EXP Game 12 barnee vs Trout
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Good Morning
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers. 4 Divisions are Now Available in Berlin. Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans triggerAttachmenEarly1942Red: has removed 1 Early1942 owned by Changer in Early 1942 triggerAttachmenLate1941: has removed 1 Late1941_red owned by Changer in Late 1941 triggerAttachmenEarly1942Red: Changer has 1 Early1942_red placed in Early 1942 Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone triggerAttachmenLate1941: Changer has 1 Late1941 placed in Late 1941 Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Germans buy 1 ElitePanzer, 2 GermanUBoats, 1 Panzer_General, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 3 armour, 1 elite, 1 fighter, 4 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 Panzer_Grndrs, 1 infantry and 1 waffen_infantry 1 WaffenPnzrGrndr, 1 Waffen_Oberst and 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode 3 GermanUBoats moved from 109 Sea Zone to 107 Sea Zone 1 GermanUBoat moved from 112 Sea Zone to 109 Sea Zone 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 fighter and 2 tactical_bombers moved from Greece to Ukraine 1 infantry moved from Bessarabia to Ukraine EDIT: 1 German_LCV, 1 artillery and 1 elite moved from Romania to Ukraine 1 GermanUBoat moved from 82 Sea Zone to 70 Sea Zone Combat - Germans Trigger Wolfpack at107 SeaZones: Germans has 1 Wolfpack placed in 107 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Battle in Ukraine Germans attack with 1 German_LCV, 1 artillery, 1 elite, 1 fighter, 1 infantry and 2 tactical_bombers Russians defend with 1 armour, 1 artillery and 1 russian_minor Germans win, taking Ukraine from Russians with 1 German_LCV, 1 artillery, 1 elite, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Russians: 1 armour and 1 artillery Battle in 107 Sea Zone Germans attack with 3 GermanUBoats and 1 Wolfpack British defend with 1 carrier and 1 uk_fighter; Americans defend with 1 carrier, 1 cruiser, 1 destroyer and 2 usa_fighters Americans win with 2 carriers, 1 destroyer, 1 uk_fighter and 2 usa_fighters remaining. Battle score for attacker is -3 Casualties for Germans: 3 GermanUBoats and 1 Wolfpack Casualties for Americans: 1 cruiser Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Romania Non Combat Move - Germans Trigger ItaliansParaBoost atRomania: Italians has 1 italian_paraBoost placed in Romania Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Bessarabia Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 109 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 3 GermanUBoats moved from 93 Sea Zone to 92 Sea Zone 1 GermanUBoat moved from 85 Sea Zone to 65 Sea Zone 1 bomber and 1 fighter moved from Western Germany to Gibraltar 1 G_air_transport moved from Gibraltar to Western Germany 1 G_air_transport and 1 aaGun moved from Western Germany to Gibraltar 1 german_para moved from Romania to Western Ukraine 1 armour moved from Greece to Romania 2 mech_infantrys moved from Slovakia Hungary to Western Ukraine 1 fighter moved from Ukraine to Western Ukraine 2 tactical_bombers moved from Ukraine to Western Ukraine 1 ArmyGroupCentre, 1 aaGun, 1 artillery, 11 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Greece to Bulgaria 2 infantry moved from Slovakia Hungary to Eastern Poland 1 G_Rail and 1 elite moved from Germany to Romania 1 G_Rail moved from Germany to Greece 1 G_Rail and 1 infantry moved from Greece to Bessarabia 2 infantry moved from Poland to Eastern Poland 1 ElitePanzer, 1 WaffenPnzrGrndr, 1 Waffen_Oberst and 1 waffen_infantry moved from Germany to Eastern Poland 1 waffen_infantry moved from Poland to Eastern Poland EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst and 2 waffen_infantrys moved from Eastern Poland to 3rd Waffen EDIT: 1 3rdWaffenArmy moved from 3rd Waffen to Eastern Poland EDIT: 1 Waffen_Oberst_3 moved from GermanFlow to 3rd Waffen 1 Panzer_Grndrs, 1 artillery, 1 elite and 5 infantry moved from Finland to Karelia Place Units - Germans 2 GermanUBoats placed in 112 Sea Zone 1 ElitePanzer, 1 Panzer_General, 3 armour and 1 elite placed in Germany 1 fighter and 1 infantry placed in Western Germany 1 infantry placed in Southern France 1 infantry placed in Normandy Bordeaux 1 infantry placed in Southern France Turning on Edit Mode EDIT: Removing units owned by Germans from Gibraltar: 1 German_LCV EDIT: Adding units owned by Germans to Southern France: 1 German_LCV EDIT: Turning off Edit Mode Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Germans collect 51 PUs; end with 51 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
