, to maximise their attack values, so slowing the game.

                                        The detail, 3xTT worth of units(40+ units) attack one Russian TT, the German has to remove certain units and add others in and leave some behind.

                                        Currently I'm thinking let the ground units over stack, but limit Air units and Destroyers and Submarines?

                                        What are peoples thoughts?

                                        https://forums.triplea-game.org/tags/thedog
                                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                        Black_ElkB 1 Reply Last reply Reply Quote 2
                                        • Black_ElkB Offline
                                          Black_Elk @TheDog
                                          last edited by Black_Elk

                                          Sounds intriguing. I'll admit to being pretty unfamiliar with the capping dynamic as I really haven't played many maps which work that way, like with a hard limit beyond the purchasing phase. I gather the idea is just to reduce the size of the forces in play overall? I'd guess a stack limit would basically force attrition over time, or to prompt players to spread forces across multiple tiles, whereas typical A&A gameplay favors the consolidated massive stacks in just a few spots. I feel like AA50s approach to China was like that (though restricted to just a couple unit types owing to the nature of that faction in AA50), but I just mean that limit on placement at 3 inf per tile. I wasn't a huge fan, cause it made it so easy for Japan to steamroll them lol.

                                          I think production values and unit costs or first strike/aagun type mechanics can be used to mitigate some of that stuff, but clearly not all of it. Even with artillery, and maintenance or build limits on certain unit types, the fundamentals still kinda lean towards deep stackfast probably, just by the nature of the beast lol. I know it's a perennial concern for big maps with big stacks, though I suppose I don't mind so much if everything else is humming. It's hard for me to visualize, but I can see what you mean if it adds a lot of tedium with the click click or makes it so that it's hard to parse what sort of forces that the opponent can muster for a given fight.

                                          Not sure what approach is best. Guess it kinda depends how the limitation is framed for the conceptual buy-in. Like with Aircraft you could probably rationalize it based on airfields allowing for a certain capacity per tile, sort of like a fixed aircraft carrier but which can accommodate more air units than a carrier does. Doing it like that it'd be more of a soft build cap I guess, like where the ceiling could be raised if the player purchases more infrastructure maybe? Like using the bases as the limit there, but allowing them to be improved over time for the associated unit types. I think as long as it doesn't devolve to a slogfest with the player incentivized to overproduce ground hitpoints, but where they don't have a way to make breakthroughs without enough heavy hitters to crack the fodder walls hehe. Of the standard boards, the familiar prob from Classic boards or like v6 without artillery, where the play-pace is super slow.

                                          TheDogT 1 Reply Last reply Reply Quote 1
                                          • TheDogT Offline
                                            TheDog @Black_Elk
                                            last edited by

                                            @black_elk
                                            My concerns are player super stacks of Bombers and Subs and the AI over producing Destroyers, so those are the ones I have gone for.

                                            I have picked an arbitrary round 10 as the limit for Bombers, as 1000 Bomber raid = 10 Bomber units, yes I know its impossible to link to real world numbers, but you need a start point.

                                            You can limit say Bombers and their Fighter escort and then limit the total number of air units in a TT.

                                            Here is the current Air only code to help you visualise it.

                                            	<option name="movementLimit"  value="allied:$All-Fighters$" count="10"/>
                                            	<option name="attackingLimit" value="allied:$All-Fighters$" count="10"/>
                                            	<option name="movementLimit"  value="allied:Bomber-Lgt" count="10"/>
                                            	<option name="attackingLimit" value="allied:Bomber-Lgt" count="10"/>
                                            	<option name="movementLimit"  value="allied:Bomber" count="10"/>
                                            	<option name="attackingLimit" value="allied:Bomber" count="10"/>
                                            
                                            	<option name="movementLimit"  value="allied:$All-Air$" count="20"/>
                                            	<option name="attackingLimit" value="allied:$All-Air$" count="20"/>
                                            	<option name="placementLimit" value="allied:$All-Air$" count="20"/>
                                            

                                            https://forums.triplea-game.org/tags/thedog
                                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

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