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    Multi Game 2 barnee Trout vs Alex Panzer

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    • B Offline
      beelee @Alexander
      last edited by

      @Alexander

      Oh no not Calgary ! 🙂

      Yea I think we can do it with just our 3 but we'd have to start a new game every time after Trout went.

      A 1 Reply Last reply Reply Quote 1
      • A Offline
        Alexander @beelee
        last edited by

        @beelee Ah, ok that seems like a lot so single player it is then!

        Haha, yeah our rivals... but a hell of a party!

        On second though I am going to consult with strategic command before committing to hashing out a round 2... more to come in the day or two

        B 1 Reply Last reply Reply Quote 1
        • B Offline
          beelee @Alexander
          last edited by

          @Alexander

          Oh you must be a Oiler Jasper guy 🙂

          A 1 Reply Last reply Reply Quote 0
          • A Offline
            Alexander @beelee
            last edited by

            @beelee Yes, a hard Oilers playoff bandwagon-er... just can't justify the time to watch the regular season with everything else

            Cup or bust this year!

            B 1 Reply Last reply Reply Quote 1
            • B Offline
              beelee @Alexander
              last edited by

              @Alexander

              heh heh AVs fan here 🙂

              A 2 Replies Last reply Reply Quote -1
              • A Offline
                Alexander @beelee
                last edited by

                @beelee ...lets not talk about the AVs a few years ago... 😞
                lol

                1 Reply Last reply Reply Quote 0
                • A Offline
                  Alexander @beelee
                  last edited by

                  @beelee Alright, lets see if I got this one better.

                  Please let me know if I need to redo the set-up or just edit a few dice?

                  exp-game-2-multi-apbt-r-18precombat.tsvg

                  exp-game-2-multi-apbt-r-18combat.tsvg

                  B 1 Reply Last reply Reply Quote 0
                  • B Offline
                    beelee @Alexander
                    last edited by beelee

                    @Alexander

                    Hi Alex

                    A few things. Your Tank Army has to start together and both your TG's were in 1st AG, so there's not enough Tanks to form one in Smolensk.

                    So I activated 1st Corps for you instead. I swapped and Elite for a Inf to give it max strength. Probably not a huge deal but if you get down to where 1st Corps is still active, it'll give you a little extra Power.

                    I copied your build and did a max attack on Belarus. I sent the AG Flag too.

                    AG consists of
                    Flag
                    5 Inf
                    1 Elite
                    3 Arty
                    2 TD ( 1 active )
                    1 Tank
                    1 Elite Tank
                    2 Commisars
                    1 Commisar3 ( he activates the Tank in 1st Corps )

                    So you have to kill the Flag unless you can keep all those guys intact. Doubtful but I rolled pretty good 1st rd, whether it's worth over killing all your Tanks Idk, probably not.
                    So plan on killing it after first rd. Remember it doesn't count as a hp.

                    MY OOL
                    4 hits on the Tiger/King Tigers
                    aaGun
                    Inf
                    SPA
                    Elite
                    2 SS Inf
                    Oberst
                    Kill the 2 Tigers
                    4 Me262s
                    Kill Ftr Ace
                    SS TD
                    Active SS PG
                    2 SS Pnzrs
                    Elite SS Pnzr
                    SS PG Blue
                    King Tigers

                    Finish your other CMs and you're good to go.

                    EXP Game 2 Multi APbT R 18 Combat Ongoing.tsvg

                    If uncertain about anything, post a save before you kill anything 🙂 You might have to use the mouse to save. Ctrl s doesnt work mid battle for me and you also have to just have the dice hit window open, not the casualty selection. You can close out of it and then reactivate it.

                    A 2 Replies Last reply Reply Quote 0
                    • A Offline
                      Alexander @beelee
                      last edited by

                      @beelee Thanks, I can't believe that I forgot the army flag! Really changed the units remaining!

                      Ok, messed around with the menus and realized I need to close the select casualty box to get the save working better.

