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    • RoiEXR Offline
      RoiEX Admin
      last edited by

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 22:39:59
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      • RoiEXR Offline
        RoiEX Admin
        last edited by

        Testing Forum poster

        Test summary from TripleA, engine version: 1.9, time: 17:02:10
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        • RoiEXR Offline
          RoiEX Admin
          last edited by

          Testing Forum poster

          Test summary from TripleA, engine version: 1.9, time: 17:15:59
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          • RoiEXR Offline
            RoiEX Admin
            last edited by

            Testing Forum poster

            Test summary from TripleA, engine version: 1.9, time: 17:17:40
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            • scousemartS Offline
              scousemart
              last edited by

              Testing Forum poster

              Test summary from TripleA, engine version: 1.9, time: 21:08:26
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              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: Lorien round 2

                TripleA Turn Summary for game: Middle Earth - Battle for Arda, version: 2.0.6

                Game History

                Round: 2
                
                    Combat Move - Lorien
                        2 elven_wardens and 1 galadhrim_longbowman moved from Cerin Amroth to East Vales of Anduin
                        1 elven_warden moved from West Vales of Anduin to East Vales of Anduin
                        3 elven_wardens and 2 galadhrim_longbowmen moved from Naith to East Vales of Anduin
                        1 galadhrim_longbowman and 1 huorn moved from South Lórien to sz Upper Anduin 2
                        1 galadhrim_longbowman, 1 huorn and 1 swan_boat moved from sz Upper Anduin 2 to sz Upper Anduin 3
                        1 galadhrim_longbowman and 1 huorn moved from sz Upper Anduin 3 to East Vales of Anduin
                        1 ent and 1 huorn moved from Wellinghall to North Fangorn
                        1 ent and 1 huorn moved from Wellinghall to South Fangorn
                
                    Purchase Units - Lorien
                        Lorien buy 3 elven_wardens and 2 galadhrim_longbowmen; Remaining resources: 0 PUs; 
                
                    Combat - Lorien
                        Battle in North Fangorn
                            Lorien attack with 1 ent and 1 huorn
                            Saruman defend with 1 dunlending_wildman
                                Lorien roll dice for 1 ent and 1 huorn in North Fangorn, round 2 : 1/1 hits, 1.42 expected hits
                                Saruman roll dice for 1 dunlending_wildman in North Fangorn, round 2 : 0/1 hits, 0.25 expected hits
                                1 dunlending_wildman owned by the Saruman lost in North Fangorn
                            Lorien win, taking North Fangorn from Saruman with 1 ent and 1 huorn remaining. Battle score for attacker is 4
                            Casualties for Saruman: 1 dunlending_wildman
                        Battle in South Fangorn
                            Lorien attack with 1 ent and 1 huorn
                            Saruman defend with 3 dunlending_wildmen
                                Lorien roll dice for 1 ent and 1 huorn in South Fangorn, round 2 : 2/1 hits, 1.42 expected hits
                                Saruman roll dice for 3 dunlending_wildmen in South Fangorn, round 2 : 1/1 hits, 0.83 expected hits
                            Units damaged: 1 huorn owned by the Lorien
                                2 dunlending_wildmen owned by the Saruman lost in South Fangorn
                                Lorien roll dice for 1 ent and 1 huorn in South Fangorn, round 3 : 2/1 hits, 1.42 expected hits
                                Saruman roll dice for 1 dunlending_wildman in South Fangorn, round 3 : 0/1 hits, 0.25 expected hits
                                1 dunlending_wildman owned by the Saruman lost in South Fangorn
                            Lorien win, taking South Fangorn from Saruman with 1 ent and 1 huorn remaining. Battle score for attacker is 12
                            Casualties for Saruman: 3 dunlending_wildmen
                        Battle in East Vales of Anduin
                            Lorien attack with 6 elven_wardens, 4 galadhrim_longbowmen and 1 huorn
                            Orcs defend with 1 troll, 1 warg_rider and 3 warg_scouts; DolGuldur defend with 1 bat
                                flank fire in East Vales of Anduin : 0/1 hits, 0.75 expected hits
                                Lorien roll dice for 6 elven_wardens, 4 galadhrim_longbowmen and 1 huorn in East Vales of Anduin, round 2 : 3/1 hits, 3.17 expected hits
                            Units damaged: 1 troll owned by the Orcs
                                Orcs roll dice for 1 bat, 1 troll, 1 warg_rider and 3 warg_scouts in East Vales of Anduin, round 2 : 0/1 hits, 0.58 expected hits
                                1 warg_rider owned by the Orcs and 1 bat owned by the DolGuldur lost in East Vales of Anduin
                                flank fire in East Vales of Anduin : 0/1 hits, 0.75 expected hits
                                Lorien roll dice for 6 elven_wardens, 4 galadhrim_longbowmen and 1 huorn in East Vales of Anduin, round 3 : 3/1 hits, 3.17 expected hits
                                Orcs roll dice for 1 troll and 3 warg_scouts in East Vales of Anduin, round 3 : 0/1 hits, 0.42 expected hits
                                1 troll owned by the Orcs and 2 warg_scouts owned by the Orcs lost in East Vales of Anduin
                                flank fire in East Vales of Anduin : 0/1 hits, 0.25 expected hits
                                Lorien roll dice for 6 elven_wardens, 4 galadhrim_longbowmen and 1 huorn in East Vales of Anduin, round 4 : 3/1 hits, 3.17 expected hits
                                1 warg_scout owned by the Orcs lost in East Vales of Anduin
                            Lorien win, taking East Vales of Anduin from Orcs with 6 elven_wardens, 4 galadhrim_longbowmen and 1 huorn remaining. Battle score for attacker is 50
                            Casualties for DolGuldur: 1 bat
                            Casualties for Orcs: 1 troll, 1 warg_rider and 3 warg_scouts
                
