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    💥 1941 Global Command Decision - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    mapsthedog
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    • wc_sumptonW Offline
      wc_sumpton @TheDog
      last edited by

      @thedog

      Question: Should this be the default, or handle as a game property?

      Cheers...

      TheDogT 1 Reply Last reply Reply Quote 1
      • wc_sumptonW Offline
        wc_sumpton @JohnnyCat
        last edited by

        @johnnycat said in 💥 1941 Global Command Decision - Official Thread:

        Meanwhile I’ve found numerous ways to essentially cheat the game by sprinkling tiles with sole air units. These omnipotent air units secure the land better than bunkers.
        But adding 2 bunkers and sole air units creates a super strong defensive position, however unrealistic heehee

        You win some you lose some. Good catch!!

        Cheers...

        1 Reply Last reply Reply Quote 1
        • TheDogT Offline
          TheDog @wc_sumpton
          last edited by

          @wc_sumpton

          Question: Should this be the default, or handle as a game property?

          I would say default, as most maps would want the smallest overflow possible, with mixed unit widths.

          Its only a problem because GCD has mixed width units 54-98ish px units.

          https://forums.triplea-game.org/tags/thedog
          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

          TheDogT 1 Reply Last reply Reply Quote 1
          • TheDogT Offline
            TheDog @TheDog
            last edited by

            @JohnnyCat
            Just a heads up, Thu-Fri next week I should be ready for an update 🙄

            It has;

            • USA Closed-Border with Neutrals has now been fixed, so will not attack Neutrals on rounds 1-4
            • Manual text now uses Combined-Arms, was Blitzkrieg (Thanks Black Elk)

            .
            Tool-Tips have improved, now better color coded;

            • Red - Combat additions
            • Orange - Warning or notification, usually to say what can be targeted or not
            • Blue - Suppression (-1) off enemy attack or defence
            • Green - Movement or transport

            .
            Plus some rebalancing

            https://forums.triplea-game.org/tags/thedog
            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

            JohnnyCatJ 1 Reply Last reply Reply Quote 2
            • JohnnyCatJ Offline
              JohnnyCat @TheDog
              last edited by

              @thedog Yes I have been working hard on my end - more play testing and putting together graphics for a new Examples of Play sections I wish to add to the manual.

              Thank you for the update.

              1 Reply Last reply Reply Quote 2
              • JohnnyCatJ Offline
                JohnnyCat
                last edited by JohnnyCat

                MORE BUGS - EXTREME BOUNDARY CONDITIONS

                In addition to making examples of "normal play" for the new Examples of Play for the Guidebook, I continue to enjoy playing extreme scenarios just for fun but, more to the point, to see what I can break.

                Here is a normal game that the Axis won but I decided to keep playing to test the extremes. Here is a move where the Germans want to use airborne to take a tile - they already took two others that turn no problem - but when they do, the game breaks.

                I'm not sure who debugs this? @TheDog ?

                wwww.tsvg

                Screenshot 2024-09-20 at 14.21.30.png

                Screenshot 2024-09-20 at 14.21.40.png

                Screenshot 2024-09-20 at 14.21.46.png

                Screenshot 2024-09-20 at 14.21.50.png

                THANK YOU FOR TAKING A LOOK.

                -Johnny

                wc_sumptonW 1 Reply Last reply Reply Quote 1
                • wc_sumptonW Offline
                  wc_sumpton @JohnnyCat
                  last edited by

                  @johnnycat

                  This looks like another save error, as the last move did not complete. The units are not pictured on the invaded territory.

                  Cheers...

                  TheDogT 1 Reply Last reply Reply Quote 2
                  • TheDogT Offline
                    TheDog @wc_sumpton
                    last edited by

                    @JohnnyCat
                    More coming changes this week.

                    • Open-BorderAI has been removed and replaced with Closed-Border. Open-BorderAI was too complicated 🙄

                    Here is the new page 4 showing the new Political relationships, look at the AI ONLY rows in the table below.

                    The in game screen shot below the table shows that Germany, USSR and Japan cannot invade Neutrals, but Italy can.

                    ff03b753-10e6-44dd-9438-3db2bd9b789e-1941_Global_Command_Decision_Manual_04.png

                    https://forums.triplea-game.org/tags/thedog
                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                    JohnnyCatJ 1 Reply Last reply Reply Quote 2
                    • JohnnyCatJ Offline
                      JohnnyCat @TheDog
                      last edited by

                      @thedog OK so removing "the chance that countries CAN invade neutrals (including aircraft)" is really too bad as those neutrals can add significantly to the game possibilities. For me, the option to try new strategies with neutrals was one of the big draws that kept me playing.

