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    Rules interpretation for placement Human vs AI

    Scheduled Pinned Locked Moved Map Making
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    • wc_sumptonW Offline
      wc_sumpton @TheDog
      last edited by

      @TheDog

      Let me see if I can explain things better. For reference I'll be looking at the "Axis & Allies Anniversary Edition" rule book. Page 10

      *The U.S. player places the new Chinese units at the same time that the new U.S. units are placed. They may be placed on
      any Chinese-controlled territories, however those units cannot be placed on any territory that already contains three or
      more units. *

      To be rule complaint "World War II v3 1941" has:

      <attachment name="rulesAttachment" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
         <option name="movementRestrictionTerritories" value="Chinghai:Ningxia:Sikang:Yunnan:Hupeh:Fukien:Suiyuan:Manchuria:Kiangsu:Kwangtung"/>
         <option name="movementRestrictionType" value="allowed"/>
         <option name="productionPerXTerritories" value="2"/>
         <option name="placementAnyTerritory" value="true"/>
         <option name="placementCapturedTerritory" value="true"/>
         <option name="placementPerTerritory" value="3"/>
      </attachment>
      

      "placementAnyTerritory" allows a player to place any non-isSea unit into any land territory that was owned at the start of the players turn (Human player only not AI players). can you place in any LAND territory you owned at the beginning of the turn? (Does not include newly captured territories for Human players only.)
      "placementCapturedTerritory" allows a Human player only, not used by the AI player to place these units because "placementAnyTerritory" assumes placement into newly captured territories as a default, to place units into newly captured territories, but still follows production rules. can you place in territory you captured this turn?
      Even though these are handled/enforced differently they are both considered rule complaint and so it will not be changed.
      And don't get started on "placementAnySeaZone" (For Human player only) can you place in any SEA territory beside a LAND territory you owned at the beginning of the turn? But because there is no rule for placement of sea units without production, the AI will not be changed this.
      One would think that the same rules would apply to the placement of a purchased factory would apply to the placement of a given factory. They do not. And because there are no rules that govern the placement of a given factory do not expect this to change ant time soon.

      Cheers...

      1 Reply Last reply Reply Quote 1
      • wc_sumptonW Offline
        wc_sumpton
        last edited by wc_sumpton

        @thedog

        I am very sorry for my above post. I do think that you have a legitimate bug/issue. I have found the cause to your problem (review issues #14447 and #14457). While investigating this issue I uncovered other problems with how the AI handles the placement of units. To me these fixes seemed simple, so I submit a PR to make those changes. A test was created to check the output of the file I wanted to change.
        The file passed all the tests. I took issue with the test file because it failed to test the broken functionality of file. Some changes were made to the test but none of the testing covered any of the issues which I raised. So again, I took issue with the test.
        Now I'm being told to find the rules.
        When a Human places an isConstruction unit, either given or purchased, there are certain rules the player follows. These are the same rules the AI player follows when placing a purchased isConstruction unit. But the rules change for the AI player when placing a given isConstruction unit. Why? So now I have to find a rule that governs the placement of a given unit because it's not the same as placing a purchased one.
        A human player as to follow certain guidelines with respect to the use of "placementAnyTerritory", "placementAnySeaZone" or "placementCapturedTerritory" but the AI does not have to follow the same guidelines unless there is a rule?

        Why are there different sets of rules for placement given that a player is Human vs AI?

        Again, sorry for the rant. The fixes are easy. But without a rule they will not be made.

        Cheers...

        TheDogT 1 Reply Last reply Reply Quote 2
        • TheDogT Online
          TheDog @wc_sumpton
          last edited by

          @wc_sumpton
          Your post above lists 3 functions that the AI cannot do that a Player can, I would like to add a 4th.

          Give the AI a Factory it will not Place it (it will place units). It will only Place a Factory that it has decided it needs, even though it might have a lot them to place.

          Give a Human the Factory, they would place it if they thought it safe to do so.

          The AI does not appear to check how many Factories it has already and still buys what it thinks it needs and in turn Places it and no others.

          @wc_sumpton
          Summarising the Chinese rules, they do appear to work for a human, I have tried them once for human play, but your saying for the AI they dont?

          Is one of the problems placementAnyTerritory only applies to land TTs?

          @panther
          In World War II v3 1941 A&A game PvP, Lets look at an unlikely scenario.
          Japan build a Factory in Manchuria, 3PU
          Next Turn, China captures Manchuria
          ..In that same turn, how many units can China, place in Manchuria?
          ..Is it 2 or 3 ?
          ..Also, in 62 Sea Zone can China Place any ships in this same captured turn?

          Note: The above is for the boardgame.

          @Anyone what does the TripleA game do?

          https://forums.triplea-game.org/tags/thedog
          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

          B PantherP wc_sumptonW 3 Replies Last reply Reply Quote 1
          • B Offline
            beelee @TheDog
            last edited by

            @TheDog

            Hi Dog

            Long time since I played Anniversarry. I think China can only have 3 dudes in a TTy max. Not sure but I think the Fctry gets destroyed the way it would in G 40 as china can't use it.

            Screenshot from 2026-06-11 02-28-55.png

            TheDogT 1 Reply Last reply Reply Quote 1
            • TheDogT Online
              TheDog @beelee
              last edited by

              @beelee
              Thanks, you could be right.

