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    πŸ’₯ 1941 Global Command Decision - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    mapsthedog
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    • C Offline
      Cernel Moderators @TheDog
      last edited by

      @thedog I've limited (and would still limit) myself to looking at the names and based my considerations solely upon them (whether or not they are in the right place).

      Based on the names only and on what you say about the starting time, I would say that the German ownerships bordering Sovietic-owned territories should be, from north to south, Estonia, Pskov, Vitebsk, Smolensk, Mogilev, Pinsk (I assume being misspelled as Prinsk), Prypiat (I assume being misspelled as Prypriat), Kyiv (or Kiev), Chernihiv (Chernigov), Odesa, Kherson.

      The above would imply, starting from the current game, giving Estonia, Pskov, Vitebsk, Smolensk, Mogilev to the Germans and giving Bryansk, Mariupol and Crimea to the Sovietics.

      Whether or not these names are in the right place is up to you to decide. I'm under the impression that at least a few of them are misplaced.

      If not an actual superimposed political map, I would need at the very least a better drawing of the rivers and some assurance about them being a good referring point before giving opinions on whether or not any name is well enough placed, but really that is something that should better be done by the map-maker himself (who I assume is you).

      About the Ukrainian language names, I think to have ever seen them in the Russian version in period maps. For example, I don't recall having ever seen "Kiev" as "Kyiv" in any World War 2 maps, but maybe there were such cases.

      TheDogT Black_ElkB 2 Replies Last reply Reply Quote 2
      • TheDogT Online
        TheDog @Cernel
        last edited by

        Black_Elk did the 'look', so made the map base & relief, named the territories, it fitted our skill set, as he is a veteran map maker and A&A player.

        I am none of the above, so I mainly did the 'feel' so the design for player & AI play and coded the xml and documentation. (With serious coding help from wc_sumpton)

        We both did the testing and balancing.

        I will look at your suggestions, the changes will not be reflected in the August release, but in the one after, too much rebalancing is required. Thanks for making the map/game better.

        https://forums.triplea-game.org/tags/thedog
        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

        1 Reply Last reply Reply Quote 2
        • Black_ElkB Offline
          Black_Elk @Cernel
          last edited by

          Sorry haven't been around in a hot minute.

          I'd agree with @cernel

          Any spelling errors probably my goof when I banged out that first key. Pinsk ending up Prinsk or whatever. TTs in that whole swath are pretty contorted, like probably more than anywhere on the map honestly, I never got around to redrawing the paths for some of the rivers to comport with the TT distortions, some of it was to try and ballpark G40, but I ended up redoing most of those tiles anyway for the smaller board. Everything is stretched pretty tall, like Smolensk and Moscow I think you'd have to take some liberties. Timelime wasn't super clear to me when we started, so maybe a holdover there. I'm reluctant to reshape the tiles cause it's a chore, easier to relabel probably.

          For the heads, I chose 6 at random for the big 6 not really knowing how they'd end up being used. I think something generic would be preferable to something specific. Something like Generic German General #1 as opposed to say Rommel. Or similarly for the other HQs, but of course for portraits finding something that has a striking or recognizable vibe is a bit tough. I think it would be a fairly easy substitution like just taking whatever portrait image and cropping it into a 54px circle pretty much. Or slightly larger I can't remember I think it was 68px maybe? Like you kinda almost just want a uniform and a hat for some of this stuff, without the name recognition probably. The Italians look a bit low rez to me somehow, but I don't know if have them saved anywhere I think I did those all in one night way back and then probably just dumped the recycle bin after. Not sure what's easy. I've been a bit busy of late, but I think for the HQs could probably do a different spread pretty easily if the aim was a more historically accurate thing. Probably where they just have a colored ring around the circle to indicate which nation or something similar, like an icon to indicate the HQ type or a tint maybe. I think they were kinda placeholders. The Eastern Front I think should just follow whatever line for the month of the start date, since G opens the game, just to hit the beats, like having those TTs change hands. I think it shifted a few times.

          C 2 Replies Last reply Reply Quote 3
          • JohnnyCatJ Offline
            JohnnyCat
            last edited by

            Very interesting developments !

            I too have been wondering about all those Italians in Crimea…

            But I’m still wondering why air units are not allowed to attack neutrals. Is this by design or to discourage players from operating in neutral territories.

            TheDogT 1 Reply Last reply Reply Quote 2
            • TheDogT Online
              TheDog @JohnnyCat
              last edited by

              @johnnycat

              But I’m still wondering why air units are not allowed to attack neutrals. Is this by design or to discourage players from operating in neutral territories.