                      Here is a play by play if required:
                      exp-game-2-multi-apbt-r-18-combat-ongoing-gcas1.tsvg
                      exp-game-2-multi-apbt-r-18-combat-ongoing-rnd1.tsvg
                      exp-game-2-multi-apbt-r-18-combat-ongoing-gcas2.tsvg
                      exp-game-2-multi-apbt-r-18-combat-ongoing-rnd2.tsvg

                      Morning brain totally read and proceeded to not move my other dudes so I rolled those same moves as before after - adjusted during the move/plcae turns to record. The Japanese infantry should win a medal:

                      With everything done:
                      exp-game-2-multi-apbt-r-18.tsvg

                      History:

                      Purchase Units
                      Setting uses for triggers used this phase.
                      Turning on Edit Mode
                      EDIT: Removing units owned by Germans from Belarus: 2 G_air_transports
                      EDIT: Adding units owned by Germans to Germany: 1 G_air_transport
                      EDIT: Adding units owned by Germans to Western Germany: 1 G_air_transport
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                      EDIT: Removing units owned by Germans from Tambov: 1 italian_para
                      EDIT: Adding units owned by Germans to Tambov: 1 german_para and 1 german_paraBoost
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                      EDIT: Removing units owned by Germans from Western Germany: 5 armour
                      EDIT: Adding units owned by Germans to Poland: 5 armour
                      EDIT: Turning off Edit Mode
                      Russians buy 3 Mass_Tankss, 1 SP_ArtilleryUSSR, 3 TotalWar_Tank_2s, 1 elite and 2 infantry; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; 
                      Game Loaded
                      Combat Move
                      Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                      Setting uses for triggers used this phase.
                      Resetting and Giving Bonus Movement to Units
                      Cleaning up during movement phase
                      2 Russian_Rocketss moved from Russia to Belarus
                      1 FighterAce, 6 armour, 1 fighter and 1 tactical_bomber moved from Russia to Belarus
                      1 armour and 2 infantry moved from Archangel to Belarus
                      3 infantry moved from Smolensk to Belarus
                      1 fighter moved from Caucasus to Belarus
                      Turning on Edit Mode
                      EDIT: 1 1stAirFleet moved from Russia to 1st AirFleet
                      EDIT: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF moved from 1st AirFleet to Belarus
                      EDIT: 1 Soviet_Commisar_3 moved from Overflow to 1st Corps
                      EDIT: 1 infantry moved from 1st Corps to 1st Army Group
                      EDIT: 1 elite moved from 1st Army Group to 1st Corps
                      EDIT: 1 1stCorps moved from 1st Army Group to 1st Corps
                      EDIT: 1 Soviet_Commisar_3, 1 armour, 1 artillery and 1 elite moved from 1st Corps to Belarus
                      EDIT: 1 1stSovietAG moved from Smolensk to 1st Army Group
                      EDIT: 1 ArmyGroupActive moved from 1st Army Group to Belarus
                      EDIT: 1 Elitearmour, 2 Tank_Generals and 3 infantry moved from 1st Army Group to Belarus
                      EDIT: 1 2ndCorps moved from 1st Army Group to 2nd Corps
                      EDIT: 1 TankDestroyerFS2, 1 artillery and 1 infantry moved from 2nd Corps to Belarus
                      EDIT: 1 3rdCorps moved from 1st Army Group to 3rd Corps
                      EDIT: 1 Soviet_Commisar, 1 TankDestroyer, 1 artillery and 1 infantry moved from 3rd Corps to Belarus
                      EDIT: 1 Soviet_Commisar moved from 2nd Corps to Belarus
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                      EDIT: Game Loaded
                      Combat
                      EDIT: Battle in Belarus
                      EDIT: Recording Battle Statistics
                      EDIT: Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Tambov
