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    • RoiEXR Offline
      RoiEX Admin
      last edited by

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 17:17:40
      Savegame

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      • scousemartS Offline
        scousemart
        last edited by

        Testing Forum poster

        Test summary from TripleA, engine version: 1.9, time: 21:08:26
        Savegame

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        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: Lorien round 2

          TripleA Turn Summary for game: Middle Earth - Battle for Arda, version: 2.0.6

          Game History

          Round: 2
          
              Combat Move - Lorien
                  2 elven_wardens and 1 galadhrim_longbowman moved from Cerin Amroth to East Vales of Anduin
                  1 elven_warden moved from West Vales of Anduin to East Vales of Anduin
                  3 elven_wardens and 2 galadhrim_longbowmen moved from Naith to East Vales of Anduin
                  1 galadhrim_longbowman and 1 huorn moved from South Lórien to sz Upper Anduin 2
                  1 galadhrim_longbowman, 1 huorn and 1 swan_boat moved from sz Upper Anduin 2 to sz Upper Anduin 3
                  1 galadhrim_longbowman and 1 huorn moved from sz Upper Anduin 3 to East Vales of Anduin
                  1 ent and 1 huorn moved from Wellinghall to North Fangorn
                  1 ent and 1 huorn moved from Wellinghall to South Fangorn
          
              Purchase Units - Lorien
                  Lorien buy 3 elven_wardens and 2 galadhrim_longbowmen; Remaining resources: 0 PUs; 
          
              Combat - Lorien
                  Battle in North Fangorn
                      Lorien attack with 1 ent and 1 huorn
                      Saruman defend with 1 dunlending_wildman
                          Lorien roll dice for 1 ent and 1 huorn in North Fangorn, round 2 : 1/1 hits, 1.42 expected hits
                          Saruman roll dice for 1 dunlending_wildman in North Fangorn, round 2 : 0/1 hits, 0.25 expected hits
                          1 dunlending_wildman owned by the Saruman lost in North Fangorn
                      Lorien win, taking North Fangorn from Saruman with 1 ent and 1 huorn remaining. Battle score for attacker is 4
                      Casualties for Saruman: 1 dunlending_wildman
                  Battle in South Fangorn
                      Lorien attack with 1 ent and 1 huorn
                      Saruman defend with 3 dunlending_wildmen
                          Lorien roll dice for 1 ent and 1 huorn in South Fangorn, round 2 : 2/1 hits, 1.42 expected hits
                          Saruman roll dice for 3 dunlending_wildmen in South Fangorn, round 2 : 1/1 hits, 0.83 expected hits
                      Units damaged: 1 huorn owned by the Lorien
                          2 dunlending_wildmen owned by the Saruman lost in South Fangorn
                          Lorien roll dice for 1 ent and 1 huorn in South Fangorn, round 3 : 2/1 hits, 1.42 expected hits
                          Saruman roll dice for 1 dunlending_wildman in South Fangorn, round 3 : 0/1 hits, 0.25 expected hits
                          1 dunlending_wildman owned by the Saruman lost in South Fangorn
                      Lorien win, taking South Fangorn from Saruman with 1 ent and 1 huorn remaining. Battle score for attacker is 12
                      Casualties for Saruman: 3 dunlending_wildmen
                  Battle in East Vales of Anduin
                      Lorien attack with 6 elven_wardens, 4 galadhrim_longbowmen and 1 huorn
                      Orcs defend with 1 troll, 1 warg_rider and 3 warg_scouts; DolGuldur defend with 1 bat
                          flank fire in East Vales of Anduin : 0/1 hits, 0.75 expected hits
                          Lorien roll dice for 6 elven_wardens, 4 galadhrim_longbowmen and 1 huorn in East Vales of Anduin, round 2 : 3/1 hits, 3.17 expected hits
                      Units damaged: 1 troll owned by the Orcs
                          Orcs roll dice for 1 bat, 1 troll, 1 warg_rider and 3 warg_scouts in East Vales of Anduin, round 2 : 0/1 hits, 0.58 expected hits
                          1 warg_rider owned by the Orcs and 1 bat owned by the DolGuldur lost in East Vales of Anduin
                          flank fire in East Vales of Anduin : 0/1 hits, 0.75 expected hits
                          Lorien roll dice for 6 elven_wardens, 4 galadhrim_longbowmen and 1 huorn in East Vales of Anduin, round 3 : 3/1 hits, 3.17 expected hits
                          Orcs roll dice for 1 troll and 3 warg_scouts in East Vales of Anduin, round 3 : 0/1 hits, 0.42 expected hits
                          1 troll owned by the Orcs and 2 warg_scouts owned by the Orcs lost in East Vales of Anduin
                          flank fire in East Vales of Anduin : 0/1 hits, 0.25 expected hits
                          Lorien roll dice for 6 elven_wardens, 4 galadhrim_longbowmen and 1 huorn in East Vales of Anduin, round 4 : 3/1 hits, 3.17 expected hits
                          1 warg_scout owned by the Orcs lost in East Vales of Anduin
                      Lorien win, taking East Vales of Anduin from Orcs with 6 elven_wardens, 4 galadhrim_longbowmen and 1 huorn remaining. Battle score for attacker is 50
                      Casualties for DolGuldur: 1 bat
                      Casualties for Orcs: 1 troll, 1 warg_rider and 3 warg_scouts
          