              It was by design and yes to discourage Players & AI from operating in neutral territories.

              This will change in the August release, so please be impatient. 😁

              https://forums.triplea-game.org/tags/thedog
              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

              1 Reply Last reply Reply Quote 2
              • JohnnyCatJ Offline
                JohnnyCat
                last edited by

                Very nice to hear that. Thank you. And I’m ever patient 😎

                1 Reply Last reply Reply Quote 1
                • C Offline
                  Cernel Moderators @Black_Elk
                  last edited by Cernel

                  @black_elk said in πŸ’₯ 1941 Global Command Decision - Official Thread:

                  The Eastern Front I think should just follow whatever line for the month of the start date, since G opens the game, just to hit the beats, like having those TTs change hands.

                  I think a good reference may be this map (even though I cannot vouch for its correctness)
                  alt text
                  , grey for Germans and green for Sovietics.

                  I don't know what is the dating for this map, but I assume that it has to be anywhen from mid September to the end of the month (not sure though).

                  TheDogT 1 Reply Last reply Reply Quote 4
                  • TheDogT Online
                    TheDog @Cernel
                    last edited by TheDog

                    Latest version 175 ready for download

                    August has come early πŸ™„ well for this release

                    In TripleA
                    Click Download Maps Button
                    Click Installed tab
                    Click 1941 Global Command Decision
                    Click Remove Button
                    Click Yes button to remove
                    Click Ok button (Successfully removed)
                    Click Close (To force the map list to refresh)
                    Click Download Maps Button
                    Find & Click 1941 Global Command Decision
                    Click Install button
                    Enjoy!

                    You will also need to upgrade TripleA, as it reduces errors, from here
                    https://github.com/triplea-game/triplea/releases
                    .
                    MAJOR CHANGES
                    WEST

                    • German Eastern front realigned and forces moved ((thanks Cernel) (Due to TripleA map distortion it is approximate, but more accurate for the time period, late 41)
                    • Germany gained 4 territories in the north of Russia and lost 2 in the south
                    • Italy gained 1 territory of Germanys in the Russian South, lost 3 to Russia
                    • Germany gained a few bombers and more uBoats in the North Atlantic

                    .
                    EAST

                    • Japan homeland lost 12pu from Territories as Industry is linked to Territories so lost another 12pu
                    • Japan owned 2x SZ and 2x TT gain +1 PU, overall Japan has lost 20pu per turn
                    • Gain extra units mainly in Shanghai-Kiangsu & Convoy in 6C Sea Zone
                    • Main reason for the change was that compared to Britain, Japan homeland industrially looked too good, had 6x Industry-Hvy, now has 3, Britain has 4 Industry-Hvy
                    • As the game progressess Japan gets weaker compared to the previous release (but still has a chance to win in its area of influence
                    • Lend-Lease-Depot units placed in Fars:Lorestan:Tehran:Gilan & N.Burma so Players know which TT need to be held/taken

                    .
                    MAP

                    • Axis Players & USSR can attack neutrals with Aircraft (thanks johnnycat)
                    • AI Axis & USSR 1:3 chance to Attack neutrals with Aircraft or 2:3 chance not to attack neutrals with aircraft, this is to help the AI concentrate on the Player factions.
                    • HQ-Army now has isMarine -1, was missing
                    • map.properties unit width & height increased (overall units display better)
                    • Manual updated
                    • Tool Tip Industries have β€œrail links” and can move land units upto 3 territories, depending on terrain effects.
                      Sometimes this produces inconsistancies in move 2 units like armor over mountains, where they cannot move 3, so work around it. (thanks johnnycat)
                    • Transport cost of Armor-Lgt now 4, was 3 (thanks johnnycat)
                    • Tool Tip Inf-Conscript expanded, have no AA attack/defence (thanks johnnycat)
                    • Tool Tip Nuclear-Bomber expanded, including Can only be targeted by air units in a Dog-Fight & AA from a Strategic Bombing Run on Industry/Base-Camp (thanks johnnycat)

                    .
                    Link to 1st post that has the Google Drive download link and to get the latest TripleA version
                    https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread

                    https://forums.triplea-game.org/tags/thedog
                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                    Black_ElkB B 2 Replies Last reply Reply Quote 3
                    • Black_ElkB Offline
                      Black_Elk @TheDog
                      last edited by

                      Looks cool!