                      EDIT: Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      EDIT: Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                      Non Combat Move
                      EDIT: Trigger ParaBoost atTambov: Germans has 1 german_paraBoost placed in Tambov
                      EDIT: Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      EDIT: Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                      EDIT: 3 infantry moved from Caucasus to Rostov
                      EDIT: 1 artillery moved from Volgograd to Rostov
                      EDIT: 3 guard_infantrys moved from Volgograd to Tambov
                      EDIT: 3 guard_infantrys moved from Volgograd to Novosibirsk
                      EDIT: 1 armour moved from Urals to Novosibirsk
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                      EDIT: Adding units owned by Russians to Russia: 1 1stAirFleet
                      EDIT: Removing units owned by Russians from Belarus: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF
                      EDIT: Removing units owned by Russians from 1st Corps: 1 1stCorps and 1 Soviet_Commisar
                      EDIT: Removing units owned by Russians from 2nd Corps: 1 2ndCorps
                      EDIT: Removing units owned by Russians from 3rd Corps: 1 3rdCorps
                      EDIT: Removing units owned by Russians from 1st Army Group: 1 1stSovietAG
                      EDIT: Adding units owned by Russians to 1st Army Group: 1 ArmyGroupActive
                      EDIT: Turning off Edit Mode
                      1 elite moved from Yakut S.S.R. to Yenisey
                      1 Russian_Rail moved from Russia to Caucasus
                      1 Russian_Rail and 1 infantry moved from Caucasus to Yakut S.S.R.
                      2 aaGuns moved from Smolensk to Russia
                      1 aaGun moved from Smolensk to Russia
                      1 elite moved from Russia to Smolensk
                      1 FighterAce, 1 fighter and 1 tactical_bomber moved from Belarus to Russia
                      Russians undo move 10.
                      1 Russian_Rail moved from Russia to Smolensk
                      1 Russian_Rail and 1 aaGun moved from Smolensk to Caucasus
                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Yakut S.S.R.
                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Russia
                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Caucasus
                      Setting uses for triggers used this phase.
                      Cleaning up during movement phase
                      Game Loaded
                      Place Units
                      Turning on Edit Mode
                      EDIT: Removing units owned by Germans from Rostov: 1 Waffen_Para
                      EDIT: Removing units owned by Russians from Rostov: 1 infantry
                      EDIT: Removing units owned by Russians from Novosibirsk: 3 guard_infantrys
                      EDIT: Removing units owned by Japanese from Novosibirsk: 1 infantry
                      EDIT: Removing units owned by Germans from Tambov: 1 german_para and 1 german_paraBoost
                      EDIT: Removing units owned by Russians from Tambov: 1 guard_infantry
                      EDIT: Changing ownership of Novosibirsk from Japanese to Russians
                      EDIT: Changing ownership of Tambov from Germans to Russians
                      EDIT: Changing ownership of Rostov from Germans to Russians
                      EDIT: Turning off Edit Mode
                      3 Mass_Tankss, 1 SP_ArtilleryUSSR, 3 TotalWar_Tank_2s and 1 elite placed in Russia
                      1 infantry placed in Caucasus
                      1 infantry placed in Caucasus
                      Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                      Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
                      Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                      Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
                      Setting uses for triggers used this phase.
                      Turn Complete
                      Russians collect 27 PUs; end with 27 PUs
                      Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUs
                      