                      Is not there a way to just let all countries invade equally ? For the sake of game play not realism, of course.

                      Or maybe make that simple situation where all neutrals are equally invade-able as an option in the game setup ???

                      TheDogT 1 Reply Last reply Reply Quote 1
                      • TheDogT Offline
                        TheDog @JohnnyCat
                        last edited by

                        @johnnycat
                        Its only the way the AI plays that has changed. The player has the same options as before.
                        Player Axis & USSR can invade neutrals as before.
                        Player Allied cannot invade neutrals as before.

                        https://forums.triplea-game.org/tags/thedog
                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                        JohnnyCatJ 1 Reply Last reply Reply Quote 2
                        • JohnnyCatJ Offline
                          JohnnyCat @TheDog
                          last edited by

                          @thedog oh ok. I misunderstood. Thanks for clarifying.

                          TheDogT 1 Reply Last reply Reply Quote 2
                          • TheDogT Offline
                            TheDog @JohnnyCat
                            last edited by TheDog

                            Latest version v185 ready for download.

                            In TripleA
                            Click Download Maps Button
                            Click Installed tab
                            Click 1941 Global Command Decision
                            Click Remove Button
                            Click Yes button to remove
                            Click Ok button (Successfully removed)
                            Click Close (To force the map list to refresh)
                            Click Download Maps Button
                            Find & Click 1941 Global Command Decision
                            Click Install button
                            Enjoy!

                            v185

                            • Ant-Tank now produced by Industry-Med was Industry-Hvy (As Industry-Med can make Armor-Med, this is a better fit)

                            .
                            Britain

                            • Weakened Britain by 15pu/turn & removed some Navy units, so they do not usually attack Western Europe for a few rounds, more historic. (thanks Black Elk)
                            • Britain Victoria-1, Socotra-1, Basra-1, Beruit-Lebanon-1, Damascus-S.Syria-1, Cape of Good Hope-1, S.Quebec-1, Upper Egypt-1, Belgian Congo-1
                            • Britain Lagos-S.Nigeria now Base-Camp & 2pu, was Industry-Lgt & 5pu
                            • Britain Italian Somaliland now Base-Camp & 2pu, was Industry-Lgt & 5pu
                            • Removed Destroyers in Caribbean
                            • Removed Convoy & Cruiser off Liverpool SZ109
                            • Removed Inf-Trained in N Ireland & Wales

                            .
                            Germany

                            • Can now randomly spawn in the Atlantic HQ-Submarine, before they could not
                            • 105SZ has HQ-Submarine & 2x Submarine
                            • 105SZ is now part of the spawning area for random uBoats

                            .
                            USA

                            • Texas Oil-Field increased to 20 (represent the importance of Texas Oil), was 10, balanced by 10 extra Bunkers in the coastal states (Represents State Guards), net effect is +0pu
                            • Venezuela new Oil-Field x10 (represent its importance to the Allies) reduced the pu of Gulf states to balance this
                            • Port Au Prince-Haiti, Santo Domingo-Domingo-Dominica & Venezuela join the Lend-Lease agreement, so are effectively allied with the USA on Round 2

                            .

                            • USSR almost doubled Oil-Field production to balance this added more Bunkers

                            .

                            • USA Closed-Border with Neutrals has now been fixed, so will not attack Neutrals on rounds 1-4
                            • Open-BorderAI has been removed and replaced with Closed-Border. Open-BorderAI was too complicated.

                            .

                            • Manual text now uses Combined-Arms, was Blitzkrieg (Thanks Black Elk)

                            .
                            Tool-Tips have improved again, now better color coded;

                            • Red - Combat additions
                            • Orange - Warning or notification, usually to say what can be targeted or not
                            • Blue - Suppression (-1) off enemy attack or defence
                            • Green - Movement or transport

                            .

                            Link to 1st post that has;

                            • Google Drive download link
                            • Latest TripleA version
                            • Latest 1941 GCD manual

                            https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread

                            https://forums.triplea-game.org/tags/thedog
                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                            TheDogT 1 Reply Last reply Reply Quote 2
                            • TheDogT Offline
                              TheDog @TheDog
                              last edited by TheDog

                              It has been 2 weeks since the last update and this thread has clocked up an impressive additional 34,000+ views. 🤯🤯🤯

                              Hopefully this is somewhere near the same amount as map downloads?