                      I haven't had a chance to play in what feels like ages, just dungeon delving mostly of late, but I like that newer sweep more cause it feels 41 to me. Obviously kinda tricky cause the vibe is sorta timeline catching up to Pearl by the time we get to the Pacific side of the board in the turn order sequence, but since G opens it makes more sense to me that things would be a bit less fuzzy in the opener. Also for TT divisions, like if we did the splits by where the front line was in any given month/year that can make it sorta tricky to go back and forth for alt start dates using the same board or whatever, so a bit of a compromise. Sometimes it felt like it made sense to have an anachronism going more like 1937-39 or 1940 political boundaries, other times 1941 or more like high water mark 1942, especially in coastal China or Eastern Front where all the TTs sorta have to go by the later lines just to fit enough units sometimes. I think the tiles are generally small enough that you can also get a 1945 or even post war thing going, but every choice has some give and take like that.

                      I think it's cool if on G1/2 they sorta coalesce into the right spots with the big 3 groups. For the HQs graphics, there are a few more in the UHD package but I could probably dig it up again or try some alt mugs. Colorizing the images can be sorta tedius, like I don't have the chops really for that Hearts of Iron look hehe. I think Ebbe mentioned an idea for how to do em sorta more like the shogun General pucks so that might work as well. I think it can be kinda tricky for the Allies, especially USSR and USA since they don't have any at the outset, but then get a bunch at once which is a big power shift. Might make sense where every faction has 1 at the start just so they can see how they play, and then a few more when the officer scale up thing happens. The Air HQ might make sense just with like the theme of WW2 being pretty the air war hehe.

                      Anyhow, makes sense to me, more air wings is probably entertaining. For the spelling checks, I'd probably just defer to Cernel. Since sometimes my eyes blur there with rogue Rs. Probably just needs the center/poly name switch for whatever goof I might have let slide. Hopefully nothing too major.

                      Again, great work gang! Keep it hummin

                      1 Reply Last reply Reply Quote 3
                      • B Offline
                        beelee @TheDog
                        last edited by beelee

                        @thedog said in πŸ’₯ 1941 Global Command Decision - Official Thread:

                        map.properties unit width & height increased (overall units display better)

                        This is real interesting. Would you expand on what you did here ? You don't have to do anything to the images themselves ? Just the map.properties ?

                        Edit
                        Ahh I see you have some different stuff than i do. This your old one

                        Screenshot from 2024-07-23 07-29-01.png

                        Mine
                        Screenshot from 2024-07-23 07-29-16.png

                        Does the width and height change how they place on the map ? I don't want to mess that up, as I've crunched every TTy to maximum lol

                        I guess I should just try it πŸ™‚

                        TheDogT 1 Reply Last reply Reply Quote 1
                        • TheDogT Online
                          TheDog @beelee
                          last edited by TheDog

                          @beelee
                          No change to the images and no change to the place.txt images.

                          It fixes the truncation of units, especially on the territory move panel.
                          Its more important for the allies, as the ships face the opposite way, so you can tell the difference between a Battleship & Cruiser.
                          The HQs 66x66px and Capital ships 96x54 used to get truncated, now they dont.

                          178d4340-0ad2-4495-935c-8dcf6c8e71f8-image.png

                          0567c3cf-2f51-4f05-85bb-7f88dd0b8afc-image.png

                          .
                          However there is a downside, overflow spacing uses this same value, so TripleA gives with hand and takes with another. πŸ™„

                          42db87cc-0bc0-4588-b2ba-e9359ba0c2a2-image.png

                          2b1e86c1-5d3a-41a8-bfbb-0a9bce17b255-image.png

                          https://forums.triplea-game.org/tags/thedog
                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                          B 1 Reply Last reply Reply Quote 3
                          • B Offline
                            beelee @TheDog
                            last edited by

                            @thedog

                            Cool That still seems an overall improvement though. Probably why you did it πŸ™‚

                            I'm not sure what to set the dimensions to. I guess I'll start by trying yours. I'm pretty sure we use the same Frostion units for the most part.

                            Hmm ... i can't quite remember what Elk and I used for sizes during place. I guess I should probably try that too.

                            Maybe that doesn't matter though. It's just so the the stuff doesn't crop as much.

                            Well, I'll mess with it. Thanks for sharing this πŸ™‚

                            TheDogT 1 Reply Last reply Reply Quote 3
                            • TheDogT Online
                              TheDog @beelee
                              last edited by

                              There is a problem with TripleA version
                              2.6.14806

                              In the Battle Calculator/Ctrl+B it duplicates some units and might have unintended combat results.

