PBF Test Thread
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 17:17:40
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 21:08:26
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TripleA Turn Summary: Lorien round 2
TripleA Turn Summary for game: Middle Earth - Battle for Arda, version: 2.0.6
Game History
Round: 2 Combat Move - Lorien 2 elven_wardens and 1 galadhrim_longbowman moved from Cerin Amroth to East Vales of Anduin 1 elven_warden moved from West Vales of Anduin to East Vales of Anduin 3 elven_wardens and 2 galadhrim_longbowmen moved from Naith to East Vales of Anduin 1 galadhrim_longbowman and 1 huorn moved from South Lórien to sz Upper Anduin 2 1 galadhrim_longbowman, 1 huorn and 1 swan_boat moved from sz Upper Anduin 2 to sz Upper Anduin 3 1 galadhrim_longbowman and 1 huorn moved from sz Upper Anduin 3 to East Vales of Anduin 1 ent and 1 huorn moved from Wellinghall to North Fangorn 1 ent and 1 huorn moved from Wellinghall to South Fangorn Purchase Units - Lorien Lorien buy 3 elven_wardens and 2 galadhrim_longbowmen; Remaining resources: 0 PUs; Combat - Lorien Battle in North Fangorn Lorien attack with 1 ent and 1 huorn Saruman defend with 1 dunlending_wildman Lorien roll dice for 1 ent and 1 huorn in North Fangorn, round 2 : 1/1 hits, 1.42 expected hits Saruman roll dice for 1 dunlending_wildman in North Fangorn, round 2 : 0/1 hits, 0.25 expected hits 1 dunlending_wildman owned by the Saruman lost in North Fangorn Lorien win, taking North Fangorn from Saruman with 1 ent and 1 huorn remaining. Battle score for attacker is 4 Casualties for Saruman: 1 dunlending_wildman Battle in South Fangorn Lorien attack with 1 ent and 1 huorn Saruman defend with 3 dunlending_wildmen Lorien roll dice for 1 ent and 1 huorn in South Fangorn, round 2 : 2/1 hits, 1.42 expected hits Saruman roll dice for 3 dunlending_wildmen in South Fangorn, round 2 : 1/1 hits, 0.83 expected hits Units damaged: 1 huorn owned by the Lorien 2 dunlending_wildmen owned by the Saruman lost in South Fangorn Lorien roll dice for 1 ent and 1 huorn in South Fangorn, round 3 : 2/1 hits, 1.42 expected hits Saruman roll dice for 1 dunlending_wildman in South Fangorn, round 3 : 0/1 hits, 0.25 expected hits 1 dunlending_wildman owned by the Saruman lost in South Fangorn Lorien win, taking South Fangorn from Saruman with 1 ent and 1 huorn remaining. Battle score for attacker is 12 Casualties for Saruman: 3 dunlending_wildmen Battle in East Vales of Anduin Lorien attack with 6 elven_wardens, 4 galadhrim_longbowmen and 1 huorn Orcs defend with 1 troll, 1 warg_rider and 3 warg_scouts; DolGuldur defend with 1 bat flank fire in East Vales of Anduin : 0/1 hits, 0.75 expected hits Lorien roll dice for 6 elven_wardens, 4 galadhrim_longbowmen and 1 huorn in East Vales of Anduin, round 2 : 3/1 hits, 3.17 expected hits Units damaged: 1 troll owned by the Orcs Orcs roll dice for 1 bat, 1 troll, 1 warg_rider and 3 warg_scouts in East Vales of Anduin, round 2 : 0/1 hits, 0.58 expected hits 1 warg_rider owned by the Orcs and 1 bat owned by the DolGuldur lost in East Vales of Anduin flank fire in East Vales of Anduin : 0/1 hits, 0.75 expected hits Lorien roll dice for 6 elven_wardens, 4 galadhrim_longbowmen and 1 huorn in East Vales of Anduin, round 3 : 3/1 hits, 3.17 expected hits Orcs roll dice for 1 troll and 3 warg_scouts in East Vales of Anduin, round 3 : 0/1 hits, 0.42 expected hits 1 troll owned by the Orcs and 2 warg_scouts owned by the Orcs lost in East Vales of Anduin flank fire in East Vales of Anduin : 0/1 hits, 0.25 expected hits Lorien roll dice for 6 elven_wardens, 4 galadhrim_longbowmen and 1 huorn in East Vales of Anduin, round 4 : 3/1 hits, 3.17 expected hits 1 warg_scout owned by the Orcs lost in East Vales of Anduin Lorien win, taking East Vales of Anduin from Orcs with 6 elven_wardens, 4 galadhrim_longbowmen and 1 huorn remaining. Battle score for attacker is 50 Casualties for DolGuldur: 1 bat Casualties for Orcs: 1 troll, 1 warg_rider and 3 warg_scouts Non Combat Move - Lorien 1 elven_warden moved from South Lórien to North Lórien Place Units - Lorien 1 galadhrim_longbowman placed in Wellinghall 3 elven_wardens and 1 galadhrim_longbowman placed in Caras Galadhon Turn Complete - Lorien Lorien collect 26 PUs; end with 26 PUs 1 unit repaired.Combat Hit Differential Summary :
Saruman : -0.33 Lorien : 0.25 Orcs : -1.00 flank fire in East Vales of Anduin : : -1.75 -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from Karelia Sea Zone to Baltic Sea Zone 1 transport moved from Karelia Sea Zone to Baltic Sea Zone 1 fighter moved from Karelia S.S.R. to Baltic Sea Zone Combat - Russians Battle in Baltic Sea Zone Russians attack with 1 fighter, 1 submarine and 1 transport Germans defend with 1 submarine and 1 transport Russians roll dice for 1 submarine in Baltic Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 transport owned by the Germans lost in Baltic Sea Zone Russians roll dice for 1 fighter and 1 transport in Baltic Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 submarine in Baltic Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in Baltic Sea Zone Russians win with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 16 Casualties for Germans: 1 submarine and 1 transport Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 fighter moved from Baltic Sea Zone to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans regular : -0,33 Russians regular : 1,17 -
Testing Forum poster
Test summary from TripleA, engine version: 1.10, time: 17:11:56
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Testing Forum poster
Test summary from TripleA, engine version: 1.10, time: 17:14:14
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Testing Forum poster
Test summary from TripleA, engine version: 1.10, time: 21:28:52
