TripleA Server Costs
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@beelee My understanding is that TripleA has 5 servers on which the bots are located. The servers are all working but currently have 2 bots each instead of the 3 each @lafayette had them having. I've no idea if that is because 3 bots per server are just too much (so it has to be 2 as it currently practically is) or there is a problem or some problems with the bots which @lafayette (or an other developer) may fix eventually (maybe with help from @eyeswideshut).
Not sure if we should make a problem report in GitHub about this or if we should notify anyone anywhere when we see that some bots are broken.
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Yea I'm not certain either but like you, I thought we were supposed to have 15.
The reason I mention it again, besides potentially paying for a service we aren't receiving, there's usually only 1 available bot or sometimes none.
I'm glad the lobby still popular but I was hoping to play on it again since new maps are now supported.
Anyway, it seemed noteworthy to mention again

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15 bots are back.
Setting update has been deployed:
https://github.com/triplea-game/infrastructure/commit/54f11b2da26c9b9a7a18079a0489fdc76dc2c756The act of deploying an update would have booted the missing bots. They would have been crash/disconnected due to something within our control (system config, code issues, something we own).
I don't know if that setting will have an impact on the lobby bots. I do see that they are not full on restarting when a game is over, that seems more stable.
The restart of lobby bots was otherwise handled by systemctl rather than docker. Maybe a key difference, maybe not, I'm not sure.
I'll be interested if bots drop off again.
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