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    πŸš‚ 1888A Steam & Steel - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    thedogmaps
    46 Posts 9 Posters 12.1k Views 8 Watching
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    • TheDogT Offline
      TheDog @TheDog
      last edited by

      @wc_sumpton
      As requested the triplea.log
      triplea-log.zip

      https://forums.triplea-game.org/tags/thedog
      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

      wc_sumptonW 1 Reply Last reply Reply Quote 1
      • wc_sumptonW Offline
        wc_sumpton @TheDog
        last edited by

        @thedog

        First, this error log was produced by various 2.6.14684, maybe that is why I cannot reproduce it in version 2.7.14934.
        Second, this error may have been caused by no main battle in a territory with only surviving defense air units. It seems that when the attacker lost the air battle, it the engine/JAVA tried to merge air units with ground units with both being empty of units.

        This is only a guess, as there have been earlier reports of this type of error, in 2020/22. So it has been kind of hard to track down because of its rarity.

        Sorry.

        Cheers...

        TheDogT 1 Reply Last reply Reply Quote 2
        • jkprinceJ Offline
          jkprince
          last edited by

          This mod is great even as-is so far!

          Some thoughts

          1. 2-move land units are not as useful as they appear due to there being a lot of industry around the map providing 3-moves to everything. I'm not sure how to add something extra to them (don't make it so industry gives them 4 moves obviously, the map is small enough)

          2. There could be a few more rivers, but thinner ones that run through provinces rather than divide them. The rivers all being impassable walls is kinda strange, but its interesting. Just please add some of them that aren't. Oh, also, places like Crater Lake just kinda confuse the AI and make for a waste of perfectly good barges and gunboats

          3. Inf-Elite improve on Inf-Trained in sea and air transportability, but they need just a smidge of an improvement in terms of land combat over Inf-Trained to truly be an upgrade. Maybe make it so tanks and bombers can provide arty support bonus to them as alternatives to gun-artillery (not stacking of course)? Or, give it a low-power version of the Hail_Bullets anti-infantry-targeted attack, like the Machine_Gun unit?

          4. Machine-Gun ought to be considered as artillery NOT in terms of providing the +1 atk to infantry, but in terms of RECIEVING the +1 +1 atk/def from all levels of General (and possibly the balloon, etc bonuses as well) Also it should have a bit of added anti-air capability on top. Rn its a bit expensive for 8 PUs, don't reduce its price, just buff it a little.

          5. Add more techs that are sidegrades instead of outright upgrades. Also make it so fewer units become obsoleted, because sometimes I want to go back to cheap options (ie, trenches will never become obsolete IRL, ever)

          6. After you have reached the end of a tech line and unlocked the highest quality unit, you should be able to get techs that removes the PU maintenance cost from them, starting from the bottom-up. Removing the maintenance cost of the mid-range units would cost the most Science (because those are the most widespread), with the starting low-range units and the late high-range units would cost less Science to remove their maintenance. The techs that remove PU maintenance from units that are cheap to buy would be more expensive than removing maintanance from expensive units.

          7. There could be techs that increase resource yields, or maybe even reveal and unlock entirely new resources to fight over. The idea of regions becoming more or less valuable over the course of the game sounds rather interesting. What if I want uncontested river control so that I can build hydropower, or if I want to invade my neighbor for their helium to make my zeppelins more survivable?

          TheDogT ebbeE 2 Replies Last reply Reply Quote 3
          • TheDogT Offline
            TheDog @wc_sumpton
            last edited by

            @wc_sumpton
            Thanks for taking a look

            https://forums.triplea-game.org/tags/thedog
            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

            1 Reply Last reply Reply Quote 1
            • TheDogT Offline
              TheDog @jkprince
              last edited by

              @jkprince
              Some interesting comments, I will talk them over with Ebbe.

              https://forums.triplea-game.org/tags/thedog
              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

              1 Reply Last reply Reply Quote 1
              • ebbeE Offline
                ebbe @jkprince
                last edited by ebbe

                @jkprince
                that is a good piece of high quality feedback! thanks for that....

