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    Rules interpretation for placement Human vs AI

    Scheduled Pinned Locked Moved Map Making
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    • wc_sumptonW Offline
      wc_sumpton
      last edited by wc_sumpton

      @thedog

      I am very sorry for my above post. I do think that you have a legitimate bug/issue. I have found the cause to your problem (review issues #14447 and #14457). While investigating this issue I uncovered other problems with how the AI handles the placement of units. To me these fixes seemed simple, so I submit a PR to make those changes. A test was created to check the output of the file I wanted to change.
      The file passed all the tests. I took issue with the test file because it failed to test the broken functionality of file. Some changes were made to the test but none of the testing covered any of the issues which I raised. So again, I took issue with the test.
      Now I'm being told to find the rules.
      When a Human places an isConstruction unit, either given or purchased, there are certain rules the player follows. These are the same rules the AI player follows when placing a purchased isConstruction unit. But the rules change for the AI player when placing a given isConstruction unit. Why? So now I have to find a rule that governs the placement of a given unit because it's not the same as placing a purchased one.
      A human player as to follow certain guidelines with respect to the use of "placementAnyTerritory", "placementAnySeaZone" or "placementCapturedTerritory" but the AI does not have to follow the same guidelines unless there is a rule?

      Why are there different sets of rules for placement given that a player is Human vs AI?

      Again, sorry for the rant. The fixes are easy. But without a rule they will not be made.

      Cheers...

      TheDogT 1 Reply Last reply Reply Quote 2
      • TheDogT Online
        TheDog @wc_sumpton
        last edited by

        @wc_sumpton
        Your post above lists 3 functions that the AI cannot do that a Player can, I would like to add a 4th.

        Give the AI a Factory it will not Place it (it will place units). It will only Place a Factory that it has decided it needs, even though it might have a lot them to place.

        Give a Human the Factory, they would place it if they thought it safe to do so.

        The AI does not appear to check how many Factories it has already and still buys what it thinks it needs and in turn Places it and no others.

        @wc_sumpton
        Summarising the Chinese rules, they do appear to work for a human, I have tried them once for human play, but your saying for the AI they dont?

        Is one of the problems placementAnyTerritory only applies to land TTs?

        @panther
        In World War II v3 1941 A&A game PvP, Lets look at an unlikely scenario.
        Japan build a Factory in Manchuria, 3PU
        Next Turn, China captures Manchuria
        ..In that same turn, how many units can China, place in Manchuria?
        ..Is it 2 or 3 ?
        ..Also, in 62 Sea Zone can China Place any ships in this same captured turn?

        Note: The above is for the boardgame.

        @Anyone what does the TripleA game do?

        https://forums.triplea-game.org/tags/thedog
        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

        B PantherP wc_sumptonW 3 Replies Last reply Reply Quote 1
        • B Offline
          beelee @TheDog
          last edited by

          @TheDog

          Hi Dog

          Long time since I played Anniversarry. I think China can only have 3 dudes in a TTy max. Not sure but I think the Fctry gets destroyed the way it would in G 40 as china can't use it.

          Screenshot from 2026-06-11 02-28-55.png

          TheDogT 1 Reply Last reply Reply Quote 1
          • TheDogT Online
            TheDog @beelee
            last edited by

            @beelee
            Thanks, you could be right.

            If this is the correct WW2v3-1941balmod.xml

            Then it is badly written there is only one generic/shared productionFrontier so China can buy a Factory, even though the A&A rules might say otherwise.

            To quote Panther
            Don't always trust TripleA when it comes to rules questions. Know the rules before you start â€Ķ and better check what TripleA has done.

            Also it might explain wc_sumpton frustration as the China xml code is mimicking A&A rules only and is not intended for generic use.

            This is all supposition , as I dont play A&A boardgames or know the rules.

            https://forums.triplea-game.org/tags/thedog
            https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

            B 1 Reply Last reply Reply Quote 1
            • B Offline
              beelee @TheDog
              last edited by

              @TheDog

              yea Idk. The balance mod is different from the OOB map. The triplea version of AA50 aka WWII v3 1941 is pretty accurate. A few things are off rules wise but it's one of the more successful triplea maps. BlackElk drawn 🙂

              There's multiple A&A versions with different rulesets.
              I think triplea trys to incorporate all of them but the original game the engine was designed around is different from the latest ones.