              Non Combat Move - Lorien
                  1 elven_warden moved from South Lórien to North Lórien
          
              Place Units - Lorien
                  1 galadhrim_longbowman placed in Wellinghall
                  3 elven_wardens and 1 galadhrim_longbowman placed in Caras Galadhon
          
              Turn Complete - Lorien
                  Lorien collect 26 PUs; end with 26 PUs
                  1 unit repaired.
          

          Combat Hit Differential Summary :

          Saruman : -0.33
          Lorien : 0.25
          Orcs : -1.00
          flank fire in East Vales of Anduin : : -1.75
          

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • RoiEXR Offline
            RoiEX Admin
            last edited by

            TripleA Turn Summary: Russians round 1

            TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0

            Game History

            Round: 1
            
                Purchase Units - Russians
                    Russians buy 8 infantry; Remaining resources: 0 PUs; 
            
                Combat Move - Russians
                    1 submarine moved from Karelia Sea Zone to Baltic Sea Zone
                    1 transport moved from Karelia Sea Zone to Baltic Sea Zone
                    1 fighter moved from Karelia S.S.R. to Baltic Sea Zone
            
                Combat - Russians
                    Battle in Baltic Sea Zone
                        Russians attack with 1 fighter, 1 submarine and 1 transport
                        Germans defend with 1 submarine and 1 transport
                            Russians roll dice for 1 submarine in Baltic Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                            1 transport owned by the Germans lost in Baltic Sea Zone
                            Russians roll dice for 1 fighter and 1 transport in Baltic Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                            Germans roll dice for 1 submarine in Baltic Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                            1 submarine owned by the Germans lost in Baltic Sea Zone
                        Russians win with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 16
                        Casualties for Germans: 1 submarine and 1 transport
                    Trigger Russians Can Move: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                    Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians
            
                Non Combat Move - Russians
                    1 fighter moved from Baltic Sea Zone to Karelia S.S.R.
            
                Place Units - Russians
                    8 infantry placed in Karelia S.S.R.
            
                Turn Complete - Russians
                    Russians collect 24 PUs; end with 24 PUs
            

            Combat Hit Differential Summary :

            Germans regular : -0,33
            Russians regular : 1,17
            

            Savegame

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            • RoiEXR Offline
              RoiEX Admin
              last edited by

              Testing Forum poster

              Test summary from TripleA, engine version: 1.10, time: 17:11:56

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              • RoiEXR Offline
                RoiEX Admin
                last edited by

                Testing Forum poster

                Test summary from TripleA, engine version: 1.10, time: 17:14:14

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                • RoiEXR Offline
                  RoiEX Admin
                  last edited by

                  Testing Forum poster

                  Test summary from TripleA, engine version: 1.10, time: 21:28:52
                  Savegame

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                  • RoiEXR Offline
                    RoiEX Admin
                    last edited by

                    TripleA Turn Summary: Russians round 1

                    TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0

                    Game History

                    Round: 1
                    
                        Purchase Units - Russians
                            Russians buy 8 infantry; Remaining resources: 0 PUs; 
                    
                        Combat Move - Russians
                            1 fighter moved from Karelia S.S.R. to Baltic Sea Zone
                            1 submarine moved from Karelia Sea Zone to Baltic Sea Zone
                            1 transport moved from Karelia Sea Zone to Baltic Sea Zone
                    