                1. Rivers: we're working on a bridge concept...
                wc_sumptonW 1 Reply Last reply Reply Quote 4
                • wc_sumptonW Offline
                  wc_sumpton @ebbe
                  last edited by

                  @ebbe said in πŸš‚ 1888A Steam & Steel - Official Thread:

                  we're working on a bridge concept...

                  Just wondering what you mean...

                  Cheers...

                  ebbeE 1 Reply Last reply Reply Quote 1
                  • ebbeE Offline
                    ebbe @wc_sumpton
                    last edited by ebbe

                    @wc_sumpton

                    Bridge.png

                    we are looking for a way that a kind of bridge can be introduced,
                    to cross big rivers...
                    but it likely will not be possible to make it with all realistic bridge features
                    ( so within the possibilites of Triple A code making some choices)
                    Like: can a bridge be conquered by land units from land? unlikely
                    can it be entered only when water TT it is in , is controlled ?
                    could it be damaged and repaired?
                    should a bridge be allways friendly neutral and by this accessable
                    by all sides all the time?
                    And with limited capacity a crossing point with slight bottleneck ?
                    just some thoughts....to test

                    I realy would like a Bridge type close to reality also for other projects...
                    it would be an interesting unit to add to strategic games

                    TheDogT 1 Reply Last reply Reply Quote 4
                    • TheDogT Offline
                      TheDog @ebbe
                      last edited by TheDog

                      @wc_sumpton
                      Currently in test is a
                      Bridge it is 0-0-0 (its really 0-0-1) with AA defence and 14TC, the AI does buy them.
                      So its 2 barges in 1 bridge that doesnt move, but its still a sea unit.
                      Like the current Coastal-Fort.

                      https://forums.triplea-game.org/tags/thedog
                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                      1 Reply Last reply Reply Quote 3
                      • jkprinceJ Offline
                        jkprince
                        last edited by

                        SaS_fullsetup_semirealisticish.tsvg

                        the randomization in this map is neat but I also made a save with edit mode as an alternate consistent setup

                        TheDogT 1 Reply Last reply Reply Quote 4
                        • TheDogT Offline
                          TheDog @jkprince
                          last edited by TheDog

                          Latest version v010 ready for download.

                          • Updated manual
                          • New Unit Bridge that can be placed in Rivers and Channels, it is a non moving 'transport'
                          • New canal Hellespont & Anatolia
                          • Post 2 on 1st page for Code Raiders has a summary of how Winter works
                          • Winter is coming, well on turns 4, 8,12, etc (with a Winter symbol . With a popup to warn & remind you of its effects for 1 turn

                          Winter in a territory and Sea Zone (Arctic, North and Antarctic)
                          WinterLand.png

                          Winter Terrain Effect for this turn
                          Winter.png

                          .
                          Your comments are most welcome.
                          .
                          Link to 1st post that has;
                          Google Drive download link
                          Latest 1888a SAS manual
                          Latest TripleA version

                          https://forums.triplea-game.org/topic/4056/1888a-steam-steel-official-thread

                          https://forums.triplea-game.org/tags/thedog
                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                          TheDogT 1 Reply Last reply Reply Quote 4
                          • TheDogT Offline
                            TheDog @TheDog
                            last edited by TheDog

                            Latest version v015 ready for download.

                            WARNING: This version is NOT compatible with your old saved games, so finish them before upgrading.

                            • Each Faction has been Themed, with a free starting Tech, free units and a Theme benefit, hopefully this is balanced? (see table below)
                            • New Units are Triplane, Inf-Biped, Armored-Train, Artillery-Rocket, Fort & Carrier, Tech2PUx2
                            • Kraken & Sandworm Beasts randomly appear and wreck havoc with your plans (They can be turned off in Game Options)
                            • Winter can be turned off in Game Options
                            • Vanquished nations are now shown on the Politics Panel
                            • Updated manual

                            .
                            3d76c984-0d32-4fbf-9e21-0cc2d102c5fd-image.png

                            .
                            Your comments are most welcome.

