TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Multi Game 2 barnee Trout vs Alex Panzer

    Scheduled Pinned Locked Moved Play By Forum
    276 Posts 4 Posters 36.7k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • A Offline
      Alexander @beelee
      last edited by

      @beelee Sounds good, yeah I wasn't sure if you just wanted me to toss yours and Panzer's emails in only. Single player mode works to - you just lose the pop-ups as there is no post phase at the end of the sequence.

      Haha, yes the record setting rain has slowed for now. Still some crazy weather (wind and tornados) but I was down at the Stampede getting into some trouble lol!

      I'll get on the USSR here

      B 1 Reply Last reply Reply Quote 1
      • B Offline
        beelee @Alexander
        last edited by

        @Alexander

        Oh no not Calgary ! 🙂

        Yea I think we can do it with just our 3 but we'd have to start a new game every time after Trout went.

        A 1 Reply Last reply Reply Quote 1
        • A Offline
          Alexander @beelee
          last edited by

          @beelee Ah, ok that seems like a lot so single player it is then!

          Haha, yeah our rivals... but a hell of a party!

          On second though I am going to consult with strategic command before committing to hashing out a round 2... more to come in the day or two

          B 1 Reply Last reply Reply Quote 1
          • B Offline
            beelee @Alexander
            last edited by

            @Alexander

            Oh you must be a Oiler Jasper guy 🙂

            A 1 Reply Last reply Reply Quote 0
            • A Offline
              Alexander @beelee
              last edited by

              @beelee Yes, a hard Oilers playoff bandwagon-er... just can't justify the time to watch the regular season with everything else

              Cup or bust this year!

              B 1 Reply Last reply Reply Quote 1
              • B Offline
                beelee @Alexander
                last edited by

                @Alexander

                heh heh AVs fan here 🙂

                A 2 Replies Last reply Reply Quote -1
                • A Offline
                  Alexander @beelee
                  last edited by

                  @beelee ...lets not talk about the AVs a few years ago... 😞
                  lol

                  1 Reply Last reply Reply Quote 0
                  • A Offline
                    Alexander @beelee
                    last edited by

                    @beelee Alright, lets see if I got this one better.

                    Please let me know if I need to redo the set-up or just edit a few dice?

                    exp-game-2-multi-apbt-r-18precombat.tsvg

                    exp-game-2-multi-apbt-r-18combat.tsvg

                    B 1 Reply Last reply Reply Quote 0
                    • B Offline
                      beelee @Alexander
                      last edited by beelee

                      @Alexander

                      Hi Alex

                      A few things. Your Tank Army has to start together and both your TG's were in 1st AG, so there's not enough Tanks to form one in Smolensk.

                      So I activated 1st Corps for you instead. I swapped and Elite for a Inf to give it max strength. Probably not a huge deal but if you get down to where 1st Corps is still active, it'll give you a little extra Power.

                      I copied your build and did a max attack on Belarus. I sent the AG Flag too.

                      AG consists of
                      Flag
                      5 Inf
                      1 Elite
                      3 Arty
                      2 TD ( 1 active )
                      1 Tank
                      1 Elite Tank
                      2 Commisars
                      1 Commisar3 ( he activates the Tank in 1st Corps )

                      So you have to kill the Flag unless you can keep all those guys intact. Doubtful but I rolled pretty good 1st rd, whether it's worth over killing all your Tanks Idk, probably not.
                      So plan on killing it after first rd. Remember it doesn't count as a hp.

                      MY OOL
                      4 hits on the Tiger/King Tigers
                      aaGun
                      Inf
                      SPA
                      Elite
                      2 SS Inf
                      Oberst
                      Kill the 2 Tigers
                      4 Me262s
                      Kill Ftr Ace
                      SS TD
                      Active SS PG
                      2 SS Pnzrs
                      Elite SS Pnzr
                      SS PG Blue
                      King Tigers

                      Finish your other CMs and you're good to go.

                      EXP Game 2 Multi APbT R 18 Combat Ongoing.tsvg

                      If uncertain about anything, post a save before you kill anything 🙂 You might have to use the mouse to save. Ctrl s doesnt work mid battle for me and you also have to just have the dice hit window open, not the casualty selection. You can close out of it and then reactivate it.