                              Is this possible to find out on GitHub, if so how?

                              .
                              On behalf of the team, thank you all for the interest, as this provides me for the motivation and incentive for the next task, that is to reduce a Territory (TT)/Sea Zone (SZ) unit overflow.

                              For those in the know this is an incredibly boring and tedious task, :sleeping_face: and is only worthwhile on popular maps.
                              As this is an attempt to squeeze in even more unit coordinates into a TT/SZ to reduce unit overflow.

                              .
                              I maybe sometime. 🙄

                              https://forums.triplea-game.org/tags/thedog
                              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                              B 1 Reply Last reply Reply Quote 2
                              • B Offline
                                beelee @TheDog
                                last edited by

                                @thedog said in 💥 1941 Global Command Decision - Official Thread:

                                For those in the know this is an incredibly boring and tedious task

                                right arm. Nice the map is getting some play 🙂 While the above is true, depending on what one likes todo, I find it rewarding when it's completed.

                                I'll state the obvious 🙂 start with your high use areas and even if you only do one a week, 50 will be done in a year.

                                My obsessive behavior approaches it differently and i usually just nutup for 12-16 hours at a time. Just don't do it very frequently lol

                                TheDogT 1 Reply Last reply Reply Quote 2
                                • TheDogT Offline
                                  TheDog @beelee
                                  last edited by

                                  Latest version v190 ready for download.

                                  In TripleA
                                  Click Download Maps Button
                                  Click Installed tab
                                  Click 1941 Global Command Decision
                                  Click Remove Button
                                  Click Yes button to remove
                                  Click Ok button (Successfully removed)
                                  Click Close (To force the map list to refresh)
                                  Click Download Maps Button
                                  Find & Click 1941 Global Command Decision
                                  Click Install button
                                  Enjoy!

                                  .
                                  v190

                                  • Added over 275 unit locations in Place.txt to reduce Territory & Sea Zone overflow
                                  • Chinese AT-Gun fix, can now buy Anti-Tank
                                  • Chinese added 6x AT-Gun
                                  • Manual p6,7 Oil-Field=20, was 10 (As Texas now has 20)

                                  .
                                  Link to 1st post that has;

                                  Google Drive download link
                                  Latest TripleA version
                                  Latest 1941 GCD manual

                                  https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread

                                  https://forums.triplea-game.org/tags/thedog
                                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                  TheDogT 1 Reply Last reply Reply Quote 2
                                  • TheDogT Offline
                                    TheDog @TheDog
                                    last edited by

                                    Latest version v195 ready for download.

                                    In TripleA
                                    Click Download Maps Button
                                    Click Installed tab
                                    Click 1941 Global Command Decision
                                    Click Remove Button
                                    Click Yes button to remove
                                    Click Ok button (Successfully removed)
                                    Click Close (To force the map list to refresh)
                                    Click Download Maps Button
                                    Find & Click 1941 Global Command Decision
                                    Click Install button
                                    Enjoy!

                                    .
                                    v195

                                    • Cropped a hundred+ images so they overlap less & look better on the map
                                    • Updated the documentation

                                    .
                                    Link to 1st post that has;
                                    Google Drive download link
                                    Latest TripleA version
                                    Latest 1941 GCD manual

                                    https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread

                                    https://forums.triplea-game.org/tags/thedog
                                    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                    1 Reply Last reply Reply Quote 3
                                    • TheDogT Offline
                                      TheDog
                                      last edited by

                                      Latest version v200 ready for download.

                                      In TripleA
                                      Click Download Maps Button
                                      Click Installed tab
                                      Click 1941 Global Command Decision
                                      Click Remove Button
                                      Click Yes button to remove
                                      Click Ok button (Successfully removed)
                                      Click Close (To force the map list to refresh)
                                      Click Download Maps Button
                                      Find & Click 1941 Global Command Decision
                                      Click Install button
                                      Enjoy!