@beelee Well, glad your U-Boats didn't shoot the lights out. Soviets being pressed hard. Let's see if they can hold on until Eisenhower or Nimitz figure out something to help. Game History
Round: 5 Purchase Units - Russians Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army ! Up to 26 Army Conscripts are Available This Turn Only. Trigger Army Conscript: buyArmy_Conscript added to productionRussians Russians buy 2 AirLLs and 26 Army_Conscripts; Remaining resources: 1 PUs; 1 AirLendLease; 3 TankLendLease; Place Units - Russians 2 AirLLs placed in Caucasus Combat Move - Russians Trigger Russians RemoveLendLeaseFee: has removed 2 AirLLs owned by Russians in Caucasus Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 1 infantry moved from Buryatia to Amur 1 bomber moved from Buryatia to Amur 1 infantry moved from Archangel to Novgorod 2 fighters moved from Bryansk to Novgorod 1 tactical_bomber moved from Bryansk to Novgorod Combat - Russians Battle in Amur Russians attack with 1 bomber and 1 infantry Japanese defend with 1 infantry Russians win, taking Amur from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Novgorod Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 harbour and 1 infantry Russians win, taking Novgorod from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Romania Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger ItaliansParaBoost atRomania: Italians has 1 italian_paraBoost placed in Romania Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Ukraine: 1 russian_minor EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Rostov 1 infantry moved from Caucasus to Rostov 1 russian_para moved from Caucasus to Iraq 1 mech_infantry moved from Rostov to Northwest Persia 1 infantry moved from Sikang to Tsinghai 1 1stCorps moved from Sikang to Tsinghai 1 elite moved from Bryansk to Rostov 4 aaGuns moved from Bryansk to Tambov EDIT: 1 1stTankArmy moved from Bryansk to 1st Army Group EDIT: 1 2ndCorps moved from 2nd Corps to 1st Army Group EDIT: 1 Soviet_Commisar_3 moved from Rostov to Overflow EDIT: 2 armour moved from Rostov to 2nd Corps EDIT: 1 guard_infantry moved from Russia to 2nd Corps EDIT: 2 artilleries moved from Bryansk to 1st Army Group EDIT: 4 infantry moved from Bryansk to 1st Army Group EDIT: 1 guard_infantry moved from Russia to 1st Army Group EDIT: 3 infantry moved from Bryansk to 1st Army Group EDIT: 1 1stSovietAG moved from 1st Army Group to Rostov EDIT: 2 russian_paras moved from Bryansk to Rostov EDIT: 2 guard_infantrys moved from Russia to Rostov EDIT: Russians undo move 8. EDIT: 4 aaGuns moved from Bryansk to Rostov EDIT: 2 infantry moved from Bryansk to Rostov EDIT: 1 tactical_bomber moved from Novgorod to Smolensk EDIT: Russians undo move 22. EDIT: Russians undo move 21. EDIT: Russians undo move 20. EDIT: Russians undo move 19. EDIT: Russians undo move 18. 1 bomber moved from Amur to Yenisey 2 russian_paras moved from Bryansk to Rostov 4 aaGuns moved from Bryansk to Rostov 3 guard_infantrys moved from Russia to Rostov 7 infantry moved from Bryansk to Rostov 1 elite moved from Russia to Bryansk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Smolensk to Bryansk 1 armour moved from Urals to Smolensk 1 guard_infantry moved from Russia to Smolensk 1 Soviet_Commisar moved from Russia to Smolensk 1 armour moved from Urals to Russia EDIT: 1 russian_minor moved from Archangel to Vologda 1 infantry moved from Archangel to Vologda 1 infantry moved from Archangel to Vologda 1 guard_infantry moved from Russia to Rostov 1 Russian_Rail moved from Russia to Smolensk 1 Russian_Rail and 1 infantry moved from Smolensk to Rostov 1 infantry moved from Caucasus to Rostov 2 fighters moved from Novgorod to Vologda 1 tactical_bomber moved from Novgorod to Vologda 1 infantry moved from Caucasus to Rostov EDIT: 1 uk_tactical_bomber moved from Caucasus to Rostov EDIT: 1 uk_fighter moved from Caucasus to Rostov Place Units - Russians 20 Army_Conscripts placed in Russia 1 Army_Conscript placed in Vologda 5 Army_Conscripts placed in Volgograd Trigger RussiansReplaceConscripts: has removed 20 Army_Conscripts owned by Russians in Russia Trigger RussiansReplaceConscripts: Russians has 20 infantry placed in Russia Turn Complete - Russians Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq Russians collect 27 PUs; end with 28 PUs30bc45c4-7bd6-4b07-b803-348243371169-exp-game-12-trout-r5.tsvg
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Good Afternoon
Slow start today. Hockey game roughed me up

Just a reminder, your LL dudes change before CM, so you can use them that same turn. Doesn't look like you needed them too, just wanted to give a heads up in case you didn't know

I'm diving in now. Should have something after bit.