                      A 2 Replies Last reply Reply Quote 0
                      • A Offline
                        Alexander @beelee
                        last edited by

                        @beelee Thanks, I can't believe that I forgot the army flag! Really changed the units remaining!

                        Ok, messed around with the menus and realized I need to close the select casualty box to get the save working better.

                        Here is a play by play if required:
                        exp-game-2-multi-apbt-r-18-combat-ongoing-gcas1.tsvg
                        exp-game-2-multi-apbt-r-18-combat-ongoing-rnd1.tsvg
                        exp-game-2-multi-apbt-r-18-combat-ongoing-gcas2.tsvg
                        exp-game-2-multi-apbt-r-18-combat-ongoing-rnd2.tsvg

                        Morning brain totally read and proceeded to not move my other dudes so I rolled those same moves as before after - adjusted during the move/plcae turns to record. The Japanese infantry should win a medal:

                        With everything done:
                        exp-game-2-multi-apbt-r-18.tsvg

                        History:

                        Purchase Units
                        Setting uses for triggers used this phase.
                        Turning on Edit Mode
                        EDIT: Removing units owned by Germans from Belarus: 2 G_air_transports
                        EDIT: Adding units owned by Germans to Germany: 1 G_air_transport
                        EDIT: Adding units owned by Germans to Western Germany: 1 G_air_transport
                        EDIT: Turning off Edit Mode
                        Turning on Edit Mode
                        EDIT: Removing units owned by Germans from Tambov: 1 italian_para
                        EDIT: Adding units owned by Germans to Tambov: 1 german_para and 1 german_paraBoost
                        EDIT: Turning off Edit Mode
                        Turning on Edit Mode
                        EDIT: Removing units owned by Germans from Western Germany: 5 armour
                        EDIT: Adding units owned by Germans to Poland: 5 armour
                        EDIT: Turning off Edit Mode
                        Russians buy 3 Mass_Tankss, 1 SP_ArtilleryUSSR, 3 TotalWar_Tank_2s, 1 elite and 2 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; 
                        Game Loaded
                        Combat Move
                        Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                        Setting uses for triggers used this phase.
                        Resetting and Giving Bonus Movement to Units
                        Cleaning up during movement phase
                        2 Russian_Rocketss moved from Russia to Belarus
                        1 FighterAce, 6 armour, 1 fighter and 1 tactical_bomber moved from Russia to Belarus
                        1 armour and 2 infantry moved from Archangel to Belarus
                        3 infantry moved from Smolensk to Belarus
                        1 fighter moved from Caucasus to Belarus
                        Turning on Edit Mode
                        EDIT: 1 1stAirFleet moved from Russia to 1st AirFleet
                        EDIT: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF moved from 1st AirFleet to Belarus
                        EDIT: 1 Soviet_Commisar_3 moved from Overflow to 1st Corps
                        EDIT: 1 infantry moved from 1st Corps to 1st Army Group
                        EDIT: 1 elite moved from 1st Army Group to 1st Corps
                        EDIT: 1 1stCorps moved from 1st Army Group to 1st Corps
                        EDIT: 1 Soviet_Commisar_3, 1 armour, 1 artillery and 1 elite moved from 1st Corps to Belarus
                        EDIT: 1 1stSovietAG moved from Smolensk to 1st Army Group
                        EDIT: 1 ArmyGroupActive moved from 1st Army Group to Belarus
                        EDIT: 1 Elitearmour, 2 Tank_Generals and 3 infantry moved from 1st Army Group to Belarus
                        EDIT: 1 2ndCorps moved from 1st Army Group to 2nd Corps
                        EDIT: 1 TankDestroyerFS2, 1 artillery and 1 infantry moved from 2nd Corps to Belarus
                        EDIT: 1 3rdCorps moved from 1st Army Group to 3rd Corps
                        EDIT: 1 Soviet_Commisar, 1 TankDestroyer, 1 artillery and 1 infantry moved from 3rd Corps to Belarus
                        EDIT: 1 Soviet_Commisar moved from 2nd Corps to Belarus
                        EDIT: Turning off Edit Mode
                        Turning on Edit Mode
                        EDIT: Game Loaded
                        Combat
                        EDIT: Battle in Belarus