                              For those on 2.6.14806 or any 2.6 version higher, please upgrade to the latest 2.7 version, yes 2.7 here.
                              https://github.com/triplea-game/triplea/releases

                              https://forums.triplea-game.org/tags/thedog
                              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                              1 Reply Last reply Reply Quote 2
                              • JohnnyCatJ Offline
                                JohnnyCat
                                last edited by

                                CRASH

                                I downloaded the new TripleA and the New 1941 GCD

                                And The new mods LOOKS GREAT!!!

                                But my first game went barely 2 moves before crashing so here is that file. Please let me know what you think.

                                CheersCRASH.tsvg

                                wc_sumptonW TheDogT 2 Replies Last reply Reply Quote 2
                                • C Offline
                                  Cernel Moderators @Black_Elk
                                  last edited by

                                  @black_elk To summarize what I said previously, the following ones are some suggestions for the HQ images.

                                  "Ettore Bastico" for the Italian land HQ.

                                  "Rino Corso Fougier" for the Italian air HQ.

                                  "Angelo Jachino" for the Italian sea HQ.

                                  "Moritz Albrecht Franz Friedrich Fedor von Bock" or "Fritz Erich Georg Eduard von Manstein" for the German land HQ.

                                  Black_ElkB 1 Reply Last reply Reply Quote 3
                                  • wc_sumptonW Offline
                                    wc_sumpton @JohnnyCat
                                    last edited by

                                    @JohnnyCat

                                    Launched a bombing raid with 4 bombers into Rostov, along with attacking with another 3 tac-bombers and a air-transport with 1 infantry. Nice!!

                                    Don't know whether it messed with the AI, because it said it was intercepting the 2ed air-battle, or the order of battle with 2 air-battles in a single territory.

                                    Still, it was a nice move!! πŸ‘ :astonished_face:

                                    Cheers...

                                    JohnnyCatJ 1 Reply Last reply Reply Quote 3
                                    • JohnnyCatJ Offline
                                      JohnnyCat @wc_sumpton
                                      last edited by

                                      @wc_sumpton Nice move or not though, I sure am hoping I can help track down bugs. I often find myself customizing scenarios significantly so I tend to end up with battles that the devs probably never had reasons to test... Again ALL PRAISE to the creators of this one! I mean no offense.

                                      So who would take this file and actually figure out the fix for this? I am curious because I started a software company years back and have a Ph.D. in Computer Science but now find myself wanting to get back into the latest and greatest software tools.

                                      -Johnny

                                      1 Reply Last reply Reply Quote 1
                                      • Black_ElkB Offline
                                        Black_Elk @Cernel
                                        last edited by Black_Elk

                                        @cernel I think I remembered doing Manstein. Might be buried in one of the sub folders or in the UHD one. I can't remember where he ended. Here's a Bock if you want, just from a wiki photo cropped into the circular motif. If it's from a painting or a color photograph tends to look alright. I did them mostly at 68 px for those

                                        germany.png

                                        For the others if it's from BW photographs it's possible to do a recolor, like I did in a couple cases. Here's an example with the wiki for the suggested sea HQ. Basically just like a quick duo tone similar to what I did with some of the inf units. So like if you take one section of the image around the face with the lasso tool and give that a tone, then maybe like dominant color of the uniform (in this case navy blue) and then another color for the background. Sorta holds up alright if they're not too large.

                                        italy.png

                                        C 1 Reply Last reply Reply Quote 4
                                        • C Offline
                                          Cernel Moderators @Black_Elk
                                          last edited by

                                          @black_elk Well, it is up to @TheDog to make any such changes, but surely I advice to substitute Rommel with Bock and Badoglio with Jachino.

                                          Black_ElkB 1 Reply Last reply Reply Quote 2
                                          • Black_ElkB Offline
                                            Black_Elk @Cernel
                                            last edited by Black_Elk

                                            If I get some time over the weekend I can just bang out a few more probably. For the main 5 nations coming from Classic I supplied the generals that were used in Iron Blitz mostly, then a couple others to hit 6. But since Italy wasn't around for that game just kinda randomly chose some. I thought it would be cool to have a few for something, but didn't really know how they might be used. Might be possible to have a couple Land types perhaps, like one face on the eastern front another in the west or North Africa, but then purchase screen might be kinda hard to parse I think was the issue. Still kind of a placeholder faceholder here, cause trying to create a unit design I just couldn't come up with anything better. Could probably shrink them slightly and use a colored ring or something to match the national tints perhaps, but then when I tried that the first time around using the HEX colors somehow looked kinda weird. Probably needs another pass I'd wager.

                                            TheDogT 1 Reply Last reply Reply Quote 3

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