                      Missed combat

                      Battle in Novosibirsk
                      Russians attack with 1 armour and 3 guard_infantrys
                      Japanese defend with 1 infantry
                      Russians roll dice for 1 armour and 3 guard_infantrys in Novosibirsk, round 2 : 6,6,5,5
                      Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1
                      1 guard_infantry owned by the Russians lost in Novosibirsk
                      Russians roll dice for 1 armour and 2 guard_infantrys in Novosibirsk, round 3 : 6,5,3
                      Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 1
                      1 guard_infantry owned by the Russians lost in Novosibirsk
                      Russians roll dice for 1 armour and 1 guard_infantry in Novosibirsk, round 4 : 2,4
                      Japanese roll dice for 1 infantry in Novosibirsk, round 4 : 2
                      1 guard_infantry owned by the Russians lost in Novosibirsk
                      1 infantry owned by the Japanese lost in Novosibirsk
                      Russians takes Novosibirsk from Japanese
                      Russians win
                      Battle casualty summary: Battle score (TUV change) for attacker is -9
                      Battle in Tambov
                      Russians attack with 3 guard_infantrys
                      Germans defend with 1 german_para and 1 german_paraBoost
                      Russians roll dice for 3 guard_infantrys in Tambov, round 2 : 1,5,4
                      Germans roll dice for 1 german_para and 1 german_paraBoost in Tambov, round 2 : 2
                      1 guard_infantry owned by the Russians lost in Tambov
                      1 german_para owned by the Germans lost in Tambov
                      1 german_paraBoost owned by the Germans lost in Tambov
                      Russians takes Tambov from Germans
                      Russians win
                      Battle casualty summary: Battle score (TUV change) for attacker is 0
                      Battle in Rostov
                      Russians attack with 1 artillery and 3 infantry
                      Germans defend with 1 Waffen_Para
                      Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 4,1,5,2
                      Germans roll dice for 1 Waffen_Para in Rostov, round 2 : 3
                      1 infantry owned by the Russians lost in Rostov
                      1 Waffen_Para owned by the Germans lost in Rostov
                      Russians takes Rostov from Germans
                      Russians win
                      Battle casualty summary: Battle score (TUV change) for attacker is 3
                      Recording Battle Statistics
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                      
                      1 Reply Last reply Reply Quote 0
                      • A Offline
                        Alexander @beelee
                        last edited by

                        @beelee @trout

                        Also looking ahead to the far east, do we need to "navy group" the naval commander like an arny group?

                        0fcc9c76-fcd5-4ac3-80c7-19f24522815d-image.jpeg

                        B 1 Reply Last reply Reply Quote 0
                        • B Offline
                          beelee @Alexander
                          last edited by beelee

                          @Alexander

                          Hi Alex

                          No the Navy Group will work as long as you have an Active Commander Red C It should work OK but make sure it's boosting the correct Unit.

                          Haven't had too many battles with them yet. There's no Box for them, so You just need to keep track to whether there Active or not. Bluce C is inactive and then the numbers just designate the different TF it commands.

                          Screenshot from 2026-07-18 12-07-41.png

                          I'll check the battle in a bit

                          Edit
                          Yep looks fine. Had a good first roll, not so much on the 2nd 🙂

                          Trout on Vacation tomorrow I think. Don't know when he'll be back.

                          A 1 Reply Last reply Reply Quote 0
                          • A Offline
                            Alexander @beelee
                            last edited by

                            @beelee Thanks, I think I'm going to have to flip through some of the unit rules again to better recall some of the nuances.

                            I was also scheming if the ANZAC could build a NC ... but they cannot, despite the IPC investment challenges

                            B 1 Reply Last reply Reply Quote 1
                            • B Offline
                              beelee @Alexander
                              last edited by

                              @Alexander

                              Right on The Captain has the ones that aren't in the rulebook here https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion

                              The in Game Help tab has some info on them as well

                              1 Reply Last reply Reply Quote 0
                              • T Offline
                                Trout @beelee
                                last edited by

                                @beelee I think you have my email already right?

                                T 1 Reply Last reply Reply Quote 0
                                • T Offline
                                  Trout @Trout
                                  last edited by

                                  @beelee @alexander @panzerstahl-helm-0 Hi everyone! No, have not left yet. Depart for Pacific islands on Tuesday and be back August 4th. So probably won't be able to post again before I return. Short summary:

                                  1. Took back DNG
                                  2. Stayed put largely in Amur - too many USA units to risk going anywhere else for now.
                                  3. Took Burma in force. Brits fought fine. LM's didn't hit though and engineers cleared two of them.
                                  4. Did a fighter TW build but otherwise nothing of note in the Emperor's production.

                                  Over to Allies!

                                  a161364a-183a-45dc-9bf1-2f35154d27ce-exp-game-2-multi-apbt-j18.tsvg

                                  1 Reply Last reply Reply Quote 1

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