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    2.7 Release & Testing - Megathread

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    • R Offline
      rambo919 @TheDog
      last edited by

      @thedog said in 2.7 Release & Testing - Megathread:

      @rambo919
      Do the maps that you downloaded recently have a duplicate folder name?
      As there was a bug in a recent 2.7

      If so then delete the recent maps with the duplicate folder names.
      Download the latest 2.7
      Redownload the maps again and try in 2.5

      So I kinda forgot about this and got busy with other things. Cleared all TA folders and re-downloaded from scratch, now I can't replicate because 2.5 won't start anymore. Will just be sticking to 2.7 I guess and hope for the best.

      Sigh, I really hate java.....

      B 1 Reply Last reply Reply Quote 1
      • B Offline
        beelee @rambo919
        last edited by

        @rambo919

        Are you on linux ? I can't get 2.5 to work on linux anymore but it will if I switch to windows.

        R 1 Reply Last reply Reply Quote 0
        • R Offline
          rambo919 @beelee
          last edited by

          @beelee
          Yep

          I suppose using 2.5 windows under lutris is a good way to get it to run too.... that would sandbox it from 2.7 anyway.... think I was too annoyed to think about it.

          B 1 Reply Last reply Reply Quote 1
          • B Offline
            beelee @rambo919
            last edited by

            @rambo919

            heh heh yea i hate windows 🙂

            1 Reply Last reply Reply Quote 0
            • LaFayetteL Offline
              LaFayette Admin
              last edited by LaFayette

              I fired up a 'test' server and have it configured for 2.7.

              The very latest TripleA 2.7 is required:
              https://github.com/triplea-game/triplea/releases/tag/2.7.15288

              The following settings are needed:

              • enable beta features
              • use maps server
              • set server to 'other' and "https://test.triplea-game.org"

              Screenshot from 2025-11-30 18-28-40.png

              You can connect to lobby & download maps with the new support server. I need to clean things up, but it's mostly a polish phase as far as test is concerned.

              There is a pretty big config shift needed in production and some setup that is still needed there.

              1 Reply Last reply Reply Quote 2
              • B Offline
                beelee
                last edited by beelee

                @lafayette

                Sweet :thumbs_up:

                Any idea timewise on when some bots will be added ?

                Also one should use the latest pre https://github.com/triplea-game/triplea/releases/tag/2.7.15288 as I couldn't join with the the old one I was using.

                Edit
                Ah I see you already mentioned that 🙂

                LaFayetteL 1 Reply Last reply Reply Quote 1
                • LaFayetteL Offline
                  LaFayette Admin @beelee
                  last edited by

                  @beelee no bots are planned for the test server

                  I'm hoping to have the 2.7 lobby up. Though, there's plenty to check without connecting to the lobby. The map download is coming from the servers instead of triplea_maps.yaml, we're actually using those 'map.yaml' files now!

                  1 Reply Last reply Reply Quote 2
                  • LaFayetteL Offline
                    LaFayette Admin
                    last edited by

                    For the record, until about a week ago, there was a 2.7 lobby with bots! The support server was missing though.. All of the 2.7 production stuff is currently unavailable, but fully available in test. I'm hoping for it all to be fully available for 2.7 production as soon as I can...

                    B 1 Reply Last reply Reply Quote 1
                    • B Offline
                      beelee @LaFayette
                      last edited by

                      @lafayette

                      Right arm. Yea I hadn't been on 2.7 lobby for some time. I remember there were some there for a while but they were limited in how they performed.

                      Keep up the good work !

                      💪

                      1 Reply Last reply Reply Quote 2
                      • LaFayetteL Offline
                        LaFayette Admin
                        last edited by LaFayette

                        2.7 production stack ( lobby + support (AKA maps) servers ) are up and running,:raising_hands:

                        It was discovered that people running bots should update their lobby URL to "prod.triplea-game.org" (previously was: "prod2-lobby.triplea-game.org"). That update can & should be made now (even for 2.5 bots)

                        The 2.7 bots are running via docker. People hosting & running bots are encouraged to do similar, run their bots via docker. We'll need to do some follow-up threads to get bot-hosts onboarded.

                        1 Reply Last reply Reply Quote 3
                        • LaFayetteL Offline
                          LaFayette Admin
                          last edited by

                          Folks - time to pile into 2.7! Now is the time to test the latest like crazy. It should be pretty solid. There's also something that goes wrong though, let's see if we can find it :magnifying_glass_tilted_right:

                          wc_sumptonW B 3 Replies Last reply Reply Quote 2
                          • wc_sumptonW Offline
                            wc_sumpton @LaFayette
                            last edited by

                            @lafayette

                            As of release 2.7.15314 dated December 17, 2025 March 31, 2025

                            Still has 'New Game' problem when first player is AI https://github.com/triplea-game/triplea/issues/13915

                            A new centering as discussed https://github.com/triplea-game/triplea/issues/13241 was implemented with release 2.7.14961 dated as of release 2.7.15027 dated May 10, 2025 centering on active player's capital has no longer worked.

                            Cheers...