                            .
                            Link to 1st post that has;
                            Google Drive download link
                            Latest 1888a SAS manual
                            Latest stable TripleA version

                            https://forums.triplea-game.org/topic/4056/1888a-steam-steel-official-thread

                            https://forums.triplea-game.org/tags/thedog
                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                            ubernautU 1 Reply Last reply Reply Quote 3
                            • ubernautU Online
                              ubernaut Moderators @TheDog
                              last edited by

                              @thedog def gotta give this a try

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              TheDogT 1 Reply Last reply Reply Quote 4
                              • TheDogT Offline
                                TheDog @ubernaut
                                last edited by

                                Thanks, any feedback would be appreciated!

                                https://forums.triplea-game.org/tags/thedog
                                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                TheDogT 1 Reply Last reply Reply Quote 2
                                • TheDogT Offline
                                  TheDog @TheDog
                                  last edited by

                                  @ubernaut
                                  Any thoughts or comments?

                                  https://forums.triplea-game.org/tags/thedog
                                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                  ubernautU 1 Reply Last reply Reply Quote 2
                                  • ubernautU Online
                                    ubernaut Moderators @TheDog
                                    last edited by

                                    @thedog haven’t had a chance to look at it yet but it’s on my list πŸ™‚

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    TheDogT 1 Reply Last reply Reply Quote 1
                                    • TheDogT Offline
                                      TheDog @ubernaut
                                      last edited by

                                      Latest version v1.020 is ready for TripleA download.

                                      In TripleA
                                      Click Download Maps Button
                                      Click Installed tab
                                      Click 1888A Steam and Steel
                                      Click Remove Button
                                      Click Yes button to remove
                                      Click Ok button (Successfully removed)
                                      Click Close (To force the map list to refresh)
                                      Click Download Maps Button
                                      Find & Click 1888A Steam and Steel
                                      Click Install button (be aware, displayed percentage download is not working as intended, have a coffee)
                                      Enjoy!

                                      .
                                      @frigoref Thanks for fixing the download file

                                      https://forums.triplea-game.org/tags/thedog
                                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                      TheDogT 1 Reply Last reply Reply Quote 2
                                      • TheDogT Offline
                                        TheDog @TheDog
                                        last edited by

                                        Someone has reported this

                                        Two history synchers?
                                        https://github.com/triplea-game/triplea/issues/13883

                                        This has happened to me, but only in the maps development.

                                        Has it happened again? If so I would upgrade to a later version.
                                        Like this one
                                        https://github.com/triplea-game/triplea/releases/tag/2.7.15287

                                        https://forums.triplea-game.org/tags/thedog
                                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                        1 Reply Last reply Reply Quote 0
                                        • LaFayetteL Offline
                                          LaFayette Admin
                                          last edited by

                                          That 'two history syncers' error is maybe now fixed. If it's still happening in the latest (which would be 2.7.15287 as of this writing), please let me know.

                                          1 Reply Last reply Reply Quote 2
                                          • LaFayetteL Offline
                                            LaFayette Admin
                                            last edited by

                                            The map.yml file is not parsing correctly:

                                            https://github.com/triplea-maps/1888a_steam_and_steel/blob/main/map.yml

                                            map_name: 1888a_steam_and_steel
                                            games:
                                            - {game_name: 1888A Steam and Steel, file_name: 1888a_steam_and_steel.xml}
                                            

                                            I believe the game_name needs quotes around it, or written in multi-line format, ie:

                                            map_name: 1888a_steam_and_steel
                                            games:
                                            - { game_name: "1888A Steam and Steel", file_name: 1888a_steam_and_steel.xml }
                                            

                                            or:

                                            map_name: 1888a_steam_and_steel
                                            games:
                                             - game_name: 1888A Steam and Steel
                                               file_name: 1888a_steam_and_steel.xml
                                            
                                            TheDogT 1 Reply Last reply Reply Quote 1

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