My map editor for TripleA
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Also, when adding new nations, would be helpful to have a shortcut that lets you copy all the rules of a production frontier from an existing nation
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me again, I know. You asking yourself how can i post again.
heh heh I thought maybe you had some bot offspring

Looks pretty cool. So this is basically an xml editor ? Such as most people use notepad++ I think, although I'm still stuck on emacs because that's what I know how to use lol
Anyway, I will check it out. Keep up the good work. It's appreciated.
🫡
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@beelee well its a bit more then emacs and notepad

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heh heh yea the screenshots seemed to suggest that. I guess I'll just start clicking buttons and see what happens

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@xxXEddieXxx
Versions
Time for version numbers now you have gone pulic ? (foolish boy
).
Draw Borders-
--I cannot modify 1941 Global Command Decision, GCD,  its too big, any chance to enable this ?

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Home page Problems/warnings
1941 GCD has 2 problems/warnings, To me they are warnings not problems
--I would like to tick them off as completed as intended ?

When I check the map, the circle does not change should I get a tick ?

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Connections
1941 GCD Islands are not islands, see below they are a different color to other land and Tazmania & New Zealand are Sea Zones

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Connections
--Map wrap around spans the whole width of the map.
--Can these wrap around connections be in a different color or maybe as dashes?
--or can you stitch the map together so its connections are more natural?.
TerrainÂ
--I cannot find the relief textures, where are they?
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Units panel
--Home/left hand pane is too wide, save its space for the map/the rest
--Units panel is too long, requires way to much scrolling, as too much space between options
--Move Cost Attack, Defence,Move etc drag North East, NE, on the same lines as Unit icon
--Then GIVES SUPPORT should be next to Combat, so between Movement, as it +/- to Atk & Def--Allied Support could be Green
--Enemy support could be Red--Air and Anti Air can also be used as Targeted Attacks and fires before Fires First/isFirstStrike, so the label should include that
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Novice/Expert mode for usage of map editor
--Maybe you need Novice mode, shorten option choices, keeping it simple
--Expert mode, show all options, thats me, yes its clutter, but it's all there, then no need to have expand/hide everywhere in Expert mode. -
Doh
Forgot, need an option to load current place.txt file (Please)EDIT When I picked a single space/loaction it looks like it loads the place.txt, is that correct ?
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Time for version numbers now you have gone pulic ? (foolish boy
)!!! I agree how could i even forget that.

--Home/left hand pane is too wide, save its space for the map/the rest
Right at the end of the side is a little button that collapses it.
The rest are good points they will go into my list

Draw Borders-
--I cannot modify 1941 Global Command Decision, GCD, its too big, any chance to enable this ?
image.jpegThat map's picture is 16,816 × 8,085 pixels, about 136 million. The editor refuses to hold pictures over 50 million pixels in memory, because one copy of GCD is about 540 MB and every drawn line keeps another copy for undo maybe i need to disable it on big maps.
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Oh so this is an overhaul of the "Map Creator Tools" not just an xml editor. Although I guess you still have to have the baseline image or whatever it's called drawn or copied by yourself
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@beelee exactly ! it was supposed to be a suprise this is why i used these screenshots

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@beelee
Yes , its Map Creator Tools but ++ good
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That map's picture is 16,816 × 8,085 pixels, about 136 million. The editor refuses to hold pictures over 50 million pixels in memory, because one copy of GCD is about 540 MB and every drawn line keeps another copy for undo maybe i need to disable it on big maps.
I think there should not be an upper limit here. If someone would want to make a map which is 50,000 per 40,000 pixels, for a total of 2 thousands million pixels, why not allowing it?
If wanting to set a hard upper limit, I suggest 100,000 per 100,000 for a total 10 thousands million pixels being the limit. That should most likely cover every possible map-making needs.
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@Cernel
its not about limiting the size of the map, there is an undo button that keeps the map in cache.
So everytime you change something there is half a gig placed in there so we are having a technical limitation in terms of the implementation of this undo functionality. if we disable the undo on big maps they can get as big as they want. -
@xxXEddieXxx Could have a launch option where players can select a Compatibility Mode with no undo feature for when the map they're working with a map beyond the normal size limit.
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@Vendetta it will disable itself automatically with a message to the user(you are on a big map there is no undo bla bla)
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@Cernel
its not about limiting the size of the map, there is an undo button that keeps the map in cache.
So everytime you change something there is half a gig placed in there so we are having a technical limitation in terms of the implementation of this undo functionality. if we disable the undo on big maps they can get as big as they want.Cool. Yes, please make optional to have the undo. Thanks.
Or maybe having 4 options? Undo cache, undo RAM, undo hard drive and no undo? No idea if feasible.
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@Cernel
i'd rather change the whole way the current undo works.
User should never bother with these decisions. Maybe on large maps a file gets saved instead of it getting cached in ram. But this is low prio in my eyes right now. -
@xxXEddieXxx Ok then just a setting for having/not having the undo feature (default having). I think it's quite important not forcing a maximum limit.
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new update:
- log will follow tomorrow
- mac version will also follow tomorrow
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@Vendetta it will disable itself automatically with a message to the user(you are on a big map there is no undo bla bla)
Ah allright. I missed this post. I see there is not actually a limit: just the undo gets automatically disabled. That is good.
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