TripleA Logo TripleA Forum
    • TripleA Website
    • Recent
    • Popular
    • Register
    • Login

    Improved Pro AI, please give it a try and post feedback

    Scheduled Pinned Locked Moved AI
    33 Posts 6 Posters 85 Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • LaFayetteL
      LaFayette Admin @Cernel
      last edited by

      @Cernel I think I have a patch that might be ready in a week that captures this. Essentially the concept of a "Front" as pairing any two clusters of factories. That defines attack paths along which attacking/defending is computed based on how many turns to overwhelm along that path. If there is no chance to overwhelm, then it's a defensive front vs offensive. From there, the income ratios comes into play. Your rule is a bit simpler, but does not generalize very well. If we can determine how to calculate those ratios, we would have a more generic way to establish that.

      B C 2 Replies Last reply
      Reply Quote 0
      • B
        beelee @LaFayette
        last edited by

        @LaFayette

        Do you wanna add a ping to the Lobby Intro ? New AI to try post results here type thing ?

        Idk

        I imagine most Lobby Players blow right by the intro but but even one hit would provide data 🙂

        I might ping something at the other site too. Seems Revised would be the main game or SE I guess. Idk as I don't play them.

        I'm guessining it still doesn't do Politics so Anniversary and G 40 probably won't work but the Objectives definitely a good step.

        Hmm ... Maybe Anniversary doesn't have politics ... 🤔 just Global

        Well at any rate I might post something under the triplea thread over there.

        Maybe @panther has a suggestion for promoting it ?

        Good Work Lafayette

        👍

        1 Reply Last reply
        Reply Quote 0
        • C
          Cernel Moderators Lobby Moderators @LaFayette
          last edited by

          @LaFayette OK.

          As an example of Russians being (obviously, as in every V-series game) the main focus of Axis attention, I've played the game going almost full on Russia and took Moscow round 5 against Hard Beta AI as of version 2026-11.16.15866. (I actually reloaded the game twice in favour of Russians until they had a good round 1 open, but they always played it perfectly: the first two times they just got bad dice.👍 )
          2026-11-2-World-War-II-v5-1942-SE-TR.tsvg

          If you take a look at it, is there anything particular I should focus on commenting, or is it all fairly obvious to you by looking through history?

          LaFayetteL 1 Reply Last reply
          Reply Quote 0
          • LaFayetteL
            LaFayette Admin @Cernel
            last edited by LaFayette

            @Cernel I'd like you to comment. You have a better feel of what was significant. Second, it's a big time saver. Your comment and save game feeds an AI (Claude) analysis that can patch code, replay the save game, create data sets that the (TripleA) AI can be scored on.

            I'm setting it up so that the AI is tested on a variety of different game scenarios. Blunders that it makes, rules it does not understand, and then (TripleA) AI improvements are tested through this battery as well as scored on overall ability.

            A really thorough description/summary of the game and key insights is very useful here. If we can get 20 or so of them, that'd be huge. Going through the exercise personally, the playtime took me about 3 hours the write up maybe 10 minutes. Plus, I only know a couple maps deeply, which limits me further.

            Processing of feedback is highly automated right now, it's pretty bad ass. I was able to parse out every complaint of the AI, and that was a big source of fixes/improvements.

            RogerCooperR 1 Reply Last reply
            Reply Quote 1
            • RogerCooperR
              RogerCooper @LaFayette
              last edited by

              I tried the new AI. It seems a bit more creative in its play and handles naval matters better.

              1 Reply Last reply
              Reply Quote 1
              • B
                beelee
                last edited by

                Well I posted at the other site lol

                https://www.axisandallies.org/forums/topic/42759/major-ai-computer-player-update-to-triplea

                LaFayetteL 1 Reply Last reply
                Reply Quote 1
                • LaFayetteL
                  LaFayette Admin @beelee
                  last edited by

                  @beelee Thanks! One nitpick, the latest is also (always) available at the main website: https://triplea-game.org/download/

                  B 1 Reply Last reply
                  Reply Quote 1
                  • B
                    beelee @LaFayette
                    last edited by

                    @LaFayette

                    I updated with the main triplea zone. The one with the download triplea 🙂

                    Screenshot from 2026-11-01 22-41-46.png

                    🙂

                    1 Reply Last reply
                    Reply Quote 0
                    • LaFayetteL
                      LaFayette Admin @Schulz
                      last edited by LaFayette

                      @schulz the ProAI didn't have any rules for 'Scramble To Any Amphibious
                      Assault'

                      Working on a fix for ProAI to know about that, so it would then see the scramble option.

                      SchulzS 1 Reply Last reply
                      Reply Quote 1
                      • SchulzS
                        Schulz @LaFayette
                        last edited by Schulz

                        @LaFayette I also had this propterty, not sure how it impacted the game.

                        <attachment name="conditionAttachmentAICompatibility" attachTo="Germany" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                        <option name="gameProperty" value="AI Compatibility"/>
                        </attachment>
                        

                        In another game, the hard German AI neither used its ships to sink the British ships more effectively nor defended France properly.

                        undefended france.tsvg

                        france.png

                        1 Reply Last reply
                        Reply Quote 0

                        Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                        Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                        With your input, this post could be even better 💗

                        Register Login
                        • 1
                        • 2
                        • 1 / 2
                        • First post
                          Last post
                        Powered by NodeBB Forums