                        Combat - Russians
                            Battle in Baltic Sea Zone
                                Russians attack with 1 fighter, 1 submarine and 1 transport
                                Germans defend with 1 submarine and 1 transport
                                    Russians roll dice for 1 submarine in Baltic Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                                    1 transport owned by the Germans lost in Baltic Sea Zone
                                    Russians roll dice for 1 fighter and 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                                    Germans roll dice for 1 submarine in Baltic Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                                    1 transport owned by the Russians lost in Baltic Sea Zone
                                    Russians roll dice for 1 submarine in Baltic Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                                    Russians roll dice for 1 fighter in Baltic Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                                    Germans roll dice for 1 submarine in Baltic Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                                    1 submarine owned by the Russians lost in Baltic Sea Zone
                                    Russians roll dice for 1 fighter in Baltic Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
                                    Russians roll dice for 1 fighter in Baltic Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
                                    1 submarine owned by the Germans lost in Baltic Sea Zone
                                Russians win with 1 fighter remaining. Battle score for attacker is 0
                                Casualties for Germans: 1 submarine and 1 transport
                                Casualties for Russians: 1 submarine and 1 transport
                            Trigger Russians Can Move: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                            Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians
                    
                        Non Combat Move - Russians
                            1 fighter moved from Baltic Sea Zone to Karelia S.S.R.
                    
                        Place Units - Russians
                            8 infantry placed in Russia
                    
                        Turn Complete - Russians
                            Russians collect 24 PUs; end with 24 PUs
                    

                    Combat Hit Differential Summary :

                    Germans regular : 1,33
                    Russians regular : -0,67
                    

                    Savegame

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                    • RoiEXR Offline
                      RoiEX Admin
                      last edited by

                      TripleA Turn Summary: Russians round 1

                      TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0

                      Game History

                      Round: 1
                      
                          Purchase Units - Russians
                              Russians buy 8 infantry; Remaining resources: 0 PUs; 
                      
                          Combat Move - Russians
                              1 fighter moved from Karelia S.S.R. to Baltic Sea Zone
                              1 submarine moved from Karelia Sea Zone to Baltic Sea Zone
                              1 transport moved from Karelia Sea Zone to Baltic Sea Zone
                      
                          Combat - Russians
                              Battle in Baltic Sea Zone
                                  Russians attack with 1 fighter, 1 submarine and 1 transport
                                  Germans defend with 1 submarine and 1 transport
                                      Russians roll dice for 1 submarine in Baltic Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                      Russians roll dice for 1 fighter and 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                                      Germans roll dice for 1 submarine in Baltic Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                                      Germans roll dice for 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                                      1 transport owned by the Russians lost in Baltic Sea Zone
                                      Russians roll dice for 1 submarine in Baltic Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                                      1 transport owned by the Germans lost in Baltic Sea Zone
                                      Russians roll dice for 1 fighter in Baltic Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                                      Germans roll dice for 1 submarine in Baltic Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                                      1 submarine owned by the Germans and 1 submarine owned by the Russians lost in Baltic Sea Zone
                                  Russians win with 1 fighter remaining. Battle score for attacker is 0
                                  Casualties for Russians: 1 submarine and 1 transport
                                  Casualties for Germans: 1 submarine and 1 transport
                              Trigger Russians Can Move: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                              Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians
                      
                          Non Combat Move - Russians
                              1 fighter moved from Baltic Sea Zone to Karelia S.S.R.
                      
                          Place Units - Russians
                              8 infantry placed in Russia
                      
                          Turn Complete - Russians
                              Russians collect 24 PUs; end with 24 PUs
                      

                      Combat Hit Differential Summary :

                      Germans regular : 1,17
                      Russians regular : 0,33
                      

                      Savegame

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                      • RoiEXR Offline
                        RoiEX Admin
                        last edited by

                        TripleA Manual Gamesave Post: Germans round 1

                        TripleA Manual Gamesave Post for game: World War II Classic 3rd Edition, version: 2.0

                        Game History

                        Round: 1
                        
                            Research Technology - Germans
                        

                        Combat Hit Differential Summary :

                        Savegame

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                        • RoiEXR Offline
                          RoiEX Admin
                          last edited by

                          TripleA Turn Summary: Russians round 1

                          TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0

                          Game History

                          Round: 1
                          
                              Purchase Units - Russians
                                  Russians buy nothing; Remaining resources: 24 PUs; 
                          
                              Combat - Russians
                                  Trigger Russians Can Move: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                                  Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians
                          
                              Turn Complete - Russians
                                  Russians collect 24 PUs; end with 48 PUs
                          

                          Combat Hit Differential Summary :

                          Savegame

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                          • RoiEXR Offline
                            RoiEX Admin
                            last edited by

                            Testing Forum poster

                            Test summary from TripleA, engine version: 1.10, time: 22:07:42
                            Savegame

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                            • redrumR Offline
                              redrum Admin
                              last edited by

                              Testing Forum poster

                              Test summary from TripleA, engine version: 1.10, time: 1:38:00 PM
                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Move Summary: Crowton round 1

