My map editor for TripleA
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Hello guys,
me again, I know. You asking yourself how can i post again. Well to answer that.
Work gave me Fable 5.2 to test and break it in my supa dupa giant ai workflow, and you know I can't keep my hands off this project and im not trusting it on my main projects yet.So I built something with it, and I'd like to show you: my map editor for TripleA. Its goal is to make map making more accessible. Thanks to @thedog for initial testing and for the feature ideas.
I would love some of the map makers and maybe some people that never build a map to try it. I actually want to throw you in relativley blind so you can explore this thing on your own, at the end of the day you guys know more about map making then i do. This project is not yet finished but @thedog already told me its helping him a lot so i thougt maybe it can help some of you guys aswell.
What you need
- TripleA from June 2026 or newer, installed. The editor runs with your installed TripleA
- Windows: download the zip, unzip, start Eddies Map Editor.exe. Java is included.
- macOS / Linux: the zip from the latest release plus Java 25.
- A backup of your map. It's still a test version.
Good to know
- Saving rewrites the formatting of the game XML. The content stays; your own indentation and line breaks don't.
Try it, break it, and tell me what's missing or confusing. A screenshot helps a lot.

( download is inside the readme)
https://github.com/xXEddieXxx/eddies-map-editor

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Nice! I’ll be checking it out when I have some free time
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It can do this

And then you move the placement boxes and save the coordinates. in place,txt
SO many cool things.

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