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@beelee Hey there! To answer one of your questions, I checked this morning and I am on version 2.5.5. So seems to be compatible with 2.5.6 if that is what you are on. Secondly, looks like we have a problem.
So in UK4, my two LL air did participate in the Iraq battle before landing in Caucasus. If I had known that I could not use them in combat same turn as flying to Russia then I would have still attacked Iraq, just not with the air. Then I would have changed my R attacks if I had known that I could use LL on R5 after paying to convert them. In other words, I misunderstood your answer on the LL. I thought you were saying I could not use them on the R turn after conversion, not the UK turn before conversion.
So I think our choices are just leave it as is and play on or return to my UK4 turn and redo from there. Do you have a preference?
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Hi
I just finished J 5. But looking back at it, would you have hit UKR then ?
If so you can handroll the UKR battle. We can recreate the Iraq battle by ignoring the Ftr and Tac rolls.
Does that work ? Or would have done more than just that ? If so, you can just redo it. Or I guess you coulda sent to china too.
Anyway, however you wanna do it is fine. I'll post J 5 and we can ignore any part that my be affected. Think China if you send your Air there is the only thing that'd change.
Game History
Round: 5 Purchase Units - Japanese Note to players Japanese: It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers ! Destroyers may now transport 1 Infantry or Elite Infantry. Japanese buy 1 Heavy_BB, 4 armour, 1 elite, 4 infantry and 2 mine_unarmeds; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Japanese from Kweichow: 2 Japan_Engineers EDIT: Adding units owned by Japanese to Kweichow: 2 Japan_EngineerAttacks EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Russians takes Poland from Germans EDIT: Changing ownership of Poland from Russians to Germans EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Anhwe to Sikang 1 infantry moved from Szechwan to Sikang 1 Japan_EngineerAttack moved from Kweichow to Sikang 1 fighter and 1 tactical_bomber moved from Anhwe to Kansu 1 infantry moved from Suiyuyan to Kansu 1 Japan_EngineerAttack moved from Kweichow to Kansu EDIT: 1 1stCorps moved from Tsinghai to 1st Corps EDIT: 2 armour and 1 mech_infantry moved from 1st Corps to Tsinghai EDIT: 1 Soviet_Commisar_3 moved from Overflow to Tsinghai 6 armour, 2 fighters and 2 tactical_bombers moved from Kweichow to Tsinghai 2 JPNbombers moved from Kwangsi to Tsinghai 2 armour, 3 artilleries, 10 infantry and 2 mech_infantrys moved from Shensi to Tsinghai 1 infantry moved from Korea to Amur 1 infantry moved from Manchuria to Amur 1 fighter moved from Siberia to Amur 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Amur Combat - Japanese Battle in Sikang Japanese attack with 1 Japan_EngineerAttack, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 Japan_EngineerAttack, 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 Japan_EngineerAttack, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kansu Japanese attack with 1 Japan_EngineerAttack, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 Japan_EngineerAttack, 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 0/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 Japan_EngineerAttack, 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 3 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 Japan_EngineerAttack, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Amur Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Amur, round 2 : 2/7 hits, 3.00 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Tsinghai Japanese attack with 2 JPNbombers, 8 armour, 3 artilleries, 2 fighters, 10 infantry, 2 mech_infantrys and 2 tactical_bombers Chinese defend with 1 fighter and 17 infantry; Russians defend with 1 Soviet_Commisar_3, 2 armour, 1 infantry and 1 mech_infantry Japanese roll dice for 2 JPNbombers, 8 armour, 3 artilleries, 2 fighters, 10 infantry, 2 mech_infantrys and 2 tactical_bombers in Tsinghai, round 2 : 12/29 hits, 11.17 expected hits Chinese roll dice for 1 Soviet_Commisar_3, 2 armour, 1 fighter, 18 infantry and 1 mech_infantry in Tsinghai, round 2 : 7/25 hits, 9.50 expected hits 7 infantry owned by the Japanese lost in Tsinghai 1 infantry owned by the Russians and 11 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 2 JPNbombers, 8 armour, 3 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Tsinghai, round 3 : 12/22 hits, 10.00 expected hits Chinese roll dice for 1 Soviet_Commisar_3, 2 armour, 1 fighter, 6 infantry and 1 mech_infantry in Tsinghai, round 3 : 