TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Air Transports

    Scheduled Pinned Locked Moved Map Making
    35 Posts 5 Posters 12.7k Views 5 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • B Online
      beelee @Hepps
      last edited by

      @hepps right on.
      Guess I freaked for nothing. That was a easy fix. My brain does scramble after an all night session : )

      HeppsH 1 Reply Last reply Reply Quote 1
      • HeppsH Offline
        Hepps Moderators @beelee
        last edited by

        @beelee Been there... done that.

        "A joyous heart sours with the burden of expectation"
        Hepster

        1 Reply Last reply Reply Quote 1
        • prastleP Offline
          prastle Moderators Admin @beelee
          last edited by

          @beelee yes bee you hit the nail on the HEAD. It means that IF the random aa shot hits the para bomber they air transport dies ... The only know glitch that is left ( that I know of) is that the bomber can continue to fly and bomb after dropping para. Which is not legal. BUT yes many wonderfull things available 🙂 Great stuff

          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

          HeppsH 1 Reply Last reply Reply Quote 1
          • HeppsH Offline
            Hepps Moderators @prastle
            last edited by

            @prastle That is easily correctable inside the XML. It is really just the way you guys have approached para in your game.

            "A joyous heart sours with the burden of expectation"
            Hepster

            prastleP 1 Reply Last reply Reply Quote 0
            • prastleP Offline
              prastle Moderators Admin @Hepps
              last edited by

              @hepps Nope
              also needs the move para first and control/click movement fixed
              It shouldn't need to matter if ya do it at start of round.
              AND it shouldn't require control movements
              of fly pattern

              If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

              prastleP 1 Reply Last reply Reply Quote 0
              • prastleP Offline
                prastle Moderators Admin @prastle
                last edited by prastle

                @Hepps to clarfy this occurs any game with paras and non com movement.

                But i can say I never checked in tww

                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                HeppsH 1 Reply Last reply Reply Quote 0
                • HeppsH Offline
                  Hepps Moderators @prastle
                  last edited by

                  @prastle Then don't know how you are saying no. Just because you have never looked for a solution.... doesn't mean one isn't available. 😃

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  prastleP 1 Reply Last reply Reply Quote 0
                  • prastleP Offline
                    prastle Moderators Admin @Hepps
                    last edited by

                    @hepps k boss i will test

                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                    prastleP 1 Reply Last reply Reply Quote 0
                    • prastleP Offline
                      prastle Moderators Admin @prastle
                      last edited by

                      @Hepps but it doesn't mean it shouldn't be fixed for all other maps! 🙂

                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                      HeppsH 1 Reply Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators @prastle
                        last edited by

                        @prastle Fixing things in lots of available maps is a highly subjective thing. 😉

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        1 Reply Last reply Reply Quote 0
                        • B Online
                          beelee @Hepps
                          last edited by beelee

                          @hepps Ran into a retreat problem for my elite dude. He's not supposed to be able to when being air dropped. Checked POS and TWW but couldn't find how to make it happen.

                          Know you're busy but would appreciate it if you would clue me in when you get a chance : )

                          Thanks

                          OK got it to kinda work. If I kill the elite and then try and retreat the transport i get "couldn't find step name germans withdraw". Still lets it retreat but I've never seen that before. I'll dick with it some more.

                          HeppsH 1 Reply Last reply Reply Quote 0
                          • HeppsH Offline
                            Hepps Moderators @beelee
                            last edited by

                            @beelee To my knowledge the airdropped unit has always retained the ability to retreat if it is not taken as a casualty. I know it has always been the case in TWW.

                            I think the only retreats that are currently blockable are amphibious assaults.

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            B 1 Reply Last reply Reply Quote 0
                            • B Online
                              beelee @Hepps
                              last edited by

                              @hepps right on. I got it set so they can "Go Deep" so maybe that's why ? It's a little confusing still. I saved before the changes when i got it not to retreat. I need to go through it all again and see exactly what's happening.

                              A cool thing was i ran across "canInvadeOnlyFrom" which I wasn't aware of. I'll let ya know what I end up with : ) Heh heh Yanks just scored sweet. Have to take a break for a bit : )

                              prastleP HeppsH 2 Replies Last reply Reply Quote 0
                              • prastleP Offline
                                prastle Moderators Admin @beelee
                                last edited by

                                @beelee go deep is fine
                                as long as you don't want them to stop at first flyover of enemy ter

                                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                1 Reply Last reply Reply Quote 1
                                • HeppsH Offline
                                  Hepps Moderators @beelee
                                  last edited by

                                  @beelee As far as I know the "canInvadeOnlyFrom" only controls the behavior of Sea Transports. I may be wrong but I don't think this has any way to limit the behavior of airdrops specifically. I could be wrong... I have not played around with this function all that much.

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  redrumR 1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @Hepps
                                    last edited by

                                    @hepps That's correct. Its only used by sea transports.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    B 1 Reply Last reply Reply Quote 0
                                    • B Online
                                      beelee @redrum
                                      last edited by beelee

                                      @redrum thanks guys. I'm gonna go through it all again and see what made it change.

                                      POS had: <option name="canInvadeOnlyFrom" value="transport:jp_transport:air_transport:super_carrier.." so thought maybe it did.

                                      HeppsH redrumR 3 Replies Last reply Reply Quote 0
                                      • HeppsH Offline
                                        Hepps Moderators @beelee
                                        last edited by

                                        @beelee Perhaps it can... perhaps I have simply not looked deeply enough into the feature.

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @beelee
                                          last edited by

                                          @beelee super_carrier has transport capacity. Its essentially both a carrier and transport.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 0
                                          • HeppsH Offline
                                            Hepps Moderators @beelee
                                            last edited by

                                            @beelee the other thing to bear in mind... is that whatever restrictions you add to a unit are universal.

                                            So if your Elite is set with this property... it affects it across all transport methods.

                                            You cannot pick and choose to use this and have it only apply to a paratrooper while paratrooping. the restriction would be imposed as well for the units behavior on sea transports.

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

                                            B 1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 1 / 2
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums