TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Taking your suggestions for a new UI

    Scheduled Pinned Locked Moved Development
    183 Posts 18 Posters 167.1k Views 19 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • HeppsH Offline
      Hepps Moderators
      last edited by Hepps

      0_1516818370834_Proposed interface changes Draft 3.jpg

      Ideally you could have all the expandable tabs set to either expand vertically or horizontally based on their design parameters.... then each time you open one it closes the other.

      ie a territory tab would expand in place of the Consumable (fuel) bar...

      Furthermore you could make each tab/window capable of being a pop up or simply expandable to a preset spot and dimension.

      Or some combination there-in.

      Oh and I added a fourth button.... as a way to pull the main menu of options within the game.

      @redrum Is that colour more palatable?

      "A joyous heart sours with the burden of expectation"
      Hepster

      prastleP 1 Reply Last reply Reply Quote 1
      • prastleP Offline
        prastle Moderators Admin @Hepps
        last edited by

        @hepps I just want to know about the children Biel thing 🙂 Great stuff !

        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

        HeppsH 1 Reply Last reply Reply Quote 0
        • HeppsH Offline
          Hepps Moderators @prastle
          last edited by

          @prastle Well truthfully it is less about the children for me and more about getting Biel to honk on my bobo. 😃

          "A joyous heart sours with the burden of expectation"
          Hepster

          prastleP General_ZodG 2 Replies Last reply Reply Quote 0
          • prastleP Offline
            prastle Moderators Admin @Hepps
            last edited by

            @hepps and here I thought it was your love of TripleA and Red 🙂

            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

            1 Reply Last reply Reply Quote 0
            • General_ZodG Offline
              General_Zod Moderators @Hepps
              last edited by General_Zod

              @hepps Nice, This is already a huge improvement on existing in-game interface.

              I propose even the mini-map be collapsible, and the command tabs be their own section.

              The customizable aspect would be a big hit with players for sure. Players can decide for themselves, what is important in any particular phase of the game.

              prastleP HeppsH 2 Replies Last reply Reply Quote 0
              • prastleP Offline
                prastle Moderators Admin @General_Zod
                last edited by

                @general_zod yup brilliant minds all of yas!

                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                1 Reply Last reply Reply Quote 0
                • HeppsH Offline
                  Hepps Moderators @General_Zod
                  last edited by Hepps

                  @general_zod This was how I was seeing it...

                  0_1516821264674_Proposed interface changes Draft 4.jpg

                  0_1516821288005_Proposed interface changes Draft 5.jpg

                  And as a comparison... the black shaded area is what is currently obscured.

                  0_1516821648077_Proposed interface changes Draft 6 comparative.jpg

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  1 Reply Last reply Reply Quote 2
                  • HeppsH Offline
                    Hepps Moderators @redrum
                    last edited by Hepps

                    @redrum said in Taking your suggestions for a new UI:

                    @hepps Can I have your children?

                    Not sure on the whole consumable bar concept though...

                    I realize that the consume bar is not a widely conceptualized idea at this point.... simply because resource consumption as part of the movement process is in so few games currently. But this is, at least in part, due to a series of inter-related factors...

                    1. Few games have it within the game because...

                    2. the few games which include it have not been worked on/refined to improve its implementation within the game because...

                    3. The lack of an easy way to track (visually) what you are "burning" through during moves... makes the games that have it included frustrating from a resource management perspective.... making it an undesirable feature (self fulfilling prophecy) which will all but guarantee...

                    4. Without developing a mechanism (Which under how I have proposed it, would create no additional clutter for games that do not have it) there is little to absolutely no chance of creating a game with fuel/consumption/maintenance integrated successfully.

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    1 Reply Last reply Reply Quote 1
                    • HeppsH Offline
                      Hepps Moderators @General_Zod
                      last edited by Hepps

                      @general_zod said in Taking your suggestions for a new UI:

                      @Hepps

                      Also wondering, if the "Select Map", "Open Saved Game", "Download Maps" and "Map Options" buttons will be located somewhere else?

                      Actually all the information on that window is useful, would like to see the info in top left remain somewhere.

                      Sorry Zod I think I missed a bit of your comment here. Yes since this game launch screen is such a huge part of the game interface.... I am striving to change as little as possible other than the appearance.

                      Here is a mock up of the entire screen...
                      0_1516833547845_Game Launch full page view.jpg

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      General_ZodG alkexrA 2 Replies Last reply Reply Quote 0
                      • General_ZodG Offline
                        General_Zod Moderators @Hepps
                        last edited by

                        @hepps

                        Cool, yeah as the menu goes. I agree, we should keep all the functionality and information that the current version has, intact.

                        It's coming together nicely.

                        I must admit the in-game interface is much more exciting. Hopefully that project comes to fruition as well.

                        HeppsH 1 Reply Last reply Reply Quote 1
                        • HeppsH Offline
                          Hepps Moderators @General_Zod
                          last edited by

                          @general_zod Agree the prospect of finally giving the in-game interface a face lift really puts a cucumber in my pants...

                          Is it obvious I might have had some materials ready to go for that at the mere mention of it? 😃

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          General_ZodG redrumR 2 Replies Last reply Reply Quote 0
                          • General_ZodG Offline
                            General_Zod Moderators @Hepps
                            last edited by General_Zod

                            @hepps lol, it's a wet dream come true. 😉

                            1 Reply Last reply Reply Quote 0
                            • alkexrA Offline
                              alkexr @Hepps
                              last edited by

                              @hepps First impression is that there is too much distracting detail / looks a bit messy. I would maybe try to blur / darken the main menu background behind the player selection window. If that's not enough, remove the icon and the "D.S.S. Form 6" (whatever that is supposed to mean). The visual style is awesome though.

                              "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                              B HeppsH 2 Replies Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin @Hepps
                                last edited by

                                @hepps Hmm. And here I always thought all Canadians dreamed about Celine Dion not Jessica Biel... Though she's probably also the only famous Canadian I know. She's also a bit more in your age range though that might be less than optimal for carrying children...

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                HeppsH 1 Reply Last reply Reply Quote 0
                                • HeppsH Offline
                                  Hepps Moderators @redrum
                                  last edited by

                                  @redrum Thus the request for 100 tries.

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  redrumR 1 Reply Last reply Reply Quote 1
                                  • B Offline
                                    beelee @alkexr
                                    last edited by

                                    @alkexr I wonder how much effect the "look and feel" will provide ? I know you can change it quite a bit right now. Maybe have some different camo colors or something ?

                                    I like the way this site does it. I go with the "Darkly" as I don't like it too bright : )

                                    1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin @Hepps
                                      last edited by

                                      @hepps Oh and my dislike of the resource bar is more on how I've seen maps potentially use fuel. If its something that you have a set amount per turn then I think a bar makes sense (I believe this is actually what Frostion ended up doing in Iron Wars). He essentially zeroes out any extra and you spend whatever you produce each turn. But most other maps have used it where you can stockpile and having a resource bar then doesn't really make sense to me as you don't have an "amount per turn".

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      HeppsH 1 Reply Last reply Reply Quote 0
                                      • RoiEXR Offline
                                        RoiEX Admin
                                        last edited by

                                        The sad part about all of this is how long this is going to take to implement 😅
                                        While the image is done "relatively quickly" I need to consider much more things when trying to re-create the design in actual code/FXML to keep the layout adaptable to different screen sizes and actually clickable, not to mention all the internal wiring of the code.
                                        A nice UI that doesn't do anything is not that great either ^^
                                        Anyways I appreciate the discussion here about how the UI should look like i.e. what exact components it should have in its final state, this takes off the burden from me to be responsible to make good UI decisions ^^

                                        redrumR 1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @RoiEX
                                          last edited by

                                          @roiex Now you have enough material for like a year worth of development already 🙂

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          RoiEXR 1 Reply Last reply Reply Quote 2
                                          • RoiEXR Offline
                                            RoiEX Admin @redrum
                                            last edited by

                                            @redrum Definitely seems like it ^^
                                            But it's easier to re-create a pre-existent template than coming up with a template on your own and then creating it 😉

                                            HeppsH 1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 5
                                            • 6
                                            • 7
                                            • 8
                                            • 9
                                            • 10
                                            • 7 / 10
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums