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    placement/removeUnits Question

    Scheduled Pinned Locked Moved Map Making
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    • B Offline
      beelee @Frostion
      last edited by

      @Frostion
      So what's been working for getting the units to move when they're first placed is to have them place on the player's turn before the player who receives the units turn.

      I was always just doing the default where they were placed on your combat move and then they wouldn't do anything. So use the same trigger just set when so it fires the player before. I'm not sure if you can have it fire at the end of there turn and still work (haven't tried it) but any time before their combat move has been working.

      N 1 Reply Last reply Reply Quote 0
      • N Offline
        Numetalfan @beelee
        last edited by

        I designed conditions and a trigger:

        <attachment name="triggerSpaintoPro-Axis" attachTo="Pro-Axis" javaClass="TriggerAttachment" type="player">
        <option name="when" value="after:Pro-AlliesCombatMove"/>
        <option name="conditions" value="conditionAttachmentalliedbattlespain:conditionAttachmentobjectiveG4cn"/>
        <option name="removeUnits" value="Spain:all"/>
        <option name="changeOwnership" value="Spain:any:Pro-Axis:false"/>
        <option name="placement" value="Spain:pa_infantry" count="3"/>
        <option name="uses" value="1"/>
        </attachment>

        everythings works..
        ....except:
        <option name="removeUnits" value="Spain:all"/>

        all original (neutral) units there remain. What can be the reason for that?

        B 1 Reply Last reply Reply Quote 0
        • B Offline
          beelee @Numetalfan
          last edited by

          @numetalfan so Spain is a True Neutral that changes into a Pro-Axis Neutral ?

          If so you might need to remove the Neutral units before it changes ownership to pro-axis and then add them back as pro-axis after if needed.

          You'd probably need separate triggers.

          This is just a guess

          wc_sumptonW 1 Reply Last reply Reply Quote 0
          • wc_sumptonW Offline
            wc_sumpton @beelee
            last edited by

            @Numetalfan

            The units do not belong to Pro-Allies. 'removeUnits' is looking into Spain and removing all Pro-Allies units.

            Cheers...

            N 1 Reply Last reply Reply Quote 0
            • N Offline
              Numetalfan @wc_sumpton
              last edited by

              @wc_sumpton

              so in the placement phase it is

              <unitPlacement unitType="infantry" territory="Spain" quantity="3"/>

              so no owner nation.
              but the trigger has to be attached to someone

              the units are located in:
              ...\units\Neutral

              my first idea:

              <attachment name="triggerSpaintoPro-Axis1" attachTo="Neutral" javaClass="TriggerAttachment" type="player">
              <option name="when" value="after:Pro-AlliesCombatMove"/>
              <option name="conditions" value="conditionAttachmentalliedbattlespain:conditionAttachmentobjectiveG4cn"/>
              <option name="removeUnits" value="Spain:all"/>
              <option name="uses" value="1"/>
              </attachment>

              does not work, maybe it's because of
              attachTo="Neutral

              how to solve this ?

              B TheDogT 2 Replies Last reply Reply Quote 0
              • B Offline
                beelee @Numetalfan
                last edited by

                @numetalfan so Spain has changed to "Neutral_Axis" or w/e you have in your game. So try the attachTo="Neutral_Axis"

                1 Reply Last reply Reply Quote 0
                • wc_sumptonW Offline
                  wc_sumpton
                  last edited by

                  @Numetalfan

                  I am sorry, but I don't have a simple answer. The only way I am able to remove 'Neutral' units it to have a 'Neutral' player. '<option name="players" value="Neutral"/> dose not seem to work.

                  Again sorry. ๐Ÿ˜ž

                  Cheers...

                  C 1 Reply Last reply Reply Quote 1
                  • C Offline
                    Cernel Moderators Lobby Moderators @wc_sumpton
                    last edited by Cernel

                    @wc_sumpton said in placement/removeUnits Question:

                    @Numetalfan

                    I am sorry, but I don't have a simple answer. The only way I am able to remove 'Neutral' units it to have a 'Neutral' player. '<option name="players" value="Neutral"/> dose not seem to work.

                    Again sorry. ๐Ÿ˜ž

                    Cheers...

                    I think @redrum already clarified that the "Neutral" player is sort of a program hack to support simple "neutral" defensive units. For anything more complex than that, I believe you are supposed to have an actual player, hiding it and pre-assigning it to "Does Nothing".

                    1 Reply Last reply Reply Quote 2
                    • TheDogT Online
                      TheDog @Numetalfan
                      last edited by

                      @numetalfan
                      Try using a pseudo player, I call them "none", with a

                      <player name="none" optional="false" canBeDisabled="false" defaultType="DoesNothing" isHidden="true"/>

                      https://forums.triplea-game.org/tags/thedog
                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                      N 2 Replies Last reply Reply Quote 1
                      • N Offline
                        Numetalfan @TheDog
                        last edited by

                        @all

                        I will try that, thx

                        1 Reply Last reply Reply Quote 0
                        • N Offline
                          Numetalfan @TheDog
                          last edited by

                          @thedog

                          now everything works!

                          1 Reply Last reply Reply Quote 2

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