              Why there's been so many additions. Add in multiple developers over 20 years and you get what we have now 🙂

              At least people trying to make it better 🙂

              TheDogT 1 Reply Last reply Reply Quote 1
              • TheDogT Online
                TheDog @beelee
                last edited by

                @beelee
                For reference WW2v3-1941.xml (if thats what we should be talking about) still only has one generic/shared productionFrontier so China can buy a Factory. 🙂

                https://forums.triplea-game.org/tags/thedog
                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                B 1 Reply Last reply Reply Quote 1
                • B Offline
                  beelee @TheDog
                  last edited by beelee

                  @TheDog

                  well actually they can't 🙂

                  Edit
                  At least I can't get them too 🙂

                  WWII v3 1941 China can't Buy Fctry.tsvg

                  1 Reply Last reply Reply Quote 2
                  • PantherP Offline
                    Panther Admin Moderators Lobby Moderators @TheDog
                    last edited by Panther

                    @panther
                    In World War II v3 1941 A&A game PvP, Lets look at an unlikely scenario.
                    Japan build a Factory in Manchuria, 3PU
                    Next Turn, China captures Manchuria

                    ..In that same turn, how many units can China, place in Manchuria?
                    ..Is it 2 or 3 ?

                    During the Purchase Units Phase of USA China gets one new Chinese infantry unit for every two Chinese territories that are not under Axis control (rounded down) at that time. These units will be placed during the Unit Placement Phase of USA. New units may only be placed on Chinese-controlled territories (including those captured in the current turn) that already contain less than three Chinese units (including the Flying Tigers fighter, see below). Any number of new units may be placed in such a territory, regardless of the number already there.

                    So in your case China can place a maximum of three units there, provided it was able to generate as much before.

                    ..Also, in 62 Sea Zone can China Place any ships in this same captured turn?

                    China cannot use any factory. It only can generate infantry as described above. So China can't produce a ship and place it.

                    Different from Global 1940 the factory (built by Japan) is not destroyed when China liberates that territory. It stays on the board but cannot be used by China.

                    TripleA handles all of this correctly (IIRC).

                    Don't always trust TripleA when it comes to rules questions. Know the rules before you start â€Ķ and better check what TripleA has done.

                    TheDogT 1 Reply Last reply Reply Quote 3
                    • TheDogT Online
                      TheDog @Panther
                      last edited by

                      @Panther @beelee
                      Thanks!

                      https://forums.triplea-game.org/tags/thedog
                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                      1 Reply Last reply Reply Quote 1
                      • wc_sumptonW Offline
                        wc_sumpton @TheDog
                        last edited by

                        @TheDog said:

                        Give the AI a Factory it will not Place it (it will place units). It will only Place a Factory that it has decided it needs, even though it might have a lot them to place.

                        The AI uses the same rules for placing a purchased unit/factory that a Human player does. The rules only change when the AI attempts to place non-purchased/held/given units/factories.

                        For S&G add the following to GCD:

                        <!-- Player Rules -->
                        <attachment foreach="$All-Players$" name="rulesAttachment" attachTo="@All-Players@" javaClass="RulesAttachment" type="player">
                           <option name="placementAnyTerritory" value="true"/>
                        </attachment>
                        

                        Let the AI play a few rounds, more than 2. Save the game and then reload with Human players and inspect the history. Check purchase with placement.
                        The AI is now placing the factories!
                        Most of the units have "requiresUnits". Even with "placementAnyTerritory", "requiresUnits" still has to be fulfilled to place units.
                        Using "placementAnyTerritory" allows the AI player, not a Human player, to place units into newly captured territories. There are also some side effects to how the AI purchases units, it may in fact stop purchasing altogether.

                        Cheers...

                        TheDogT 1 Reply Last reply Reply Quote 2
                        • TheDogT Online
                          TheDog @wc_sumpton
                          last edited by

                          @wc_sumpton
                          To the genius that is wc_sumpton, Thank you, Thank you!
                          Im almost excited by this revelation 🙄

                          That "placementAnyTerritory" value="true"
                          Should work the way it does, now the AI armed with this, will be a much tougher opponent. muhahah ðŸĪŠ

                          https://forums.triplea-game.org/tags/thedog
                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                          1 Reply Last reply Reply Quote 0

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