Question about trenches domination 1914 no mans land
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Hi, @TheDog
I noticed the top line:
<attachment foreach="$All-Players$^$All-SZ$" name="conditionAttachment_SZ_@All-Players@_@All-SZ@" attachTo="@All-Players@" javaClass="RulesAttachment" type="player">
<option name="DirectOwnershipTerritories" value="@All-SZ@" count="1"/>
</attachment>As i understand it, this should make each sea zone worth 1 PU? That doesn't seem to happen in my map, so im wondering if this might be related to the issue?
I dont know honestly, but thanks for all the help! Let me know if you somehow find a fix!
Another question regarding map creater tool.
I'm editing a map right now (domination 1914 NML).
and following this guide: https://forums.triplea-game.org/topic/3432/a-brief-guide-to-the-map-creator-tools-utilities
Splitting territories in two has worked for me, but creating new territories (islands as example) works differently? I cant get it to work, i assume its different from dividing excisting territories but how does this work?
Same goes for sea zones, does that also work different?
Thank you!
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For a new TTy you will need the correct xml info and then do the centers poly thing as well as drawing the new TTy.
I forget the specifics but I'd pick a TTy and follow it through the xml adding the new name next to it. You can add the connections later but it shouldn't hurt to do it now either.
Once the xml is up to date, follow Elk's guide step by step. @thedog probably more up to date on it than I

If need be, we'll bring in reinforcements if you get stuck

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@ramon
I have another one of my FFA maps working with Sea Zone PU going to the owner.
see
https://forums.triplea-game.org/topic/2467/settlers-fallen-empire-official-thread/15Note you will need to do steps
- player none=Neutral must be have an initial relationship of Neutral with the Player factions, see lines 6977 etc
- player none=Neutral start of turn 1 is changed to War, see lines 5913-5931
The above is a bizzare requirement that should not exist.
I still cannot get 1888A Steam & Steel to work, but Im hoping you have success and then I will raise this with the Devs.
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I still cannot get 8188A Steam & Steel to work, but Im hoping you have success and then I will raise this with the Devs.
In 8188A Steam & Steel, if you are hooking too the endTurn, then your process is working. But the endTurrn happens at the beginning. Try attaching after the battle step.
Why battle? Because only combat move and battle change ownership. Non-combat move and placement do not. So, during the players first turn when sea units are placed the territory does not change ownership until the next combat move.Cheers...
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@wc_sumpton
Thanks! I will will experiment. -
Hi its me again!
I was wondering if its possible to give a unit (for example an Anti Air gun) the ability to reduce the attacking value of the opponents fighters with -1.
If so how would you set this up in the xml file? Does it require any special properties or settings?
~Ramon
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@Ramon
Here is how its done in 1941 GCD<!-- Anti-Tank Suppress ENEMY Armor --> <attachment name="supportAttachment_Anti-Tank_sup_Armor" attachTo="Anti-Tank" javaClass="UnitSupportAttachment" type="unitType"> <option name="faction" value="enemy"/> <option name="unitType" value="$All-Armor$:Inf-Motorized"/> <option name="side" value="defence"/> <!-- defence is correct, reduces enemy Armor strength Atk --> <option name="dice" value="strength"/> <option name="bonus" value="-1"/> <option name="number" value="1"/> <option name="bonusType" value="Anti-Tank"/> <option name="players" value="$All-Players$"/> </attachment>So change to shoot at All-Air, so unitType=All-Air instead of Armor
bonusType is just a label shown in History, eg. AA-suppression
side might also need offence, depending on how air worksHope that helps.
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Thank you! it works perfectly!
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