                                TripleA Move Summary for game: Dragon War, version: 1.2.6

                                Game History

                                Round: 1
                                
                                    Combat Move - Crowton
                                        Note to players Crowton, Dwarves, Elves, Greenskins, Lionia and Undead: Prologue: The dangerous dragons of war have been extinct since the first age. The forces of evil have been dormant for centuries. The free peoples, Elves, Dwarves and the humans of Lionia, h....
                                        Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                                

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  Testing Forum poster

                                  Test summary from TripleA, engine version: 1.10, time: 1:43:05 PM
                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Move Summary: Humans round 1

                                    TripleA Move Summary for game: World of War Heroes, version: 0.0.1

                                    Game History

                                    Round: 1
                                    
                                        Combat Move - Humans
                                                Turning on Edit Mode
                                                EDIT: Changing PUs for Humans from 0 to 100
                                                EDIT: Turning off Edit Mode
                                            1 Arthur moved from Stormwind to Stormwind Mountains
                                                  Humans take Stormwind Mountains from Nature
                                    
                                        Purchase Units - Humans
                                            Humans buy 1 Crossbowmen and 1 Footmen; Remaining resources: 82 PUs; 
                                    

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                    • PantherP Offline
                                      Panther Admin Moderators
                                      last edited by

                                      Testing Forum poster

                                      Test summary from TripleA, engine version: 2.0.18694, time: 11:21:19
                                      Savegame

                                      Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

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                                      • PantherP Offline
                                        Panther Admin Moderators
                                        last edited by

                                        TripleA Turn Summary: Germans round 1

                                        TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

                                        Game History

                                        Round: 1
                                        
                                            Purchase Units - Germans
                                                Germans buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; 
                                        
                                            Combat Move - Germans
                                                2 armour, 1 artillery, 1 fighter and 4 infantry moved from Poland to East Poland
                                        
                                            Combat - Germans
                                                Battle in East Poland
                                                    Germans attack with 2 armour, 1 artillery, 1 fighter and 4 infantry
                                                    Russians defend with 2 infantry
                                                        Germans roll dice for 2 armour, 1 artillery, 1 fighter and 4 infantry in East Poland, round 2 : 1/8 hits, 2,67 expected hits
                                                        Russians roll dice for 2 infantry in East Poland, round 2 : 2/2 hits, 0,67 expected hits
                                                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in East Poland
                                                        Germans roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in East Poland, round 3 : 4/6 hits, 2,33 expected hits
                                                        Russians roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0,33 expected hits
                                                        1 infantry owned by the Russians lost in East Poland
                                                    Germans win, taking East Poland from Russians with 2 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                                                    Casualties for Germans: 2 infantry
                                                    Casualties for Russians: 2 infantry
                                        
                                            Non Combat Move - Germans
                                                1 fighter moved from East Poland to Germany
                                        
                                            Place Units - Germans
                                                1 artillery and 9 infantry placed in Germany
                                        
                                            Turn Complete - Germans
                                                Germans collect 32 PUs; end with 32 PUs
                                                Objective 1: Germans met a national objective for an additional 5 PUs; end with 37 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Russians regular : 1,00
                                        Germans regular : 0,00
                                        

                                        Dice Statistics:

                                        Total
                                                1 was rolled 3 times
                                                2 was rolled 4 times
                                                3 was rolled 4 times
                                                4 was rolled 2 times
                                                5 was rolled 2 times
                                                6 was rolled 2 times
                                            Average roll : 3,118
                                            Median : 3,000
                                            Variance : 0,302
                                            Standard Deviation : 0,550
                                            Total rolls : 17
                                        
                                        Germans Combat
                                                1 was rolled 2 times
                                                2 was rolled 3 times
                                                3 was rolled 4 times
                                                4 was rolled 1 times
                                                5 was rolled 2 times
                                                6 was rolled 2 times
                                            Average roll : 3,286
                                            Median : 3,000
                                            Variance : 0,410
                                            Standard Deviation : 0,641
                                            Total rolls : 14
                                        
                                        Russians Combat
                                                1 was rolled 1 times
                                                2 was rolled 1 times
                                                4 was rolled 1 times
                                            Average roll : 2,333
                                            Median : 2,000
                                            Variance : 0,750
                                            Standard Deviation : 0,866
                                            Total rolls : 3
                                        

                                        Savegame

                                        Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

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                                        • RoiEXR Offline
                                          RoiEX Admin
                                          last edited by

                                          Testing Forum poster

                                          Test summary from TripleA, engine version: 2.0.0, time: 00:35:22
                                          Savegame

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                                          • RoiEXR Offline
                                            RoiEX Admin
                                            last edited by

                                            Testing Forum poster

                                            Test summary from TripleA, engine version: 2.0.0, time: 15:34:06
                                            Savegame

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