                        EDIT: Recording Battle Statistics
                        EDIT: Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Tambov
                        EDIT: Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                        EDIT: Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                        Non Combat Move
                        EDIT: Trigger ParaBoost atTambov: Germans has 1 german_paraBoost placed in Tambov
                        EDIT: Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                        EDIT: Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                        EDIT: 3 infantry moved from Caucasus to Rostov
                        EDIT: 1 artillery moved from Volgograd to Rostov
                        EDIT: 3 guard_infantrys moved from Volgograd to Tambov
                        EDIT: 3 guard_infantrys moved from Volgograd to Novosibirsk
                        EDIT: 1 armour moved from Urals to Novosibirsk
                        EDIT: Turning off Edit Mode
                        Turning on Edit Mode
                        EDIT: Adding units owned by Russians to Russia: 1 1stAirFleet
                        EDIT: Removing units owned by Russians from Belarus: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF
                        EDIT: Removing units owned by Russians from 1st Corps: 1 1stCorps and 1 Soviet_Commisar
                        EDIT: Removing units owned by Russians from 2nd Corps: 1 2ndCorps
                        EDIT: Removing units owned by Russians from 3rd Corps: 1 3rdCorps
                        EDIT: Removing units owned by Russians from 1st Army Group: 1 1stSovietAG
                        EDIT: Adding units owned by Russians to 1st Army Group: 1 ArmyGroupActive
                        EDIT: Turning off Edit Mode
                        1 elite moved from Yakut S.S.R. to Yenisey
                        1 Russian_Rail moved from Russia to Caucasus
                        1 Russian_Rail and 1 infantry moved from Caucasus to Yakut S.S.R.
                        2 aaGuns moved from Smolensk to Russia
                        1 aaGun moved from Smolensk to Russia
                        1 elite moved from Russia to Smolensk
                        1 FighterAce, 1 fighter and 1 tactical_bomber moved from Belarus to Russia
                        Russians undo move 10.
                        1 Russian_Rail moved from Russia to Smolensk
                        1 Russian_Rail and 1 aaGun moved from Smolensk to Caucasus
                        Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Yakut S.S.R.
                        Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Russia
                        Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Caucasus
                        Setting uses for triggers used this phase.
                        Cleaning up during movement phase
                        Game Loaded
                        Place Units
                        Turning on Edit Mode
                        EDIT: Removing units owned by Germans from Rostov: 1 Waffen_Para
                        EDIT: Removing units owned by Russians from Rostov: 1 infantry
                        EDIT: Removing units owned by Russians from Novosibirsk: 3 guard_infantrys
                        EDIT: Removing units owned by Japanese from Novosibirsk: 1 infantry
                        EDIT: Removing units owned by Germans from Tambov: 1 german_para and 1 german_paraBoost
                        EDIT: Removing units owned by Russians from Tambov: 1 guard_infantry
                        EDIT: Changing ownership of Novosibirsk from Japanese to Russians
                        EDIT: Changing ownership of Tambov from Germans to Russians
                        EDIT: Changing ownership of Rostov from Germans to Russians
                        EDIT: Turning off Edit Mode
                        3 Mass_Tankss, 1 SP_ArtilleryUSSR, 3 TotalWar_Tank_2s and 1 elite placed in Russia
                        1 infantry placed in Caucasus
                        1 infantry placed in Caucasus
                        Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                        Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
                        Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                        Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
                        Setting uses for triggers used this phase.
                        Turn Complete
                        Russians collect 27 PUs; end with 27 PUs
                        Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUs
                        