                            1 Reply Last reply Reply Quote 2
                            • wc_sumptonW Offline
                              wc_sumpton @LaFayette
                              last edited by

                              @lafayette

                              "Active Units" panel is still broken and has never worked right. It will not locate transported units that can be moved off a transport. It will not locate zero movement units that can be loaded onto a transport, and it does not show 0 movement units that can gain movement from another unit. During "Special Movement" phase it will still locate all units with movement when it should only find those special "Airborne" units that can move.

                              Cheers...

                              P.S. The above is a simple fix, I've submitted a PR for this. Maybe give this to one of the 'new' developers.

                              Cheers...

                              1 Reply Last reply Reply Quote 2
                              • B Offline
                                beelee @LaFayette
                                last edited by

                                @lafayette

                                This isn't a bug but how the Action sidebar looks font size. I assume it's do to adding the "Technologies" tab. This is 14962

                                Screenshot from 2025-12-19 06-09-04.png

                                and this is 15314

                                Screenshot from 2025-12-19 06-09-20.png

                                The isssue, for me anyway, is that there is no way to increase the font size. It is hard for me to see. I prefer the way 14962 did it as I didn't have a problem with how Technologies showed up.

                                1 Reply Last reply Reply Quote 2
                                • LaFayetteL Offline
                                  LaFayette Admin
                                  last edited by

                                  Some updates to known issues. Hopefully we can get a patch for the map centering issue soon, and the fix for error reporting I believe will probably be server side (and won't need players to update their TripleA version). I don't know how well we have verified the new map download system, PvP & lobby play.

                                  Otherwise, here's a pretty clean list of the known issues recently mentioned:

                                  Fixed

                                  • 'New Game' problem when first player is AI https://github.com/triplea-game/triplea/issues/13915

                                  Fix sooner:

                                  (1) Map centering on capital

                                  A new centering as discussed https://github.com/triplea-game/triplea/issues/13241 was implemented with release 2.7.14961 dated as of release 2.7.15027 dated May 10, 2025 centering on active player's capital has no longer worked.

                                  (2) Error reporting broken: https://github.com/triplea-game/triplea/issues/13972

                                  Fix later:

                                  • active units panel should consider some zero movement units, and should not consider units that have movement but are unable to move (https://forums.triplea-game.org/post/73579)
                                  • font too small (https://forums.triplea-game.org/post/73619)
                                  B wc_sumptonW 2 Replies Last reply Reply Quote 4
                                  • B Offline
                                    beelee @LaFayette
                                    last edited by

                                    @lafayette

                                    Right on !

                                    You're getting after it 🙂

                                    I ran a short game of G 40 2nd edition in the lobby. Basically just to see if it'd fire up. I'll do a longer test in the near future.

                                    Unfortunately the map I play isn't updated to latest. I know you tried to teach me how to do that and I still have the links but unfortunately you have to drop one's firewalls to do it.

                                    There's obviously a safe way to do it but I'm not able to on the system I'm on 😞

                                    So, I guess we need to find a recruit for the bot updates. @ubernaut is on the lobby fairly regular. Perhaps you know of someone that'd be interested ?

                                    ubernautU 1 Reply Last reply Reply Quote 2
                                    • ubernautU Offline
                                      ubernaut Moderators @beelee
                                      last edited by

                                      @beelee @LaFayette not sure what the bot issue is but i am currently mid game and have had trouble trying to run multiple versions of the engine in the past generally try to finish a game before i mess with the engine im running

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      B 1 Reply Last reply Reply Quote 2
                                      • B Offline
                                        beelee @ubernaut
                                        last edited by beelee

                                        @ubernaut

                                        yea the bot thing isn't really engine version related but map/game version. If you update a map, the bots need their list of available maps updated as well.

                                        That may be a somewhat simplified explanation of what happens but that is essentially it.

                                        It's not a issue for games that have been basically finished that don't normally have updates but newer/wip type maps that get upgraded frequently, means you can't play the latest version in the lobby.

                                        Yes I too generally stick with the same engine version once a competive game has started, although there are exceptions, such as a simple but important fix.

                                        The latest versions I use while testing or if starting a new game.

                                        So what is needed is someone who is somewhat tech savvy and frequents triplea at least once a month I'd think. Then they could just do a monthly update of the maps for the bots.

                                        I'm sure there's a bit more involved but I don't remember all the specifics.

                                        ubernautU 1 Reply Last reply Reply Quote 1
                                        • ubernautU Offline
                                          ubernaut Moderators @beelee
                                          last edited by

                                          @beelee oh ok happy to help if i can 🙂

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          1 Reply Last reply Reply Quote 1
                                          • wc_sumptonW Offline
                                            wc_sumpton @LaFayette
                                            last edited by

                                            @lafayette

                                            Transported units should not be able to disembark in a territory with hostile surface warships present when the attacker chooses to ignore the sea battle using the following option "Sea Battles May Be Ignored".
                                            A submarine which can transport should not be allowed to land units on the same turn that the submarine submerges/retreats from battle.
                                            https://github.com/triplea-game/triplea/issues/13280

                                            Cheers...

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