9/13 hits, 5.50 expected hits 3 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese and 1 armour owned by the Japanese lost in Tsinghai 1 mech_infantry owned by the Russians, 1 Soviet_Commisar_3 owned by the Russians, 2 armour owned by the Russians, 1 fighter owned by the Chinese and 6 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 JPNbombers, 7 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Japanese: 1 armour, 3 artilleries, 10 infantry and 2 mech_infantrys Casualties for Chinese: 1 fighter and 17 infantry Casualties for Russians: 1 Soviet_Commisar_3, 2 armour, 1 infantry and 1 mech_infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Romania Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger ItaliansParaBoost atRomania: Italians has 1 italian_paraBoost placed in Romania Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kweichow 1 fighter and 1 tactical_bomber moved from Sikang to Shensi 1 aaGun moved from Shensi to Tsinghai 2 JPNbombers, 2 fighters and 2 tactical_bombers moved from Tsinghai to Kweichow 1 fighter and 1 tactical_bomber moved from Kansu to Shensi 2 fighters moved from 36 Sea Zone to Caroline Islands 2 fighters moved from Kwangsi to 36 Sea Zone 1 air_transport and 1 infantry moved from Japan to Caroline Islands 1 infantry moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 Japan_destroyer moved from 33 Sea Zone to 6 Sea Zone 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 Japanese_LCV moved from Siberia to 5 Sea Zone 1 Japanese_LCV and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 Japanese_LCV moved from 6 Sea Zone to Japan 1 fighter moved from Amur to Siberia 3 fighters and 1 tactical_bomber moved from Amur to 6 Sea Zone 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 aaGun moved from Korea to Kweichow 1 J_Rail moved from Kiangsu to Manchuria 1 J_Rail and 1 infantry moved from Manchuria to Kweichow 1 infantry moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 battleship moved from 19 Sea Zone to 36 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 3 armour moved from Shantung to Manchuria 1 aaGun and 1 elite moved from Japan to 6 Sea Zone 1 aaGun and 1 elite moved from 6 Sea Zone to Korea 1 Japan_destroyer moved from 16 Sea Zone to 6 Sea Zone 1 Escort_Convoy moved from 6 Sea Zone to 16 Sea Zone Place Units - Japanese 2 armour and 1 infantry placed in Kweichow 2 armour and 1 infantry placed in Shantung 1 Heavy_BB placed in 6 Sea Zone 1 elite, 2 infantry and 2 mine_unarmeds placed in Japan Turn Complete - Japanese Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body> Trigger Japanese RemoveConvoySZ16: has removed 1 Escort_Convoy owned by Japanese in 16 Sea Zone Trigger Japanese RemoveConvoySZ16: Japanese has 1 Escort placed in 16 Sea Zone Japanese collect 42 PUs; end with 42 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 50 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 60 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 0.33 Russians regular : 0.67Edit
If you open Game Notes, does 2.56 show in the Change Log ?
Edit 2
I just redid the Iraq battle using history and adding extra rolls and ignoring ones that wouldn't count. You win with a Bmbr and Tank -
@beelee No, Game Notes only shows through 2.5.5. Your plan works for me - rerolling the battles. I would not have moved them to China nor would I have changed what I did in Amur. So believe you can leave your J5 turn as is. When you rerolled Iraq, did you roll for shore bombardment of the batt/cruiser?? Also, if there was a round of combat where there was only one Iraqi left, I would have retreated so that the Russian paras could attack there on R5.
For Ukraine, I need to look at the map before knowing what I would do there but yes that is the only place I would have attacked. I spent alot of time on R5 before I finally completed it so need to look at the map before knowing what I would do there.
But yes, I can use your suggested COA of rerolling Iraq and then hand rolling Ukraine via dice bot if that is what I do. If I attack Ukraine, then the Novgorod attack is cancelled as I only would attack Ukraine using all of my air
So I guess will just use Edit Mode to make changes to your J5 file before I start my US/UK 5 turn
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yea so I used the History dice. I discounted the 2nd 3 and 4 and didn't count them. So your BBrd hit and the 2nd 3 so no hits for the 2nd 3. Represents the Ftr.
Iraq misses all.
So next rd only 2nd 3 hit again and Iraq got 1 hit. So no hits UK they lose a Inf
So 2 Iraqi Inf left and UK has a Inf Bmbr Tank
UK gets 2 hits and 1 for Iraq. So you could retreat leaving 2 Iraqi Inf and UK with a dude Tank Bmbr
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