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    Air Transports

    Scheduled Pinned Locked Moved Map Making
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    • HeppsH Offline
      Hepps Moderators @beelee
      last edited by

      @beelee As far as I know the "canInvadeOnlyFrom" only controls the behavior of Sea Transports. I may be wrong but I don't think this has any way to limit the behavior of airdrops specifically. I could be wrong... I have not played around with this function all that much.

      "A joyous heart sours with the burden of expectation"
      Hepster

      redrumR 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @Hepps
        last edited by

        @hepps That's correct. Its only used by sea transports.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        B 1 Reply Last reply Reply Quote 0
        • B Offline
          beelee @redrum
          last edited by beelee

          @redrum thanks guys. I'm gonna go through it all again and see what made it change.

          POS had: <option name="canInvadeOnlyFrom" value="transport:jp_transport:air_transport:super_carrier.." so thought maybe it did.

          HeppsH redrumR 3 Replies Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators @beelee
            last edited by

            @beelee Perhaps it can... perhaps I have simply not looked deeply enough into the feature.

            "A joyous heart sours with the burden of expectation"
            Hepster

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            • redrumR Offline
              redrum Admin @beelee
              last edited by

              @beelee super_carrier has transport capacity. Its essentially both a carrier and transport.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • HeppsH Offline
                Hepps Moderators @beelee
                last edited by

                @beelee the other thing to bear in mind... is that whatever restrictions you add to a unit are universal.

                So if your Elite is set with this property... it affects it across all transport methods.

                You cannot pick and choose to use this and have it only apply to a paratrooper while paratrooping. the restriction would be imposed as well for the units behavior on sea transports.

                "A joyous heart sours with the burden of expectation"
                Hepster

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                • B Offline
                  beelee @Hepps
                  last edited by

                  @hepps right on I've got them on "all" although that's what it defaults too so don't really need it but yea I get what you're saying.

                  @redrum yea I can see that. It was the " air transport" one that had me thinking it might. I'll get back at it

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                  • B Offline
                    beelee @beelee
                    last edited by

                    @beelee well I think I got it sorted. The first attack was over land from India and the second was over water from Germany to Scotland. So The water was what made it not able to retreat, "canInvadeOnly.." didn't have anything to do with it.

                    I thought the original paratroopers weren't allowed to retreat at all. Which kinda makes sense but at the same time I guess i could see it if they're next to a friendly TT. Actually I forgot to try Goin Deep. I'll be right back.

                    Yea so you can only retreat if you came from an adjacent friendly TT. Probably if other troops attack from a different one would work too. Didn't test that.

                    Anyway think I'm back to forward progress again. Thanks again @Hepps @prastle @redrum . Nice work on the icon images. One more thing to learn how to use : )

                    General_ZodG 1 Reply Last reply Reply Quote 0
                    • General_ZodG Offline
                      General_Zod Moderators @beelee
                      last edited by

                      @beelee Not being able to retreat a para into a sea zone, from which it came from makes sense. These things are not so obvious at first.

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                      • B Offline
                        beelee @General_Zod
                        last edited by beelee

                        @general_zod said in Air Transports:

                        @beelee Not being able to retreat a para into a sea zone, from which it came from makes sense. These things are not so obvious at first.

                        well that does make sense general. I was under the impression that the original paratroopers tech didn't allow any retreat. I could be wrong on that though but that kinda makes sense too. To me anyway : )

                        The way it's currently setup seems ok but paratroopers took a lot higher casualties than regular infantry. So if regular troops attack along with the paras, one could use the GI's as fodder and retreat the Paras. That doesn't seem quite right to me.

                        As always would be nice to have an option : ) Happy I know how it works : ) Got other issues now : )

                        General_ZodG 1 Reply Last reply Reply Quote 0
                        • General_ZodG Offline
                          General_Zod Moderators @beelee
                          last edited by

                          @beelee It gets confusing with the options on any single map if ya haven't played it in a while. Even more so, when we play many maps. It's not a bad idea, as map makers and modsters to include those points in game notes for others as well as for ourselves.

                          B 1 Reply Last reply Reply Quote 0
                          • B Offline
                            beelee @General_Zod
                            last edited by

                            @general_zod yea clarification in Notes is a good thing. i always try and do that if something seems confusing or is unexpected behavior to me.

                            So will do a Note thingy for the Paras : )

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