                    Non Combat Move - Lorien
                        1 elven_warden moved from South Lórien to North Lórien
                
                    Place Units - Lorien
                        1 galadhrim_longbowman placed in Wellinghall
                        3 elven_wardens and 1 galadhrim_longbowman placed in Caras Galadhon
                
                    Turn Complete - Lorien
                        Lorien collect 26 PUs; end with 26 PUs
                        1 unit repaired.
                

                Combat Hit Differential Summary :

                Saruman : -0.33
                Lorien : 0.25
                Orcs : -1.00
                flank fire in East Vales of Anduin : : -1.75
                

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • RoiEXR Offline
                  RoiEX Admin
                  last edited by

                  TripleA Turn Summary: Russians round 1

                  TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0

                  Game History

                  Round: 1
                  
                      Purchase Units - Russians
                          Russians buy 8 infantry; Remaining resources: 0 PUs; 
                  
                      Combat Move - Russians
                          1 submarine moved from Karelia Sea Zone to Baltic Sea Zone
                          1 transport moved from Karelia Sea Zone to Baltic Sea Zone
                          1 fighter moved from Karelia S.S.R. to Baltic Sea Zone
                  
                      Combat - Russians
                          Battle in Baltic Sea Zone
                              Russians attack with 1 fighter, 1 submarine and 1 transport
                              Germans defend with 1 submarine and 1 transport
                                  Russians roll dice for 1 submarine in Baltic Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                                  1 transport owned by the Germans lost in Baltic Sea Zone
                                  Russians roll dice for 1 fighter and 1 transport in Baltic Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                                  Germans roll dice for 1 submarine in Baltic Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                  1 submarine owned by the Germans lost in Baltic Sea Zone
                              Russians win with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 16
                              Casualties for Germans: 1 submarine and 1 transport
                          Trigger Russians Can Move: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                          Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians
                  
                      Non Combat Move - Russians
                          1 fighter moved from Baltic Sea Zone to Karelia S.S.R.
                  
                      Place Units - Russians
                          8 infantry placed in Karelia S.S.R.
                  