              If this is the correct WW2v3-1941balmod.xml

              Then it is badly written there is only one generic/shared productionFrontier so China can buy a Factory, even though the A&A rules might say otherwise.

              To quote Panther
              Don't always trust TripleA when it comes to rules questions. Know the rules before you start â€Ķ and better check what TripleA has done.

              Also it might explain wc_sumpton frustration as the China xml code is mimicking A&A rules only and is not intended for generic use.

              This is all supposition , as I dont play A&A boardgames or know the rules.

              https://forums.triplea-game.org/tags/thedog
              https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

              B 1 Reply Last reply Reply Quote 1
              • B Offline
                beelee @TheDog
                last edited by

                @TheDog

                yea Idk. The balance mod is different from the OOB map. The triplea version of AA50 aka WWII v3 1941 is pretty accurate. A few things are off rules wise but it's one of the more successful triplea maps. BlackElk drawn 🙂

                There's multiple A&A versions with different rulesets.
                I think triplea trys to incorporate all of them but the original game the engine was designed around is different from the latest ones.

                Why there's been so many additions. Add in multiple developers over 20 years and you get what we have now 🙂

                At least people trying to make it better 🙂

                TheDogT 1 Reply Last reply Reply Quote 1
                • TheDogT Online
                  TheDog @beelee
                  last edited by

                  @beelee
                  For reference WW2v3-1941.xml (if thats what we should be talking about) still only has one generic/shared productionFrontier so China can buy a Factory. 🙂

                  https://forums.triplea-game.org/tags/thedog
                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                  B 1 Reply Last reply Reply Quote 1
                  • B Offline
                    beelee @TheDog
                    last edited by beelee

                    @TheDog

                    well actually they can't 🙂

                    Edit
                    At least I can't get them too 🙂

                    WWII v3 1941 China can't Buy Fctry.tsvg

                    1 Reply Last reply Reply Quote 2
                    • PantherP Offline
                      Panther Admin Moderators Lobby Moderators @TheDog
                      last edited by Panther

                      @panther
                      In World War II v3 1941 A&A game PvP, Lets look at an unlikely scenario.
                      Japan build a Factory in Manchuria, 3PU
                      Next Turn, China captures Manchuria

                      ..In that same turn, how many units can China, place in Manchuria?
                      ..Is it 2 or 3 ?

                      During the Purchase Units Phase of USA China gets one new Chinese infantry unit for every two Chinese territories that are not under Axis control (rounded down) at that time. These units will be placed during the Unit Placement Phase of USA. New units may only be placed on Chinese-controlled territories (including those captured in the current turn) that already contain less than three Chinese units (including the Flying Tigers fighter, see below). Any number of new units may be placed in such a territory, regardless of the number already there.

                      So in your case China can place a maximum of three units there, provided it was able to generate as much before.

                      ..Also, in 62 Sea Zone can China Place any ships in this same captured turn?

                      China cannot use any factory. It only can generate infantry as described above. So China can't produce a ship and place it.

                      Different from Global 1940 the factory (built by Japan) is not destroyed when China liberates that territory. It stays on the board but cannot be used by China.

                      TripleA handles all of this correctly (IIRC).

                      Don't always trust TripleA when it comes to rules questions. Know the rules before you start â€Ķ and better check what TripleA has done.

                      TheDogT 1 Reply Last reply Reply Quote 3
                      • TheDogT Online
                        TheDog @Panther
                        last edited by

                        @Panther @beelee
                        Thanks!

                        https://forums.triplea-game.org/tags/thedog
                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                        1 Reply Last reply Reply Quote 1
                        • wc_sumptonW Offline
                          wc_sumpton @TheDog
                          last edited by

                          @TheDog said:

                          Give the AI a Factory it will not Place it (it will place units). It will only Place a Factory that it has decided it needs, even though it might have a lot them to place.

                          The AI uses the same rules for placing a purchased unit/factory that a Human player does. The rules only change when the AI attempts to place non-purchased/held/given units/factories.

                          For S&G add the following to GCD:

                          <!-- Player Rules -->
                          <attachment foreach="$All-Players$" name="rulesAttachment" attachTo="@All-Players@" javaClass="RulesAttachment" type="player">
                             <option name="placementAnyTerritory" value="true"/>
                          </attachment>
                          

                          Let the AI play a few rounds, more than 2. Save the game and then reload with Human players and inspect the history. Check purchase with placement.
                          The AI is now placing the factories!
                          Most of the units have "requiresUnits". Even with "placementAnyTerritory", "requiresUnits" still has to be fulfilled to place units.
                          Using "placementAnyTerritory" allows the AI player, not a Human player, to place units into newly captured territories. There are also some side effects to how the AI purchases units, it may in fact stop purchasing altogether.

                          Cheers...

                          TheDogT 1 Reply Last reply Reply Quote 2
                          • TheDogT Online
                            TheDog @wc_sumpton
                            last edited by

                            @wc_sumpton
                            To the genius that is wc_sumpton, Thank you, Thank you!
                            Im almost excited by this revelation 🙄

                            That "placementAnyTerritory" value="true"
                            Should work the way it does, now the AI armed with this, will be a much tougher opponent. muhahah ðŸĪŠ

                            https://forums.triplea-game.org/tags/thedog
                            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                            1 Reply Last reply Reply Quote 0

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