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Karelia S.S.R. to Baltic Sea Zone 1 submarine moved from Karelia Sea Zone to Baltic Sea Zone 1 transport moved from Karelia Sea Zone to Baltic Sea Zone Combat - Russians Battle in Baltic Sea Zone Russians attack with 1 fighter, 1 submarine and 1 transport Germans defend with 1 submarine and 1 transport Russians roll dice for 1 submarine in Baltic Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 transport owned by the Germans lost in Baltic Sea Zone Russians roll dice for 1 fighter and 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 submarine in Baltic Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 transport owned by the Russians lost in Baltic Sea Zone Russians roll dice for 1 submarine in Baltic Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter in Baltic Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 submarine in Baltic Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Russians lost in Baltic Sea Zone Russians roll dice for 1 fighter in Baltic Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 fighter in Baltic Sea Zone, round 5 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Germans lost in Baltic Sea Zone Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 submarine and 1 transport Casualties for Russians: 1 submarine and 1 transport Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 fighter moved from Baltic Sea Zone to Karelia S.S.R. Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans regular : 1,33 Russians regular : -0,67 -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Karelia S.S.R. to Baltic Sea Zone 1 submarine moved from Karelia Sea Zone to Baltic Sea Zone 1 transport moved from Karelia Sea Zone to Baltic Sea Zone Combat - Russians Battle in Baltic Sea Zone Russians attack with 1 fighter, 1 submarine and 1 transport Germans defend with 1 submarine and 1 transport Russians roll dice for 1 submarine in Baltic Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 submarine in Baltic Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Russians lost in Baltic Sea Zone Russians roll dice for 1 submarine in Baltic Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 transport owned by the Germans lost in Baltic Sea Zone Russians roll dice for 1 fighter in Baltic Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 submarine in Baltic Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans and 1 submarine owned by the Russians lost in Baltic Sea Zone Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 submarine and 1 transport Casualties for Germans: 1 submarine and 1 transport Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 fighter moved from Baltic Sea Zone to Karelia S.S.R. Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans regular : 1,17 Russians regular : 0,33 -
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 1 Research Technology - GermansCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0
Game History
Round: 1 Purchase Units - Russians Russians buy nothing; Remaining resources: 24 PUs; Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Turn Complete - Russians Russians collect 24 PUs; end with 48 PUsCombat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 1.10, time: 22:07:42
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Testing Forum poster
Test summary from TripleA, engine version: 1.10, time: 1:38:00 PM
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TripleA Move Summary: Crowton round 1
TripleA Move Summary for game: Dragon War, version: 1.2.6
Game History
Round: 1 Combat Move - Crowton Note to players Crowton, Dwarves, Elves, Greenskins, Lionia and Undead: Prologue: The dangerous dragons of war have been extinct since the first age. The forces of evil have been dormant for centuries. The free peoples, Elves, Dwarves and the humans of Lionia, h.... Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22 -
Testing Forum poster
Test summary from TripleA, engine version: 1.10, time: 1:43:05 PM
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TripleA Move Summary: Humans round 1
TripleA Move Summary for game: World of War Heroes, version: 0.0.1
Game History
Round: 1 Combat Move - Humans Turning on Edit Mode EDIT: Changing PUs for Humans from 0 to 100 EDIT: Turning off Edit Mode 1 Arthur moved from Stormwind to Stormwind Mountains Humans take Stormwind Mountains from Nature Purchase Units - Humans Humans buy 1 Crossbowmen and 1 Footmen; Remaining resources: 82 PUs; -
Testing Forum poster
Test summary from TripleA, engine version: 2.0.18694, time: 11:21:19
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Germans Germans buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 armour, 1 artillery, 1 fighter and 4 infantry moved from Poland to East Poland Combat - Germans Battle in East Poland Germans attack with 2 armour, 1 artillery, 1 fighter and 4 infantry Russians defend with 2 infantry Germans roll dice for 2 armour, 1 artillery, 1 fighter and 4 infantry in East Poland, round 2 : 1/8 hits, 2,67 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in East Poland Germans roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in East Poland, round 3 : 4/6 hits, 2,33 expected hits Russians roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 2 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter moved from East Poland to Germany Place Units - Germans 1 artillery and 9 infantry placed in Germany Turn Complete - Germans Germans collect 32 PUs; end with 32 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
Russians regular : 1,00 Germans regular : 0,00Dice Statistics:
Total 1 was rolled 3 times 2 was rolled 4 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3,118 Median : 3,000 Variance : 0,302 Standard Deviation : 0,550 Total rolls : 17 Germans Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 4 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3,286 Median : 3,000 Variance : 0,410 Standard Deviation : 0,641 Total rolls : 14 Russians Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2,333 Median : 2,000 Variance : 0,750 Standard Deviation : 0,866 Total rolls : 3 -
Testing Forum poster
Test summary from TripleA, engine version: 2.0.0, time: 00:35:22
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Testing Forum poster
Test summary from TripleA, engine version: 2.0.0, time: 15:34:06
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