                      Turn Complete - Russians
                          Russians collect 24 PUs; end with 24 PUs
                  

                  Combat Hit Differential Summary :

                  Germans regular : -0,33
                  Russians regular : 1,17
                  

                  Savegame

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                  • RoiEXR Offline
                    RoiEX Admin
                    last edited by

                    Testing Forum poster

                    Test summary from TripleA, engine version: 1.10, time: 17:11:56

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                    • RoiEXR Offline
                      RoiEX Admin
                      last edited by

                      Testing Forum poster

                      Test summary from TripleA, engine version: 1.10, time: 17:14:14

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                      • RoiEXR Offline
                        RoiEX Admin
                        last edited by

                        Testing Forum poster

                        Test summary from TripleA, engine version: 1.10, time: 21:28:52
                        Savegame

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                        • RoiEXR Offline
                          RoiEX Admin
                          last edited by

                          TripleA Turn Summary: Russians round 1

                          TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0

                          Game History

                          Round: 1
                          
                              Purchase Units - Russians
                                  Russians buy 8 infantry; Remaining resources: 0 PUs; 
                          
                              Combat Move - Russians
                                  1 fighter moved from Karelia S.S.R. to Baltic Sea Zone
                                  1 submarine moved from Karelia Sea Zone to Baltic Sea Zone
                                  1 transport moved from Karelia Sea Zone to Baltic Sea Zone
                          
                              Combat - Russians
                                  Battle in Baltic Sea Zone
                                      Russians attack with 1 fighter, 1 submarine and 1 transport
                                      Germans defend with 1 submarine and 1 transport
                                          Russians roll dice for 1 submarine in Baltic Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                                          1 transport owned by the Germans lost in Baltic Sea Zone
                                          Russians roll dice for 1 fighter and 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                                          Germans roll dice for 1 submarine in Baltic Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                                          1 transport owned by the Russians lost in Baltic Sea Zone
                                          Russians roll dice for 1 submarine in Baltic Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                                          Russians roll dice for 1 fighter in Baltic Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                                          Germans roll dice for 1 submarine in Baltic Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                                          1 submarine owned by the Russians lost in Baltic Sea Zone
                                          Russians roll dice for 1 fighter in Baltic Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
                                          Russians roll dice for 1 fighter in Baltic Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
                                          1 submarine owned by the Germans lost in Baltic Sea Zone
                                      Russians win with 1 fighter remaining. Battle score for attacker is 0
                                      Casualties for Germans: 1 submarine and 1 transport
                                      Casualties for Russians: 1 submarine and 1 transport
                                  Trigger Russians Can Move: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                                  Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians
                          
                              Non Combat Move - Russians
                                  1 fighter moved from Baltic Sea Zone to Karelia S.S.R.
                          
                              Place Units - Russians
                                  8 infantry placed in Russia
                          
                              Turn Complete - Russians
                                  Russians collect 24 PUs; end with 24 PUs
                          

                          Combat Hit Differential Summary :

                          Germans regular : 1,33
                          Russians regular : -0,67
                          

                          Savegame

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                          • RoiEXR Offline
                            RoiEX Admin
                            last edited by

                            TripleA Turn Summary: Russians round 1

                            TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0

                            Game History

                            Round: 1
                            
                                Purchase Units - Russians
                                    Russians buy 8 infantry; Remaining resources: 0 PUs; 
                            
                                Combat Move - Russians
                                    1 fighter moved from Karelia S.S.R. to Baltic Sea Zone
                                    1 submarine moved from Karelia Sea Zone to Baltic Sea Zone
                                    1 transport moved from Karelia Sea Zone to Baltic Sea Zone
                            