                                      .
                                      v200
                                      Under AI testing, Axis have been winning 66%+ of the time, so to rebalance to closer to 50%;

                                      • Japan Chubu reduced to Industry-Lgt, lost 4pu/turn, was Industry-Med (more historical production)
                                      • Japan Hokkaido reduced to Base-Camp, lost 7pu/turn, was Industry-Lgt (more historical production)
                                      • Russia added 9 Inf-Conscript to second line
                                      • USA Fixed Nuclear Bomber stats redone, it was attacking 10x in air combat and killing too many Fighter interceptors
                                      • USA Seattle reduced to Industry-Med, lost 4pu/turn, was Industry-Hvy (more historical production)
                                      • Updated the documentation below
                                        1941_Global_Command_Decision_Manual.pdf

                                      .
                                      Link to 1st post that has;
                                      Google Drive download link
                                      Latest TripleA version
                                      Latest 1941 GCD manual

                                      https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread

                                      https://forums.triplea-game.org/tags/thedog
                                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                      Black_ElkB 1 Reply Last reply Reply Quote 2
                                      • Black_ElkB Offline
                                        Black_Elk @TheDog
                                        last edited by Black_Elk

                                        @thedog

                                        Had a few hours today to check it out. I played as USA vs the Fast AI with the plan to just gun for Japan. Not the initial plan, but they snaked Panama out from under us when we weren't paying attention, so had to attempt a revenge move lol.

                                        In this instance we just made a b-line to retake Midway, then Iwo, holding Tokyo in round 7. At first I thought we'd just buy a gang of bombers, but they left their capital light and couldn't creep back in with the fleet to protect it. We're still lagging in the VC count and only just made the breakthrough into the Med, but I think with Japan's back all broken it's probably ours now hehe

                                        Nerf on Japanese production felt ok, though I think I'd probably peel off the Kyushu factory and put that value back into the connected island grouping. Being able to break off a major factory as USA without a threat of counter on land I think would make it the prime target for a USA toehold if playing more conservatively. The closest major factory territory that USA can take is basically one of the core territories in the Japanese Island chain. I think historical production is ok for a vibe, but for gameplay having heftier targets to go after in the central Pacific might pull the action there rather than Northern Pacific, which to me feels a bit more straightforward to execute right now. I imagine that when playing as USA vs the computer Axis, that Japan will struggle more since they're more reliant on their fleet. Once the player builds up to the max for destroyers it's pretty simple to advance using a couple DD pickets. I feel like Japan probably needs a way to counter that from the air more readily, maybe with like long kamikazes or something? I think it was right around that point when they got the tech advance, but they didn't have the juice to back us away hehe.

                                        Anyhow, felt pretty good for a quick out. Probably I would introduce an additional bid for the computer at the players discretion to increase the challenge vs Japan when Playing as USA. I think if the computer is playing itself in that theater then computer USA probably struggles, but too much of a nerf to computer Japan and it becomes maybe too easy to get the leg up as USA human. I'd say first round probably took about 7 minutes for the computer to complete it's turns with FastAI which felt pretty decent. Though it's tough to do all that much in the first round as Allies. I think I just bought a gang of transports if I recall, just sorta holding position until round 2. I think the earliest move out would be 3 rounds to touch down in Africa with enough to make a difference there, but 4 rounds seems more reliable to avoid the Axis clap back. In this one they managed to smoke one of my pocket fleets just using their subs

                                        I'll give it a try as the other side next time 🙂

                                        2025-2-8-1941-Global-Command-Decision.tsvg

                                        2025-2-8-1941-Global-Command-Decision_USA_7.tsvg

                                        Black_ElkB 1 Reply Last reply Reply Quote 3
                                        • Black_ElkB Offline
                                          Black_Elk @Black_Elk
                                          last edited by Black_Elk

                                          Kept it up for 12 rounds as Japan. Our toehold in British Columbia held on like a wicked hangnail lol. Not sure if it was really worth the investment, but just to keep the USA honest we kept throwing stuff at em. I think FastAI could probably have routed us with a concerted effort at any time, but they allowed us a couple a builds and then we went all ham with the base camps hehe. Pacific Allies had a resurgence while we were harassing the Americans up North. Just as we were about to finally overcome the Chinese and make our big breakthrough to sweep across India, then came sneaking in to snatch Borneo again for team Allies denying us the 20 VCs. Tried for Panama on a sneak, but we didn't have the numbers to hold it. I think the USSR is about to go to war so maybe we'll pick it up there. Pretty entertaining though. I like how China has a couple solid clap backs in early rounds and some decent mobility to redirect. I charged south this time and then received some pressure up north for a while. A more dedicated charge against Pacific Allies might have been better, but I just wanted to try blockading the West Coast to see how it played out. I liked the adjustments on that side of the board for sure.