                        Missed combat

                        Battle in Novosibirsk
                        Russians attack with 1 armour and 3 guard_infantrys
                        Japanese defend with 1 infantry
                        Russians roll dice for 1 armour and 3 guard_infantrys in Novosibirsk, round 2 : 6,6,5,5
                        Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1
                        1 guard_infantry owned by the Russians lost in Novosibirsk
                        Russians roll dice for 1 armour and 2 guard_infantrys in Novosibirsk, round 3 : 6,5,3
                        Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 1
                        1 guard_infantry owned by the Russians lost in Novosibirsk
                        Russians roll dice for 1 armour and 1 guard_infantry in Novosibirsk, round 4 : 2,4
                        Japanese roll dice for 1 infantry in Novosibirsk, round 4 : 2
                        1 guard_infantry owned by the Russians lost in Novosibirsk
                        1 infantry owned by the Japanese lost in Novosibirsk
                        Russians takes Novosibirsk from Japanese
                        Russians win
                        Battle casualty summary: Battle score (TUV change) for attacker is -9
                        Battle in Tambov
                        Russians attack with 3 guard_infantrys
                        Germans defend with 1 german_para and 1 german_paraBoost
                        Russians roll dice for 3 guard_infantrys in Tambov, round 2 : 1,5,4
                        Germans roll dice for 1 german_para and 1 german_paraBoost in Tambov, round 2 : 2
                        1 guard_infantry owned by the Russians lost in Tambov
                        1 german_para owned by the Germans lost in Tambov
                        1 german_paraBoost owned by the Germans lost in Tambov
                        Russians takes Tambov from Germans
                        Russians win
                        Battle casualty summary: Battle score (TUV change) for attacker is 0
                        Battle in Rostov
                        Russians attack with 1 artillery and 3 infantry
                        Germans defend with 1 Waffen_Para
                        Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 4,1,5,2
                        Germans roll dice for 1 Waffen_Para in Rostov, round 2 : 3
                        1 infantry owned by the Russians lost in Rostov
                        1 Waffen_Para owned by the Germans lost in Rostov
                        Russians takes Rostov from Germans
                        Russians win
                        Battle casualty summary: Battle score (TUV change) for attacker is 3
                        Recording Battle Statistics
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                        
                        1 Reply Last reply Reply Quote 0
                        • A Offline
                          Alexander @beelee
                          last edited by

                          @beelee @trout

                          Also looking ahead to the far east, do we need to "navy group" the naval commander like an arny group?

                          0fcc9c76-fcd5-4ac3-80c7-19f24522815d-image.jpeg

                          B 1 Reply Last reply Reply Quote 0
                          • B Offline
                            beelee @Alexander
                            last edited by beelee

                            @Alexander

                            Hi Alex

                            No the Navy Group will work as long as you have an Active Commander Red C It should work OK but make sure it's boosting the correct Unit.

                            Haven't had too many battles with them yet. There's no Box for them, so You just need to keep track to whether there Active or not. Bluce C is inactive and then the numbers just designate the different TF it commands.

                            Screenshot from 2026-07-18 12-07-41.png

                            I'll check the battle in a bit

                            Edit
                            Yep looks fine. Had a good first roll, not so much on the 2nd 🙂

                            Trout on Vacation tomorrow I think. Don't know when he'll be back.

                            A 1 Reply Last reply Reply Quote 0
                            • A Offline
                              Alexander @beelee
                              last edited by

                              @beelee Thanks, I think I'm going to have to flip through some of the unit rules again to better recall some of the nuances.

                              I was also scheming if the ANZAC could build a NC ... but they cannot, despite the IPC investment challenges

                              B 1 Reply Last reply Reply Quote 1
                              • B Offline
                                beelee @Alexander
                                last edited by

                                @Alexander

                                Right on The Captain has the ones that aren't in the rulebook here https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion

                                The in Game Help tab has some info on them as well

                                1 Reply Last reply Reply Quote 0
                                • T Offline
                                  Trout @beelee
                                  last edited by

                                  @beelee I think you have my email already right?

                                  T 1 Reply Last reply Reply Quote 0
                                  • T Offline
                                    Trout @Trout
                                    last edited by

                                    @beelee @alexander @panzerstahl-helm-0 Hi everyone! No, have not left yet. Depart for Pacific islands on Tuesday and be back August 4th. So probably won't be able to post again before I return. Short summary:

                                    1. Took back DNG
                                    2. Stayed put largely in Amur - too many USA units to risk going anywhere else for now.
                                    3. Took Burma in force. Brits fought fine. LM's didn't hit though and engineers cleared two of them.
                                    4. Did a fighter TW build but otherwise nothing of note in the Emperor's production.

                                    Over to Allies!

                                    a161364a-183a-45dc-9bf1-2f35154d27ce-exp-game-2-multi-apbt-j18.tsvg

                                    1 Reply Last reply Reply Quote 1

                                    Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                    Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                    With your input, this post could be even better 💗

                                    Register Login
                                    • 1
                                    • 2
                                    • 9
                                    • 10
                                    • 11
                                    • 12
                                    • 13
                                    • 14
                                    • 11 / 14
                                    • First post
                                      Last post
                                    Powered by NodeBB Forums