                                Combat - Russians
                                    Battle in Baltic Sea Zone
                                        Russians attack with 1 fighter, 1 submarine and 1 transport
                                        Germans defend with 1 submarine and 1 transport
                                            Russians roll dice for 1 submarine in Baltic Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                            Russians roll dice for 1 fighter and 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                                            Germans roll dice for 1 submarine in Baltic Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                                            Germans roll dice for 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                                            1 transport owned by the Russians lost in Baltic Sea Zone
                                            Russians roll dice for 1 submarine in Baltic Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                                            1 transport owned by the Germans lost in Baltic Sea Zone
                                            Russians roll dice for 1 fighter in Baltic Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                                            Germans roll dice for 1 submarine in Baltic Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                                            1 submarine owned by the Germans and 1 submarine owned by the Russians lost in Baltic Sea Zone
                                        Russians win with 1 fighter remaining. Battle score for attacker is 0
                                        Casualties for Russians: 1 submarine and 1 transport
                                        Casualties for Germans: 1 submarine and 1 transport
                                    Trigger Russians Can Move: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                                    Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians
                            
                                Non Combat Move - Russians
                                    1 fighter moved from Baltic Sea Zone to Karelia S.S.R.
                            
                                Place Units - Russians
                                    8 infantry placed in Russia
                            
                                Turn Complete - Russians
                                    Russians collect 24 PUs; end with 24 PUs
                            

                            Combat Hit Differential Summary :

                            Germans regular : 1,17
                            Russians regular : 0,33
                            

                            Savegame

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                            • RoiEXR Offline
                              RoiEX Admin
                              last edited by

                              TripleA Manual Gamesave Post: Germans round 1

                              TripleA Manual Gamesave Post for game: World War II Classic 3rd Edition, version: 2.0

                              Game History

                              Round: 1
                              
                                  Research Technology - Germans
                              

                              Combat Hit Differential Summary :

                              Savegame

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                              • RoiEXR Offline
                                RoiEX Admin
                                last edited by

                                TripleA Turn Summary: Russians round 1

                                TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0

                                Game History

                                Round: 1
                                
                                    Purchase Units - Russians
                                        Russians buy nothing; Remaining resources: 24 PUs; 
                                
                                    Combat - Russians
                                        Trigger Russians Can Move: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                                        Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians
                                
                                    Turn Complete - Russians
                                        Russians collect 24 PUs; end with 48 PUs
                                

                                Combat Hit Differential Summary :

                                Savegame

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                                • RoiEXR Offline
                                  RoiEX Admin
                                  last edited by

                                  Testing Forum poster

                                  Test summary from TripleA, engine version: 1.10, time: 22:07:42
                                  Savegame

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                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    Testing Forum poster

                                    Test summary from TripleA, engine version: 1.10, time: 1:38:00 PM
                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Move Summary: Crowton round 1

                                      TripleA Move Summary for game: Dragon War, version: 1.2.6

                                      Game History

                                      Round: 1
                                      
                                          Combat Move - Crowton
                                              Note to players Crowton, Dwarves, Elves, Greenskins, Lionia and Undead: Prologue: The dangerous dragons of war have been extinct since the first age. The forces of evil have been dormant for centuries. The free peoples, Elves, Dwarves and the humans of Lionia, h....
                                              Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                                      

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        Testing Forum poster

                                        Test summary from TripleA, engine version: 1.10, time: 1:43:05 PM
                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Move Summary: Humans round 1

                                          TripleA Move Summary for game: World of War Heroes, version: 0.0.1

                                          Game History

                                          Round: 1
                                          
                                              Combat Move - Humans
                                                      Turning on Edit Mode
                                                      EDIT: Changing PUs for Humans from 0 to 100
                                                      EDIT: Turning off Edit Mode
                                                  1 Arthur moved from Stormwind to Stormwind Mountains
                                                        Humans take Stormwind Mountains from Nature
                                          
                                              Purchase Units - Humans
                                                  Humans buy 1 Crossbowmen and 1 Footmen; Remaining resources: 82 PUs; 
                                          

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                          • PantherP Offline
                                            Panther Admin Moderators
                                            last edited by

                                            Testing Forum poster

                                            Test summary from TripleA, engine version: 2.0.18694, time: 11:21:19
                                            Savegame

                                            Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

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