                                          I wasn't paying much attention to what all was happening on the Atlantic side, but this game Germany/USSR didn't go as nuts attacking into neutral Spain and Turkey, which probably helped the team a bit. We also had the Allies fairly tied down with busywork in Alaska and such, so I imagine that gave them a bit of a stall. Good times

                                          2025-2-11-1941-Global-Command-Decision_J12.tsvg

                                          Black_ElkB 1 Reply Last reply Reply Quote 3
                                          • Black_ElkB Offline
                                            Black_Elk @Black_Elk
                                            last edited by Black_Elk

                                            I'd say my overall impression is that the game remains quite fun and engaging when playing as one of the Axis powers SP vs the computer. Like there are a lot of exciting moves to make in the opener, plenty of targets and purchasing decisions and logistics puzzles to suss out. Some definite pressure to overcome the Allied computer opponent or to manage the production fronts and control the VCs. That's for the human playing as someone on team Axis vs AI Allies though.

                                            When playing as one of the Allies vs AI Axis, the scenario becomes a little uneven and rather less thrilling I'd say. A bit slower to start with fewer targets on offer initially. I think this is in part because of the start date with the slow build up for Allies with the down time on waiting for Tech or HQ generals etc. It takes about 3 or 4 turns to make a big move out, and Allies are receiving pressure rather than giving it for much of the early game. I think there is also a fairly steep learning curve on this one - like how to defeat bunkers or parse the unit interactions in combat, how to manage placements out of the different factory types, navigating terrain etc, which also might contribute to the Allied player feeling a bit behind the 8 ball. Maybe goofing a move with disastrous consequences, that don't really materialize until after an hour goes by, that sort of thing.

                                            Rather than trying to balance the scenario for both sides in a single player context, I think another option might be to make GCD 1941 the scenario where the Human player is intended to take control of one of the Axis powers: Germany Italy or Japan vs AI Allies.

                                            Then create another scenario for GCD 1942, where Axis are already at their high water mark during the opener, and the situation essentially inverts by sides. Human takes Allies basically, and Axis are controlled by the computer. So a situation where the Allies are making the big moves in the opener, and the computer Axis are reacting or doing more staged non-com type stuff for defense. Allows us a way to tweak some of the starting forces or scripted battles there to fit a timeline where Allies are in the driver's seat, with less build up, and more ready to roll.

                                            In such a game I think it might help to have many more example combats, with smaller engagements at the outset. Basically the first turn designed to really showcase how bunkers and HQs and the like work in isolation. In other words having 1942 be a bit more remedial for the learning curve. Perhaps by advancing the turn order one position so that one of the Allies is first to move in sequence? Also where the player can see smaller battles where the stacks aren't quite so large. For example, a 1942 scenario where all the playable Allied factions already have access to their HQ units or some of the more advanced unit types, and to see how terrain works without as much of delay. The 1942 could be dialed for the Allies under human control, so the player can begin to see how stuff plays out with a bit more parity there in the roster.

                                            I think doing it that way, then computer Axis could receive whatever bonuses and such make sense to create a more satisfying experience there for the human Allied player. I think it would work better in 1942, because if Axis are already doing their sprawl on turn 1, then there will be more targets for Allies to pursue and take over, which is sorta the meat and potatoes. Watching the map change colors and trying to shore up the builds, with the Axis already bearing down on them so it's a bit more challenging, but without giving up the dynamism. Anyhow, just a thought. Otherwise I think it will be pretty tricky to create a single scenario where Computer Axis can really put the heat on the human player with an opening script that doesn't just make the Axis too OP when the player opts to switch teams. Since G goes first in 1941, I think it's likely that players will choose them to start. But Italy and Japan are also very entertaining. I had a blast at any rate! Nice work 🙂

                                            j12.png

                                            ps. Knock on thought for framing the 1941 as oriented towards Axis as SP human (vs AI Allies). Using that approach I think it would be easier to gear the challenge vs say FastAI, since we wouldn't have to anticipate how stuff might be exploited if the tables were turned. I think in that case, having the player take control of the entire team Axis would be more viable, which would increase the activity per round and give the player more to do. In that case the AI bonus units would be more there to help if the player only wants to play as one faction instead of all 3, but then for the computer Axis, the bonuses might be larger to accommodate the computer's way of playing. All it's various idiosyncrasies there, the types of purchasing decisions and moves it tends to make to key off that. Then for 1942, we can sorta blank slate much of that, and key it off the player switching sides and playing as Allies vs the computer a year later. With adjusted forces for that sort of vibe. If the computer is already in-position, probably simpler to design an opener where Axis are really putting the human through their paces.

                                            Black_ElkB 1 Reply Last reply Reply Quote 3

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